Demétrius
Demétrius
Demétrius
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 14 36 --
+3 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
+1 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +0
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+2 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+0 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+1 weapon attack as a bonus action on each of your
turns after this one.
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Barbarian 3 DungeonMasterBR
CLASS & LEVEL PLAYER NAME
Demétrius
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
You gain advantage on STR checks and saving throws === HUMAN RACIAL TRAITS ===
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Ability Score Increase • BR 31
You can't cast or concentrate on spells while raging.
* Languages • BR 31
Your rage ends early if you are knocked unconscious You can speak, read, and write Common and one
or if your turn ends and you haven’t attacked a hostile extra language.
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
CP 0 Longsword, +1 1 3 lb.
Shield 1 6 lb.
SP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
EP 0 Javelin 4 8 lb.
Battleaxe 1 4 lb.
GP 0
PP 0
WEIGHT CARRIED
23 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb.
PUSH/DRAG/LIFT
480 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Demétrius
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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