DND 5E CS - Braum

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Druid 1 Celdorin

CLASS & LEVEL PLAYER NAME


Braum Shieldhammer
Hill Dwarf Haunted One 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+4 Constitution -1 10 13 --
+0 • +3 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
-1 Poison DEFENSES HIT DICE DEATH SAVES

9 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION -1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+4 +4

+1
Animal Handling WIS
Arcana INT
Battleaxe, Club, Dagger, Dart, Handaxe,
Javelin, Light Hammer, Mace, Quarterstaff,
Scimitar, Sickle, Sling, Spear, Warhammer
18 +0 Athletics STR
ABILITY SAVE DC === TOOLS ===
+1 Deception CHA
Brewer's Supplies, Herbalism Kit
+1 History INT
INTELLIGENCE
P +6 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Druidic, Dwarvish, Elvish,
+1 +1 Intimidation CHA
Undercommon
P +3 Investigation INT
13 +4 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +4 Perception WIS


+1 Performance CHA === ACTIONS ===
+4 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
19 Opportunity Attack, Grapple, Shove, Improvise,
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

-1 Stealth DEX
CHARISMA P +6 Survival WIS

+1
12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Scimitar +2 1d6 Slashing Martial, Finesse, Light

Shortbow -1 1d6-1 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)


16 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Druid 1 Celdorin
CLASS & LEVEL PLAYER NAME
Braum Shieldhammer
Hill Dwarf Haunted One 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === Your hit point maximum increases by 1, and it
increases by 1 every time you gain a level.
* Hit Points • PHB 65

* Proficiencies • PHB 65

* Druidic • PHB 66
You know Druidic, the secret language of druids.

* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 14, Spell Attack +6)
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting
focus.

=== HILL DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Dwarven Toughness • BR 20

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Hammer 1 3 lb.

Shortbow 1 2 lb. Holy Water (flask) 1 1 lb.

SP 0 Scimitar 1 3 lb. Manacles 1 6 lb.

Backpack 1 5 lb. Mirror, Steel 1 0.5 lb.


EP 0 Chest 1 25 lb. Oil (flask) 1 1 lb.

Clothes, Common 1 3 lb. Tinderbox 1 1 lb.


GP 0 Totem 1 -- Torch 3 3 lb.

Bedroll 1 7 lb. Stake (Wooden) 9 --


PP 0 Mess Kit 1 1 lb. Holy Symbol 1 --

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

122.5 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

330 lb. Crowbar 1 5 lb.

EQUIPMENT

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male 22 Medium 1.58 86
GENDER AGE SIZE HEIGHT WEIGHT
Braum Shieldhammer Neutral Tan Green Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I put no trust in divine


beings.

PERSONALITY TRAITS

I kill monsters to make the world a safer place,


and to exorcise my own demons.

IDEALS

A terrible guilt consumes me. I hope that I can


find redemption through my actions.

BONDS

I have certain rituals that I must follow every


day. I can never break them.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Werebear

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

O Animal Friendship Druid WIS 14 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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