Physics 107 Textbook
Physics 107 Textbook
Physics 107 Textbook
1.1a Distance
• Fundamental physical quantities--> distance, time, mass
• Distance--> measure of space in one dimension
• 1m= 3.28 ft; 1ft= 1/3.28m
• Area
○ The size of a surface
○ Can be applied to flat and "empty" objects
○ units²
• Volume
○ How much space an object takes up
○ Units³
1.1b Time
• Based on periodic phenomena--> process that repeats at a regular rate
• Period
○ The time for one complete cycle of a repeating process
○ Abbreviated--> T
• Frequency
○ Number of cycles of a periodic process that occur per unit of time
○ Abbreviated--> f
○ Units--> hertz; Hz; 1/s
• T=1/f; f=1/T
1.1c Mass
• Mass
○ How much matter an object contains
○ Measure of inertia
1.2a Speed
• Speed
○ Rate of movement
○ Average speed= ∆d/∆t
○ Instantaneous speed= short distance/short time
○ Relative
○ Scalar
1.2b Velocity
• Velocity
○ Speed in a particular direction
○ Vector
1.2c Vector Addition
• A moving body can have 2 velocities at the same time
• Vectors can be added and subtracted
○ Adding
§ Tip to tail
§ Same direction
○ Subtracting
§ Tip to tail
§ Opposite directions
○ When vectors are not parallel--> use Pythagorean theorem
• All vectors can be thought as an addition of two different vectors
1.3 Acceleration
○ d=constant
○ v=0
○ a=0
• Uniform motion
○ d=vt
○ v=constant
○ a=0
• Uniform acceleration
○ d=(1/2)at²
○ v=at
○ a=constant
1.5 More on Kinematics Graphs
• Careful note of which quantities are plotted
○ Distance v time--> slope is velocity
○ Velocity v time--> slope is acceleration
Important Equations
T=1/f
f=1/T
v=∆d/∆t
a=∆v/∆t
d=vt
d=(1/2)at²
v=at
a=v²/r
2.1 Force
2.3 Mass
• Mass
○ A measure of an object's resistance to acceleration
○ A measure of the quantity of matter in an object
○ Inertia
○ Depends on volume and composition
○ Proportional to weight
• Equilibrium
○ When the net force on a body is zero
○ Can be stationary or moving at a constant velocity
2.5a Projectile Motion Revisited
• When an object is thrown upwards at an angle, it has both horizontal and vertical
motions
• Vertical and horizontal forces are separate
2.5b Simple Harmonic Motion
• Restoring force
○ Acts to restore the system to the original configuration
○ Net force is proportional to the displacement from the rest position
○ F=-kd
○K
§ spring constant
§ Stiffness of spring
§ Units--> newtons per meter; N/m
• Hooke's law--> like N's 2nd law, but only applies when elastic media are not stretched
to breaking points or beyond elastic limits
• Elastic limit--> where an elastic object becomes permanently disformed and loses
ability to return to original shape
• Simple harmonic motion
○ Sinusoidal graphs
○ Cyclical motion w/ a constant frequency
○ f=1/(2∏)×√k/m
2.5c Falling Bodies with Air Resistance
• Air resistance is a type of kinetic friction
• Terminal speed--> when air resistance is equal to the opposing force, and the net force
equals zero
○ FBonA=FAonB
• Universal gravitation
○ Every object exerts an attractive force on every other object
○ F=(Gm1m2)/d2
○ G=gravitational constant
2.7a Orbits
• Orbital motion around Earth is actually an extension of projectile motion
• Objects inside of Earth's atmosphere cannot orbit because of air resistance
2.7b Gravitational Field
• Gravitation
○ Action at a distance
○ Does not involve direct contact between things
• Gravitational field
○ The matter in an object causes a disturbance in the space around it
○ Becomes weaker at greater distances from the object
○ Present even when there is no other object in the field
○ Attractive
2.8 Tides
• Tides are the result of gravitational forces exerted on Earth by the Moon
Important Equations
F=ma
W=mg
F=(Gm1m2)/d2 universal gravitation
F= (mv2)/r centripetal force
F=-kd Hooke's law
• Conservation laws
○ Before and after look at systems
○ The total amount of a certain physical quantity present in a system stays
constant/conserved
○ Isolated system--> no matter enters or leaves the system
○ The total mass of all objects does not change
• Linear momentum
○ Mass times velocity
○ A vector
○ Also called momentum
○ Unit--> kilogram-meter/second; kg-m/s
3.2a Newton's Second Laws, Revisited
• 2nd law alternate
○ Net external force acting on an object equals the rate of change of its linear
momentum
○ F=∆(mv)/∆t
○ If mass is constant, F=m(∆v/∆t) or F=ma
• Impulse
○ Change in momentum
○ ∆mv=F∆t
○ Useful for what happens during impacts that use balls or clubs
3.2b Conservation of Linear Momentum: Collisions
• Law of conservation of linear momentum
○ the total linear momentum of an isolated system is constant
○ Total mv before=total mv after
○ If a system starts with 0 momentum, the objects change one another's
momentum by the same amount in opposite directions
3.4 Energy
• Energy
○ Measure of a system's capacity to do work
○ Transferred when work is done
○ Abbreviated--> E
○ Scalar
○ More work done, more energy gained, more work it can do
○ Stored work
3.4a Mechanical Energy: Kinetic and Potential
• Mechanical energy--> anything that had energy because of its motion, position,
configuration
• Kinetic energy
○ Energy resulting from motion
○ Energy an object has because it is moving
○ Abbreviated--> KE
○ KE=(1/2)mv²
○ Always positive
○ Includes centripetal movement
• Potential Energy
○ Energy resulting from an object's position or orientation
○ Energy a system has because of its configuration
○ Abbreviated--> PE
• Gravitational potential energy
○ PE=work done=Wd=mgd
○ Relative
○ Most common, usually just called potential energy
3.4b Other Forms of Potential Energy
• Elastic potential energy
○ For flexible media
○ Springs that are stretch or compressed
○ Pespring=(1/2)kd²
○ k--> spring constant
• Internal energy
○ Total energy of all the atoms and molecules in a substance
○ Increases when heating, decreases when cooling
○ Involved whenever where is kinetic energy and some gravitational potential
energy
○ Usually cannot be recovered
3.7 Power
• Power
○ Rate of doing work
○ Rate at which energy is transferred or transformed
○ P=work/t=E/t
○ 1 watt=1 joule/1 second
○ 1 W=1 J/s
○ Limited
• Angular momentum
○ Equals mass, orbital speed, radius of path
○ Angular momentum=mvr
○ Equal to linear momentum multiplied by radius
○ Vector
Important Equations
Linear momentum=mv
F=∆(mv)/∆t alternate form of 2nd law
∆(mv)=F∆t impulse-momentum relation
Work=Fd
KE=(1/2)mv²
PE=Wd=mgd gravitational potential energy
PE=(1/2)kd² elastic potential energy
P=work/t=E/t
v=√2gd speed after free falling
d=v²/(2g) height reached given initial speed v
Angular momentum=mvr
Torque=∆(mvr)/∆t
4.2 Pressure
4.3 Density
4.5a Buoyancy
• Buoyant force
○ The upward force exerted by a fluid on a substance partly or completely
immersed in it
○ If buoyant force is less than weight of object--> it will sink
• Pascal's principle
○ Pressure applied to an enclosed fluid is transmitted undiminished to all parts of
the fluid and to the walls of the container
○ F1/A1=p=F2/A2
○ F1(A2/A1)=F2
• Bernoulli's principle
○ For a fluid undergoing a steady flow, the pressure is lower where the flowing is
faster
○ Steady flow--> no random swirling of fluid and no outside forces impact flow
rate
○ Pressure potential energy--> increases as pressure increases
○ Volume flow rate
§ volume of a fluid passing through a given cross-sectional area
§ A1v1=A2v2
§ v2/v1=A2/A1
○ Pressure is smaller in the narrow section
Important Equations
p=F/A pressure
• Wave
○ A traveling disturbance consisting of coordinated vibrations that transmit
energy w/ no net movement
○ All involve vibration or oscillation
○ Carry energy
○ Do not have mass
○ Medium--> substance through which waves travel
6.1a Wave Types and Speeds
• Transverse wave
○ A wave in which the oscillations are perpendicular to the direction the wave
travels
○ Can travel in any solid, cannot travel in liquid or gas
• Longitudinal wave
○ A wave in which the oscillations are along the direction the wave travels
○ Can travel in any solid, liquid, gas
• Speed of a wave
○ p=linear mass density
○ p=mass divided by length=m/l
○ v=√F/(m/l)=√F/p
6.1b Amplitude, Wavelength, and Frequency
• Amplitude--> the maximum displacement of point on a wave measured from the
equilibrium position
• Wavelength
○ The distance between two successive "like" points on a wave
○ Unit=λ
○ 1 wavelength=1 cycle
• Frequency
○ The number of cycles of a wave passing a point per unit time
○ The number of oscillations per second in the wave
• Compressions--> regions where coils are squeezed together
• Expansions--> regions where coils are spread apart
• Wave speed
○ Number of cycles per second x length of each cycle
○ v=fλ
6.3 Sound
• Pitch
○ Perception of highness or lowness
○ Depends primarily on frequency
• Loudness
○ Self-descriptive
○ Depends primarily on the amplitude
• Tone quality
○ Used to distinguish two different sounds, even if they have the same pitch and
loudness
○ Depends primarily on the waveform
6.6a Pitch
• Pitch
○ Most accurately discriminated
○ Depends almost completely on the frequency
○ Essential to nearly all music
6.6b Loudness
• Loudness
○ Sound level-->relating amplitudes to perceived loudness
○ Unit--> decibel (dB)
○ Threshold of hearing--> 0dB
○ Threshold of pain--> 120dB
○ Minimum noticeable increase is 1dB
○ Sound is twice as loud if it is 10dB higher
6.6c Tone Quality
• Tone quality
○ Subjective
○ Full vs empty, harsh vs soft, rich vs dry
○ Can be used to identify objects and people
○ Harmonics--> any complex waveform is equivalent to a combination of two or
more sinusoidal waveforms with definite amplitudes
Important Equations
• Electric charge
○ An inherent physical property of certain subatomic particles that is responsible
for electrical and magnetic phenomena
○ Represented by--> q
○ Unit---> coulomb; C
○ Basic property of matter
○ Positive and negative
• Atomic number--> number of protons in the nucleus of an element
• Ionized--> when an atom has gained or lost electrons
• Electric circuit--> any system consisting of a power supply, some electrical device, and
conductors
7.4a Voltage and Ohm's Law
• Voltage
○ The work that a charged particle can do divided by the size of the charge
○ Energy per unit charge that is provided to charged particles by a power supply
○ V=work/q=E/q
○ Unit--> volt; v=1 joule per coulomb
• Ohm's law
○ Current in a conductor is equal to the voltage applied to it divided by its
resistance
○ I=V/R or V=IR
○ I in amperes
○ R in ohms
○ V in volts
• Diodes--> semiconductors that have low resistance when current flows in one direction,
but high resistance when a voltage tries to produce a current in the other direction
7.4b Series and Parallel Circuits
• Series circuit
○ Only one path for charges to follow
○ Same current
○ Voltage is divided among devices
• Parallel circuit
• Power output
○ Rate at which energy is delivered to the circuit
○ Power=voltage x current
○ P=VI
○ P=E/t or E=Pt
• Ohmic heating--> ordinary metal wire converts electrical energy into internal energy
whenever there is a current flowing
7.6 AC and DC
• Direct current
○ DC
○ Causes a current to flow in a fixed direction in a circuit
• Alternating current
○ AC
○ The polarity of the two output terminals switches back and forth
○ Voltage alternates
Important Equations
8.1 Magnetism
• Meisner effect--> in the superconducting state, the material will expel any magnetic
field from its interior
8.2a Electromagnets
• Observation 1
○ A moving electric charge produces a magnetic field in the space around it
○ An electric current produces a magnetic field around it
• Solenoid--> a coil w/ a length that is much greater than its diameter
• Superconducting electromagnets--> can carry huge electric currents w/ no ohmic
heating because there is no resistance
8.2b Electric Motors
• Observation 2
○ A magnetic field exerts a force on a moving electric charge
○ A magnetic field exerts a force on a current-carrying wire
8.2c Electric Induction and Electric Generators
• Observation 3
○ A moving magnet produces an electric field in the space around it
○ A coil of wire moving through a magnetic field has a current induced in it
• Electromagnetic induction--> process of inducing an electric current w/ a magnetic field
• Principles of electromagnetism
○ An electric current or a changing electric field induces a magnetic field
○ A changing magnetic field induces an electric field
○ Changing field means strength and/or direction is changing
○ Voltage of output/voltage of input=number of turns in output coil/number of
turns in input coil
○ (VO/Vi)/(NO/Ni)
Important Equations
9.1a Reflection
• Specular reflection
○ Occurs when the direction the light wave is traveling changes
○ Normal--> the perpendicular point where a light ray is reflected
○ Angle of incidence--> angle between the incident ray and normal
○ Angle of reflection--> angle between reflected ray and normal
○ Law of reflection--> angle of incidence=angle of reflection
• Diffuse reflection
○ Occurs when light strikes a surface that is uneven
○ Light bounces off at different angles
9.1b Diffraction
• Diffraction of light must travel through a narrow slit
9.1c Interference
• Constructive interference--> when two waves are in phase, amplitude is doubled
• Destructive interference--> when two waves are out of phase, they cancel each other
• ∆x=(S/a)λ
9.1d Polarization
• Polarization
○ Light is a transverse wave
○ Is only possible w/ transverse waves
9.3 Refraction
• White light is a mixture of all colors and can be dispersed to show the colors
• Shorter wavelengths of light travel slower
9.7a Rainbows
• Rainbows
○ Consist of arcs of colored light
○ Always seen against a background of water droplets
9.7b Halos
• Halos
○ Circular arcs of light
○ Winter's rainbows
9.7c Blue Skies
• Air molecules scattering sunlight in all directions
Important Equations