BREVE SEACAT - Things - 0.41 - Draft
BREVE SEACAT - Things - 0.41 - Draft
BREVE SEACAT - Things - 0.41 - Draft
P S Y C H E D E L I C M E T A L R P G
SEACAT
T H I N G S
TO DO
THINGS
estimating at 40% complete
> add 1-spread rules overview - missing
> add cleaned up basic mechanics 50% done
> add cleaned up conflict and combat rules -
still missing
> add scene and encounter section - still
missing
> add cleaned up XP mechanics - still
missing
> add abilities, skills, spells - getting there!
> add equipment! - still missing
> add creatures! - gahhh, ongoing
So … there's a lot left.
Why do I write so slowly? What the heck?
Aaaaaa.
Sincere thanks to all the heroes who made this booklet possible.
PATREON: www.patreon.com/wizardthieffighter
Rushed Patreon Edition v0.41, June 2020
ART AND WRITING ©2020 LUKA REJEC
SITE: www.wizardthieffighter.com
PUBLISHING: Olly Media Inc.
LAYOUT: Luka Rejec
EDITING: Someday
P.2
THINGS
/ ˈthiŋ /
Objects or entities not precisely designated. Object. Quality. Fact. Idea. Entity.
Individual. A matter of concern. Possessions. Effects. Deed. Act.
Accomplishment. Forte. Specialty. A mild obsession or phobia. Detail. Point.
Idea. Notion.
CONTENTS
22
P.3
WHAT IS THIS
BOOK?
This box of bits and pieces for games of imagination.
This book is one third of the Seacat toy-box for friends [role]playing games of
heroes wandering the edges of realities. Each of the books is for every player.
This one covers the stuff heroes can use to interact with their imaginary world.
This whole book is a reference for all the players, but they need not read
through it. Rather, it is to serve as a random generator, a font of inspiration that
lets dice, serendipity, and idiosyncracy settle how a table’s world works.
DESIGN GOALS
1. Easy to reference. Seacat tosses players into a psychedelic metal RPG world of extravagant heroes
2. Simple enough to use with other and reckless science fantasies. With histories layered upon one another like
systems besides Seacat. mouldering stacks of books and pancakes and VHS tapes and gelatinous
3. Fantascientific. membranes, how does it all fit together? With worlds older and newer than
expected, how to bring back actual stories? As heroes explore forgotten times,
become vagabonds of alien dimensions, and befriend cultists of half-imagined
sentiences, how does the center hold?
Simple. There is no center. It’s wheels and turtles all the way down.
The implied worlds of the Ultraviolet Grasslands and Witchburner and other
modules written for Seacat are purposefully incomplete and incompleteable.
They are anti-canonic. Both the in-fiction knowledge of “how it all fits together”
and player knowledge of “what it’s really about,” are flawed. Individual facts
disagree. It is in play, through dice and player decisions, that truth-at-the-table
is found.
P.4
P.5
P.6
SKILLS
...
ANATOMY OF A SKILL
“Wealth was an inferior object, but what glory would attend the discovery if I Street Magician (title)
could banish disease from the human frame and render man invulnerable to any #thief #trickster #performer (tags)
but a violent death!” The sound of strange pipes wafting. (fluff)
Bring joy to children. Perform magic tricks
— Dr. Frankenstein describes his search for the philosopher’s stone and the and sleight of hand. Use cold reading and
elixir of life. Mary Shelley’s Frankenstein (1818) cunning to dupe marks. (three sentences)
The title gives a first impression, a cliche to
Skills are descriptive bundle of learning, practice, and experience that start roleplaying from.
represents what a hero is good at. A hero can always try to do something, but if
they are skilled, they are good enough to make a living with their know-how The tags are useful for searching and
(they’re a pro), while as an expert is good enough to teach that profession. categorization.
There is no mechanical difference between what other games might call The fluff sets a bit of mood and setting. It's
professions, proficiencies, tools, and saves. This is a little fuzzy on purpose! optional, to be honest.
There is overlap in the daily tasks of an accountant and a plumber, and there is
difference. The same holds for a warrior and a whaler, a tinker and a tailor. The three sentences give a practical outline
for using the skill in play.
HOW SKILLS WORK
A hero can have one or more ranks in a skill. Some skills provide special
modifiers at higher ranks. All skills change the way a hero interacts with the
game world mechanically and narratively. A hero will usually find themselves
in one of three possible situations when testing their skill.
GIFTED AMATEUR (OPTIONAL)
1. An amateur or beginner with no relevant skill. The players may agree that a hero has
If the hero has no relevant skill, they do not add their proficiency to the dabbled enough in a certain field related to
test and make the d20 roll with disadvantage [-]. their normal pursuits that while they don't
add their proficiency to their test, they also
2. A skilled professional with one rank in a skill. do not roll with disadvantage. It is simplest
If the hero is skilled in a relevant skill, they add their proficiency to the d20 to adjudicate this situation ad hoc.
roll when they make a test.
PERFECT MATCH (OPTIONAL)
3. An expert with two or more ranks in a skill. When a hero's skill perfectly matches the
If the hero is an expert in a relevant skill, they add double their proficiency specific circumstances, the runner may allow
to the d20 roll when they make a test. the player to roll with advantage. For
example, a plumber trying unblock a trash
The reason heroes test with disadvantage when they have no relevant skill is compactor's outlet before it crushes the
because the skills are designed to be broad and encourage creative party, or a soldier trying to figure out if their
interpretation. When even that fails, the hero must truly be in quite a pickle. personal weapon has been tampered with.
Imagine a hero who is a skilled office worker. They certainly know how to This is a subjective matter and players
drive, commuting for hours every day on the red roads. Under normal should communicate clearly and be ready to
circumstances they manage perfectly well. But ask them to execute even a compromise on whether a skill set is a
simple wasteland ramming maneuver and they’ll be in trouble. perfect match or not.
P.7
SKILL TAGS
The grand list of skills is organized alphabetically, but each skill is also
accompanied by a series of tags. The majority of tags have no particular
function, aside from making it easier to search the document for other related
skills, abilities, spells, and items.
There are, however, a few tags of particular relevance to many players because
they correlate directly to three dominant hero tropes. All these skills are
presented in more detail on the subsequent pages, but they are listed here to
help players browse through them more easily.
P.8
GRAND LIST OF SKILLS
This is an alphabetical list of skills. Players can choose skills for their heroes
here or use these as inspiration for skills of their own invention. When creating
or advancing their heroes, players may randomly generate skills here or with
the book of archetypes. Players can decide to use only a subset of possible
skills to create a certain style or tone of play.
P.9
16. Chemist 22. Doctor Chirurgeon Gentle and atmospheric.
#engineer #wizard #bio #medic #wizard Understand rivers and lakes and shores.
It's supposed to explode. Doctor what? Know fish, boats and hooks, lines and poles,
Understand chemical processes and Fix damaged humans, diagnose injuries and nets and yarns. Handle a harpoon and some
equipment. Make explosives, cook drugs. diseases. Use medical equipment, scalpels basic navigation.
Transmute worthless garbage (like urine) and knives. Recognize poisons and potions,
into valuable goods (like gunpowder). even curses and charms. 28. Forager
#explorer #folk #wilderness
17. Coffee Maker or Barroom Barrister 23. Driver esp. Safe Driver Food wriggles everywhere!
#servant #social #trickery #adventurer #mechanic Find berries and nuts and mushrooms and
The development of mind-altering coffee Speed in the sign of yellow. grubs. Trap a rabbit, tickle a trout, start a fire.
varietals changed advocacy and litigation. Handle land vehicles, manoeuvring at speed Keep dry and warm in the wilds.
Run a plantation or a bar, roast and brew and over obstacles. Repair and keep them
flavorful beans. Put minds at ease or aflame running. Pack them surprisingly well. 29. Gangster or Corporcrat
with mildly intoxicating brews. Settle Carefully master little details like rally #adventurer #social #thief #trickery
disputes and help grievances be forgot. racing, drifting, stunts, and crashing safely. The business.
Wield a gavel or an axe when need presses. Help run the corporations, banks, and self-
24. Energy Warrior help associations that lubricate the world.
18. Comedian #fighter #electric #energy #combat Sign forms and documents. Toady up to
#artist #social An elite order of laser monks? superiors. Shake up recalcitrants, sidestep
For my next joke. Use and maintain ancient energy weapons legislations and red tape, change facts on
Speak truth to power and potted plants. Play in the field. Master wands, lasers, and death the ground, break knees. Wield concealed
audiences and sway masses. Make others orbs. Peruse the holy manuals and recite the weapons, broken bottles, and pistols.
laugh and cry, both at once. Shift opinions, operation mantras.
fast talk, and dodge blame. Rank 1: Also use on minimum setting to use 30. Gladiator
as tools for cutting or setting objects on fire, #fighter #performer
19. Contortionist or Acrobat while dealing minimum damage. Let blood soothe the decadent fools.
#social #thief #trickery Rank 2: Also adjust settings to gain [+] Thrive in arenas, put on shows. Impress
Make no bones about it. against force and energy defences. crowds and intimidate opponents. Master
Squeeze into small places. Put on circus Rank 3: Also full power modulation: choose showy weapons and gladiatorial mainstays.
shows. Get out of ropes and restraints. Get damage dice results instead of rolling. And dirty tricks, those too.
into and out of armor very quickly. Show an
amazing knowledge of pressure points. 25. Engineer Electrical 31. Golem Pilot
Evade enemies with surprising grace. #engineer #wizard #fighter #mecha #oldtech
Not magic, technology! Abrakazzam! This might be an unbalanced fight.
20. Crystal Healer Use an actual oldtech education to build, Become one with their mobile golem armor.
#charlatan #magic #wizard maintain, and fix complex electrical Understand them and their void-energy
It would work if you just believed. artifacts. Apply technology, construction and needs. Speak their language of flashing
Use placebo and nocebo effects to great physics without relying on dusty rituals. lights and keep them loyal.
effect. Store and retrieve information using Improvise weapons from electrical and
living crystals. Focus and refract magics electrician tools. 32. Groom of Superior Species
through oldtech crystals. Create plays of #bio #servant #social
light and shadow. Wield crystal wands. 26. Epic Knight All for the love of master.
#aristocrat #fighter #socialite Comprehend the superiority of the masters
21. Daimonologist or Summoner A beacon of chivalry. and understand their empathic emanations.
#daimon #magic #wizard Makes suitors swoon and social adversaries Make the masters happy and receive their
It wants to serve us. Trust me. grind their teeth with masterful etiquette. love and affections. Groom, brush, style, curl,
Find the multitudes inhabiting the realms Wields lance and sword and noble pin trim, cut, perm, and pamper. Follow and
beyond the aether veils and in this dark blaster from horse and hover-back. Rules sometimes make fashion. Master may be a:
material reality bind them. Bend them, subhuman peons with the iron fist of justice 1. Telepathic Cat
break them, force them to serve. Make them and extracts taxes without fault or fail. 2. Sapientized Dog
give up their secrets. Pretend to their trust 3. Cosmic Gerbil
and loyalty. 27. Fisher 4. Higher-dimensional White Mouse
#explorer #water 5. Noösphere-linked Snake
P.10
6. Quantum Ant Colony Rank 2: Increase damage dice one step. attention very, very well. Wield farmerly
7. Three-eyed Grey Parrot Rank 3: Increase critical multiplier one more implements and light long arms. May also
8. Chronoclastic Potted Plant step. farm other valuable food stuffs:
9. Awakened Galliform Dinosaur 1. Squashes
10. Hypnotic Toad 37. Heavy Infantry 2. Breadfruit
11. Pharaoh Fish #fighter #soldier 3. Tart Mangoes
12. Talking Horse Break on through to the other side. 4. Saucy Tangerines
Note: the groom's player may decide to Master heavy weapons, armors, and shields. 5. Giant Peaches
immediately create a secondary pet Fight in formation, resist charges, and 6. Turnips
character that the groom treats as their endure long periods in armor. Storm enemy 7. Hybrid Oats
master. The player may also decide to lines and fortifications, and more. 8. Uplifted MonoculturalRice
reverse roles, and treat the animal as the 9. Mushrooms of Power
primary hero. 38. Housekeeper 10. Industrial Grade Pumpkins
#folk #wealth 11. Land Coral
33. Gunner Keeping the core socioeconomic unit running. 12. Kelp
#fighter #soldier #combat Run household. Manage accounts. Maintain
Take care of the general's big toys. schedules. Ensure supplies and logistics 43. Marketing Wizard
Use and maintain really big ranged suffice. Pack and prepare. Settle disputes. #servant #trickster #wizard
weapons, like cannons, catapults, and null Collect rents. Pay allowances. Provide first They're magic beans.
walkers. Pretty good at ballistics too. aid and preventative medical care. Wield a Research who wants what and how much
Rank 1: Also reload faster. rolling pin or pan if worst comes to worst. they're willing to pay. Make rough guesses
Rank 2: Also [+] on long-range fire. and drive data. Write adventuring
Rank 3: Also all damage dice explode. 39. Hunter campaigns. Handle public relations. Wield
#adventurer #explorer #folk #wilderness confusion and obfuscation.
34. Gun Runner or Merchant of Death It doesn't know it, but it's already food.
#adventurer #mercenary #thief Think like animals and hunt them. Track 44. Mason
Somebody would have sold them the Hand of them, set traps, and hide in ambush. Skin #builder #engineer #folk #magic
God, might as well have been me! them, prepare furs, and the rest. Use We don't have a secret club.
Buy cheap and sell dear. Assess, refurbish, hunting weapons. Build buildings. Shape stones. Understand
and trade weapons. Make useful contacts in dungeons. Form mystery cults. Tread the
places low and high. Hire guards and fire 40. Investigator boundary between life and death. Play with
guns. Sell illegal goods in moderate safety. #detective #thief #trickery magic gates. Wield hammers and chisels.
Elementary, my dear sidekick.
35. Hallucinator or Dream Traveler Gather clues and piece together answers. 45. Mechanic or Adept of the Cogs
#adventurer #tourist #trickster Discreetely interrogate people. Fold origami #adventurer #engineer #machine
If the vizier dies while I dream, am I at fault? unicorns or other monsters. Use a couple of Did you try plugging it in?
Travel in dreams. Talk to spirits and chairs. small, easily concealed weapons. Understand machines and listen to their
Converse with other dreamers. Visit the woes. Care for them, lubricate them, and fix
moon and other far places. Trade in secrets, 41. Knife Skiver them. Given time, even bring them back
fears, and desires. Handle psychedelics like a #street #fighter #combat from the grave. Wield a mean blow torch
virtuoso. The shark has such teeth, dear. and throw a sharp spanner.
Chop open coconuts and cut paths through
36. Hammeraxe Hero or Dwarven jungle. Hide and throw and twirl knives. And 46. Modern Soldier
Disciplinarian kill with them, too. #fighter #soldier
#combat #fighter #wilderness Rank 1: Also knife damage dice explode. Once there were many like them.
Has buttered scones for tea. Rank 2: Also ignore armor on attacks. Polish the rituals and skills and badges of
Chop down trees. Hammer down nails. Rank 3: Also double damage with knives. the warriors from before those wasted years
Uphold the local 606 dictats of the dwarven when the Vustlands swallowed the Free
worker-aristocracy. Slay with axes, hammers, 42. Legume Farmer Imperial Republics. Wield pistols and rifles,
axe-hammers, dagger-axes, mattocks, ice #folk #peasant grenades and knives. Drive half-brainless
axes, and more. Play traditional percussion Thought we were an autonomous collective. machines. Endure mind-numbing ceaseless
instruments. Grow beans. Wake up early. Till physical activity and drill.
Rank 1: Also increase critical multiplier one greenhouses. Work long hours. Pay onerous
step. taxes. Sell legumes. Join the levies. Avoid 47. Monastic War Historian
P.11
#fighter #sage #wizard creation. Put enemies to sleep with magic 56. Phytomancer or Botanist
The war. The war never changes. powders. #bio #magic #wizard
Safeguard the history of the ancient dead Just because the trees talk, doesn't mean they're
places and radiation wastelands. Use 51. Navigator crazy.
ancient war machines. Learn the old rituals #explorer #professional Talking to plants and hearing what they
of technology. Assassinate dangerous sages When the seven signs align. have to say. Encouraging verdant growth
and politicians. Preserve humanity from Master maps and telescopes and and opulent fruition. Promoting mobility
itself. Build remote fortified abbeys full of cartography. Avoid getting lost and track and advancement for the plant kingdom.
traps. Treasure books. Wield oldtech down lost treasures and new discoveries. Wielding sickles and axes, clubs and blunts.
weapons, knives, spears, and pistols. Find way by stars and winds and waypoints.
Possibly even practice the lost martial art of Fold the gateways and bend space. 57. Pilot [in the Void]
gun-boxing. #explorer #navy
52. Negotiatior Listen, the ship knows where to go.
48. Mule Whisperer #explorer #thief #trickery Pilot really big vehicles and machines.
#folk #herder #servant They think they got the better deal. Understand them and their maintenance
It's not talking to animals per se. Read people and listen to them. Figure out needs. Keep their synthetic personality
Literally talk to animals. Get pack animals to what they want, and how to get it for them. constructs happy.
get along. Have animal friends and keep Generate win-win outcomes along the
them happy. Find water and food, treat jargon-strewn way to the key outcome. Do a 58. Pole Disciple
injured animals, encourage recalcitrant bit of discrete espionage. Handle #combat #fighter #wizard
steeds, calm panicked beasts. Besides mules, organizations and bureaucracies. Poke with the pointy end, please.
animals might include: Wield polearms in formation or alone.
1. Biomanced burdenbeasts 53. Necromancer Lawyer Unleash fire and brimstone with the staves
2. Hairy Unicorns #magic #social #wizard of elder power. Fight with spear and shield
3. Horses Life and death are legal matters. like a hero of the old days.
4. Meta-Elephants Talk to the dead and interpret their wishes. Rank 1: Also increase defense by 2 when
5. Quadrodonts Mediate between the living and the dead. using a polearm.
6. Biocycles Consult the wisdom of long-dead ages. Rank 2: Increase critical multiplier one step.
7. Runbirds Sometimes bring things back from the long Rank 3: [+] to tricks, trips, pushes, and other
8. Gore Yaks sleep of ages, making them walk and talk maneuvers.
9. Secondary Donkeys once more.
10. Struthiform Dinosaurs 59. Priest
11. Lope Possums 54. Nomad Raider or Skirmisher #daimon #thief #wizard
12. Fastfoots #nomad #fighter #thief #wilderness The will of the world is written in the wind and
Go, go, guerrilla. the seed.
49. Musician or Heavy Metal Magus Irregular tactics and guerrilla combat. Read the omens of wind and sky and water
#artist #magic #music #social Sniping, ambushes, and shooting on the and grass. Divine the desires of the gods and
The spheres of the given world are listening. run. Riding like lightning. Wearing large their immutable laws. Adjust those laws to
Use music to unite and divide, to share and hats. Stealing cattle. Hiding and deception. help others (and themselves). Deities and
preserve. Make a band and tour the vast And running away for long periods. belief systems might include:
lands. Ignore ingested poisons and shatter 1. Hedonic Flesh-firstism
objects with instrumentals alone. Wreck 55. Packing 2. Opiate Stasis
inns and taverns, leave heartbreak behind. #explorer #servant #wizard 3. Mystery Objectivism
Cast the spells of the vibrating spheres. You don't need a magic bag, you just need a 4. Pan-noöspherical Gratitude
system. 5. Builder Beatification
50. Narco-herbalist Pack gear and cargo and supplies very, very 6. Sociotheism
#bio #magic #thief #wizard effectively. Pack fragile equipment safely. 7. Cogflower Growth Gospel
This is the good stuff. Avoid bruising fruit. Not breaking eggs. 8. Ur-rationalism
Know and find, smoke and preserve, the Finding space for the caravan pet. 9. Ancestral Apotheosis
finest, least appropriate herbs. Create Rank 1: Gain one bonus inventory slot. 10. Pre-singularity Nostalgism
medicinal and toxic inhalations and Rank 2: Gain one more bonus slot. 11. Rainbow Panoply Polytheism
tinctures and teas and jams. Unblock mental Rank 3: Two more bonus slots. Continue with 12. Machine Idolatry
channels and commune with the minds the fibonacci sequence for higher ranks.
coursing through the base matter of 60. Reserve Army Laborer
P.12
#folk #servant #urban nuclearlithic uranium-head maces. growth. Multiply investments. Wield
Got nothing left to lose but their chains. Rank 1: Also increase critical damage checkbooks and mercenaries.
Survive in latter-day urban environments. multiplier one step.
Forage for food and work. Build shelters, Rank 2: Also increase damage dice by one 69. Protocollier
maintain infrastructure, clean palaces. Forge step. #servant #thief #trickery
bonds and unions away from the gaze of the Rank 3: Also ignore armor. Once we mined coal, now we make protocol.
corpocrats and aristocrats. Wield hammers, Hold coffee ceremonies and build sacrificial
sickles, fists, and sometimes improvised 65. Oldtech Scientist wicker humans. Determine modes of
guns. Treasure paper titles such as: #magic #researcher #sage #wizard address and titles, paint heraldries and write
1. Food Delivery Professional It's how they did things Long Ago. genealogies. Adjudicate seating, including
2. Community Sanitation Tech Understand the fantascience of Oldtech. the shotgun seat. Wield a pick and shovel.
3. Streetbuilder Corps Member Activate or deactivate nearly anything.
4. Rubble Picker Battalion Reverse-engineer how to use ancient 70. Singer of Lost Songs or Storyteller
5. Urbancore Gardener technomagical artifacts. Jury rig a feeble #fighter #mystic #poet
6. Houselaborer emulation of the glories of the Long Ago. The Old-World will never die.
7. Machine Polisher Memorize the heroic songs of the desperate
8. Senior Janitor 66. Professional Revolutionary land and perform them to please a crowd.
9. Biological Watch Unit #adventurer #fighter #thief Navigate the mythic wilderness of forgotten
10. Conspicuous Servitor Change is always coming. times by the landmarks of ancient days.
11. Day-and-Night Laborer Organize the disaffected and downtrodden. Soothe wild beasts and rouse the blood rage
12. Power Delivery Specialist Write tracts and give impassioned speeches. in the breasts of humans. Tell good stories
Steal from the rich and powerful. Rob banks with satisfying endings.
61. Rhetor and blow up treasure caravans. Accumulate
#charlatan #priest #thief #trickery wealth and power. Wield explosives, pistols, 71. Soul Juicer or Ka-Subversive
A voice to soothe the savage beasts. pens, and knives. #magic #thief #wizard
Teach and use the art of oratory. Divine the Did I dream I was a human, or was I a human
hidden structures of languages and use 67. Professor of Panhumanities dreaming I was a spark of infinity?
them to nuanced effect. Use glittering wit #academic #sage #wizard Read people's intentions and desires. Intuit
and honed logic to skewer opponents. Practical applications coming soon. strength of character and weakness of
Expound theories and histories. Navigate desire. Twist plans and dreams Subvert the
62. Rider cloisters and libraries. Fight academic mind and steal the body with the terrifying
#explorer #fighter battles, and browbeat foolish opponents. spells of the ultras.
I name this steed Fleetfoot the Ninth. Memorize one narrow field of lore. Popular
Ride animals and riding machines. Wield fields include: 72. Spelunker or Cave Explorer
light ranged weapons and lances. Take care 1. Art Rehistorian #adventurer #explorer #wilderness
keeping steeds happy and working nicely. 2. Constructivist Linguist Deeper! Heaven is down. Always down.
3. Evolved Theologist Venture into deep places. Climb, rappel, dive.
63. Riflehuman 4. Historian of the Long Long Ago Camp. Forage. Mark and map. Crawl and
#combat #fighter 5. Lamarckian Bioethicist squeeze. Survive in the dark, ageless places,
The longest arm. 6. Metascientific Philosopher where the eyes of the builders see not.
Repair, maintain, and use long wands and 7. Neogeographer
guns, rifles and shotguns. Snipe from a 8. Parapolitical Economist 73. Steppe Survivor
distance and clear rooms with a prayer and a 9. Postconceptual Metatherapist #nomad #fighter #wilderness
sprayer. Full-auto hunting. 10. Psychosocial Engineer Slept in the belly of a dead bear.
Rank 1: Also [+] to hit when sniping. 11. Ruinland Semiotician Survive and thrive in the endless steppe. Fish
Rank 2: Reload as a free action. 12. Theoretical Anthropologist and hunt, track and hide, move quiet as the
Rank 3: Increase critical range by one step. long-stripe cat. Shoot from horse and
68. Profit Extractor or Profiteer autowagon like a true child of the riding
64. Rod Whirler #aristocrat #thief #trickery lands.
#combat #fighter #wizard The shareholders must be pleased, the economy
Spare the rod, spoil the fight. must be appeased. 74. Street Magician
Whirl rods, maces, clubs, and sticks in Administer guilds and corporations. #performer #thief #trickery
combat. Use the spell-rods of the battle Manipulate numbers and massage returns. Joy of the many, coin of the few.
wizards of old and crush bones with Extract wealth and promote endless viral Bring joy to children. Perform magic tricks
P.13
and sleight of hand. Use cold reading and 79. Transcendence Ecologist 84. Wilderness Explorer
cunning to dupe marks. Wield hidden #bio #green #priest #wizard #adventurer #wilderness
daggers and pistol-wands. Variants: Listen, the grass is talking. It is hungry. Over seven rivers and seven hills.
1. Illusionist Study and adapt natural systems. Read Organize expeditions into the unknown and
2. Puppetteer leaves and listen to churning microbes. Use survive in the wild. Navigate by stars and
3. Jongleur biological equipment and handle hunting landmarks, hack way through jungles and
4. Vome Charmer weapons. cross deserts. Negotiate with strange
5. Fortune Teller cultures and write popular travel literature.
6. Ventriloquist 80. Unarmed Battle Artist or Ur-War Wield rifles and machetes.
Programming
75. Sword Ace #fighter #supersoldier #created #combat 85. Writer of Beautiful Letters
#fighter #soldier #combat They made champions to win the eternal war. #adventurer #poet #thief
Double stake or split, the ace of spades. Understand battle and struggle at an almost Calligraphy and purple prose.
Twirl and polish a sword, poke and chop and instinctual, cellular level. Utilize body and Make a living as a scribe using the three
pommel bash. Parade march and dead environment as weapons (a vase might deal traditional scripts. Write stories, fictions, and
man's hand card games. d4, a table d8, a decorative stone pillar d12). forgeries. Inscribe ritual code scrolls with
Rank 1: Also increase critical range one step. Endure stress, hardship, and fatigue as fluid ease. Wield a pen that wishes it were
Rank 2: Increase damage dice one step. though designed for it. sharper than a sword. Genres include:
Rank 3: Increase critical range one more Rank 1: Also unarmed attacks deal d6 1. Belle Epoque Novel
step. damage. 2. Postconstructivist Poetry
Rank 2: Unarmed also deals d8. 3. Oldtech Fiction
76. Tactician Rank 3: Unarmed d12. 4. Generative Stories
#aesthete #warrior #wizard 5. Epistolary Tales
There is an art to war. 81. Veteran [of the Psychic Wars] 6. Subtextual Plays
Find and use strategic advantages for war or #fighter #trickster
business. Paint grand canvases with the They've seen a fire of unknown origin take their
blood of lesser mortals. Narrate new friends away.
chapters in the endless cycles of history. Use psychic and oldtech weapons. Maintain
Repeat past mistakes and avoid censure. archaic and golem armors. Close the mind to
Spin defeats into victories. incomprehensible alien intruders. Stave off
boredom. Survive and recognize strange
77. Thespian nootropics developed by long lost corporate
#aesthete #social #trickery kingdoms.
The gods were merely actors.
Put on plays and swap out faces. Change 82. Vome Technician
personalities and wardrobes. Move hearts #adventurer #engineer #wizard
and souls with word and gesture. Get invited Once these machines were our servants.
to the belle soirees. Survive on fame alone, Study and repair vomes. Adapt and use
no food required, honest. Variants: vomish implants. Managing their side-
1. Politician effects. Take control of vome drones and
2. Clown independent units. Use vometech weapons.
3. Mummer
4. Tragedian
5. Farceur 83. Wanderful Pistolier
6. Leading Person #duel #aristocrat #combat
Wands with pistol grips, gunslingers with
78. Toymaker or Dice Carver archaemagic cloaks.
#aesthete #engineer Wield fantascientific pistols and
Toys are people too. magitechnic wands like a gun baron of the
Carve and sculpt fine toys, balanced dice, now-defunct Powder Feudalism. Fast draw,
and detailed mechanical automata. Use trick shoot, duel and more.
delicate tools. Repair and beautify golems Rank 1: Also reload as a free action.
and machine humans. Cheat at dice with Rank 2: [+] to close attacks.
languid elegance. Rank 3: Attack twice per action.
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ABILITIES
...
ANATOMY OF AN ABILITY
““Remember, thou hast made me more powerful than thyself; my height is Death Hunger (title)
superior to thine, my joints more supple.” #fighter #demon (tags)
Death awakens the blood demon within.
— The creature vainly appeals to its creator. Mary Shelley’s Frankenstein (1818) (poetic description)
Rank 1: Tracks enemies taken out of the fight
Perks, traits, mutations, divine gifts. The fire resistance of a salamander. An ur- (or killed) in a battle scene. Each enemy the
plant-derived ability to feed on sunlight. Cyber-telekinetic augmentation. Folk hero takes out grants them a cumulative +1
hero celebrity status. A parasitic symbiote that grants superhuman strength. to attacks until scene end. (rank and effect)
Rank 2: Also gains a cumulative +1 to
Abilities can get weird and are a bit of a catch-all category. Still, whatever they damage for every enemy taken out. (rank
are and however they are acquired, they allow a hero to function outside the and effect)
human norm and are beyond the skills an ordinary human could acquire
through theory and practice. They are all treated the same way and go in the The title gives a colourful first impression of
same section of the hero sheet. the ability.
HOW ABILITIES WORK The tags are, again, mostly for searching and
Abilities are thematically narrower than skills, but mechanically more categorization.
powerful. Many are passive and beneficial, while others combine benefits and
penalties. They change how a hero interacts with the rules and usually don’t The poetic description gives a thematic idea
require tests, sacrifices, ammunition or other equipment. Indeed, each ability of how the ability manifests in play. It can go
is fundamentally a small exception to the core rules of the game. into a bit of world-building and background,
giving more hooks for roleplay.
The most common types are:
The rank and effect give the mechanical
1. Direct augmentations to a hero, for example increased stats or the ability effect of the ability at each rank. Abilities can
to go without food. have different numbers of ranks.
4. Miscellaneous bonuses and resources available to a hero at certain times #PINNACLE ABILITIES
or locations. For example, weapon drops or internal fabricators. A few abilities are marked with the
#pinnacle tag. These abilities usually
5. And things that just sounded cool, but might be a bit useless actually. represent the culmination of a certain
archetypal hero's journey. Unlike all other
Some abilities have ranks. If a hero randomly generates the same ability abilities, players cannot choose them for
multiple times, or chooses it again, they gain higher rank effects. their heroes when they have an opportunity
to choose a new ability.
Social abilities increase a hero’s resources and ability to influence the world
around them, but these are not super powers. They are subject to a referee’s The #pinnacle abilities can only be unlocked
soft veto, which demands dialogue and trust between referees and runners. through random rolls on the grand list of
Approached in good faith they are great fun. abilities or with specific advancements.
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HUMAN ABILITIES
The grand list of abilities is split into two sections. This list includes abilities
that still allow a character to pass for more-or-less normal in most human
worlds. The list of horror abilities includes many terrifying modifications
(mutations?) that will create quite terrifying and unusual heroes.
1. Action Boosted minutes of physical contact, they can ask or (often, the player may simply narrate
#fighter #speed answer one question about the medical something they “know”, subject to the
Speed overwhelming. history and condition of a living creature. referee's soft veto). Once per week, they can
Rank 1: Once per turn the Hero can spend 1 receive a mysterious package, no larger than
life to gain one additional action. This boost Rank 2: Advantage to all biology tests, a small coffin, containing a non-magical
is not an action. including when casting biomancer spells. machine or item of their choice.
Rank 2: Or they can spend 3 life to gain two Can also answer questions about the
additional actions. medical history of dead organisms. Cold New Skin
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Rank 1: Hero's critical hit damage multiplier From the dust of doom springs forth an Rank 3: Give hacked target one free
is now equal to their aptitude or x3, undying companion, a steed of bone, all command per turn.
whichever is higher. polished ivory and sterling silver barding. If
destroyed, the steed reforms from dust in Eternal Champion
Rank 2: The hero's critical hit damage 2d4 weeks.
multiplier is now equal to their Level or their #warrior #time #pinnacle
aptitude or x4, whichever is higher Rank 1: Gain a boney horse (L3, devoted). It
(maximum x6). feels neither thirst nor hunger. It never tires Carrying the torch of purpose beyond the
and is proof against sharp missiles and gates of life and death, time and hate.
Death Hunger blades.
Rank 1: Hero bonds with an eternal weapon
#fighter #demon Rank 2: The boney horse gains 2 levels. Its (L3, sidekick), sometimes as its master,
eye sockets burn with funereal flames. Its sometimes as its slave. The hero develops
Death awakens the blood demon within. hooves leave smoking tracks. expertise in one kind of weapon (applying
double their aptitude to tests)—usually the
Rank 1: Track enemies the hero takes out of Earth Eater same kind as their eternal weapon.
the fight (or kill) in a battle scene. Each
enemy taken out grants a cumulative +1 to #machine #strange #augmented While holding the weapon, their Life
attacks until the end of the scene. increases by 1 point for each of their levels.
Rank 1: Hero has a matter converter installed They can also use their eternal weapon's Life
Rank 2: Also gains cumulative +1 to damage in their body and derives sustenance from for spell-casting. But their magic cost is
for every enemy taken out. inorganic material. increased by one. Additionally, This ability is
not compatible with abilities that decrease a
Dosemaster Echolocator hero's magic cost.
#medic #bio #wizard #biomech #strange Rank 2: When wielding the eternal weapon,
the hero's defense and critical hit damage
Measured in all things. Rank 1: Hero can use echolocation. Gain 1 multiplier in combat are always increased by
Agility. their aptitude. So, a hero with an aptitude of
Rank 1: Hero knows their doses. They don't +3 might increase their multiplier from x2 to
roll dice when healing with potions and Empty Shell x5.
meds, or when applying a poison. Instead
they treat the maximum result as the #machine #strange #ka Expert Sidekicks
number of charges. So a potion that
normally restores 1d8 Life, always restores 8 Rank 1: Hero has no soul or ka. All fear or #gang #thief #leader
Life in the dosemaster's capable hands. charm spells always fail against them. They
have resistance against all other mind- They are the best.
Devastator affecting attacks. They can never be restored
to life if they die. Rank 1: A number of sidekicks equal to the
#fighter #destroyer hero's aptitude can be experts. This means
Electromagic Hacker they add the hero's aptitude when testing
Damage is everything. their skills.
#electric #focus #wizard
Rank 1: Hero's attacks always deal extra Rank 2: The number of possible expert
damage equal to their aptitude or +3, Talk long enough into the machine and it sidekicks increases to the hero's level or
whichever is higher. will talk back. aptitude or 4, whichever is highest.
Rank 2: Hero's extra damage is now equal to Rank 1: Hack adjacent oldtech creatures and Famed Explorer
their Level or their aptitude or +4, whichever equipment. In combat, hacking is one
is higher. action, each command is another action. #social #adventurer
Doomed Steed Rank 2: Advantage to oldtech hacking when A name synonymous with the federal
touching target. geographic society.
#skeleton #social #undead
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Rank 1: Advantage in some social situations. First Among Skeletons Gastrointestinal Upgrade
Impress people with credentials. Open social
doors. Raise private contributions. But, the #necromancer #skeleton #wizard #biomech #eco #bio
hero is easily recognized, making subterfuge
difficult. The hero was never meant to be alone, the Everything organic is fuel.
dread force whispers, they need fellows to
Rank 2: A member in good standing of an help on their path. Rank 1: The hero's gut is a marvel of
Official Association. Advantage raising technomagic. They are immune to food
official funding and equipment for Rank 1: Keep one fellow skeleton (L1, loyal) poisoning, have advantage against all other
expeditions. per level animate indefinitely. Hero needs a ingested toxins, and can digest anything
relatively intact skeleton or corpse and organic, from wood to bone to petroleum.
Feared Technomancer animating a fellow skeleton takes a few
hours. They can additionally spend 1 Rank 2: Nothing ingested can harm the
#social #wizard #thief #oldtech Charisma and a few hours to animate one hero's biomechamagical digestive tract.
more skeleton for a night and a day.
Their careless experiments have seen them Incorruptible
called ‘mad’ for good reason. Rank 2: Keep two fellow skeletons per level.
Animating a skeleton takes just a quarter of #golden #hero #luck
Rank 1: Gain a creepy assistant (L1, callous) an hour or so.
sidekick. Cast technical spells with terrifying Their body is a temple of purity.
proficiency [+], but careless with corruption Rank 3: Keep four fellow skeletons per level.
tests [-]. Animating a skeleton takes a few minutes. Their body's source code has been enhanced
by chance or ancient germline intervention.
Rank 2: Hero has built a network of Fluid Anatomy The hero cannot suffer mutations through
scavengers and informers, keeping them corruption. Instead they take a point of
informed of new technical discoveries. They #biomech #strange #liquid harm (fatigue). The ill hero requires a week's
also gain an ancient sentient machine (L3, rest to recover.
ominous) sidekick. They have organs they shouldn't have in
places they shouldn't be. Influential Academic
Fire Friend
Rank 1: Hero's insides rearrange and rebuild #social #academic
#fire #burner themselves to keep them going despite
dreadful trauma. Spend 1 Stat point to turn a An esteemed, learned person in the
Accept the love of the Firebringer. critical hit into a normal hit. community. And very much aware of that
esteem.
Rank 1: Hero makes all fire attacks with Rank 2: Spend 1 Stat point to regain Life
advantage. equal to the hero's level. Rank 1: If the hero's research ‘helps’ the
community, they gain access to detailed
Rank 2: All fire-related die-rolls with Friend of the Machine information and basic supplies. Also gains a
advantage, including damage. protege (L1, eager) sidekick to do research,
#golem #mech #thief make coffee, and runs errands.
Firehands
Soothe the savage robot. Rank 2: Hero has built up a network of
#fire #wizard dedicated seekers after ancient truths. Gain
Rank 1: Talking machines naturally like the two additional sidekicks: money (L2, noble
Be the flame. hero. Gain advantage to social tests with backer) to fund research and guns (L2, ex-
machines. mercenary) to keep hero safe from evil
Rank 1: Hero's bare hands can light up with goons after their divine knowledge.
fire. They can't throw it, but they can set Rank 2: All complicated machines always try
things alight. Also, their unarmed attacks to comply with the hero. Complicated locks Infraoptics
deal fire damage. try to unlock when whispered too, audio-
visual orbs try to fix themselves when #machine #strange
Rank 2: They increase their unarmed fire banged vigorously.
damage die two steps (e.g. 1d4 to 1d8). Redline machine microbes swirl in the hero's
P.20
eyes. below 1. memorized spells as if they were Life points.
Rank 1: Hero sees heat signatures and traces. Rank 2: Hero's golem upgrades expand and Rank 3: Hero's memory point total from this
Gains advantage on survival and grow more powerful. Their Life increases by 1 ability is doubled.
investigation tests. more point for each of their levels (current
and future). Note: Players can invent their hero's memory
Inspiring Commander palace. The more fanciful, the better.
Master Blaster
#gang #fighter #leader Meticulous Ritualist
#explosive #burner
The intangible quality of a great leader #ritual #wizard
makes their underlings fight harder. This Blaster! Only them leave!
Accurate ritual records must be kept if one is
Rank 1: A number sidekicks equal to the Rank 1: The hero rolls all exploding damage to have a meaningful summoning!
hero's aptitude fight with unmatched dice (e.g. 1d6*) with advantage.
ferocity, adding the hero's aptitude to all Rank 1: The hero gains advantage to all tests
their attacks and in-combat tests. Rank 2: They have advantage to all explosive when casting a ritual spell (usually, spells
tests, including attacks and spells. They feel that take more than a dozen minutes or so
Rank 2: The number of possible inspired the energy trapped in matter yearning to be to cast).
sidekicks increases to the hero's level or free like a phoenix.
aptitude or 4, whichever is highest. Neural Machine Symbiote
Rank 3: Oops. They blew up. Time for a new
Lightning Rider hero. #mech #golem #oldtech
#electric #metal Memories of the Void Darkness Tiny silver animalcules flow through the
hero's bloodstream, glittering golden wires
Stormbrother he knows me. #memory #wizard thread their neural networks.
Rank 1: The hero crackles with the This wizard's mind is riddled with Rank 1: Hero can pilot golems and other
Stormbrother's power and has advantage to wormholes to voids where old magics are thinking machines hands free. The symbiote
all electric damage. wont to hide. accelerates their minds (gain 1 Thought).
Rank 2: Hero also makes all electric attacks Rank 1: Hero learns a void spell. Additionally, Rank 2: The symbiotes accelerate all reflexes
with advantage. hero gains memory points equal to their (gain 1 Agility) and let the hero talk with
highest mental Stat. These are used to cast machines and other neurally enhanced
Machine Breeder memorized spells as if they were Life points. humans at great distances.
#mech #golem #trickster #pinnacle Rank 2: Hero's memory point total from this Omnimolecular Sensorium
ability is doubled.
Golems can only become people when they #bio #biomech #thief
experience birth and death as all life should. Memory Palace
Read stories in wind and stream.
Rank 1: Hero's ability to develop and breed #memory #wizard
new golems grows. Crawling symbiote Rank 1: The hero's sensorioum is expanded
machines increase their Life by 1 point for A wizard's mind is like a scary old palace, full with new cutaneous and olfactory organs
each of their levels (current and future). The of dark holes where magical parasites hide. that let them read trace molecular remains.
hero learns a new spell recipe for creating a Their sense of smell is as acute as a blood
random kind of golem. Additionally, the Rank 1: The hero squirrels away extra spell hound's and they can ‘taste’ with their
hero's magic cost when imbuing machines is burdens in their mind as magic memories. fingertips. Advantage when tracking, testing
reduced by 1. This ability is not compatible The memory palace has a number of magic food for poison, sampling fuel for
with abilities that increase a hero's magic rooms equal to their level. impurities, and other similar tests.
cost.
Rank 2: Hero also gains memory points Rank 2: Hero can literally smell emotions.
Note: magic costs can never be reduced equal to their level. These are used to cast They have advantage to discerning
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interlocutors’ intentions, picking up lies, and Rank 1: If the hero can argue they are acting Returned Hero
ferreting out tricks. in the common good they gain access to
basic information and extensive supplies. #skeleton #pinnacle
Pheromone Panoply Also gain a flunkey (L1, specialist) sidekick
for secretarial duties and personal They were already a hero once. Now they
#bio #biomech #thief assistance. remember that they were a (roll d6): (1) wise
ruler, (2) cruel warlord, (3) damned
Write poetry with biochemistry. Rank 2: Hero has built up a shadowy power wanderer, (4) glorious saviour, (5) holy
network beyond their official capacity. Gain miscreant, or (6) notorious musician.
Rank 1: The hero has modified biological two additional sidekicks: muscle (L2, scary)
chemo-factories in their body. These provide to enforce their will and brains (L2, spy) to Rank 1: Once upon a time, in that forgotten
communication molecules on demand. They keep them informed. age, people were better. Hero's Aura and
have advantage to charming or intimidating Aptitude increase by 1. Every ruin has a
others, and can scare away or ‘blind’ Protector of Innocents chance of sparking a memory of older times
creatures like ants and termites that rely on in the hero.
chemical signals for communication. #social #fighter
Rank 2: Once upon a time, in that forgotten
Rank 2: The hero can use their pheromone Despite the gore, a noble cause. age, their skill was greater. Hero gains a rank
panoply to communicate with and try to in two of their skills. Additionally, they can
command insects and other creatures that Rank 1: Hero gains advantage to attacks and spend 1 life to temporarily return a stone-
depend on pheromones. tests when they are fighting to protect an sized object from the past to full function. A
unarmed innocent. corroded blade becomes sharp a gain, a
Pistolero wristwatch works again.
Rank 2: Word gets around. Downtrodden
#fighter #thief #guns #specialist communities offer meager resources and Rubberskin
hero gains a naive apprentice (L1, fanatical)
Only good guys wield pistols. who won't leave them alone. The apprentice #electric #resistance
is good at cooking, cleaning, laundering,
Rank 1: The hero always adds their aptitude carrying things, and learning. Skin laced with symbiotic insulating caucho-
to pistol and wand damage. fungoid.
Racer of Renown
Rank 2: As a single action, the hero can take Rank 1: The hero is resistant to
two shots with a pistol or wand. #social #sport #vehicle electromagical and energy attacks (halving
all damage).
Porcelain Skin The grand velocity trophy proves life has
meaning. Rank 2: The caucho-fungoid is interwoven
#biomech #oldetch with whole body. Immune to electromagical
Rank 1: Fame grants the hero advantage and energy attacks.
They made people prettier once upon a (and notoriety) in many social interactions.
time. Also, they gain advantage during vehicular Rank 3: No longer fully human but an
chases. evolved caucho-fungoid chimera.
Rank 1: Hero's uncannily smooth skin is Electromagic and energy attacks heal the
resistant to diseases and scarring. Gain 1 Rank 2: Some of them were death races. hero. Note: they don't repair broken bones or
Charisma. Gain advantage when maneouvering to open wounds. Those still need surgery.
attack or defend with a vehicle.
Rank 2: Hero's skin is resistant to acid, Secured Flesh
chemicals and fire. Gain 1 more Charisma. Radiant Sensorium
#bio #flesh #adventurer
Position of Power #machine #strange
I am that I am.
#social #aristocrat Rank 1: Hero can “see” in full darkness using
a panoply of active, electromagnetic sense Rank 1: The hero knows how their body
Important, and everyone had better know it. organs. works, keeping it strong and stable. They
have advantage to all tests against
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mutations, dangerous spells, or anything Rank 2: So many died to build the barbarian Rank 2: Hero reduces all spell prices by one.
else that might corrupt their body (e.g. empire of the Dark Sorcerer with their flesh
disease). and bones. The moon-tide roars within the Trust Me, I'm a Symbologist
hero. They always deal double damage to
Rank 2: The hero is resistant to toxins, magic-corrupted monsters and #trickster #academic
venoms, poisons, and diseases. They only abominations. And to dark wizards, of
take half damage from such sources. course. There are patterns everywhere, and they all
hold meaning.
Sparklefingers Swift Recovery
Rank 1: The hero knows what every symbol
#electric #unarmed #fighter means, or says they do. Anyway, they always
know when a symbol is broadly positive or
Conducting the ambient electromagic of the Deep breaths, action hero, deep breaths. negative.
world.
Rank 1: Hero recovers twice as much Life Rank 2: Cast or nullify spells that use
Rank 1: The hero's unarmed attacks can deal when spending a hero die. symbols (e.g. magic circles of protection or
1d4 electric damage instead of 1d3 physical magical exploding symbol traps) with
damage. Conducting materials extend the Rank 2: Thrice as much life. advantage.
attack range.
True Warrior Unblinking
Rank 2: Electric touch increases to 1d6
damage. Spend a few hours to recharge #fighter #pinnacle #bio #strange
dead batteries.
Beyond the gates of this reality there is only Rank 1: The hero never needs to blink. They
Rank 3: Increases to 1d8 damage. In a war. Prepare. gain advantage whenever undivided
medical setting hero's touch can give [+] or [- attention would be useful. They are harder
] restarting stopped hearts, etc. Rank 1: Hero's connection with the essential to surprise. Also, they can creep people out.
nature of struggle increases their Life by 2
Spell Detonator points for each of their levels (current and Undying Parasite Heart
future). But their magic cost is increased by
#magic #wizard #explosive one. Additionally, the hero learns to wield a #bio #strange #horror
new weapon. This ability is not compatible
Things must boom. with abilities that decrease a hero's magic Have a little piece of their heart.
cost.
Rank 1: All the hero's spell damage dice Rank 1: The hero's heart is a ba-symbiote
become explosive. E.g., a magic bullet (1d4) Rank 2: Hero's damage in combat is always that stores their memory-patterns and
becomes 1d4*. increased by their aptitude. cannot die naturally. If the heart is placed in
a suitable excavated body cavity, it will
Rank 2: The hero's spell damage dice True Wizard sprout tendrils and a crystalline neural web,
explode on their highest and second- taking over the host in a matter of days.
highest rolls. #wizard #pinnacle Every time the hero is ‘reborn’ this way they
lose a mental Stat point, coming closer to
Stargazer Welcome to the universe. their final end as a twitching madness of
pulsing, tentacled flesh.
#fighter #poet Rank 1: Hero's magic cost is reduced by one.
But the connection with the void of wizardry Vacuum Hardened
Gazed upon Mother Star and see through reduces hero's Life by 2 points for each of
the Veil of Ignorance cast upon humanity by their levels (current and future). #machine #strange
the Dark Sorcerer at the top of the false Additionally, the hero learns a new spell.
heaven. See through their whips and chains, This ability is not compatible with abilities When did they forget Old World?
and now they are as gossamer. that increase a hero's magic cost.
Rank 1: Hero can survive a full day in hard
Rank 1: Hero rolls all tests against magic Note: magic costs can never be reduced vacuum due to significant nano-magical
with advantage. below 1. modification. Gain 1 Endurance.
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P.25
OUTCAST ABILITIES
This second list includes all the abilities that appear obviously inhuman or
horrific to most humans. Why list them here? Why not reserve them for
monsters? Well, maybe it is the heroes that are the real monsters.
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P.27
MAGICS
...
— Gehm’s Corollary
Magic is a beautiful word. A useful word. A word that explains all and naught.
For, after all, events must have some reasonable cause, must they not?
Or at least that is what the downfallen and the uplifted, the degenerate and the
savage, the barbarian and the decadent would think. It is better to let them
keep their folly dreams, their silly words.
The wizard knows better. The laws of the universe. The technologies of
rewriting reality. Those and more are within the grasp of the cunning student.
P.28
SPELL ALBUMS
Mad science wizards, arcane abbots, and dabbling dilettantes alike are fond of
devising tabular diagrams of spells and inventing grand unified theories. Do
these collections approximate a deeper truth, or is it all correlation
masquerading as causation?
It hardly matters. It’s best to think of spells as songs and the various
collections, canons, and catalogs as albums compiled by celebrity wizards.
Some pretend to tell a coherent story, others are ripoffs in disguise, yet others
compilations of greatest hits.
A hero can learn spells from different albums, or stick to just one. The only
thing an album really provides is a sense of thematic consistency for a wizard.
And, of course, the greatest heroes compile their own spell albums and become
rockstar wizards in their turn.
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