Unit - 2
Unit - 2
2. The right for anyone to run the program for any purpose without restriction. There are
no restrictions against commercial, military, foreign, or any other use, and
discrimination against users for any reason is expressly forbidden.
3. The right to modify the source code. This includes absorbing the software, in whole or
in part, into other pieces of software created by other developers.
4. The right to distribute both the original software and the modified software. A key
difference between “free software” and “freeware” is that while freeware generally
permits 5 and encourages free distribution of the software, it does not permit sale of
the distributed software beyond reasonable distribution costs; free software, in
contrast, permits resale at any price.
5. The right to know about their open source rights. The open source license must be
prominently displayed and distributed to users, so that they are aware of their rights
(including access to the source code). Practically, since users are aware that they can
obtain the source code for free, the sale price of OSS tends to be zero, or quite low.
While the preceding five rights constitute open source software, the FSF’s
GPL, the first legal document to license open source software, goes further. The GPL
grants users and developers these rights with the intention that developers would
modify the software and share it with others with similar liberality, and in accordance
with Stallman’s personal beliefs on the ethical rightness of sharing software, the GPL
assures sharing by further incorporating the concept of “copyleft”. Copyleft is an
obligation that the distributor of OSS agrees to in order to receive the privileges
mentioned above:
6. The obligation to distribute derivatives under copyleft. Any software modified under
the GPL can be redistributed for sale, but it must be licensed under a copyleft license;
that is, modified derivative works must also be made available under an open source
license. While it does not have to be licensed under the GPL itself, the chosen
distribution license may not restrict any of the five rights listed above.
These copyleft terms are critical to the very existence of OSS communities. When
Richard Stallman posted his manifesto and invited software developers to join him in his
crusade for free software, there was no lack of sympathetic and willing hackers who wanted a
return to the days of free sharing.
With its copyleft mechanism, the GPL guaranteed that any person or corporation who
wanted to benefit from the liberal efforts of computer programmers would be legally bound
to share their work in the same spirit of camaraderie.
The freedom to run the program as our wish, for any purpose (freedom 0).
The freedom to study how the program works, and change it. So, it does our
computing as our wish (freedom 1). Access to the source code is a precondition for
this.
The freedom to redistribute copies. So, we can help others (freedom 2).
The freedom to distribute copies of our modified versions to others (freedom 3). By
doing this we can give the whole community a chance to benefit from our changes.
Access to the source code is a precondition for this.
Copyleft
Most of the creative works, including software programs and codes, comes within the
domain of copyright protection and therefore can be copyrighted.
However, it is to be noted that software and programming is an area where already
existing programs many-a-times are used as a base to build new software or program. Many
software owners tend to grant a license to its users a license allowing them to modify and
alter their work. Such permission and license can be referred to as Copyleft.
Copyleft can be said to be a specific kind of a license that allows free use of
copyrighted material but under certain terms and conditions, granted by the owner of the
copyright himself. For instance, software having a copylefted license can be modified, used,
distributed, or reproduced provided the source code kept open and available to the public.
A copylefted software must be transferred with a similar copyleft license to all its
successive users and the license also shall mandate any modification to the software shall be
copylefted in a similar manner.
In simpler words, copyleft is a license that provides original work to a third person
giving him certain rights like that of copying and modifying and any new work carved out
based on such original work shall have a copyleft license in a similar manner.
The main objective of a copyleft license is to provide people with opportunities to use
and modify an original work, and later grant a similar set of rights to all other interested
people.
Thus, any person who receives a copylefted work and then modifies the same, he
cannot restrict the rights to himself alone over the modified work.
PATENTS ECONOMICS OF FOSS
Unlike the holder of an Open Source license, the owner of a patent has exclusive
rights over the patented software. No one else can make, use, modify, or sell patented
software, and the source code is not available to the public.
Patent rights give the holder control over who uses software and for what purpose.
Though software developers can protect their work using both copyrights and patents,
copyrights only protect the code itself. Patents, however, protect the program's functionality.
Patents are better than copyrights for software developers because they protect the
program regardless of the code and language used. In comparison, copyrights aren't very
practical for developers. If we want to release Open Source software while retaining some
rights, a copyright only gives we power over someone who steals our work verbatim.
The original idea of a patent was to give the innovator who develops the idea a
monopoly of time in which she/he can benefit by commercial exploitation of the patent,
protect by legal means from other wishing to copy the idea. But long ago, this has become
buried in legal, cultural, administrative and practical difficulties – and this is making waves.
We have been patents being used (as with copyright) as a means of proxy business-
competition – with a recent Wired article exposing the battle lines of patent-warfare in the
smart phone market as the big player jostle for position – so Apple sues HTC (used in many
Android phones), Nokia sues Apple, Kodak sues Apple, Research in Motion (makers of the
BlackBerry) & Samsung while Palm and Apple argue over patents.
The intention is to promote the rapid adoption and adaptation of ideas, benefit the
inventors and reward the whole process of research and development. However, over the past
two decades, changes in the way patents are attributed and patent holders’ increasingly
aggressive tactics have created a situation that some claim is choking, rather than promoting,
innovation. What makes the problem intractable is that today it is impossible to design a
high-end tech product that does not include others’ patents.
Software patents do not appear to show a strong effect on FOSS developer motivation
in general. This is true for both camps in the software patent debate: the presence of software
patents has no positive effects on monetary and skills-related motivation, as argued by
proponents; it also does not show negative effects on joy and self-expression-related
motivation, as argued by opponents. In contrast and counter-intuitively, joy-related
motivation seems to be positively influenced by the presence of software patents.
ZERO MARGINAL COST
At the core of the financial aspects of Free and Open Source is the zero negligible
expense of merchandise in an environment that is digital. Right now, the rise of Free and
Open Source speaks to an affirmation of old-style microeconomic value hypothesis - that a
marginal cost in an ideal market approximates the minimal expense.
From this point of view, Free and Open Source can be comprehended as a pioneer in
arriving at what can be comprehended as a developmentally steady powerful Nash balance in
a genuinely free market.
Marginal cost is the term utilized in the study of financial aspects and business to
allude to the increment in the actual development cost coming about because of delivering
one extra unit of the product.
While Free and Open Source is allowed to the end client, there is an expense related
to building up the product. These expenses might be littler than creating exclusive
programming since building up the task under Free and Open Source permit implies that:
Various online interfaces like Source Forge would offer web facilitating, content store,
mailing records and other basic highlights for nothing.
The expense of promoting a Free and Open Source venture (like introducing it in the
related gatherings) is typically lower.
All things considered; improvement of any product initially requires the designer
time. Without a doubt, extremely famous activities may hope to get an excellent code
commitment for nothing.
INCOME-GENERATION OPPORTUNITIES
While contributing time and exertion in creating, improving and documenting Free
and Open Source doesn't give any immediate salary, the improvement of skill in Free and
Open Source gives an expansive scope of revenue generation opportunities - from producing
in-house investment funds from upgrades to Free and Open Source to counselling openings in
installing, preparing, customizing and the arrangement of Technical Support for Free and
Open Source establishments.
Yochai Benkler furnishes a fantastic investigation - with IBM's strategy as a key
model - of ways that salary and riches are being created through open source and open
substance techniques.
With IT budgets increasingly strained, more and more companies are looking to open
source software to help lower costs. And while many people associate open source with free
software, the movement provides resellers and System Integrators (SIs) with significant
services revenue, analysts say.
As the Open Source India panel's theme, one natural aspect for discussion involved
opportunities for angel investors, business accelerators, venture capitalists, and others to
benefit financially from funding commercial FOSS companies or investing in publicly traded
companies with a significant role in FOSS.