Rules Paris New Eden English
Rules Paris New Eden English
Rules Paris New Eden English
CONTENTS
1 1 gameboard depicting the devastated city of Paris.
2 20 dice representing the survivors to gather.
3 16 Event tiles (4 per season).
4 32 Mission cards.
5 75 Building cards
(15 for each of the 5 categories of 1
survivor). 1
6 2 9 Additional Survivor tokens
(4 tinkerers,
4 brawlers,
4 healers, 4 sages,
4 farmers, and 9 slackers).
8
7
7 1 2 Equipment tokens
(4 bullets, 4 books, 5
4 capsules).
11
8 30 Can tokens. 4 9 10
9 1 Binoculars token. 6
3
10 1 Bat token.
12
11 1 Heroine token. 13
12 4
markers (cubes) to keep track of the population
of each refuge.
13 4 markers (discs) to keep score.
14
14 4 player boards with covers for 2- and
3-player games..
2
GOAL OF THE GAME setup sample for
You have one year to build your refuge. During each season, you will gather
A 3-player Game.
new survivors from post-apocalyptic Paris to build your refuge, overcome
events, and feed your population. At the end of winter, the player who has
accumulated the most victory points wins the game.
SETUP 3 10
• Place the gameboard in the middle of the table 1 . 5
• For each of the 5 locations on the gameboard, take the indicated number of 6
dice (it depends on the number of players), roll them, and place them on it 2 .
In a 2- or 3-player game, return the remaining dice to the box. 18
7
3 dice for a 2-player game;
6 dice for 3 – 4 players.
8
18
• Shuffle the Mission cards face down and deal 3 to each player 3 . Then
place the deck of Mission cards on its space near the Bridge location on
2 the gameboard 4 . 14
• Place the Can tokens on their space near the Restaurant location 5 .
12
• Place the Bat and Binoculars tokens on their spaces near the City Center
location 6 and the Heroine token on its space near the Tower location 14 .
• Shuffle the Equipment tokens face down and draw 3. Place them face 18
up on the 3 spaces in the City Center 7 . Then, make 3 stacks of 3 face-
down Equipment tokens each for the other 3 rounds of the game, and 13
place them on the corresponding area of the gameboard 8 .
15
• Spread out the following 5 Survivor tokens beside the gameboard 9 :
1 brawler, 1 farmer, 1 sage, 1 tinkerer, 1 healer.
• Shuffle the rest of the Survivor tokens and draw 6 of them. Place these A
die-face-side (white side) up on the 6 spaces of the Train Station 10 .
Then, make 3 stacks of 6 die-face-side-up Survivor tokens for the other
3 rounds of the game, and place them on the corresponding area of the
gameboard 11 .
• Shuffle the 4 Spring (number-1) Event tiles, draw 3, and place one face
up on each corresponding space near the Tower location 12 . Return the
final tile to the box. Place the other seasons’ Event tiles face down beside
the gameboard 13 .
• Take the deck of Tinkerer Building cards A ; Remove the 6 “END” cards.
1 Shuffle these two Tinkerer decks separately. Place the “END” cards face
down on the corresponding space of the gameboard. Finally, place the
cards from the other Tinkerer deck face down atop
them 15 .
• Each player: Take a player board, cube, and disc of matching color, and
place them in front of you. Place the cube near the gameboard, and place
9 the disc on 0 on the score track 18 .
4
Note: In a 3- or 4-player game, close the corresponding spaces on your player
board so you don’t cheat yourself.
2
E
3
16 2 players 3 players 4 players
D
• The youngest player will be the first player in the first round.
C
B
17
Prelude
Starting with the player to the right of the first player, and going counter-
clockwise, choose one of the 5 Survivor tokens set aside during setup, and
place it die-face-side up on the dedicated space of your player board.
Then, choose 1 Mission card from the 3 you have, and place it face down
in front of you.
Tuck your other two Mission cards face down under the Mission card deck.
PLAYING THE GAME
The game lasts 4 rounds, called Seasons. BRIDGE
Each Season comprises 4 steps: Draw the first 3 Mission cards and choose one. Then
1. Gather survivors. tuck the other 2 Mission cards face down under the
2. Acquire buildings. deck.
3. Resolve the event and feed your people. Mission cards let you gain new buildings or score
4. Prepare the next season. endgame victory points.
RESTAURANT
4
Take 1 Can token. Store Can tokens on your player
board until you need them.
Tinkerers / Brawlers / Healers / Sages / Farmers Can tokens will feed your survivors if you
are short of farmers.
The final face is a wild, which can be used as one of the survivors
you have gathered. CITY CENTER
The number of dice you can take during a season is defined by the Choose one of the Equipment tokens still available.
player count (see Setup, page 3).
Equipment tokens: Combined with your
survivors, they let you overcome events (see
page 6). You keep these until the end of the
B) PERFORM THE LOCATION’S ACTION game.
You must perform the action of the location from which you took
The Bat token: It lets you win ties for acquiring buildings.
your die.
You keep this until the end of the round.
There are 5 locations with different actions:
The Binoculars token: It lets you become the first player for
TOWER the next season, and is worth 2 victory points at the end of the
Choose one of the events still face up, and flip it face game. You keep this until the end of the round.
down. If you are the first player to perform this action,
additionally take the Heroine token. TRAIN STATION
Events let you gain victory points if you have met their Choose one of the available Survivor tokens, and imme-
conditions at the end of the season.. diately add it die-face-side up to the dedicated space on
your player board.
The Heroine token acts as a wild for overcoming Survivor tokens first help you acquire new buildings,
events. then become additional survivors for your refuge.
Example: Lucy goes to the Train Station, and chooses a die showing a healer,
which she adds to her player board, then she chooses a wild Survivor token, which
A) ANNOUNCE YOUR STRENGTH
Starting with the player who has the Binoculars token, and going clock-
she also adds to her player board. wise, announce your strength in the type of building currently being dis-
tributed:
On your turn, count the dice and Survivor tokens on your player board
that match that building type, and announce the total.
If your strength is at least 1, you can add as many of your wild survivors as
you wish to increase your strength in that type.
Marc has the Binoculars token, and Lucy has 1 die showing a tinkerer, and
thus must be the first to announce 3 wild Survivor tokens; she decides to
his strength. Tinkerers, as always, are use 2 of the wild survivors, and also
first. He has 2 dice showing tinkerers, announces a strength of 3.
and 1 tinkerer Survivor token; so, he
announces a strength of 3.
2/ ACQUIRE BUILDINGS 5
During this step, you will enlarge your refuge by acquiring buildings
according to the dice and Survivor tokens you gathered in Step 1.
There are 5 different types of building:
You will distribute the Building cards in order, from left to right, starting
with the tinkerer buildings.
Note: The survivor and their equipment do not need to be on the same card in
your refuge.
If you successfully overcome the event, you gain the victory points indi-
cated on the Event tile.
6
New Buildings: Example: To overcome the event, Lucy’s refuge must have a combination of
If your refuge has all of the survivors indicated 4 equipped healers and/or sages. She has 3 healers, 2 capsules, 1 sage, and 2 books.
on the left side of one of your Mission cards, at She lacks 1 capsule or 1 sage to overcome the event. Lucy doesn’t score any victory
any moment in the game, you can place it face points.
up in your refuge to gain the items indicated on
the right side of the card.
C) DISCARD USED DICE AND ADD USED SURVIVOR TOKENS TO YOUR REFUGE
After having claimed the Building cards, discard the dice of that building
type, as well as any wilds you used, from your player board.
Flip the Survivor tokens you used to their illustrated side, and place them
in your refuge. They now act just like the survivors printed on the cards.
Note: The wild survivors become slackers after you use them.
When you take your first die, you can swap 2 dice that +
2+ = 22+ = 22+ = 2
+ + If you have at least 2 pairs of the indicated type,
score 2 victory points.
are in different locations. You can make this swap End End End
When you take your first die, you can take a second die + = 6+ = 6+ = 6 type, score 6 victory points. If you’re tied, you get
End End End nothing.
from a different location. You will not take more dice
End End End
than the other players; instead, you will finish gathering If you have at least 4 equipments of the indicated
survivors one turn before them. 4+ = 44+ = 44+ = 4 type, score 4 victory points.
End End End
End
When you perform the Bridge action, you can keep an If you have the most tinkerer powers, score 6 victory points.
additional Mission card. += 6 If you’re tied, you get nothing.
End
End
When you perform the Bridge action, draw 2 2+ =2 If you have at least 2 tinkerer powers, score 2 victory points.
additional Mission cards. End
End
End
Take 2 Can tokens. If you have at least 2 pairs of each type of survivor, score
+ +
2+=4 4 victory points.
End
End
End
-=6
If you have the fewest slackers, score 6 victory points.
Each of your unsuccessful missions earns you 2 victory End
points.
End
End