BEW023 - Tumbledown Manor

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Welcome

This product line will bring you simple tiles for your favorite RPGs.
In each product you will find a whole fantasy location fully fleshed
out in miniature-scale tiles with the usual Øone’s top-notch custom-
ization capabilities. The B&W maps are simple, line art battlemaps
you can customize to suit your needs and then print.
These tiles are accurate, detailed, inexpensive and no ink-eaters.

In each B&W product you’ll find:


• A Referee map detailing a fantasy location
• The whole location broken in US Letter sheets in miniature scale
(each sheet contains a 8x10 inches tile)
• A short description of each area of the location with suggested plots

The Rule the Dungeon© Feature


This Øone’s exclusive feature allows you to customize the look of
your map by adding the furniture, toggle the grid, hide the room
numbers and much more.
On the Referee Map, you will find a big “Rule the Dungeon” button.
This button will not be printed, so, don’t mind if it overlaps something
on the map. By clicking on this button some options will be shown, as
detailed below. A checkmark will appear beside the options active.
The options available could vary with products, below is a list of the
most common options included in B&W products:

• Text: toggle room numbers and tile numbers.


• Tiling: toggle the page tiling (Referee Map only)
• Furniture: toggle furniture
• Doors: toggle doors
• Square Grid: toggle square grid
• Hex Grid: toggle standard hexagonal grid
• Hex Grid 1 inch: toggle 1 inch hexagonal grid
• Black Fill: toggle the black in the walls
• Grey Fill: toggle the grey fill in the walls
• No Fill: toggle the white fill in the walls
• Secrets (NEW!): toggle the secret doors and hidden features
• All: toggle default state/empty state (with just the walls).

Note that the Rule the Dungeon button on the Referee Map controls
all the battlemaps at once.

How to Use This Product


Click on the big button of the Referee Map to customize your maps.
Once you have obtained the desired appearance (note that room num-
bers and tiling do not appear on the tiles) simply choose “Print” from
the Acrobat menu. If you need to print only some tiles, simply click on
the desired tile on the Referee Map and choose “Print this Tile”.

Tips for Printing


The tiles should have enough margins to print without checking the
option “fit to page”. If your printer has a margin larger than ¼ inch
you should check it in order to print the whole tile. This could reduce
slightly your tile but it should be easily usable.

Øone’s Black & White: Tumbledown Manor

Product Code: bew023. First edition 06/2012


Design: Mario Barbati
2D drawings: Mario Barbati
Graphics: O’Bully
Software Engineer: Anna Fava
Descriptive Text: Willie Walsh

Øone Roleplaying Games All of the content of this book is © by Øone Roleplaying
Games. The reproduction or retransmission of any part of this
www.Øonegames.com book, without written permission of the copyright holder is
master@Øonegames.com expressly forbidden, except for the purpose of reviews.
Permission is granted to print this book for personal use only.
TUMBLEDOWN MANOR
The brooding mansion rests atop a small rise surrounded by an over- wall there which communicates with the outside world.
grown garden. Undergrowth ranges from impenetrable thickets of
thorns and briars to thick tuffets of former lawns invaded by young 12. Household Shrine (Tile #12)
saplings. There is an eerie atmosphere of neglect, not lifted by the The chamber is remarkable for a stone idol and an iron gate, the
daytime birdsong that fills the former pleasure grounds. latter shrouded in heavy cobwebs. This is where deceased family
A timber coach-house and stables that once serviced the Lord and his members lay for a night before being interred in the tomb beyond
guests has all but disappeared into a few rotten timbers covered in the gate.
noxious weeds to the north of the main house.
At night, the area is doubly spooky, with rustling noises and the oc- 13. Family Tomb (Tiles #11 & #12)
casional cries of animals hunting among the wild shrubs and tangled The tomb is musty and contains seven coffins. Holy symbols on all of
boughs. The roof burned and collapsed in the original fire, leaving them have been chipped away or otherwise disfigured. On the north
charred timbers jutting out like the ribcage of a giant, fallen beast. wall is a stylised mural of Death reaping the souls of mankind.

1. Entrance Way (Tile #23) 14. Water Course through the Servants’ Quarters (Tiles #7 & #8)
A wooden cupola has tumbled onto the granite steps leading to the A natural underground stream was once used as a source of drinking
front doors. Parts of the west wall have collapsed showing a gaping water for the house. In a time of flood some years ago it ate through
hole leading into the interior passageways of the once great house. the foundation and floor and now stands open. Wooden crate sides
nailed together form a precarious footbridge.
2. Grand Hall (Tiles #17 & #18 & #19)
Patches of sunlight dapple the soot stained floor of the grand hall. 15. Chamber of Rituals (Tile #10)
The once richly decorated ceiling is pocked with holes where the Divided down the middle by heavy drapes, this great hall witnessed
plaster fell. To the east a charred staircase leads up to nowhere. Stone occult rituals performed by the master and his cronies. A bookcase
pillars line the centre of the hall. In the west is a monstrous nest con- has been toppled and smashed; its contents seemingly thrown vio-
taining four giant eggs. The chamber smells of decay and old blood. lently about the room.

3. Eastern Apartments (Tiles #14 & #15 & #24 & #25) 16. Summoning Chamber (Tile #9)
The east portion has collapsed downwards into heavy rubble all the A large faded pentagram on the floor sits amid torn pages of a gri-
way to basement level. moire and scattered candlesticks.

4. Cloakroom (Tile #22) 17. Hedonists’ Chamber (Tile #13)


Servants hung coats and cloaks of visitors here. A side table held A skeleton hangs from knotted ropes above a circular divan, the
meals carried from downstairs via a dumbwaiter for distribution to victim simply abandoned here the night of the villagers’ attack.
the dining room (area 5). The collapse of a wall has partially blocked Surrounding the scene are smaller recliners large enough to fit two
a stairway leading down. individuals each.

5. Dining Room (Tile #21) 18. Log Bridge and Secret Passageway (Tiles #4 & #9)
Once a richly appointed dining room, its table is split and neglected; A formerly secret passageway from the summoning chamber (area
the leather chairs cracked and mould covered. Though the windows 16) has been sundered by the action of the underground stream. A
are unbroken, they have been left open and are now stuck that way. small tree trunk has been laid across the stream at this point to form
Thick tendrils of ivy have wandered in through the openings, clad- a bridge.
ding the west wall with sickly green leaves.
19. Treasury (Tile #3)
6. Smoking Room (Tile #16) Crates and boxes are piled here, some stuffed with tarnished silver
A young tree has rooted in the rubble by the corner of the room, a coins, some with gold coins.
drift of old leaves covering the once-polished wooden floor.
20. Small Caves (Tile #3)
7. Secret Study (Tile #20) Nothing but dust and debris lie here.
Originally hidden from the rest of the house and entered only by a
secret door, the collapse has revealed a new entry point to this, the 21. Prison Cages (Tile #5)
master’s secret study. A wide spiral staircase leads down into the Stout iron bars create cages in which human prisoners were some-
bowels of the house. times kept for use in vile rituals.
8. Kitchen (Tiles #6 & #7)
22. Swallow Hole (Tile #4)
A natural veil of tree roots half-obscures the stone steps leading to
The underground stream disappears in a hypnotic whirlpool into a
the tradesmen’s entrance at the kitchen.
shaft of unknown depth.
9. Housekeeper’s Room (Tile #11)
The housekeeper once slept here within earshot of the storeroom 23. Whispering Winds (Tile #3)
next door. The store’s barrels are empty, once containing apples and The stalactites in this cave have been smashed up. The wind blowing
salted meats, respectively. through the chamber still resonates on the stumps of those remain-
ing, changing to a different note when someone enters the cave.
10. Butler’s Room (Tile #12)
The Butler once slept here. 24. Waterfall (Tile #2)
Water issues forth from the cave wall in a clear cascade, flowing away
11. Lower landing (Tile #12) south in an underground stream. At its shallowest here, it is a mere
Connecting to area 4 by a rubble-strewn stair, the chamber is note- two feet deep.
worthy for its dumbwaiter. The mournful lowing of a cow carries
down from upstairs and there is a noticeable draft from the fallen 25. Unholy Altar (Tile #1)
A squat stone idol along with a sacrificial pool lie here.
© Øone Games, permission granted to print for personal use only

Dungeon
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RULE
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DUNGEON!
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Tumbledown Manor Ground Floor


1 square = 5ft
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