Tamer
Tamer
Tamer
Tamer
Quick Build
The Tamer
Cantrips Spells –Spell Slots per Spell Level–
Level Bonus Features Known Known 1st 2nd 3rd 4th 5th
1st +2 Pocket Familiar, Monster Trainer, Soul Bond, Tame Creature — — — — — — —
2nd +2 Bolster, Psychic Bond, Spellcasting 2 2 2 — — — —
3rd +2 Pocket Family I, Training Paradigm 2 3 3 — — — —
4th +2 Ability Score Improvement 2 3 3 — — — —
5th +3 Multiattack, Malleable Presence 2 4 4 2 — — —
6th +3 Alpha Strike, Wilful Blows 2 4 4 2 — — —
7th +3 Pocket Family II, Training Paradigm Feature 2 5 4 3 — — —
8th +3 Ability Score Improvement 2 5 4 3 — — —
9th +4 — 2 6 4 3 2 — —
10th +4 Training Paradigm Feature 3 6 4 3 2 — —
11th +4 Pocket Family III 3 7 4 3 3 — —
12th +4 Ability Score Improvement 3 7 4 3 3 — —
13th +5 Switcheroo 3 8 4 3 3 1 —
14th +5 Training Paradigm Feature 4 8 4 3 3 1 —
15th +5 Pocket Family IV 4 9 4 3 3 2 —
16th +5 Ability Score Improvement 4 9 4 3 3 2 —
17th +6 4 10 4 3 3 3 1
18th +6 Training Paradigm Feature 4 10 4 3 3 3 1
19th +6 Ability Score Improvement, Pocket Family V 4 11 4 3 3 3 2
20th +6 Summon the Horde 4 11 4 3 3 3 2
Class Features
Hit Points
Equipment
Pocket Familiar
1st-level Tamer feature
banishment spell,
have the ability to permanently banish a creature
back to its home plane. When a creature be-
comes your companion, its home plane becomes
the demiplane within its vessel. If the companion
becomes permanently banished by such a spell, it
simply reappears in this vessel.
Companion Barding Cost
Size Humanoid Shape Cost Abstract Shape Cost Companion Improvement Training Table
Tiny 0.5x 1x
Improvement
Small 1x 2x
Increase one existing speed by up
Medium 1x 2x Speed to a maximum of 150% of the creature’s
Large 2x 4x Training base speed, rounded up to the nearest
Huge 4x 8x 5-foot increment*.
Your companion gains an additional Hit
Die, increasing its hit point maximum.
Soul Bond Toughen Up
Increase your companion’s hit point max-
imum by rolling this Hit Dice and adding
1st-level Tamer feature
(minimum of 0).
Increase one of your companion's ability
Ability Boost
scores by 1, to a maximum of 20.
Your companion gains a +1 bonus to its
Go For the
attack and damage rolls made with its
Throat
natural weapons or unarmed strikes**.
Survival
Instincts saving throw.
War Training
one armour type or two weapons***.
Monster Trainer
1st-level Tamer feature
Tamer Companion Summary
Tame Creature
1st-level Tamer feature
Spellcasting
2nd-level Tamer feature
Bolster
2nd-level Tamer feature
Spellcasting Focus
Psychic Bond
2nd-level Tamer feature
Multiattack
5th-level Tamer feature
Malleable Presence
5th-level Tamer feature
Pocket Family
3rd-level Tamer feature
Training Paradigm
3rd-level Tamer feature
Alpha Strike
6th-level Tamer feature
Switcheroo
13th-level Tamer feature
Training Paradigms
Leader
Inspire
3rd-level Leader feature
Leader Spells
3rd-level Leader feature
Leader’s Fortitude
10th-level Leader feature
Leader Spells
Action Surge
7th-level Leader feature
Infuser Infuser Spells
3rd-level Infuser feature
Infuser Spells
Elemental Discharge
7th-level Infuser feature
Unstable Fusion
14th-level Infuser feature
Necromancer
Life Hack
3rd-level Necromancer feature
Primordial Shield
10th-level Infuser feature Post-Mortem
3rd-level Necromancer feature
Necromancer Spells
Necromancer Spells
3rd-level Necromancer feature
Animate Dead
7th-level Necromancer feature
Splicer
Augment
Enervate
3rd-level Splicer feature
10th-level Necromancer feature
Aura of Undeath
14th-level Necromancer feature
Splicer Augments
Splicer Spells
Darkvision
Mimicry
Illumination
Keen Hearing
Natural Armour
Keen Sight
Powerful Build
Spider Climb
Prehensile Tail
Splicer Point Cost: 3 Splicer Point Cost: 4
Blindsight + Echolocation
Corrosive Touch
Decaying Touch
Tremorsense
Flyby
Growth Hormone
Wings