Design Thinking
Design Thinking
Design Thinking
I. Health sector
Applying Design Thinking to health care could enhance innovation, efficiency, and effectiveness
by increasing focus on patient and provider needs. The objective of this review is to determine
how Design Thinking has been used in health care and whether it is effective.
Health care systems require continuous innovation to meet the needs of patients and providers
(1,2). However, these stakeholders are not always considered when new interventions or system
processes are designed, which results in products that remain unused because they do not
account for human context, need, or fallibility (3, 4). This approach also likely contributes to the
decades-long gaps between intervention development and implementation (5). Design Thinking
offers a way to close that gap by helping investigators incorporate user needs and feedback
throughout the development process.
Design Thinking is an approach that prioritizes developing empathy for users, working in
collaborative multidisciplinary teams, and using “action-oriented rapid prototyping” of solutions
(2,6). It is an iterative process, with innovation emerging only after cycling through several
rounds of ideation, prototyping, and testing, which distinguishes it from the traditional linear and
often top-down approach to health intervention design (1,2,4). Design Thinking has been used
across sectors to solve complex problems, including the redesign of an elementary school
curriculum to enhance student engagement (7), and in domains such as aviation (8) that, like
health care, have high levels of risk. Design Thinking is similar to both “user-centered design”
and “human-centered design,” which are both referred to as “Design Thinking” in this article.
Over the past few years, design thinking has gained popularity for driving innovation for
the world’s leading businesses. The beauty of this methodology is that it’s empathy-
driven and intentionally cross-functional--tenets that are sorely needed in the siloed
healthcare industry.
Yet, healthcare is one of the last frontiers to embrace this human-centered approach to
defining and solving problems--which is where the Design Institute for Health comes in.
The first-of-its-kind institute was founded in 2015 as a unique collaboration between the
Dell Medical School and the College of Fine Arts at the University of Texas at Austin.
Led by senior execs formerly from IDEO, the Institute aspires to generate fresh systemic
approaches and large-scale transformation in healthcare through design.
Shortly after meeting Silvia and her team at IDEO, Danielle was surprised by the types questions
they asked and the style of their approach. “The design researchers asked me so many questions
that made me think differently about a problem I’d been thinking about for a really long time. I
loved being challenged with new ideas in a space that I’d thought I was an expert already.”
An early insight came for Danielle when Silvia conducted her first interview of a schizophrenia
patient. “She didn’t use clinical terms during the interview and she connected so well with the
patient, putting him at ease and getting him to open up and express himself.” Danielle realized
that Silvia was anticipating talking to a person while she herself was anticipating talking to a
patient. “I realized that the providers in the clinical system itself are part of the problem because
I was not seeing my patient as a person first. This was tough for me to admit to myself.”
As a result of the work between UCSF and IDEO, Danielle and Silvia’s team created Prime—an
app that helps individuals with schizophrenia achieve goals and engage with others for support.
The aim is to improve quality of life and alleviate hard-to-treat symptoms within this population,
and so far the early trial results are promising.
Danielle and Silvia mentioned three mindset shifts that are currently moving
healthcare in a more human-centered direction.
Healthcare is moving beyond the walls of hospitals and into communities and the
role of healthcare providers is shifting. We’re seeing new questions like, what do
we do about loneliness; as it turns out loneliness is as much of a killer as smoking
and diabetes. These types of questions lead to a better understanding of patients
and creating whole ecosystems of care.
Everyone is empowered to get to know their bodies and their health before
anything is wrong with them. Health is becoming this process of self-exploration,
which creates entry points for people into healthcare offerings. We’re seeing a shift
from healthcare to consumer products that can help us better understand who we
are.
Examples of these consumer products include 23andMe, Color Genomics, and
uBiome.
Privacy and risk committees often block tools out of security controls. But there’s
opportunity to invite people to be fully informed about the choices they make in
terms of the technology they use and give them the choice to opt into the tools. We
should have high standards of privacy and make sure our tools are secure, but
there’s still room to experiment and use informed consent to prototype tools that
may not be ready for primetime yet.
Start by defining the problem you’re trying to solve early. Before moving toward
solutions, spend time gaining a deeper understanding of the needs of the people
you’re serving. Find the pockets of creative work happening out in the field, go
out, and get inspired; get in context with people.
Once you have an understanding of the people you’re serving, start ideating.
Brainstorm, what might be some solutions; what might be some ways of
approaching this? With a long list of things to try, you’ll feel more comfortable
experimenting and failing, knowing that you have many more ideas. The idea isn’t
to succeed immediately but to learn as much as possible.
How would a design-thinking approach help a health plan tackle the challenges of
managing customer experience? Let’s break it down through the four-pronged
approach:
Empathy. A major advantage of design thinking compared with other process-
improvement methodologies is that it removes assumptions from the equation by
incorporating perspectives and experiences from a diverse group of stakeholders. A
fundamental component of design thinking is empathy, the ability to understand
the feeling of others.
The key output of the “empathetic stage” is the crafting of a problem statement that
is based on a holistic view of the stated and the unstated needs — as well as the
asked and unasked questions — of the customer.
Consider population health programs, which are designed to solve for identified
care gaps as part of efforts to reduce costs and improve outcomes. These programs
traditionally apply economic and medical lenses and filters as part of the problem-
solving process. But from a user’s perspective, medical issues generally are less of
an impediment to a good outcome compared with living conditions and
socioeconomic barriers.
A good design-thinking approach thus starts with understanding actual user stories
from among a diverse population, rather than merely considering statistical data.
For example, a robust care management design should account for user examples
from patients/members. Likewise, by learning about regulatory compliance
requirements from experts in that field, a health plan’s care management teams and
third-party community partners can help in defining solutions that address key
sticking points and in determining and prioritizing “must haves” vs. “nice to
haves.”
Rapid solutions deployment. The first two prongs of design thinking are human-
centered, leveraging empathy and collective brainpower to dissect and solve for
complex problems. The third aspect entails quickly putting tailored solutions to
work.
To continue with the example of the population health initiative, the solution might
incorporate a predictive analytics model to help the health plan pinpoint patients
who need case management and outreach that extends beyond healthcare settings.
The solutions team should periodically update the analytics model based on the
latest research and evidence on treatment pathways.
However, if you are a regular attendee of healthcare tradeshows, you may have
noticed that innovations come and go while the problems they were intended to
solve remain as intractable as ever. Despite a robust market for healthcare
innovation, concrete successes are astonishingly elusive. Studies vary, but health
IT failure-rate estimates range from 40% to more than 70%.
Clearly, there is a significant gap between the desired goals an organization places
on an innovation and actual outcomes. However, the cause of that gap is not due to
a lack of innovation, but a lack of perspective. Perhaps we are placing too much
emphasis on the technology or service, and not enough on how it should be applied
or what value users will get from it.
The concept has been kicking around since the mid-1960s, but design thinking has
only recently emerged as an increasingly appealing approach for fueling
innovation. Industries as diverse as gaming, transportation, and consumer services
apply design-thinking strategies to organizational goals and problem-solving.
Healthcare can also benefit from design thinking, especially as the industry shifts
from volume- to value-based care and both payers and providers work to better
meet the evolving needs of consumers.
But before we discuss how design thinking can be applied in healthcare, it would
be useful to understand the concept itself.
Employers, hospitals and health plans are all struggling to retain customers with
archaic service technologies and processes. Nearly all of these consumers have
grown accustomed to the personal and intuitive attention brought to them by other
industries, such as retail, hospitality, travel, and finance, and yet find themselves
lacking a similar experience in the healthcare arena.
It’s not the lack of technological innovation as much as the ability to see beyond
the realm of possibilities to drive disruptive, customer-centric experience
management.
How would a design thinking approach tackle the complex challenges such as
managing customer experience? Let’s break it down through the three-pronged
approach:
In this case, the design thinking approach will allow the designers to observe,
engage and immerse in the customers’ current and future needs that will help them
isolate their own emotions and be able to define the problem on behalf of the
audience.
The key output of the “empathetic stage” is to be able to articulate the problem
statement based on a holistic view of the stated and the unstated needs & the asked
and unasked questions.
3. Rapid solutions deployment. The first two prongs of design thinking are very
human-centered, leveraging empathy and collective brainpower to dissect complex
problems, as well as identify the potential challenges of meeting organizational
goals. The third aspect of design thinking is quickly putting tailored solutions to
work, testing their efficacy and making necessary improvements in successive
iterations based on stakeholder and consumer feedback.
For example a prototype of a mobile app designed to improve healthcare
experience to an employee-driven through concierge solutions can be deployed in a
group of cohorts and the data from the initial deployment will then be used to
refine experience over a defined period of time The key outcome is to ‘fail fast”
and fix and learn even faster.
The right partner can bring design thinking expertise and offer best practices. As a
means to the design thinking end, the best service providers drive genuine
collaboration and new ideas. There is a solid foundation of partnership trust,
transparency, and accountability to work from.
In their text and through our analysis, the studies included in this review show
several challenges to consider when applying Design Thinking to health care. First,
there is the possibility of tension between what users want and what providers and
researchers believe to be beneficial based on research and expertise (49). Whereas
in industry, where an innovation designer may prioritize customers’ preferences to
maximize profits, in health care a balance must be struck between creating
interventions that are effective and sufficiently palatable and feasible so that they
will be used by providers and patients.
Second, tension may exist between the needs assessment, a fundamental step of
Design Thinking, and existing literature and evidence base for some conditions.
That is, given the evidence, intervention developers may not be willing or see it
necessary to conduct their own needs assessment using observation or interview
strategies or to brainstorm creative solutions. Indeed, 7 of the studies included in
this review reported literature reviews, and possibly expert consultation, as their
only needs assessment steps, and none reported brainstorming. One way to
overcome this tension is to view evidence as a set of design constraints in which
needs assessment, brainstorming, ideation, and prototyping should occur.
A third possible tension relates to balancing the Design Thinking approach of
understanding the narrative of outliers with traditional health research methods that
prioritize statistics on large samples to produce generalizable results. Conclusions
drawn from small user samples should be tested in broader populations to ensure
their applicability. Mixed-methods approaches that use both strategies may reduce
this tension. For example, a research team that uses a qualitative Design Thinking
approach early in the research process (eg, user observations, focus groups, and
usability tests with small groups of target users) may be able to generate insights
into the key needs of the target population. This approach may also find ways to
address these needs, and subsequent quantitative testing of the developed
interventions in broader samples will allow the group to evaluate whether their
assumptions generalize to the broader population, and the intervention will be
more effective as a result.
One domain in which design thinking finds a huge application is the education
sector. These days, educators are using design thinking extensively to improve the
quality of education in schools, especially in the kindergarten classes. Design
thinking has been used in schools to upgrade the curriculum, or to redesign the
student spaces or to make the entire experience of the students worthwhile.
Design thinking helps the school administrators to solve institution-based
problems, helps in making the curriculum more valuable to the students and to
engender design thinking skills in students as well.
REDLab Group
Stanford University’s Graduate School of Education has a REDLab group which
conducts research on how to apply design thinking in kindergarten, 1st to
12th grade, secondary and post-secondary academic settings. The REDLab group
has teamed up with Hasso Plattner Institute to create Hasso Plattner Design
Thinking Research Program, which works for applying rigorous academic
methods to understand the reasons behind the success and failure of design
thinking programs.
In schools, students normally attempt exams in the form of question-answers based
test, fill in the blanks or match case type of questions. All these don’t prepare the
students for a society that is complex and has much more to it than plain facts.
Tools at Schools
The Tools at Schools group once conducted an activity with the 8th grade students
in The School at Columbia University. The activity included redesigning a locker,
chair or desk to suit the requirements of 21st century students. Design thinking was
applied in this activity and the results were displayed in International
Contemporary Furniture Fair. Design thinking also helps the pupils to learn how to
work collaboratively in a team.
Design thinking has become so popular in the education sector that Radford
University has begun offering a Master of Fine Arts degree in design thinking. It is
an online degree emphasizing of design principles and design methodologies.
The Victoria-Cedar Alliance in Singapore offers a six-year Imagineering Program.
This program offers an opportunity for the students to gain a deeper understanding
of social issues, develop empathy and work to improve the lives of fellow human
beings.
In education, design thinking helps the students to understand that they can create
their own future by borrowing frameworks from other areas. This enables them to
design their own experiences and participation.
Design thinking also helps in pedagogy. Teachers find it easy to find solutions by
learning from the experiences of others, rather than just reading contents of a book.
The collaborative activities help the teachers to teach the concepts in a better
fashion to the kids.
The above scenario holds true for every profession- be it science, research,
business, etc. The field of education is no different. Being a teacher myself and
having taught in a secondary school for a few years, I can easily say that teachers
face a lot of complex problems and challenges that need to be tackled differently
and more systematically. Be it with regards to curriculum designing, lesson
planning, or enabling independent learning environment, the teaching-learning
process requires a human-centered, problem – solving approach to develop
different skills and bring creativity and innovation in both students and teachers.
One approach that might seem useful in this context is ‘Design Thinking’.
The design process is quite impactful and can be implemented while designing a
curriculum or course framework. Teachers can create teaching learning aids and
material based on the principles of design thinking. This may help them plan
innovative tasks that would develop problem-solving skills in student.
Since design thinking is a social process and involves interactions and discussions
among peers, it can enable highly collaborative activities in and outside the
classroom. Design-based projects allow students to work in groups and enhance
team working, communication and presentation skills. Students learn to express
their opinions and listen to other’s opinions, be receptive to untraditional ideas
thereby welcoming innovation. Such an approach equips students for life thereby
making them solve their everyday problems in a creative and innovative manner.
The field of education has to be modernized at every level and design thinking can
be proved as a very useful tool to develop the right skills in students as needed in
the twenty first century. It affirms experimentation, processing information by
taking into consideration the real world, people’s experiences and feedback and
applying creativity, critical thinking and communication. Such an approach
encourages curiosity, constructiveness and reflexivity in learners.
Related Approaches
LEGO Serious Play (LSP) is a collaborative, creative method that uses LEGO
blocks and figures to develop scenarios for organizational development, conflict
resolution or web design (Cantoni, Marchiori, Faré, Botturi, & Bolchini, 2009).
The method aims at improving group problem solving, shared learning, listening
and collaborating by making and creating. In a typical serious play session,
participants start with a few warm-up exercises to learn how to stimulate different
types of imagination, by using LEGO constructions as metaphors for the real
world. The serious play process results in constructions of how individuals
perceive their entire organization, and ultimately, of how a particular strategic
challenge should be dealt with (Roos & Grey, 2004). A variety of design thinking
use cases involve LEGO bricks (cf. Jensen, Seager, & Cook-Davis, 2018; Panke et
al., 2014; Panke 2016). Beyond the physical objects, design thinking and LSP
share the creed that playful activities can have serious outcomes and inform
strategic decisions.
What is the potential of design thinking for education?
What are the traits and effects of design thinking that make it particularly fruitful
for education? In other words: Why are educators excited about design thinking in
the first place? This is a crucial question, because the debate about whether or not
design thinking is effective in education depends upon clarity as to what the goals
are. It is important to distinguish between breaking down the learning outcomes of
teaching design thinking and the outcomes of embedding design thinking in
educational settings. As Taheri et al. (2016) stated, “it is time to raise the question:
What people learn as a result of taking part in a design thinking training? What are
the expected learning outcomes of design thinking?” (Taheri et al., 2016, p. 2).
This literature review aims at capturing and clustering varied learning outcomes
beyond becoming a design thinker. I approached this goal by reviewing (1)
reflections of the nature/history/ scope of design thinking and “designerly
thinking”, (2) empirical studies of the design thinking process, (3) case studies of
design thinking in education. The results indicate clearly that various
characteristics of the design thinking process and mindset align with different
educational goals. There is no single rationale for using design thinking in
education. Instead, different settings will provide specific advantages.
The cry for a longer term focus on, and funding for, infrastructure is recurrent and
warrants attention, all the more so because it is a mundane yet critical contributor
to a nation's competitive advantage. An earlier posting suggested that the nation's
moribund physical infrastructure is ripe for design thinking - yet how does one
apply design thinking to something as essential, complex and yet ordinary and
under-valued as infrastructure?
Part of the challenge is of course understanding what exactly design thinking is.
Much discussed, there are few good definitions, although the following are quite
useful: Luke Wroblewski's article does a nice job of comparing business and
design approaches to problem solving; Tim Brown's blog overs the subject well
(albeit in a somewhat diffuse manner); and, David Burnley, Red Hat's VP of Brand
Communications and Design, provides a very good overview. In a generic sense,
design thinking is 1) about addressing challenges in ways unconstrained by
accepted wisdom, existing "solutions" and narrow parameters; 2) looking at
challenges as opportunities rather than problems; 3) looking at challenges
holistically, taking into account the user and other stakeholders, as well as
dimensions and considerations, etc., that would typically be considered beyond
those associated with the challenge at hand; and 4) looking at longer term
(innovative and value building) solutions rather than short term fixes. When
applied in the context of transformation design - which "seeks to create desirable
and sustainable changes in behavior and form ... of individuals, systems and
organizations" - there appears to be an opportunity for design thinking to suggest
innovation in infrastructure development and deployment.
So where does one start? In addition to the resources listed in an earlier blog, this
piece by Gregory Fenves, Dean of the Cockrell School of Engineering at the
University of Texas at Austin, entitled Innovating the 21st Century Physical
Infrastructure is incredibly useful. In it Fenves outlines some overarching themes
including sustainability, safety and security, economics and scalability, and then
goes on to identify key areas for what he calls "frontier research" including
materials, flexibility and adaptability, distributed sensing and control, modeling
and simulation and economic operation and risk management. He notes that
infrastructure systems are siloed and work to date has been largely on patching
what exists, while what is really needed is an interdisciplinary approach that
encompasses, inter alia, nano-engineering, the study of socio-economic systems
and cyber infrastructure, and one that puts an emphasis on innovation and
breakthrough opportunities.
It is hard to get excited about infrastructure, but it is crying out for a more holistic,
multi-disciplinary, innovative and longer-term perspective, one that can evolve and
meet our needs rather than the current band-aid approach that has resulted in a
crippled infrastructure not much evolved from the last great build period between
the 1940s and 1960s. What is missing is strategic innovation: consider, for
example, the impact of intermodal freight transport and how that revolutionized the
movement of goods; or the development of the electric power grid, and how it
revolutionized energy provision and use. What new systems are required today?
What new systems will be required for tomorrow? Infrastructure also needs to be
looked at in the context of some important related issues such as sustainability,
climate change (concrete production produces significant green house gases),
migration (new centers of population, urban blight, etc.) and local natural resource
availability.
Over the past 3 years in China, “new retail” has become a popular concept that
merges online and offline retail. At frog, many of our clients express interest in
creating these “new retail” experiences.
While we appreciate that the market is embracing this new concept with
enthusiasm, we often begin our partnerships by asking our clients: “What do you
mean by new retail?” and “What business goal do you want to achieve by adopting
this new concept?”
As a result, we proposed a new staff model with a new role called Xurface beauty
peer, who is responsible for the entire experience of each customer in the store.
This new store staff model has enabled the team to be more agile and versatile.
Each beauty peer is able to create closer engagement throughout their focused
interaction with customers and delivers a caring and personal experience to them.
While e-commerce certainly accounts for a major share of retail companies’ annual
sales, it can also eat up margins with expensive digital campaigns. In addition, e-
commerce is coming to a turning point of hyper growth and traditional brick and
mortar retail is once again receiving attention. Companies are now looking to
leverage “service” to expand their revenue models. In our observations, this
usually results in companies trying to transform themselves into lifestyle brands by
adding bars and food courts in their stores with the hopes of keeping customers
engaged a little while longer. However, service should not just be an afterthought
or add-on, it should extend the value of existing product offerings and build
holistic engagement with customers.
Sportswear: Data is more important than your shopping behavior
When shopping for clothes and shoes, customers want to be able to try things on.
They want to know if the style fits and if the fabric is comfortable. Which presents
a huge exact gap between online and offline retail experiences. To bridge this gap,
a sportswear brand offers a 3D scan service for full body and feet. With the help of
the staff, customers can get accurate an scan result with a 3D model of their feet
and body build. The brand then has more accurate data to pull from for
recommending clothing and shoes to their customers.
“On the Way” Locations: Data-empowered store positioning and site selection
decision
When approached by a fast food chain to explore potential opportunities for
hundreds of stores, we used a method called “location intelligence” to gather
valuable user insights. By defining four key measures, we managed to understand
the attributes of each location: What is the workplace density versus residential
density? Is it well connected with public transit? How competitive is the area?
One key insight derived from qualitative user research was that being on the route
matters to busy commuters buying breakfast on their way to work. These users are
not even willing to cross the street if they don’t have to. Inspired by such insights,
we dug further into the pedestrian flow during morning peak hours. Within the
scale of a few blocks, we managed to identify “on the way” spots that have the
potential to bring in the most breakfast business. These insights not only provided
a clear diagnosis to the existing store performance but also informed potential site
selection dedicated to breakfast service.
In order to find real value, you have to start with the right questions