Water Initiate
Water Initiate
Water Initiate
INSPIRATION
STRENGTH I expect danger around every
13 2 40ft. corner.
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I don’t run from evil. Evil runs
from me.
+2 PERSONALITY TRAITS
+2 +1 Wisdom
I keep my thoughts and
+1 Charisma discoveries in a journal. My journal
CONSTITUTION SAVING THROWS is my legacy.
TEMPORARY HIT POINTS BONDS
14 +1
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Unarmored Defense. While you are wearing
no armor and not wielding a shield, your AC
+2 +1 Insight (Wis) equals 13.
+1 Intimidation (Cha)
Martial Arts. Your unarmed strike does 1d4
WISDOM ✘ +4 Investigation (Int) damage. You can use Strength or Dexterity
+1 Medicine (Wis) for these attacks.
12 +2 Nature (Int) Ki. You have 3 Ki Points and your Ki DC is
+1 Perception (Wis) 11
+1
+1 Performance (Cha)
Unarmored Movement. Your speed
+1 Persuasion (Cha) increases by 10 feet while you are not
CHARISMA
wearing armor or wielding a shield.
+2 Religion (Int)
SKILLS ATTACKS & SPELLCASTING Deflect Missiles. You can use your reaction
to deflect or catch the missile when you are
hit by a ranged weapon attack. When you do
11 PASSIVE WISDOM (PERCEPTION) Book so, the damage you take from the attack is
CP
0 Ink (1 ounce bottle) reduced by 1d10 + 5.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 5'11" 150
AGE HEIGHT WEIGHT
Water Initiate
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.