Arts10 Module 1
Arts10 Module 1
Arts10 Module 1
ARTS
Quarter 2 – Module 1:
Technology-Based Learning
ARTS – Grade 10
Quarter 2– Module 1: Teachnology-Based Art
First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in
any work of the Government of the Philippines. However, prior approval of the
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exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalties.
ARTS
Quarter 2
Technology-Based Learning
Introductory Message
For the facilitator:
Welcome to Grade10 Arts Self-Engaging Module (SEM) on Technology-Based
Art. This module was designed by educators having you in mind. Through
this module you will be able to discover, explore, learn, and apply various
knowledge and competences on technological arts.
There are three lessons presented on this module that deal with
contemporary integration and application of art in the digital world. These
are lessons most probably interesting, exciting, fun, and relative to your age
and generation. Since art can be is palpable and technology is even more
pervasive, the combination of these two entities makes our modern world
colorful and dynamic.
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This module has the following parts and corresponding icons:
Let us Try!
This part includes an activity that aims
to check what you already know about
the lesson to take. If you get all the
answers correct (100%), you may decide
to skip this module.
iii
This includes questions or blank
Let us Remember sentence/paragraph to be filled in to
process what you learned from the
lesson.
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Let Us Learn!
You will learn to appreciate the evolution of digital arts from the past to
the present. You will also witness the dramatic development of digital arts
along the way. This will comprehensively run you through computer arts.
This module is indeed made for you to learn and have fun.
To be with, you will be propelled to meet goals of this module for you to
be guided on what to learn and to achieve. Kindly consider the following
objectives:
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Let Us Try!
______1. What are the distinct characteristics of the arts in this 21st
century?
a. Production of artworks is easy and accessible.
b. Artworks can made be manipulated through computers.
c. The functionality of the artworks has reached a wider audience.
d. All of the above
______2. Which of the following art forms was adapted by the present-day
Filipino artists using technology?
a. comic books b.. photography c. painting d. All of the above
______3. Which technology- based art uses graphics software programs to
create an artwork that is totally virtual?
a. Computer/ digital arts b. Digital painting c. Video clips
d. All of the above
______4. Which of the following statements is NOT true about technology-
based art?
a. Computer/digital arts make use of artist’s own hands to
produce desired images and effects
b. Digital painting is creating an artwork using a computer
c. Video technology/imaging videos allows creating and presenting
videos
d. None of the above
______5. When was the computer-generated works were primarily geared
toward illustrating or international comic books?
a. 1960s-1990s b. 1970s- 1990s c. 1980s-1990s
d. 1970s-1980
_______6. Stated below are some of the expertise’s of a digital artist, except:
a. If he/she can capture and edit images and videos
b. If he/she can manipulate, and share works of art
c. If he/she can even compose music
d. If he/she can compose paragraph with hand work concepts
______7. In Philippine arts, what is the meaning of PCCI?
a. Philippine Center for Creative Involvement
b. Philippine Center for Creative Imaging
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c. Philippine Creative Centers Institution
d. Philippine Cultural Center Imaging
______8. Where does the exhibit of computer art became highly popular and
critically claimed, as digital artist or computer art masters or ‘’superstars’’?
a. Asia, Russia and Europe
b. Europe, China and Thailand
c. Europe, Russia and United States
d. Italy, Russia and Asia
______9. What are the common creations of many digital artists that appear
frequently?
a. Scientific, mathematical look and Geometric forms
b. Basic lines, forms and actual figures
c. Natural pigments applied to paper, canvas, fabric, stucco, walls and
ceilings
d. Typical tints using actual brushes artistic tangible designs
_____10. _________ used actual brushes and palettes, and a whole array of
paints, inks, and natural pigments applied to paper, canvas, fabric, stucco,
walls and ceiling.
a. Visual artists b. Architects c. Draftspersons d. technicians
Let Us Study
Lesson
1 Computer/Digital Arts
Thumbs up for a great job done! At this time, you are now ready to
gear up yourself with fresh and substantial knowledge of the arts of the
contemporary world. Let’s begin with questions such as, “Do you use
computers? What is the role of computers in your life? You have been using
computers and other similar tools for academic, amusement and other
personal purposes. Now, rethink of your computers not just a mere digital
device but an instrument to create an art. This part of the lesson may
gradually alter your perceptions about computers. Follow this module and
you will see another reason why computers are awesome.
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Fast Fact:
Computer or digital Arts began in
the early 1960’s. During this time,
technology was dramatically
evolving giving ideas for designers
and artists to bring artistic touch
on internal and external features of
computers to make it more
enjoyable and user-friendly
.
Fast Fact:
The first computers were used for
consumption of industries and
technology were enormous and
gigantic. However, due to evolution
and advancement, computers were
reduced in size and designed for
personal use. On the left side, we see
a glimpse the classic design of 1974
personal computer.
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Fast Fact:
1997 was the year when the first
personal electronic transactor
populary called PET was introduced.
PET was considered also to be
among the first personal computers
sold and distributed for home use. It
is popular for two features: a built in
cassette and a membrane keyboard.
Fast Fact:
DN100 was the first high-power
complex computer Apollo
Laboratory had produced in the
year 1981. It has features such
us computer intensive graphics
that support engineering,
mathematical, and scientific
related applications.
Fast Fact:
Comodore 64 is an 8-bit computer
designed by Comodore International
in the year 1982. It is the first
computer to be successfully sold in
the common market. It has a unique
ability to be plugged into television
without expected modifications.
You have seen several images of computers that were invented in the
last four decades. The effort on human technological innovation led to the
developments of more efficient and cooler product designs of computers over
time. Indeed, technology has influenced almost all aspects of human life
including, business, work, and personal life. Now, this module has taught
that technology also has impacted art in many ways. Younger generation
today just like enjoy and consume much of digitally produced and inspired
art.
Let us take trip into several digital arts in human history. Below are
samples of works of art processed through the help of computers.
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Polygon Drawings
Frieder Nake, 1965
http://www.medienkunstnetz.de/works/
polygonzuege/images/2/
Schrotter (“Gravel”)
Georg Nees c. 1965
http://www.artsnova.com/Nees_Schotter_Tuto
rial.html
(Des) Ordres
Vera Molnar, 1974
Plotter drawing
https://rhizome.org/editorial/2008/ma
y/28/math-goddess/
http://www.abstract-
art.com/abstraction/l6_digital_art/d01_davis_digtal_ptg/dap2_mtn_staurolite.html
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In the Philippines, Filipino artists are influenced by the technology
trend in art. For you to have idea of how our artists employ techniques in
creating digital arts, you may visit the following websites:
Let Us Practice
You are now familiar with some parts of the history of digital art. At this
point you will be expressing your thoughts regarding the differences you
observed between the past forms of digital arts and the modern ones. Use
the chart below to write down your answers.
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Activity: I am Thinking ‘bout Art
My Thoughts
Old Digital Arts Modern Digital Arts
Let Us Remember
The lesson discussed in this module gave you an idea of the origin,
history and developments of digital arts. We all know that to most, it is
almost impossible to live in the absence of computers in our lives today.
Much of our day to day activities depend on computers and the digital
world. I know you are also born in the age where computers became a big
thing in workplaces, homes, and even amusements. All around us we see
the influence of computers; all around us we also see the inspiration of art
in our computers! At this point you will be recalling the important lessons
you learned in this section of the module by doing an acrostic. Define Digital
Arts according to what you know using the letters of the said term. Good
luck! You can do this.
D - ______________________________________________________________
I - ______________________________________________________________
G- _______________________________________________________________
I - _______________________________________________________________
T- _______________________________________________________________
A- _______________________________________________________________
L- _______________________________________________________________
A- _______________________________________________________________
R- _______________________________________________________________
T- _______________________________________________________________
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Computer or Digital arts make use of electronic and mechanical
devices, rather than the artist’s own hand, to produce the desired
images and effects. Thus, these are definitely a technology-based art
form. As a result, there is a strong scientific or mathematical look and
feel to the creations of many digital artists--- with geometric forms and
repeating patterns appearing frequently. While such works were not
initially viewed as a true true art form, they have since been widely
accepted and have become a major art genre on their own.
Source: HORIZONS, Music and Arts Appreciation for Young Filipinos, 2015
Let Us Enhance
Congratulations for making it this far on our lesson about digital arts.
It is with joy that you will be filled with exciting knowledge about the world
around you most especially those that your generation find relatable and
interesting. At this point of the module, you will discuss how technology
made and continues to make digital art possible. Use the box to answer.
Let Us Reflect
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Let Us Learn!
Hello grade 10 Learners! Another fresh and awesome trip to modern
arts awaits you in this section of the module. Before we begin our
learning adventure, let this section of the lesson acquaint you with our
objectives. Let this be your guide as you engage yourself with another lesson
to learn.
• Discuss the concept that technology is an effective and vibrant tool for
empowering a person to express his/hers ideas, goals, and
advocacies, which elicits immediate action(A10PL-llh-1)
• Explains the role or function of artworks by evaluating their utilization
and combination of art elements and principles(A10PL-llh-2)
• Uses artworks to derive the traditions/history of a community (e.g.,
landscapes, images of people at work and play, portrait studies, etc.)
(A10PL-llh-3)
• Compares the characteristics of artworks in the 21st century(A10PL-
llh-4)
Let Us Try!
Let us begin with what you know. At this time, you will be invited to
do a matching type activity to measure somehow what you already
know in this topic.
A B
_____1. Diagonals 1
_____2. Leading lines
_____3. Rule of Thirds
_____4. Framing
_____5. Figure and BackgrounD
_____6. Pattern
_____7. Center Dominant Eye 2
_____8. Symmetry
3 4 5
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6 7 8
Let Us Study
Here are some examples of photos which worth is gold. Yes. Artworks
in photography can be sold in millions of dollars. Who knows, you can
earn just as much through this fun hobby. Take a look at the photos below.
https://www.moma.org/collectio https://www.icon-
n/works/88067 icon.com/en/untitled-96-cindy-
shermans-manifesto/
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https://www.theguardian.com/world/
https://www.pinterest.ph/pin/6390890
03341288267/ 2006/feb/15/usa.arts
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Below are examples of photos applying rule of thirds.
https://digital-photography- https://bidunart.com/rule-of-
school.com/rule-of-thirds/ thirds-in-portrait-photography/
https://iso.500px.com/10-examples-of-creative-and-unusual-leading-lines/
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https://petapixel.com/2016/09/14/20-composition-techniques-will-improve-photos/
https://digital-photography-school.com/4-rules-of-composition-for-
landscape-photography/
https://petapixel.com/2016/09/14/20-composition-techniques-will-improve-
photos/
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Below are images showing figure and background.
https://www.treehugger.com/things-you-didnt-know-about-koalas-
4864248
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https://www.lightstalking.com/patterns- https://digital-photography-school.com/using-
photography/ repetition-and-patterns-in-photography
https://photographypro.com/composition/
https://biologydictionary.net/radial-symmetry/
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https://www.picturecorrect.com/ti https://petapixel.com/2015/03/16/9-photo-composition-tips-
ps/9-essential-composition-rules- as-seen-in-photographs-by-steve-mccurry/
for-new-photographers/
Let Us Practice
Now, let us check your knowledge on our topic. You are now familiar
with the nine basic compositions in photography. In this activity, you are
going to identify what particular composition the images below demonstrate.
Use the box to write your answer.
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Photo credits : Sai Dorothy Lacea
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Activity: Cut It and Paste
RUBRICS
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compositions compositions compositions principle of
are well used are visible are the nine
from but not somewhat compositions
beginning to clearly visible but
end defined not
continuous
Let Us Remember
What a very interesting activity you have just finished. May you
remember what this lesson has taught you.
photography
Let Us Enhance
We will try to enhance your skills by doing actual application
of the principles and knowledge of basic photography. Paste your
best output on the box provided for you. Name the principle of composition
you applied on the subject.
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RUBRICS
Let Us Reflect
Congratulations for reaching up to this point. The journey up
to this point is rather enjoyable than difficult, isn’t it? I believe that
it is safe to say that you have the ability to acquire amazing photography
skills by this time. Now, write your thoughts on the use and application of
this lesson to real life situation or experiences. (Write using 3-4 sentences
only)
Reflection
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
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___________________________________________________________________________
__________________________________________________________________________
Let Us Learn!
Modern art is dynamic. It continues to evolve over the course of
time. Technology has also influenced the landscape of art and vice
versa. You have witnessed the evolution of digital arts through this module.
Another lesson will be tackled as you walk through the final phase of
module 2. Before jumping into the lesson, be guided first with our lesson
objectives.
RUBRICS
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beginning to defined continuous
end
Let Us Try!
Test your knowledge. Choose the letter of the best answer.
________ 1. What do we call to a method o creating an artwork using an
computer?
a. Canvas Painting
b. Digital Painting
c. Poster Painting
d. Broadsheet Image
_________2. In the world of digital games, what major component of digital
gaming entertainment that is very conceivable genre, subject matter, and
skill level?
a. Video Games
b. Assemblage Games
c. Inherent team games
d. Team Interactive Games
_________3. What platform refers to a technique using a graphic software
program to create an artwork that is totally virtual?
a. Digital Video
b. Traditional mediums
c. Realistic Graphic and Motions
d. Digital Printing
_________4. What do we call to another tremendously powerful and
innovative field that digital technology has revolutionized, creating and
presenting videos?
_________5. Stated below are the sample of Online tutorial and guides
available on sites. Except;
a. E-how b. Youtube c. Instructable d. Twitter
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Let Us Study
Lesson
Video Games/Mobile
3 Phone
Have you ever tried to play video games? What were the video games you used
to play when you were young? You must have found these games as part of your
childhood. You must have enjoyed your time winning and even losing during
games. What a thrilling fun to have experience, right? Now, let us recall some of the
old video games through our lesson. We will also explore the evolution of video
games designs.
https://www.telegraph.co.uk/gaming/w
http://pixelartmaker.com/art/9af9cd0 hat-to-play/30-years-of-Super-
897895c9 Mario/super-mario-bros/
https://www.mmogames.com/game/counter-strike-online-2/
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Are you all familiar with these video games? Can you name them one
by one? These are some of the video games which were released in the
earliest years of computer game development. In the current time, video
game developers seek to improve features and face value of video games.
Today, we can now access similar type of video games at the tip of our
fingers. Game designers have reimagined video games by fitting them in our
mobile phones.
Mobile phones are cool and smart. They provide users convenience
and ease. Today mobile phone functions have become more sophisticated
and numerous. From simple text messaging and calling, phones have
developed to meet needs and provide leisure for people in many ways. Our
phones store documents, music, videos, photos, and even movies. However,
it is not only limited to all of these. Continued innovations in mobile phones
functions and features seem to tell that this technology is limitless.
http://simplenetsoftware.com/how-software-in-mobile-phones-has-evolved-over-the-years/
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https://www.researchgate.net/figure/Evolution-of-Mobile-Devices-from-2000-
2006_fig1_228913029
https://www.microsoft.com/en-us/p/photo-collage-maker-photo-grid-photo-layouts-
montage/9mvnvb4sjhxl?activetab=pivot:overviewtab
An iPad application(with a free An application for taking photos
downloadable version) that enables and videos using an iPad or iPad
you to “doodle” on your images using mini( a version for the Iphone,
available stickers. called SimpleBooth, is also
available)
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A free online photo editing tool that
provides filters,frames,text,and
effects to manipulate your images.
A fast and fun way to share images with others; snap a photo, choose from
among the available filters, and share via Facebook, Twitter, Tumblr, and
more.
https://hungryapk.wordpress.com/2015/05/19/picsart-photo-studio-download-apk-5-
2-7/
https://www.andyroid.net/bundledapps/download-flipagram-for-pcflipagram-on-pc
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Here are three samples of edited photos using mobile applications.
Let Us Practice
That was an awesome learning experience! Let us practice what you
have learned through the activity given below.
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Let Us Practice More
Do you believe that you have the power to develop and design your
own video games? That is no longer impossible with these free applications
and sites can offer you the possibility to create your own digital games.
Proceed to these websites and feel free to expand your creativity. Submit
your outputs to your teacher after you are done.
You can even create your own game. Using these applications:
If you find video game development complex and complicated, you can take
the other activity.
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Let Us Remember
You have discovered and experienced the arts in our modern time.
May your knowledge be transformed into meaningful skills you can
use in this life to color our world with your stroke of art. Before this lesson
finally closes, remember the key terms of our lesson which are shortly
discussed below.
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Mobile phone art is a form of modern art that emerged due to the
available technology on mobile phones with built-in cameras that
could capture and store images. This further evolved dramatically with the
development of android phones that can now use image editing applications
to modify and manipulate the captured images right on the phone unit itself.
Video games are not only played and enjoyed by countless gamers all
over the world, they can also be developed by amateurs on a personal device
using available software. They now also involve extremely complex and
realistic graphics and animation techniques that may be considered a form
of modern art.
Let Us Enhance
Let us firm up what you have learned in this portion of the module.
On this activity you will choose a photo of yours which you will use
to edit through the given (applications presented at the Let Us Study
section) downloadable mobile photo editor. You may have the freedom to edit
your photo the way you like. The outputs may be submitted as soft copy or
hard copy depending on your preference. The soft copy will be sent via
Facebook or Messenger of your teacher. While the hard copy or the printed
output will be submitted on the same date of your module retrieval.
Let Us Reflect
Finally, you have completed all the lessons on module 2. Great job
for you! You have done really well on this part. May you have
enjoyed your one of a kind experience. May you also treasure everything you
have learned. What is your most precious take away? How can you now use
everything that you have learned in particular life situations? How can you
now take advantage of what you learned on this module applying the skills
and knowledge in real life? Cite an example. Write a 3-5 sentence paragraph
for your answer..
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Let Us Assess
Assessment/Post Test
_______1. What are the distinct characteristics of the arts in this 21st
century?
a. Production of artworks is easy and accessible.
b. Artworks can made be manipulated through computers.
c. The functionality of the artworks has reached a wider audience.
d. All of the above
______2. Which of the following art forms was adapted by the present-day
Filipino artists using technology?
a. comic books b.. photography c. painting d. All of the above
______3. Which technology- based art uses graphics software programs to
create an artwork that is totally virtual?
a. Computer/ digital arts b. Digital painting c. Video clips
d. All of the above
______4. Which of the following statements is NOT true about technology-
based art?
a. Computer/digital arts make use of artist’s own hands to
produce desired images and effects
b. Digital painting is creating an artwork using a computer
c. Video technology/imaging videos allows creating and presenting
videos
d. None of the above
______5. When was the computer-generated works were primarily geared
toward illustrating or international comic books?
a. 1960s-1990s b. 1970s- 1990s c. 1980s-1990s
d. 1970s-1980
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c. Inherent team games
d. Team Interactive Games
_______8. What platform refers to a technique using a graphic software
program to create an artwork that is totally virtual?
a. Digital Video
b. Traditional mediums
c. Realistic Graphic and Motions
d. Digital Printing
________9. What do we call to another tremendously powerful and innovative
field that digital technology has revolutionized, creating and presenting
videos?
________10. Stated below are the sample of Online tutorial and guides
available on sites. Except;
a. E-how b. Youtube c. Instructable d. Twitter
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PRE-TEEST
1A
2.D
3.B
4.D
5.B
6.A
POST-TEST 7.B
1.A 8.C
2.D 9.A
3.B 1.B 10.A
4.D 2.A
5.B 3.D
6.B 4.A
7.A 5.C
8.D
9.A
10.C
Answer key to Activities
References
https://digital-photography-school.com/rule-of-thirds/
https://digital-photography-school.com/using-diagonal-lines-in-photography/
https://petapixel.com/2015/03/16/9-photo-composition-tips-as-seen-in-photographs-
by-steve-mccurry/
https://blog.depositphotos.com/back-to-basics-10-composition-rules-in-
photography.html
https://www.computerhistory.org/timeline/1977/
https://www.computerhistory.org/timeline/1981/
https://history-computer.com/ModernComputer/Personal/Commodore.html
https://www.explainthatstuff.com/computer-graphics.html
https://www.researchgate.net/figure/Schotter-Gravel-stones-Computer-generated-
image-by-Georg-Nees-1968-1971-The-work-is_fig8_4732061
http://www.mediaartnet.org/works/polygonzuege/images/2/
https://www.computerhistory.org/timeline/1977/
https://www.computerhistory.org/timeline/1981/
https://history-computer.com/ModernComputer/Personal/Commodore.html
https://www.explainthatstuff.com/computer-graphics.html
https://www.researchgate.net/figure/Schotter-Gravel-stones-Computer-generated-
image-by-Georg-Nees-1968-1971-The-work-is_fig8_4732061
http://www.mediaartnet.org/works/polygonzuege/images/2/
https://www.b2bnn.com/2017/05/5-key-components-effective-content-marketing-
strategy/evolution-of-the-cell-phone/
https://www.researchgate.net/figure/Evolution-of-Mobile-Devices-from-2000-
2006_fig1_228913029
https://www.appsrhino.com/evolution-of-mobile-apps/
https://www.pinterest.ph/pin/116108496617822850/
https://www.microsoft.com/en-us/p/photo-collage-maker-photo-grid-photo-layouts-
montage/9mvnvb4sjhxl?activetab=pivot:overviewtab
https://hungryapk.wordpress.com/2015/05/19/picsart-photo-studio-download-apk-5-
2-7/
https://www.andyroid.net/bundledapps/download-flipagram-for-pcflipagram-on-pc
https://snapseed.en.softonic.com/iphone
https://www.deviantart.com/petschko/art/Character-Generator-Angel-433133487
https://www.bynogame.com/pazar/steam-oyunlari/manga-maker-comipo
http://www.dinsaistudio.com/
https://www.pinterest.ph/pin/485474034818172083/
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For inquiries and feedback, please write or call:
Department of Education – Division of Tagum City
Office address – Energy Park, Apokon, Tagum City, 8100
Telefax: (084) 216 – 3504
E-mail Address: [email protected]
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