Arts-10 2Q 2a
Arts-10 2Q 2a
10
ARTS
Quarter 2 – Module 2a:
Technology-Based Arts
Computer-Digital Art
Mobile Phone Art
MAPEH – Grade 10
Alternative Delivery Mode
Quarter 2 – Module 2a: Technology-Based Arts, Computer-Digital Art, Mobile
Phone Art
First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in any work
of the Government of the Philippines. However, prior approval of the government
agency or office wherein the work is created shall be necessary for exploitation of
such work for profit. Such agency or office may, among other things, impose as a
condition the payment of royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright
holders. Every effort has been exerted to locate and seek permission to use these
materials from their respective copyright owners. The publisher and authors do not
represent nor claim ownership over them.
Arts
Quarter 2 – Module 2a:
Technology-Based Arts
Computer-Digital Art
Mobile Phone Art
Introductory Message
For the facilitator:
This learning resource hopes to engage the learners into guided and
independent learning activities at their own pace and time. Furthermore,
this also aims to help learners acquire the needed 21st century skills while
taking into consideration their needs and circumstances.
In addition to the material in the main text, you will also see this box in the
body of the module:
As a facilitator, you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing
them to manage their own learning. Furthermore, you are expected to
encourage and assist the learners as they do the tasks included in the
module.
This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and
ii
time. You will be enabled to process the contents of the learning resource
while being an active learner.
iii
Answer Key
This contains answers to all activities in the
module.
At the end of this module you will also find:
1. Use the module with care. Do not put unnecessary mark/s on any
part of the module. Use a separate sheet of paper in answering the
exercises.
2. Don’t forget to answer What I Know before moving on to the other
activities included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your
answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through
with it.
If you encounter any difficulty in answering the tasks in this module, do
not hesitate to consult your teacher or facilitator. Always bear in mind
that you are not alone.
iv
What I Need to Know
Technology has literally taken over every aspect of life in the 21st century, and
the creative and visual arts have not been spared. In fact, for the younger
generations, art as you know it, is defined by technology—from its creation, to its
manipulation, to its reproduction, and even to its distribution.
LEARNING COMPETENCY:
What I know
PRE-ASSESSMENT
Directions: Read each item carefully and use your Arts notebook to write
your answers in. Write the letter only.
1. What art makes use of electronic and mechanical devices, rather than the
artist’s own hand, to produce the desired images and effects?
A. Computer/digital arts C. Mobile Phone Art B. Digital Photography D.
Technology-based Arts
2. What device can NOT be used to create digital art?
A. Android Phones C. Laptops
B. Keypad Phones D. Tablets
3. “Phablets” is a combination of the two words, which are,
A. Laptop and Keypad Phone C. Phone and Tablets
B. Phone and Laptop D. Tablets and Keypad Phone
4. This allows you to make a collage out of images from your photo gallery.
A. Face App C. Photo Booth
B. Magic Mirror Booth D. Photo Grid
5. The following are the tasks that traditional photo editors used to perform
manually, except:
A. Airbrushing C. Filter
B. Cropping D. Retouching
6. What art is essentially computer-generated and/or manipulated?
A. Computer/digital arts C. Mobile Phone Art B. Digital Photography D.
Technology-based Arts
7. Which of the following is an example of computer art?
A. Digital Illustration C. Digital Painting
B. Digital Imaging D. All of the above
8. Aside from using mobile phone software, what is another means of creating
art from scratch using computer technology?
A. Adobe Illustrator C. Microsoft Publisher
B. Digital Camera D. Microsoft Word Office
9. What is the new trending photo-morphing app that uses what it calls artificial
intelligence and neural face transformations to make creepy, hilarious, weird,
and sometimes fascinating alterations to faces?
A. Instagram C. Photo Grid
B. Face App D. Photo Booth
10. An iPad application that enables you to “doodle” on your images using
available stickers.
A. Doodle Booth C. Pic Monkey
B. Pics art D. Photo Booth
What’s In
Task 2: What are three common characteristics you notice in these artworks? Point
out these characteristics. Write your answers in your Arts notebook.
What’s New
There were questions as to whether it was, in fact, “true art” since it made use
of electronic and mechanical devices, rather than the artist’s own hand, to produce
the images and effects. Within a few years, however, there was a general
acceptance of digital art as an exciting and thought-provoking form of modern art.
Exhibits of computer art became highly popular and critically acclaimed, as digital
artists or computer art masters or “superstars” came to the fore in Europe, Russia,
and the United States.
Samples of Computer/Digital Arts: Computer-Generated Artworks:
Some digital artists have even used their works to express their views on
political, social, and cultural issues; as well as to advocate causes that are critical to
modern life, such as the environment and climate change. Others even explore the
philosophical relationship between science and technology and the arts.
Armand Serrano
Armand Serrano is
a visual development
artist and production
designer for animated feature
films. As one of the most
renowned Filipino digital artists, he
started as an assistant animator at
FilCartoons which is based in
Manila. Further, some of his most
recent credits with Disney are Big Hero 6 and Zootopia.
Paul Abadilla
Now a sets art director based in San
Francisco Bay Area, Paul Abadilla works at Pixar
Studios for more than a decade now. He took part
in the making of feature films such as Cars 3 and
Brave. On the side, he gives local and
international talks and creative art workshops.
There are also institutions offering training courses on the digital arts, such as
the First Academy of Computer Arts, the Philippine Center for Creative Imaging
(PCCI), as well as the Technical Education and Skills Development Authority
(TESDA) through scholarships given by the Animation Council of the Philippines
(ACPI). Courses such as these open up an array of career opportunities for young
Filipinos in the fields of advertising, animation design, multimedia communication,
and web development.
Each of these has an extensive array of special features you can use to modify
your images. Among these are: frames, borders, and banners; filters, cropping in
different shapes, automatic collage or color change, stickers, text bubbles; effects
such as warp, skew, tunnel, fish eye, and negative; adding “spot color” to only certain
elements of an image; creating a photo montage with music.
Here are some of the examples:
Original Image Modified with cropping, superimposed text, and a ‘silk’ texture
https://www.slideshare.net/mobile/ronalynconcordia/arts-grade-10-quarter-2
Original Image Modified to ‘pencil sketch’ effect in gray scale, plus rounded corners
Mirror Photo – multiple mirror images
https://www.slideshare.net/mobile/ronalynconcordia/arts-grade-10-quarter-2
What’s More
Task 3: Give a brief explanation of the statement “mobile phone art is a technology-
based art form”. Do this in 2-3 sentences only. Write your answer in your Arts
notebook
Task 4: Do you find yourself exposed to or involved in using digital devices and
applications in most aspects of your life? List down two benefits and two
risks or disadvantages. Write your answers in your Arts notebook.
What I Have Learned
What I Can Do
THIS ACTIVITY IS OPTIONAL if you don’t have a gadget to use.
Directions: Read each item carefully and use your Arts notebook to write your
answers in. Write the letter only.
https://www.slideshare.net/mobile/ronalynconcordia/arts-grade-10-quarter-2
7. If you want to create images from scratch, which of the following specialized
programs for image generation and manipulation is NOT suitable to be used?
A. Adobe Illustrator C. Gimp (GNU Image Manipulation
Program)
B. Corel Draw D. Photo Grid
8. Computer art or digital art first came on the scene early in what year?
A. 1960 B. 1970 C. 1980 D. 1990
9. What is one of the disadvantages of today’s digital art?
A. Easier to get started and work quickly
B. Ideal for working with clients
C. Limitless possibilities can lead to creative analysis
D. Unlimited experimental possibilities
10. The following are the tasks that traditional photo editors used to perform
manually, EXCEPT:
A. Airbrushing C. Filter
B. Cropping D. Retouching
Additional Activities
Do this in your Arts Notebook
1. As a young citizen of the Philippines and of the world, how do you feel about
the influence of digital technology in education? Explain in 5 sentences. Write
your answer in your notebook.