Sujin 3
Sujin 3
Sujin 3
Anubian Mite
STS Type Racial / Cultural / Vocation / Affiliation – Advanced Other Requirements The Anubian Must have at least one, but no more than two
of the following Destinies – Compassion, Ignorance, Pride,
and Integrity
Rank Stereotype Bonuses per Rank
Fixed DEX / Willpower [Merit] / Medicine, Academics or Crafts / Node Sense / Undead Lore [Academics] or Burial Rites [Perform] / Ghost Sense [Node Sense] /
Choose Combat Specialty
Access Mentor (Concerned Ancestor) or Retainers (Undead Servants)
Fixed Ambidextrous [Merit] or Fast [Merit]
Special Charmed [Merit] or Iron Will [Merit]
Fixed Anubian doubles as Essence
Fixed COM or MAN / Choose an Anubian Path Ability from – Second Life (Air), Grave Touch (Fire), Raise the Unburied (Water), Wraith Visage (Wood) and Stone
Golem (Earth)
Limitations Negative Energy Absorption (Each time an Anubian touches a member of a race from another dimension than the one from which the Anubian race
originates, both the Anubian and the person he touches start losing a point of NRG per phase of physical contact) [Medium Aberration] /
Atrophied Destiny (Anubians often seem coldhearted and logic minded. A fact which is also reflected by their Destinies. Although the Anubian may still use
Destinies for maturation time EXP, and receive Temporary Destiny Point whenever he achieves 5+ successes on a destiny related action, but he can no
longer spend willpower to get a Destiny Bonus to Destiny related Actions. This Aberration applies Compassion, Ignorance, Pride, and Integrity) [Medium
Aberration]
Anubian Path Abilities
Second Life (Air) Quantum Construct – Lv 2) Causes up to one Ancestor Spirit per Dot to manifest physically in the mortal realm, but can only sustain this solid form within
([Second Life + COM] x 5M) around the Anubian / 2 Essence and 1 WLP Cost
Grave Touch (Fire) Disintegrate – Lv 2) The Anubian can drain Vital Energies from any living thing causing their target to dry out and shrivel up from the point the Anubian
touches his target. This is a Touch Attack that also causes 1 die of non-soakable Bashing Damage per dot in (Grave Touch + Anubian), to the Anubian
himself, and 1 Die of Aggravated Damage per dot in (Grave Touch + Composure) / 2 Essence Cost
Raise the Unburied (Water) Quantum Construct – Lv 2) Causes unburied corpses to be animated as Skeletons and Zombies, depending on their state of decomposition. It takes 1 minute
to raise each new undead, during which time the Anubian must mark the undead’s new master. The effect lasts until the undead are to far damaged to
function. These undead do not possess any free will and without commands from their master they won’t do anything else, but rot away. / 1 Permanent
WLP Cost
Wraith Visage (Wood) Body Morph [Density Decrease and Invisibility] – Lv 2) 1 WLP Cost
Stone Golem (Earth) Quantum Construct – Lv 2) Allows the Anubian to create a single hulking giant from clay and stone and Animate it. It may takes several days to put the
golem together, but just 1 minute to animate, during which time the Anubian must mark the Golem’s new master. The effect lasts until the Golem is to far
damaged to function. The golem does not possess any free will and without commands from it’s master it won’t do anything except defend itself / 1
Permanent WLP Cost
STS Requirement Anubian Mite (Anubian must be raised up to the rating in Anubian
Anubian Mite, at which point Anubian and Anubian Mite must be raised
Simultaneously)
STS Type Racial / Cultural / Vocation / Affiliation – Advanced Other Requirements DEX 3+ / RSN 3+ / COM 4+
Rank Stereotype Bonuses per Rank
Fixed Academic, Investigate, Arts, Crafts or Science / Dagger [Melee or Thrown], Blowgun [Marksmanship] or Scythe [Melee] / Choose an Anubian Path Ability
from – Second Life (Air), Grave Touch (Fire), Raise the Unburied (Water), Wraith Visage (Wood) and Stone Golem (Earth)
Fixed Choose an Anubian Path Ability from – Second Life (Air), Grave Touch (Fire), Raise the Unburied (Water), Wraith Visage (Wood) and Stone Golem (Earth)
Fixed Choose an Anubian Path Ability from – Second Life (Air), Grave Touch (Fire), Raise the Unburied (Water), Wraith Visage (Wood) and Stone Golem (Earth)
Special Anubian Doubles as an Energy Reserve for Essence
Fixed DEX or STA / Academic, Investigate or Science / Meditate, Crafts or Arts / Poison Lore [Medicine, Science or Survival] / Choose an Anubian Path Ability from –
True Life (Air), Nether Flame (Fire), Crimson Hand (Water), Recall Spirit (Wood) and Ivory Hand (Earth)
Fixed COM or MAN / RSN or RAP / Choose an Anubian Path Ability from – True Life (Air), Nether Flame (Fire), Crimson Hand (Water), Recall Spirit (Wood) and
Ivory Hand (Earth) / Choose an Anubian Path Ability from – Second Life (Air), Grave Touch (Fire), Raise the Unburied (Water), Wraith Visage (Wood) and
Stone Golem (Earth)
Anubian Path Abilities
True Life (Air) Quantum Construct – Lv 2) Causes up to one Ancestor Spirit per Dot to manifest physically in the mortal realm. Unlike Second Life, the Anubian truly returns
the Ancestor back to life, lasting until the Ancestor dies from violent, malicious or natural causes / Requires 3+ Second Life / 1 Permanent Health Cost
Nether Flame (Fire) Entropy Control – Lv 2) The Anubian has the rare ability to manipulate the Eb and Flow of Entropic Fields / 3 Essence Cost and 1 WLP Cost
Crimson Hand (Water) Elemental Mastery [Blood] – Lv 2) The Anubian has the rare ability to manipulate spilled Blood and use it as a means to attack and defend himself / Requires
3+ Raise the Unburied / 3 Essence Cost and 1 WLP Cost
Recall Spirit (Wood) Immortality – Lv 2) Causes up to one recently deceased target per Dot in (Recall Spirit + Wraith Visage) to come back to life with just 0 Level Health. Not all
targets can come back to life, some have simply sustained too much damage. The Anubian can undo up to 2 Damage per Recal Spirit, the target suffered in
excess of his Health Pool, on the attack that killed him. Though it’s effects are almost immediate (taking 1 Phase per excess damage suffered by the target),
this Ability must be used within 1 day per dot the Anubian has in (MAN x Recall Spirit) Days, or it will not work / Requires 3+ Wraith Visage / 1 Permanent
WLP Cost
Ivory Hand (Earth) Elemental Mastery [Bones] – Lv 2) The Anubian has the rare ability to manipulate the bones of the dead or even the living / Requires 3+ Stone Golem / 1
Essence Cost and 1 WLP Cost
STS Requirement Race Template (Human, Qinn, Gregori or Anubian) for Half Sujins,
Half-Sujin or Sujin True Blood for pure Blooded Sujin
STS Type Racial / Cultural / Vocation / Affiliation – Advanced Other Requirements 3+ DEX / 3+ STA / 3+ COM / 4+ (DEX or COM) / 3+ Integrity or
Discipline / 3+ Torment or Pride
Rank Stereotype Bonuses per Rank
Fixed Brawl / Evasion / Prowess or Toughness / Lunazu Form (Ability – See Below)
Special Half-Sujin doubles as NRG Reserve for Ki Pool
Fixed Ki Sense [Node Sense] / 1 Level Worth of Ki Abilities / Lunazu Form (Ability – See Below)
Fixed WIT or DEX / 1 Level Worth of Ki Abilities / Lunazu Form (Ability – See Below)
Fixed COM or STA / Counter Strike [Evasion or Prowess] or (Choose Ki Ability) [Power or Prowess] / 2 Levels Worth of Ki Abilities / Lunazu Form (Ability – See Below)
Fixed STR or RAP / Ki-Sense [Node Sense] / 3 Levels Worth of Ki Abilities / Lunazu Form (Ability – See Below)
Limitations Tail [Low Aberration] / Lunazu Form (One night each month when the moon is at it’s highest, the Half-Sujin changes into a hulking hybrid of man and beast.
Effectively triggering it’s namesake Boost Power for one night) [Low Aberation] / Lunazu Rage (whenever the Half-Sujin assumes Lunazu Form, he
automatically sinks into a terrible rage. If he chooses to take this form voluntarily he may make a willpower roll to resist his terrible Rage, or spend an Iron Will
to avoid it entirely) [Low Aberration]
Lunazu Form Boost Lv 1 (Fixed Boost – Boosts Sizemorph Grow, [Heritage Power – Mega WIT, Claws or Quickness, see below], DEX, [Heritage Power – Choice, see below]
and STA +1, in this order. Two of the Boosts the Half-Sujin receives are Boost Levels based on his Sujin Sub-racial Heritage, as shown below / Uncontrolled Only
until Lunazu Form 4 is Achieved (3 for Sujin True Blood and Sujin Hybrids) / Side Effect – The Character becomes a humanoid Hybrid of the Animal Type
associated with their Sujin Parentage, with no control over his Normal Ki Abilities until Lunazu Form 5 is Achieved (4 for Sujin True Bloods and Sujin Hybrids) /
Static Effect / 4 NRG Cost, 2 Essence Cost and 1 Willpower Cost)
Kijin (Fox) – Lethal Blast (Moon-fire Breath-weapon [Arcane Dmg] / 0 Range / Cone 60O wide and [Lethal Blast + Half Sujin] x 2 M long) +1 and
Kijin (Fox) – Quickness (No NRG Cost / Lasts for 3 Turns) +1
Gojin (Wolf) - Claws (No NRG Cost / +1 Accuracy per Half Sujin) +1 and Regenerate (Fast Recovery x3 / Maintenance / 3 Energy Cost and 2 Ki Cost) +1
Rajin (Lion) - Claws +1 (3 Ki Cost / +1 Accuracy per Half Sujin / +1 Damage per Sujin True Blood) and Mega COM (Face of Terror) +1
Nejin (Rat) - Quickness (2 Ki Cost / Lasts for 1 Minute) +1 and Mega WIT (Synergy) +1
Pojin (Monkey) – Mega STA (Sturdiness) +1 and Mega DEX (Omni-dextrous) +1
Urjin (Tiger) – Claws (No NRG Cost / +1 Damage per Half Sujin) +1 and Mega STR (Crush) +1
Bujin (Armadillo) – Claws (No NRG Cost / +1 Accuracy per Half Sujin) +1 and Armor (+1 Soak per Dot while ‘Mobile’ or +5 Soak per Dot when ‘Fortified’ [and as a
Kijin (Fox) – result unable to evade attacks or move]) +1
Power Unbound
Much of the Sujins more primal instincts hold them down. Although they are expected to overcome this limitation on their own, sometimes conflicting emotions can make it necessary, or a
thirst for vengeance can make it desirable, to cut the Tail. This subdues the Characters Primal instincts, giving them a far greater potential for Ki Manipulation. However, this also limits the
Sujins chances ever to achieve the 4th Stage of the Legendary Khansuja Warrior.
A Sujin who has cut his Tail, marks himself for life. The act of doing so colors their skin. He must also pay 12 EXP (-2 EXP per Fixed Ki Ability Level used for Power Unbound) for the first Dot, as
soon as these are availlable, He must also redistribute any dots he has in the Lunazu Form ability, but also loses the Lunazu Form, Lunazu Rage and Tail Aberrations. Hybrids, who have two
different tails, must cut both of them, assuming the Color of the first and Power Unbound Ability of the second.
Orange (Skin / Markings) Boost Lv 3 - Kijin [Fox Tailed] (Permanent / Fixed – Boosts 3 Levels of Ki Abilities, Sense The Arcane and Mental Prodigy [Tactical] +1)
Blue (Skin / Markings) Boost Lv 3 - Gojin [Wolf Tailed] (Permanent / Fixed – Boosts 3 Levels of Ki Abilities, Prowess and STA +1)
Black (Skin / Markings) Boost Lv 3 - Rajin [Lion Tailed] (Permanent / Fixed – Boosts 3 Levels of Ki Abilities, Intimidate and COM +1)
Red (Skin / Markings) Boost Lv 3 - Pojin [Monkey Tailed] (Permanent / Fixed – Boosts 3 Levels of Ki Abilities, Prowess and DEX +1)
White (Skin / Markings) Boost Lv 3 - Urjin [Tiger Tailed] (Permanent / Fixed – Boosts 3 Levels of Ki Abilities, Intimidate and STR +1)
Green (Skin / Markings) Boost Lv 3 - Bujin [Armadillo Tailed] (Permanent / Fixed – Boosts 3 Levels of Ki Abilities, Toughness and RAP +1)
Purple (Skin / Markings) Boost Lv 3 - Nejin [Rat Tailed] (Permanent / Fixed – Boosts 3 Levels of Ki Abilities, Evasion and WIT +1)
Ki Abilities
Ki Strike Claws (Kinetic Discharge / Deals Bashing DMG / +1 DMG per Dot) Lv 1
Lethal Ki Strike Claws Lv 1
Ki Blast Blast Lv 1
Lethal Ki Blast Lethal Blast Lv 1
Body of Ki Armor (-2 Soak per Dot / +1 Soak per Ki Warrior / Maintained) Lv 1
Ki Infusion Quickness (Adds +2 Reflex per Dot / Movement is multiplied by 1 + [Ki Infusion/2] / For 1 Turn Only per Use / Can only be used at the Start of a New Turn) Lv 1
Stun Resistance Armor (-2 Soak per Dot / +1 Soak per Ki Warrior / Bashing Only) Lv 1
Hidden Power Boost [Physical] (Fixed [Choose One Option per Dot. Options may not be chosen more than twice and once chosen they can no longer be Changed – +1 STR, +1
DEX, +1 STA, +1 Choice Ki Ability with 1+ Dot) / Cost per use – 2 Ki and 1 WLP / Static Effect) Level 1
STS Requirement Half-Sujin
Sujin True Blood Other Requirements 4+ DEX / 4+ COM / 4+ Integrity or Discipline / 4+ Torment or Pride
STS Requirement Changelings are required to select a Base Race of 1+ Dots and add
Changeling this to his sheet as his sub-race, to represent the race he was born
into.
STS Type Racial / Cultural / Vocation / Affiliation – Advanced Other Requirements As per Race the Changeling is born into
Rank Stereotype Bonuses per Rank
Fixed Choose 1 Social Attribute (CHA, MAN or COM. each Attribute may only be chosen once for changeling) / Choose 1 Finesse Attribute (DEX, MAN or WIT. each
Attribute may only be chosen once for changeling) / Limited Shape Shift (Changeling Ability – See Below)
Fixed Choose 1 Resistance Attribute (STA, COM or RAP. each Attribute may only be chosen once for changeling) / Limited Shape Shift (Changeling Ability – See
Below) / Sense Motive [Empathy], Disguise [Style], Escape Artist [Larceny], Glibness [Savvy] or Diplomacy [Socialize]
Fixed Choose 1 Mental Attribute (RSN, RAP or WIT. each Attribute may only be chosen once for changeling) / Limited Shape Shift (Changeling Ability – See Below)
Fixed Choose 1 Mental Attribute (RSN, RAP or WIT. each Attribute may only be chosen once for changeling) / Choose 1 Physical Attribute (STR, DEX or STA. each
Attribute may only be chosen once for changeling) / Minor Wild Shape (Changeling Ability – See Below) or Copy Cat (Changeling Ability – See Below) /
Limited Shape Shift (Changeling Ability – See Below) / Sense Motive [Empathy], Disguise [Style], Escape Artist [Larceny], Glibness [Savvy] or Diplomacy
[Socialize] / Empathy, Style, Larceny, Savvy or Socialize.
Fixed Choose 1 Social Attribute (CHA, MAN or COM. each Attribute may only be chosen once for changeling) / Choose 1 Finesse Attribute (DEX, MAN or WIT. each
Attribute may only be chosen once for changeling) / Choose 1 Power Attribute (STR, RSN or CHA. each Attribute may only be chosen once for changeling) /
Minor Wild Shape (Changeling Ability – See Below) / Copy Cat (Changeling Ability – See Below) / Limited Shape Shift (Changeling Ability – See Below) / Sense
Motive [Empathy], Disguise [Style], Escape Artist [Larceny], Glibness [Savvy] or Diplomacy [Socialize]
Limitations Minority (the character is part of a well known minority that carries a dark stigma for many) [2 Point Flaw]
Changeling Abilities
Limited Shape Shift Shape Shift Lv 1 (1 Type of Humanoid of +/- more or less Size Levels than the character, per dot in [Changeling + Limited Shapeshift] / Shapeshift is limited to
exchanging Dots in Changeling for Dots in other racial templates / Permanent until ended / Activation time is one full Turn / Cost 1 Willpower to trigger).
Alternately the Character can choose one slot to alter his gender. However, this also requires him to possess the Gender Bender [Limited Shapeshift] Power
Specialty.
Minor Wild Shape Shape Shift Lv 1 (1 Type of Animal of the characters Size Level or lower, per dot in [Changeling + Minor Wildshape] / Shapeshift is limited to exchanging Dots
in Changeling and Minor Wildshape for (Changeling + Minor Wild Shape) Nova Points worth of powers representing the creatures natural abilities /
Permanent until ended / Activation time is one full Turn / Cost 1 Willpower to trigger)
Copy Cat Shape Shift Lv 1 (1 specific person of +/- more or less Size Levels than the character / Requires the Character to drink a drop of blood from the person he is
impersonating. He can only impersonate the last (Copy Cat + Changeling) persons he drank blood from / Shapeshift is limited to exchanging Dots in
Changeling and Minor Wildshape for (Changeling + Minor Wild Shape) Nova Points worth of powers representing the creatures natural abilities / Permanent
until ended / Activation time is one full Turn / Cost 1 Willpower to trigger).