Learning Mathematics Through Games
Learning Mathematics Through Games
Learning Mathematics Through Games
Iota
Building a set of pieces that share an attribute is
a common feature of many classic games, such as
Rummy, Mahjong, Rummi-kub, and even Connect
Four. Iota is another example of these types of Figure 1. Set and Qwirkle games.
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in the player’s hand, at the top left. Can you tell at all. (This would need to be tweaked so that the
how many cards have been played? two colours of a standard 52-card pack of playing
Iota, like Set and Qwirkle, is a descendant of cards are ignored in deciding when a set of four
the many attribute domino and matrix-pattern cards has no match.)
games that were popular during the era of New Incidentally, the match-or-no-match rule
Maths, using sets of plastic attribute blocks, has been borrowed from Set, a 1988 card game
where each block was a particular shape (circle, that evolved from Marsha Falco’s work in genetic
square, oblong, or triangle), a particular colour coding. Set uses a pack of cards consisting of
(red, blue or yellow), a particular size (big or small), combinations of colours, shapes, and shadings,
and a particular thickness (thick or thin). Sets each consisting of three different types: green,
of sturdy attribute blocks were manufactured by purple and red; oval, diamond and squiggle; and
Invicta. These blocks were popularised by the great solid, shaded and outlined. The Scrabble-like
mathematics education pioneer Zoltan Dienes, who grid-play of horizontal and vertical lines has been
may have actually created the basic design of these borrowed from Qwirkle.
'logic blocks'.
However, all of these games used a traditional
match-or-miss-a-turn rule. By contrast, the References
misere-like possibility of Iota’s match-or-no-match Gough, J. (1999). Playing mathematical games: When is
rule adds a twist that opens and sustains the a game not a game? Australian Primary Mathematics
Classroom. 4(2), 12–15.
playing very effectively. Iota’s rule also suggests a Way, J. (2011). Learning Mathematics Through Games
twist on standard Rummy, and similar set-making Series: 1. Why Games? Retrieved 5 August 2015
from http://nrich.maths.org/2489
games, aiming to make sets that have no matches