BEW005 - Black & White - Dungeon of Terror 2 - Assassins' Brotherhood

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Welcome

This product line will bring you simple tiles for your favorite RPGs.
In each product you will find a whole fantasy location fully fleshed
out in miniature-scale tiles with the usual Øone’s top-notch customi-
zation capabilities. The B&W maps are simple, line art battlemaps
you can customize to suit your needs and then print.
These tiles are accurate, detailed, inexpensive and no ink-eaters.

In each B&W product you’ll find:


• A Referee map detailing a fantasy location
• The whole location broken in US Letter sheets in miniature scale
(each sheet contains a 8x10 inches tile)
• A short description of each area of the location with suggested plots

The Rule the Dungeon© Feature


This Øone’s exclusive feature allows you to customize the look of
your map by adding the furniture, toggle the grid, hide the room
numbers and much more.
On the Referee Map, you will find a big “Rule the Dungeon” button.
This button will not be printed, so, don’t mind if it overlaps some-
thing on the map. By clicking on this button some options will be
shown, as detailed below. A checkmark will appear beside the op-
tions active.
The options available could vary with products, below is a list of the
most common options included in B&W products:

• Text: toggle room numbers and tile numbers.


• Tiling: toggle the page tiling (Referee Map only)
• Furniture: toggle furniture
• Doors: toggle doors
• Square/Hex Grid: toggle square grid and hexagonal grid
• No Grid: turn off the grid
• Black Fill: toggle the black in the walls
• Grey Fill: toggle the grey fill in the walls
• No Fill: toggle the white fill in the walls
• All: toggle default state/empty state (with just the walls).

Note that the Rule the Dungeon button on the Referee Map controls
all the battlemaps at once.

How to Use This Product


Click on the big button of the Referee Map to customize your maps.
Once you have obtained the desired appearance (note that room
numbers and tiling do not appear on the tiles) simply choose “Print”
from the Acrobat menu.
If you need to print only some tiles, simply click on the desired tile
on the Referee Map and choose “Print this Tile”.

Tips for Printing


The tiles should have enough margins to print without checking the
option “fit to page”. If your printer has a margin larger than ¼ inch
you should check it in order to print the whole tile. This could reduce
slightly your tile but it should be easily usable.

Øone’s Black & White: Dungeon of Terror #2


Assassins’ Brotherhood
Product Code: bew005. First edition 05/2009
Design: Mario Barbati
2D drawings: Mario Barbati
Graphics: O’Bully
Software Engineer: Anna Fava

All of the content of this book is © by Øone Roleplaying


Øone Roleplaying Games Games. The reproduction or retransmission of any part of this
www.Øonegames.com book, without written permission of the copyright holder is
expressly forbidden, except for the purpose of reviews.
master@Øonegames.com Permission is granted to print this book for personal use only.
DUNGEON OF TERROR#2
ASSASSINS’ BROTHERHOOD
Welcome to DUNGEON OF TERROR, the largest dungeon Assassins’ Brotherhood
ever tiled! Shine claims to be the reincarnation of the assassin who killed Infi-
dus the Black. Shine says he’s gifted and imbued with the power of
DUNGEON OF TERROR contains 164 rooms, 8 different
zones (each one featured in a single product) and it’s broken in 225 Necronica, the dark goddess of the assassins. Shine is mad, and also
customizable tiles. he’s the uncontested head of the Assassins’ Brotherhood. Any one,
for any reason who dares to contest Shine’s authority is immediately
You can play DUNGEON OF TERROR as a whole dungeon put to death, usually the unlucky dies after many hours of torture
or extract your favorite sub-dungeon (or even a single room or and pain.
encounter area) to suit your campaign. If you’re bold, you can lay
down a massive 120x150 inches dungeon to play the most extended Shine is mad, but also he’s a genius. His dark plots bring wealthy and
miniature-scaled dungeon crawl of the history! prestige to his brotherhood which has begun one of the most paid
and wanted brotherhood of the country. The brotherhood not only
The Story performs impossible murders, but also kidnap people if tasked to do
The Dungeon of Terror was in origin an ancient mine, built by a
so. Usually kidnapped people are not-to-be-seen again individuals,
now disappeared dwarven clan. It is said the dungeon was eventually
conquered by an evil mage called Infidus the Black. such as illegitimate sons of kings or people who just seen too much.
The Shine’s lieutenant is a tall and slender woman called Zandaria.
Infidus was mad, and he enjoyed filling the dungeon with all sort of Zan, for the friends loves to play with poisons. It is said she’s almost
magical devices and trying all sort of magical experiments. During his immune to any kind of known poison. Zan commands and trains
reign, no one dared to enter the Dungeon of Terror, since those who
entered, never came out. the crew in the subtle art of assassination and the bad guys love her.
Also she’s the sole person capable to settle down the strokes of mad-
The dungeon remained unconquered until a single talented assassin ness that often affect Shine.
managed to get past the dungeon defenses and penetrated the mad The brotherhood dungeon is perfectly equipped for surviving to a
mage’s sanctuary, down in the last level of the dungeon, killing him siege, should they be ever discovered and also has a lot of facilities
in the sleep.
helping the assassins jobs such as a forge to make assassins special
Nobody knows the fate of the assassin. Someone speculates the tools, a training room, cells and a very large torture chamber.
assassin was crushed by the dungeon defenses while tried getting The hearth of Shine’s dungeon is the banquet hall, an old temple
out, others say he became so rich to buy a whole reign and crowned devoted to an unknown orchish deity now converted to pleasure hall.
himself king, some others say the mage became a lich and trapped Someone speculates Shine went mad after touching the grim statue
the assassin for the eternity within the dungeon.
in the temple.
However, after Infidus death, the dungeon became target for new,
evil inhabitants. Slowly, monsters moved into the magical halls Assassins’ Brotherhood Rooms
breaking their defenses and looting their treasures. Most of the 75. Entrance with portcullis (Tile #35)
chambers remain actually unconquered and are known today as “The 76. Guardpost (Tile #35)
Mad Mage Chambers”. (Featured in Dungeon of Terror #3, #5 and
#7) 77. Winch (Tile #36)
78. Guard room (Tile #20)
It is known that a feared orc tribe, worshipping the one-eyed god, 79. Training room and gym (Tiles #6, 21)
dwells in the northernmost part of the dungeon. They are led by a 80. Common Bedroom (Tile #5)
cruel, black-skinned giant orc called Kruedgoor. (Featured in Dun-
geon of Terror #1) 81. Common Bedroom (Tile #4)
82. Empty (Tile #19)
The northwestern part of the dungeon was claimed a brotherhood 83. Ambush site (Tile #34)
of assassins. The assassins made there their hideout and perform all 84. Jail (Tile #3)
sort of evil and illegal activities, including slavery, torture and worse. 85. Well (Tile #18)
(Featured in Dungeon of Terror #2).
86. Common Bedroom (Tile #33)
Featuring one of the two entrances to the Dungeon, on the west side 87. Ambush site (Tile #32)
you can find an area called The Maze. It is said that the spirit of a 88. Torture Chamber (Tiles #1, 2, 16, 17)
powerful minotaur, once enslaved by Infidus, roams this labyrinth. 89. Common Bedroom (Tile #31)
(Featured in Dungeon of Terror #4) 90. Kitchen (Tile #47)
Just south of the other entrance on the east side of the dungeon an 91. Larder (Tile #46)
undead area is found. This is the domain of Alserlak the Lich and of 92. Lair of Ick the garbage-eater (Tile #61)
his wife Varlania the Vampiress, said to keep a “secret written in the 93. Empty (Tile #62)
books”. The powerful couple has legions of undead at their orders 94. Chamber of the Test (Tile #62)
and rarely other inhabitants of the dungeon dare to enter their rotten 95. Forge (Tile #76)
halls. (Featured in Dungeon of Terror #6)
96. Empty (Tile #91)
In the southeast part of the dungeon there are natural cavern, which 97. Guardpost (Tile #92)
maybe existed before the dwarven colonization. Occasionally these 98. Banquet hall (Tiles #106, 107, 108, 121, 122, 123, 136, 137, 138)
caverns are visited by a band of smugglers and clandestine brewers 99. Shine and Zen bedchamber (Tiles #121, 136)
who settled there their brewery. It is said the underground lake is 100. Treasure storage (Tiles #123, 138)
also the home of a ferocious aquatic troll. (Featured in Dungeon of
Terror #8)
41 Dungeon of Terror #1: Orcs’ Nest 60
59
81 80
42 73 74 63 61
40 43
84
58
88
72
79 39 57
71 69
85 82 78
70 62 56

87 83
76
66 64 55
86 77
89
75 46 65
67 68 51 54
Dungeon of Terror #5:
91 48
90 Mad Mage Chambers (West) 30 38 44 47
45 49 50 52 53

RULE
29
92 93 THE
DUNGEON! 20 26
Zoom In 23 24 25
94 33 28
Zoom Out

21 22 18
95 19 17
27

32 31 13 12 9 7 6 16
96 97 5 4 15
35 14 11 10 8
34
1
3 2
37 36
Dungeon of Terror #3: Mad Mage Chambers (East)
Dungeon of Terror #4: Dungeon of Terror #6: Lord of Undead
The Maze
114

98 144 143 154 153 158


159
99 100
152 155 156
115
146 145 160
129 151
157
109
150
104 105 148 147 161
102 112 149
103 108 111
106
101 110 113 164 163
107 162
128
118 141
117 116 122 127 135 138 139 140
123 134
119

120 130 132 133


142
121

124 125 126 136 137


131
Dungeon of Terror #7: Mad Mage Chambers (South) Dungeon of Terror #8: Scrags Caverns
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TERROR#138

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