Sethmorvala 127613521

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Cleric 1 sethmorvala

CLASS & LEVEL PLAYER NAME


Dwarf Cleric
Hill Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+2 Constitution -1 18 11 --
+2 +0 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
14
• +3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
-1 Poison DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +3

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Simple Weapons, Warhammer

15 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Mason's Tools, Playing Card Set, Vehicles
+1 Deception CHA
(Land)
+0 History INT
INTELLIGENCE
+3 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Dwarvish, Elvish, Goblin
+0 P +3 Intimidation CHA
+0 Investigation INT
10 P +5 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+1 Performance CHA === ACTIONS ===
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

-1 Stealth DEX
CHARISMA +3 Survival WIS

+1
12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Handaxe +4 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)

Mace +4 1d6+2 Bludgeoning Simple


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 1 sethmorvala
CLASS & LEVEL PLAYER NAME
Dwarf Cleric
Hill Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === * Tool Proficiency • BR 20


You gain proficiency with your choice of smith’s tools,
* Hit Points • PHB 57 brewer’s supplies, or mason’s tools.

* Proficiencies • PHB 57 * Stonecunning • BR 20


Whenever you make an Intelligence (History) check
* Spellcasting • PHB 58 related to the origin of stonework, you are considered
You can cast prepared cleric spells using WIS as your proficient in the History skill and add double your
spellcasting modifier (Spell DC 13, Spell Attack +5) proficiency bonus to the check.
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting * Dwarven Toughness • BR 20
focus. Your hit point maximum increases by 1, and it
increases by 1 every time you gain a level.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional
spells and other features related to your deity.

| Life Domain

* Bonus Proficiency • PHB 60


You gain proficiency with heavy armor.

* Disciple of Life • PHB 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

=== HILL DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Handaxe 1 2 lb.

Mace 1 4 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Pouch 1 1 lb.

Holy Symbol 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

130.2 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

420 lb. Waterskin 1 5 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Dwarf Cleric Lawful Good Marthammor Duin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You trained as a soldier on the island of Mintarn Personal Goal: Banish a Shadow of Death.
and joined a mercenary company. You traveled Researching images from your dreams pointed you
to the city of Neverwinter with your company to to Stormwreck Isle, not far from Neverwinter. A
serve in both the army and city watch. Over time, remote cloister there holds a temple to the dragon
you grew disillusioned with many of your fellow god Bahamut, who is a patron of heroes and a
soldiers. They seemed to enjoy their authority at champion of justice. Someone at the cloister may
the expense of the people they’re supposed to hold the key to the impending doom your deity
protect. wishes you to avert.

Recently you’ve had dreams of a shadow creeping


across the sea like a shroud, swallowing an island
in darkness. Though you dismissed the dreams at
first, you began to hear a voice calling you to
stand against death’s endless hunger. Certain of
your deity’s wishes, you resigned your post and
set out on your quest.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Cleric DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Sacred Flame Cleric DEX 13 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 2 Slots OO

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Magic [R]<C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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