Exploring The Use of 3D Printing in Mathematics Education: A Scoping Review
Exploring The Use of 3D Printing in Mathematics Education: A Scoping Review
Exploring The Use of 3D Printing in Mathematics Education: A Scoping Review
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Tsz Kit Ng
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Please cite as: Ng, D.T.K., Tsui, M.F., & Yuen, M. (2022, accepted). Exploring the use of 3D
printing in mathematics education: A scoping review. Asian Journal for Mathematics Education.
Abstract
Thanks to the fourth industrial revolution, 3D printing has become a fast-emerging technology that is
visualize mathematics concepts (e.g., geometry, calculus) that enables students to develop
mathematical and design thinking, as well as digital skills and mindsets. Through digital maker
education, students can apply multidisciplinary knowledge to build prototypes and create 3D objects
that bring many new opportunities in mathematics formal/informal learning. However, to our
knowledge, there has no existing review summarizing the existing evidence of how 3D printing has
been applied in mathematics education. As such, this review aims to give a synthesis of the up-to-
date literature in the burgeoning topic of using 3D printing in mathematics education. A systematic
review was conducted to examine the thematic and content analysis of 30 empirical papers from
2015 to 2022. The review aims to evaluate and analyze different types of participants,
methodological approaches, challenges, pedagogies and technologies used in the selected studies.
Although 3D printing has a bright prospect to revolutionize mathematics education, there are still
many challenges such as hardware and software optimization, processing, formatting, printing and
maintenance issues. After all, a set of recommendations were listed to guide future researchers and
1. Introduction
Thanks to the fourth industrial revolution and maker movement, 3D printing has become a fast-
emerging technology that is widely used across industries such as manufacturing, mechanical
engineering, aerospace, science and education (Dougherty, 2012; Dizon et al., 2018; Shahrubudin et
al., 2019; Tay et al., 2017). This technology is officially known as an additive manufacturing process
that turns model files into physical objects through computer-aided design (CAD) (Gao et al., 2015;
Tay et al., 2017). It enables designers to print and build up an artifact layer by layer using raw
materials such as plastic, cement and steel (Campbell et al., 2011; Kietzmann et al., 2015). With the
have reported the potential of using 3D printing in science and engineering education that foster
students’ creativity, collaboration, problem-solving, higher order thinking skills, and impact their
interests, engagements, beliefs and careers towards STEM learning (e.g., Cheng et al., 2021; Hansen
et al., 2020; Hsu & Fang, 2019; Schlegel et al., 2019). Students could apply multidisciplinary
knowledge to build prototypes and create 3D objects that introduce students to scientific,
technological and industrial skills that bring them new learning opportunities across subjects and
educational settings (Ford & Minshall, 2019). In recent years, research has documented the impacts
of 3D printing on mathematics education which was not possible in the past. First, 3D printing helps
students visualize concepts and proofs (e.g., geometry, calculus, area/volume) that enables them to
develop mathematical, abstract and spatial thinking (e.g., Dilling & Witzke, 2020; Ng & Ye, 2022).
For example, Ng and Ferrara (2020) have reported how primary students used 3D printing pens to
create their own prisms and pyramids to learn the geometric properties and cross-sections. Dilling
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and Witzke (2020) conducted an empirical study to engage students to derive concepts about
functions and calculus in middle school. Furthermore, as creativity is the essence of mathematics, 3D
printing enables students’ creative exploration and design (e.g., Chien & Chu, 2017; Ng, 2017). Ng
(2017) asked students to design a keychain with their names on it and have it printed in 3D, and they
also needed to consider the time and cost of printing in a 3D Keychain Project. Beyond this snapshot,
other research reflected that 3D printing could aid students’ spatial and design thinking (Herrera et
al., 2019), and facilitate their creativity and critical problem-solving (Song, 2019). We can see that
3D printing not only scaffold students’ mathematical understandings, it is also a powerful tool to
stimulate students’ creativity and exploration to design 3D objects using mathematical concepts that
add an “A” (arts and design) in STEM education (e.g., Ng & Ferrare, 2020; Song, 2019).
However, to our knowledge, there are no existing reviews summarizing how 3D printing is
incorporated in mathematics education. Of this interest, this review contributes to setting an agenda
for future conversations on how to build theoretical and pedagogical foundations of using 3D
printing in mathematical learning environments through evaluation and synthesis of the existing
literature. This review gives an overview of the current trends in empirical research of 3D printing in
mathematics education. It provides a foundation for exploring the mathematical research pathways of
3D printing. Moreover, the review provided recommendations for future studies and prescribed a set
of obstacles and hurdles to facilitate 3D printing design implementation. The research questions are
identified as follows:
1. What pedagogies, learning contents and technologies have been identified in 3D printing
education?
4. What are the underlying challenges used in 3D printing research in mathematics education?
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5. How do teachers use 3D pens for mathematics teaching/learning?
6. What are the theoretical frameworks (or theories) to connect 3D printing and mathematics
education?
7. What are the unexplored future research areas in 3D printing research in mathematics
education?
2. Methods
An analysis of 30 refereed journal articles from 2015 and 2021 was conducted in order to
compile the empirical evidence for this review. The first article was found in 2015. We implemented
a content and thematic analysis to synthesize the data found in the selected studies into themes (e.g.,
methodological approaches, challenges, learning outcomes) according to the research questions. This
systematic method is used to assess research trends in the field of educational technology across
review articles (e.g., Ng et al., 2021; Zainuddin et al., 2020). Between 2015 and 2021, the review
looked at the overall trends of 3D printing research in mathematics education (e.g., the most common
To guarantee the generality of the findings and eliminate biases in the study selection, the
current study employed rigorous and detailed criteria and methodologies. Only studies that satisfied
the following inclusion and exclusion criteria were considered in the analyses:
be excluded.
2. The research should be empirical articles or conference papers published in the journals
3. The research should be written in English while other languages should be excluded.
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4. Editorials and book chapters should be excluded due to the lack of peer review.
To avoid biases and discrepancy during the selection and analysis process, the first and
second authors resolved the disagreements to reach a final decision through discussion. The literature
first search yielded 92 studies while 37 articles from WoS and 55 articles from Scopus as of 31
March 2022. Figure 1 displays the article selection process using a PRISMA flow chart. Forty
articles were excluded since they are duplicates and do not satisfy the selection criteria. Four articles
were further excluded since they could not be accessed. In the next step, 48 full-text articles in total
were synthesized and reviewed. There were three studies excluded because they are review articles
while another ten articles were also excluded since they are technical papers and do not focus on
educational implications. Six studies were also excluded since they focus on science, technology and
engineering education without talking about mathematical contexts. After the selection, there were
30 eligible articles included for further synthesis. Figure 1 illustrates the PRISMA flowchart for the
included studies.
All of the selected studies were categorized and documented according to the research
questions:
1. Background information of the studies: countries of the author, sample size of the research, the
research methods (i.e., quantitative, qualitative, mixed Methods), background of the participants
(i.e., primary, secondary, university educational levels), data collection methods (i.e.,
documents analysis), length of the studies, and formats of the learning (formal vs informal).
learning), learning contents and technologies (i.e., tools/ platforms) used in the research.
After settling the coding theme, the first and second author studied the content in the selected
studies, identified and extracted the similar concepts during the content and thematic analysis
(Vaismoradi et al., 2013). The data were then recorded and categorized under the coding schemes
using the above frame. To show an excellent inter-rater reliability between coders, Cohen’s kappa
coefficient (0.85) was identified to measure inter-rater reliability of the categorical items (Hallgren,
2012). The findings were descriptively analyzed and summarized in terms of frequency and
percentages in each research question. After that, the findings were presented in charts and tables for
future discussion.
Before examining the research questions, the background information (i.e., publication years,
countries, participants' levels of education, formats of learning) of the 30 selected studies is first
described in Table 1. After that, the results will be discussed followed by the five research questions.
Table 1. Frequency (n, Percentage) of the background information of the selected articles
Figure 2. The trend of 3D printing research in mathematics education during 2015 - 2022
Regarding the years of publication, it is observed that the overall trend of using 3D printing
in mathematics education started to increase in 2020 (see Figure 2). The statistical presentations for
the year of 2022 in Table 1 and Figure 2 are only part of the year until 31 March, rather than the
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whole year.
Before 2020, there are two to four papers on average which means that 3D printing was not
very popular at that time. However, there is a triple growth from 2020 (4) to 2021 (12). It is believed
that there will be significantly more researchers studying how to incorporate 3D printing in
mathematics education in the coming years. Moreover, based on the data about the publication
countries/regions, 3D printing was widely applied in mathematics education across the world. The
top three countries that study in this field are USA (7), Hong Kong (5), and Taiwan (3).
Researchers conducted studies across different education levels. In comparison, most of the
articles studied the secondary school settings (11), followed by primary schools (6) and high school/
undergraduate level (7). This showed that 3D printing can be applied to visualize mathematical
concepts and proofs from primary school to high education level. At the same time, it is also
important to understand how to prepare primary/secondary teachers (6) to design their 3D printing
lessons and understand their feedback and perceptions. There are some articles conducted across two
different levels of education such as primary school and secondary school (Cheng at al., 2021), as
well as secondary school and college students (Chien & Chu, 2017). There was a wide range of
In addition, it is found that most of the studies applied 3D printing in a formal curriculum
setting (21) rather than in an informal way (2). It is observed that most studies have tried to
incorporate 3D printing in their mathematics curriculum and regular lessons instead of engaging
students in after-school projects. For example, Ng and Ferrara (2019) used a diffractive analysis to
capture the students’ learning behavior and body-material interactions in their learning tasks using
3D printing pens during the regular lessons. Few studies engaged students in informal activities such
as STEM camp (Anand & Dogan, 2022) and experiments/ projects (Chiriacescu et al., 2020).
3.1.1 Pedagogies
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Three major types of pedagogies were applied in 3D printing studies. The three most
maker/design-based learning (11) and collaborative learning (10) (see Table 2).
authentic theory and practice, and apply knowledge and skills to develop feasible solutions for
problems (Dabbagh & Dass, 2013). For example, Lin et al. (2021) found that project-based learning
could effectively develop a deeper understanding of students' interest in STEAM careers and
students could gain benefits from using 3D printing to solve real-life problems. Moreover,
researchers stressed the importance of 3D printing processing, modeling and building in STEAM
projects that encourages students to reflect on and revise their design ideas and prototypes. Another
study conducted by Herrera et al. (2019) used 3D printing in mathematical modeling projects to
enhance their “mathematical spatial visualization” (a set of skill sets including mathematics spatial
skills, communication, graphic and written representations, and using mathematical language) among
442 students. Ng and Ferrara (2019) proposed a notion of ‘learning as Making’ that fits well with this
transdisciplinary approach in the context of STEAM education in which students create digital
Collaborative learning. Another trend identified among the selected articles was the
found that one third of the articles explored the use of collaborative instruction designs in project-
based learning approaches. Lin et al. (2021) encouraged students to collaborate, communicate, make
decisions, and pursue creative ideas, and developed their imagination and career interest through a
STEAM project using 3D printing. Another study conducted by Anand and Dogan (2021) who
engaged students in the collaborative process of ‘learning by doing’ in a STEM camp and connected
their understanding to the world they live in in real-world settings. This could enable learners to
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collaborate and engage in dialogues. Herrera et al. (2019) Several skills such as logical thinking or
collaborative work are present, but we selected the problem-solving skill as part of this research
because of its close connection to spatial skills. This approach provides students with opportunities
to build their 3D models and products in teams, to diagram, visualize and explore the target
mathematical ideas, and apply what they have learnt and co-construct their understandings (Ng &
Chan, 2019).
Maker/design-based learning. The maker movement is a growing trend over the last five
years that encourages students form creative communities where ideas, designs and processes can be
shared (Dougherty, 2012; Leung et al., 2021; Halverson & Sheridan, 2014; Lin et al., 2020).
Researchers have shown its success in mathematics education that elementary students could
improve and assess mathematics and geometry through 3D printing (Lin et al., 2021). In our review,
Chien and Chu (2018) engaged 132 high school students to highlight students’ creativity, forecast
accuracy, race outcomes, and learning outcomes. Several studies discussed the potential impact on
fostering a learning-by-doing constructionist approach (e.g., Ng & Chan, 2021; Ng & Ferrara, 2020;
Song, 2019). Song (2019) focused on a set of design skill sets (e.g., artistic/design sense, problem-
solving skills, accuracy in engineering, communicating ideas using effective visual presentation
methods, collaborative learning) that teachers should emphasize in arts and design curriculum. Other
studies also aligned with this that 3D printing could successfully add the “A” into STEM education
through architecture and culture projects (Bedewy et al., 2021a) and race car design (Chien & Chu,
2018). As such, the maker and design-based learning environments could effectively promote
based learning guiding students through the setting of al. (2021); Ng et al. (2020).
based learning pedagogical approach where students Curtis et al. (2018); Song
In our selected studies, most of the studies (15) considered 3D printing as tools to develop
geometry concepts (e.g., Asempapa & Love, 2021; Dickson at al., 2021; Ng et al., 2020). For
example, Huleihi (2017) applied 3D printing to discuss the volume, lateral area and surface area of
cube, rectangular prism and cylinder. Ng and Ferrara (2019) engaged students in inquiry-based
learning in which students used 3D printing pens to express and learn the properties of prisms and
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the cross-sections of 3D solids. Likewise, Choo, Park and Nelson (2021) designed a 3D printing
instruction to examine how students learn spatial thinking skills, total surface area and volume of 3D
models. Through designing 3D models, prototypes and drawing, students could scaffold their
geometric understandings and use 3D printing to express ideas, create solutions and solve authentic
problems (e.g., Ng & Chan, 2021; Chiriacescu et al., 2020; Dickson at al., 2021).
In addition, seven other studies developed students’ other mathematical concepts including
multivariable calculus (Herrera et al., 2019; Paul, 2018), matrix and vector (Awrejcewicz et l., 2021),
polynomial (Bedewy et al., 2021a), and engineering-related topics (e.g., principles behind 3D
printing) (Anastasiou et al., 2013; Lin et al., 2018; Perez et al., 2016). These four studies were
conducted at the higher education level. We can see that 3D printing is more suitable to visualize
geometric concepts and proofs in primary/secondary levels; however, it has potential to enable
university students to explore and learn more advanced mathematics and build graph functions
Furthermore, there were five studies that didn't explicitly state which mathematics concepts
students have learnt but they measured mathematics interest, motivation and abilities. For example,
Cheng at al. (2020) examined how the 3D printing activity could increase students’ mathematics
motivation and self-efficacy after a STEAM project. Another study conducted by Lin et al. (2021)
asked students to design and make earthquake-resistant structures that encouraged students to apply
their mathematical knowledge to their designs, thus enhancing their attitudes towards mathematics.
Moreover, Chien and Chu (2017) enabled students to design a race car in groups and facilitated high
school students to incorporate the mathematical theories in their design. These examples emphasized
that mathematics was an important part of a comprehensive STEAM program. Instead of learning
and visualizing mathematical concepts, students apply mathematics to design solutions, artifacts and
models to solve authentic problems. We can see that mathematics can also play an important role in
STEAM education for real-world problem-solving, and these studies consider 3D printing as one of
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the 21st century technological skills for their future career and studies.
3.1.3 Technologies
This section documented the essential software equipment that educators need to prepare
their 3D printing mathematics lessons. The software applied in the studies were summarized in Table
3. This summary could allow educators to know what types of technologies needed for investments
In terms of hardware, studies reported the use of different models of 3D printers to print
prototypes (e.g., UP!Plus, Chiriacescu et al., 2020; 3D printed colorimeter, Porter, 2017; 3D printing
pens, Ng & Chan, 2021). Educators might consider factors when choosing 3D printers such as size of
the print bed, automatic calibrations, build volume, user-friendliness of the software, types of
filaments and costs, as well as safety concerns (e.g., Evans, 2012; Tully & Meloni, 2020). On top of
hardware specification, the following will illustrate the types of software and tools used in the studies
In terms of software and tools, 3D printing required software that would facilitate the
communication between the users and the printer itself. The top three software/ tools were identified
in the studies: Tinkercad (10), SketchUp (8) and 3D printing pens (4). In primary/secondary
education, Tinkercad is frequently used in the studies due to its free and easy-to-use web interface
that equips the young learners to build 3D models and learn solid geometry in schools as an entry
level. Further, the 3D printing pen is another user-friendly tool for children to get into 3D design and
introduce various geometric properties (e.g., Ng & Ye, 2022; Ng et al., 2020). Therefore, educators
should apply user-friendly 3D modeling software and tools to reduce students’ technical difficulties
so that they could build their final products easily. In higher education, students would use specific
software (e.g., SketchUp, SolidWorks, Autodesk) to build finer 3D models for different purposes
such as building products, buildings and cars (e.g., Asempapa & Love, 2021; Chien & Chu, 2017).
The software used could be particular to build models for different disciplines which require teachers
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and students to obtain more advanced 3D modeling, prototyping and graphics design knowledge,
techniques and skills. As such, challenges were reported in later sections that students met various
technical challenges such as file exchange, 3D model rendering and mapping (e.g, Dickson at al.,
2021).
Moreover, studies used more than one technology to facilitate students’ learning. For
example, students could search for useful ready-made 3D models through online libraries (e.g.,
Stetchfab, TurboSquid) so that they did not need to draw their models from zero (e.g., Anand &
Dogan, 2021). Students could also visualize the 3D models through Geogebra and augmented reality
to further adjust their models before printing their final products (Bedewy et al., 2021a). All these
This section responds to the RQ2 and presents a summary of the methodological approaches
undertaken. The majority of studies used a quantitative approach (12), followed by a qualitative
approach (11) and mixed method approach (7) (see Table 4). In the quantitative studies, researchers
tests and assessments. Additionally, the qualitative studies collected data via interviews, focus
groups, observations, and document analysis. The rest of the papers applied a mixed method using
interviews, experimental tests, assessments, focus groups, questionnaires, and surveys. These
assessment methods provided examples of how educators assess students’ interest, motivation,
interaction. Furthermore, data collection methods were summarized in Figure 3. It is identified that
the most common methods are questionnaires and surveys (12), followed by interviews and focus
groups (8), experimental tests and assessments (8), artifact (8) and documents analysis (1). Students’
articles. Regarding the studies that were conducted within a semester, the majority of intervention
studies took place within two months (on average 7.67 weeks). Two studies were implemented over
a longer period of time, 5 months (i.e., Awrejcewicz et al., 2021; Ng et al., 2020). There are three
longitudinal studies that were undertaken for and over 1 year (Asempapa & Love, 2021), 2 years (Ng
& Ye, 2022), 3 years (Cheng at al., 2021) and 4 years (Herrera, Pérez & Ordóñez, 2019). The length
categorized the learning opportunities into three domains: cognitive (i.e., knowledge and digital
All of the 30 articles measured cognitive outcomes. Cognitive outcomes are split into
knowledge and digital skills. Studies suggest that 3D printing could improve knowledge acquisition
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and digital skills to facilitate adequate retention of mathematical learning about 3D printing.
studies. Asempapa and Love (2021) have constructed a pre- and post- survey before and after the 3D
printing activities. Students gained a significant improvement of correct response percentage from
(6%-100%) to (50%-100%). Furthermore, Ng et al. (2020) found that students could use 3D pens to
enhance their geometric understandings (e.g., faces, vertices and edges of prisms/pyramids)
significantly. With 3D printing, students could overcome difficulties about 3D geometry (e.g.,
mental rotation, mental transformation of 3D figures, imagination and abstract thinking) (e.g.,
Huleihil, 2017; Ng et al., 2020). Anastasiou et al. (2013) identified that students could gain the
mathematical principles behind 3D printing (e.g., Fubini theorem) to understand how to print the
objects through layering. Further, this built a connection between art, design and technology that
encourage students to become an active creator (Ng & Ferrara, 2020), and problem-solvers (Cairns et
al., 2018).
In addition, students can reach a higher cognitive level in which students can solve problems,
reflect their learning, and collaborate with others to construct knowledge. For example, Song (2019)
showed that students were able to learn and make progress together with their classmates most of the
time through reflective thinking. Porter (2017) found that students believed 3D printing experience
could enhance students to learn how to work as part of a team (Mean = 4.8/5). Both examples
showed that 3D printing activities require students to collaborate and interact with their classmates in
the lesson. Ng and Ferrara (2020) proposed that Making played a fundamental role in co-
constructing mathematical meanings through students’ body movements and interaction with other
Regarding digital skills gained, researchers found that 3D printing could enhance students’
digital competencies (e.g., 3D printing, modeling, engineering processes, spatial skills). Herrera et al.
(2019) found that there is a significant difference in the passing rate of skills tests between the group
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with (84.2%) and without using 3D printing (48.4%) in terms of spatial skills and mathematical
representation. Ng et al. (2020) applied the embodied cognition theory to enable students to use their
hands to touch, move and make reference to construct mathematical meanings and concepts. In this
way, students could learn spatial, abstract and physical manipulation through the body-material
interaction and gesturing (Ng & Ye, 2022). This could promote a long-lasting learning effect to gain
knowledge of properties of 3D objects (e.g., prisms, pyramids) to visualize the geometry and
strengthen hands-on learning (Ng et al., 2020). Compared with the traditional way of viewing 3D
pedagogical and mathematical dynamics. This showed that 3D printing education could not only
benefit students’ mathematical knowledge, it also enhances their digital skills which could transfer to
other subjects, and encourage them to learn from failures (Dickson at al., 2021; Herrera et al., 2019).
experiences with 3D printing. Three major categories of non-cognitive learning outcomes were
identified: interest and motivation (thoughts and feelings about 3D printing), satisfaction (how much
students liked 3D printing), and other perceptions (such as usefulness, engagement, appreciation).
For example, Lin et al. (2021) designed an experimental and control group setting to examine the
relationship of 3D printing activities and career interests in mathematics. Another study conducted
by Herrera et al. (2019) stated that 92% of students felt interested and motivated in the 3D modeling
process. Song (2019) showed that the 3D printing activities could stimulate students’ interest in the
There were 12 out of 22 articles that have positive course satisfaction after using 3D
technologies during the mathematics education. For example, Cheng et al. (2021) studies on how to
use 3D printing activity, after the activity, students’ mathematics motivation and mathematics self-
efficiency has been increased. Moreover, Song (2019) shows that most of the students stay positive
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and think the course with 3D printing is valuable to students’ development (Mean = 3.30/4).
Furthermore, Porter (2017) conducted a survey, and all the students agree with the statement “The
experience helped me to develop skills required to integrate theory and practice” (Mean = 5/5). The
above examples are the feedback from students themselves and they feel satisfied after 3D printing is
students' cognitive skills to foster students’ mathematical knowledge, spatial ability, creativity and
technical skills, and also non-cognitive learning outcomes such as attitudes, engagement and
motivation. We can see that 3D printing contributes to a paradigm shift that challenges a tradition of
teaching and learning in 2D models using paper-and-pencil and computer screen implementation
when explaining 3D and spatial concepts (e.g., cross-section, volume, calculus, rotation) in
mathematics (Ng & Tsang, 2021). 3D printing could provide effective cognitive support that allow
students to produce gestures and visualize mathematical proofs and concepts to build the
mathematical abilities and sense (e.g., Ng & Ferrara, 2019; Ng & Tsang, 2021). On top of this, it
assembled learners, concepts and tools that encourage students to socially support each other to solve
authentic problems together (e.g., Chien & Chu, 2017; Lin et al., 2021). Furthermore, most of the
studies consist of design-based (Cairns et al., 2018), constructionist and constructivist learning
design in school mathematics (Ng & Chan, 2021). This means that 3D printing contributes toward
characterizing effective student-centered tool-based STEAM learning tasks, and facilitates the
potential growth of maker-based pedagogical practices in collaborative classrooms (Ng & Tsang,
2021). In other words, it provides possible reorientations of mathematics curricula and offers new
modes of learning mathematics (i.e., how to learn mathematics) (Ng & Ye, 2022).
3.4 Challenges
Although studies found success in all of the studies, there were different types of challenges
that the researchers needed to tackle during the lessons. In general, there are mainly two major types
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of challenges identified. Most of the studies report challenges from the students. Students were
challenged when the 3D printing integration did not work and became frustrated with technical
problems (Cheng at al., 2020). Moreover, it is found that students have different learning paces in the
3D printing projects due to these technical challenges. Students might find the digital making and
laser cutting process challenging (Song, 2019). Also, students faced the difficulties of productive
failures (e.g., difficulties in constructing and analyzing the building models) (Dickson at al., 2021;
Herrera, Pérez & Ordóñez, 2019). Further, teachers found it hard to change from a traditional
methodology of teaching mathematics to a new setting which required a large amount of preparation
time and imagination to design activities and evaluations’ rubrics (Herrera, Pérez & Ordóñez, 2019).
It is understandable that both students and mathematics teachers may not be familiar with 3D
On top of technical and functional difficulties, other studies mentioned that students could not
express themselves through a new medium using 3D printing. For example, when students were
asked to design 3D printing STEM-related products such as wind turbines (Chiriacescu et al., 2020),
earthquake-resistant vibration isolators (Lin et al., 2021), racing cars (Chien & Chu, 2017), buildings
(Bedewy et al., 2021a), and keychains (Ng, 2017), which involved much multidisciplinary
knowledge such as physics, visual arts and architecture, they found it difficult to manage different
subject knowledge to implement their design through 3D modeling and drawing techniques. In this
way, we can see that students were no longer merely apply mathematical concepts (e.g., formulas,
3D spatial sense); instead, they need to incorporate physics concepts, arts sense, calculation to find
how much materials students need to purchase, as well as computer graphics and design abilities
materials used.
However, these challenges may not be harmful to the audiences in the studies. Students and
teachers could also benefit from these challenges to build digital skills and change how they view
mathematics learning and improve their teaching/learning in the future (Dickson at al.,
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2021). Although students believed that the 3D printing activity is challenging, they still found their
learning processes are very attractive and appropriate (Herrera, Pérez & Ordóñez, 2019). Students
became proactive problem-solvers who discovered the mathematical concepts, re-expressed them
memorizing the mathematical rules and methods (Ng & Ye, 2022).
As suggested in the previous section, 3D printers may lead to technical and functional
difficulties, and challenges to express mathematical concepts through new mediums. One more
practical concern is that 3D printing an artifact usually takes a long time and this activity cannot take
place in a classroom teaching setting, unless the teaching is taking place in a “STEM Lab”.
Moreover, premade 3D printing manipulatives are predetermined and fixed in size whereas 3D pens
afford open and flexible making (Ng & Ye, 2022). Using 3D printing pens is a solution to solve
some practical teaching problems that teachers meet in traditional 3D printing lessons. First, 3D pens
involve fewer complex designs than traditional manufacturing processes. Second, 3D pens have no
limitations of sizes for making objects that traditional 3D printers require students to draw the 2D
models using a design software (e.g., Tinkercad, SketchUp). With a 3D pen, students can create
products safely without technical concerns. Therefore, we can see that using 3D pens is an exception
in which students can instantly produce physical artifacts according to students’ ideas and creativity.
3D printers enable students to produce exact precision and formal products, while 3D pens
usually produce “rough draft” of ideas. These two 3D tools are very different pedagogically and
epistemologically. Four studies examined the use of 3D pens in mathematics learning (Ng et al.,
2020; Ng & Chan, 2021; Ng & Ferrara, 2020; Ng & Ye, 2022). Making with 3D pens enabled
learners to acquire mathematical knowledge and concepts through gesturing and diagramming,
embodied mathematical thinking, learning as making and tool-based mathematics learning (Ng &
Ye, 2022). Ng and Ferrara (2020) first drew on materialist vision that materials are not inert but are
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interacting with each other and with the human body through gesturing and diagramming. Students
produce gestures to produce geometrical meanings such as tangents and revolutions about an axis in
high school calculus lessons (Ng & Ferrara, 2020). Ng et al. (2020) further found that 3D pens work
significantly. This evidence suggests a four-fold framework of making to guide how to use 3D
printing pens in mathematics education to encourage students to co-construct meanings with peers,
mathematize (i.e., use mathematics to express), assemble with 3D printing and invent their artifacts
in mathematics education (Ng & Ferrara, 2020). From teachers’ perspectives, Ng and Chan (2021)
analyzed how four teachers noticed upon watching videos about showing 3D pen lessons for
teaching shape and space. Teachers learn how to interpret mathematical content via new tools which
generalizations and lessons learnt is crucial for students to learn with 3D pens, rather than merely
using the tools. Table 5 displays some of the pedagogies to use 3D pens in mathematics classrooms
Pedagogy Description
Gesturing and The two ideas are important mathematical acts of meaning-making
diagramming and boundary-drawing apparatus to evoke mathematical meanings
within body-material assemblages (Ng et al., 2020).
produce concrete physical objects. Mathematics deals with abstract “non-physical” conceptual ideas
such as 3D modeling skills and spatial concepts to express the digital objects (Ng & Ferrare, 2020;
Song, 2019). It is curious to know how these two knowledge domains (i.e., 3D printing and
mathematics) interact and communicate with each other in mathematics education. What theoretical
frameworks are useful in studying this interaction? To identify the theories mentioned across studies,
this study considered theories that could present, organize and systematize a set of results in 3D
printing and mathematics education, which then becomes a tool/guideline for future educators. In
addition, theories that can help provide philosophical backgrounds are also identified. This section
identified three major theories that shed light to the question (see Table 6).
conceptual framework was proposed by Zhou et al. (2021) who enabled students to synthesize
knowledge from different disciplines (e.g., 3D modeling, mathematics, art). In their study,
learning across disciplines, and provides students with authentic contexts for mathematics education.
On the other hand, Mathematics has its roles on inquiry and active participation that involve various
abilities such as statistics and probability, measurement and geometry, number and algebra so that
students can reason, solve problems, recall, and understand mathematical facts and concepts. To
connect the two knowledge domains, an Engineering Design Cycle is employed to adopt a design-
based pedagogy utilizing 3D printing for the development and implementation of STEM programs.
The cycle suggests five major steps for students to scope their problem, create ideas, design and
construct, assess the design, and redesign and reconstruct their work. It serves as a useful
strategy for fostering student creativity and problem-solving skills whereas “design thinking”
3D pens for mathematics learning. Design is a pedagogy for “constructionist learning” (Papert, 1980)
that students use technological media (i.e., 3D printing) to construct models and diagrams to
visualize and manipulate mathematical concepts such as shape, space and volume (Ng & Chan,
2021). The theory of constructionism shares the constructivist view of learning as ‘building
knowledge structures’ and further underpins the context in which learners can construct their
artifacts through learning-by-making (Papert & Harel, 1991). Ng and Ye (2022) further added the
idea of embodied mathematical thinking to the framework. The notion suggests that mathematical
understanding can be scaffolded through embodied interactions with environments and materials/
tools that motivate students to use their hands to construct their mathematical thinking. Drawing on
this framework, 3D printing is a form of Making that empowers students to connect between the two
knowledge domains (i.e., mathematics and 3D printing) so that they can express mathematics
have tried to bridge between mathematical and digital competency (e.g., Geraniou & Jankvist, 2019).
In our review, two digital skills are suggested to connect 3D printing and mathematics: spatial
thinking and mathematical modeling. First, spatial skills have been recognised as digital processes or
skills that are vital for understanding and engaging in STEM education (e.g., Fowler et al., 2021;
Herrera et al., 2019). In 3D printing education, spatial thinking (n = 7) is essential for the
development of mathematical thinking which can help connect mathematical concepts and 3D
printing so as to represent and manipulate information in learning and solve problems. Herrera et al.
(2019) proposed a classification of seven major spatial skills that students can use to represent 3D
objects via visualization and orientation. The idea is useful for educators to understand how students
generate a mental image from different sources of information (e.g., computer-aided design, 3D
printing), inspect the image to observe its position or the presence of parts of the elements, conduct
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3D PRINTING & MATHEMATICS
transformations (e.g., rotations, translations, scaling, decomposition).
process to use mathematical concepts to represent, analyze, make predictions and provide insights
into real-world phenomena (e.g., Asempapa & Love, 2020, Cairns et al., 2018). When teaching
mathematics modeling through 3D printing, technological tools such as computer simulations and
computer-aided design can be used to formulate and revise mathematical models so that students can
develop mathematical concepts and related skills through 3D design processes (Asempapa & Love,
2020). Lin et al. (2021) adopted repetitive modeling in STEM-based activity to enhance students’
imagination to stimulate students’ mathematics interest and learning performance. Likewise, Cairns
et al. (2018) used 2D modeling activities with 3D fabrication to encourage student reflections on
their own reasoning, explanations and predictions, as well as their interpretations of problem
situations. Although these studies do not establish a sound framework to illustrate how mathematics
modeling works, it is an important idea that helps educators to connect 3D printing and mathematics
education.
Mathematical digital competency (e.g., spatial thinking, Asempapa & Love (2020); Herrera et
studies within the mathematics educational contexts. According to the prevalent research questions,
this study contributes to filling a few of these gaps as well as providing directions for future research
● Recent STEAM models offer science, engineering and technology as the central roles of
STEAM and studies may underestimate the importance of mathematics and design elements
(e.g., Corlu et al., 2014; Kertil & Gurel, 2016). As mathematics has a close relationship with
technological tools, future research should try to rethink the role of mathematics in STEAM
● Studies have explored more than one technology that facilitates the 3D printing production,
no matter in terms of software or hardware. Due to the trend of STEAM education and
● In the light of a lack of rigorous research methods, future research will develop different
by using knowledge tests, self-perceived surveys, and learners’ artifacts, projects, and
engage themselves in the making process. Also, more evidence is necessary to understand
● Challenges were identified in this review that 3D printing is a hurdle for some teachers and
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3D PRINTING & MATHEMATICS
students. Students are not familiarized with 3D printing, and they have a few connections
with 3D printing in their daily lives. It is suggested that future studies can propose
interventions to reduce the technical difficulties through other pedagogies and technologies.
Students can also gain much satisfaction from the learning activities and easily express
themselves mathematically.
4. Conclusion
The traditional chalk-and-talk method of classroom delivery has gradually become outmoded.
3D printing offers educators the opportunities to revolutionize mathematics education in that it offers
students cognitive and social support to build mathematical concepts especially 3D visual-spatial
sense (Iannone & Miller, 2019). Although there are still many challenges such as hardware and
effective tool to develop students’ mathematics understandings and attitudes with the trend of
STEAM education. The maker movement is promoted rigorously throughout the years and
mathematics is one of the core elements of STEAM education (Lin et al., 2020). Applying 3D
printing into mathematics education facilitated comprehensively to cooperate with this education
trend (Asempapa & Love, 2021). Also, due to the rapid advance of technologies in the fourth
industrial revolution, it is also a good opportunity to develop their digital skills for students to learn
3D modeling, drawing and printing in their school life so that they may apply it in their future job
There are several limitations in this review. The overall number of selected studies is small and
only 30 studies were included in this review. It is suggested that future studies could apply more
database searches, not limited to the Web of Science and Scopes databases, in light of the small
number of publications. Since 3D printing is an emergent technology, the first article was found in
2015. It is foreseen that more studies will be produced, and a longer time period of studies could be
examined to give a fuller picture of how 3D printing technology was implemented in mathematics
29
3D PRINTING & MATHEMATICS
education. Second, there is a lack of appropriate scientific research related to both longitudinal
methods such as factor analysis and structural equation modeling. There is a need to develop quality
research outputs to systematically examine the impact of 3D printing on student learning in the field
of education.
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