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Barbarian 3 drussell2

CLASS & LEVEL PLAYER NAME


Thule Barbarian
Variant Human Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 14 35 --
+3 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against spells cast by creatures
within 5 feet of you

+1 Advantage on DEX against effects that you


can see while not blinded, deafened, or
incapacitated
DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +0

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +5 Athletics STR Disguise Kit, Lute
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Dwarvish
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +0 Perception WIS


P +2 Performance CHA === ACTIONS === spells while raging.
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

+1 Stealth DEX === BONUS ACTIONS === === REACTIONS ===


CHARISMA Rage • 3 / Long Rest Mage Slayer Attack
P +2 Survival WIS
As a bonus action enter a rage for up to 1 minute When a creature within 5 ft. of you casts a spell,
you can use your reaction to make a melee weapon
+0 (10 rounds).

You gain advantage on STR checks and saving


attack against that creature.

throws (not attacks), +2 melee damage with STR === SPECIAL ===
10 weapons, resistance to bludgeoning, piercing, Divine Fury
slashing damage. You can't cast or concentrate on While you’re raging, the first creature you hit on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Greataxe +5 1d12+3 Slashing Martial, Heavy, Two-Handed

Handaxe +5 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 drussell2
CLASS & LEVEL PLAYER NAME
Thule Barbarian
Variant Human Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === maintain its concentration. You also have advantage
* Divine Fury • XGtE 11 on saving throws against spells cast by creatures
* Hit Points • PHB 47 While you’re raging, the first creature you hit on each within 5 ft. of you.
of your turns with a weapon attack takes 1d6 + 1
* Proficiencies • PHB 47 necrotic or radiant damage. | Mage Slayer Attack: 1 Reaction

* Rage • PHB 48 | Radiant • XGtE


As a bonus action enter a rage for up to 1 minute (10 The extra damage you deal with Divine Fury is radiant.
rounds).
| Divine Fury: Special
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Warrior of the Gods • XGtE 11
resistance to bludgeoning, piercing, slashing damage. If a spell to restore your life is cast on you, the caster
You can't cast or concentrate on spells while raging. doesn't need material components for that spell.

Your rage ends early if you are knocked unconscious


or if your turn ends and you haven’t attacked a hostile === VARIANT HUMAN RACIAL TRAITS ===
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action. * Languages • BR 31
You can speak, read, and write Common and one
| 3 / Long Rest • 1 Bonus Action extra language.

* Unarmored Defense • PHB 48 * Ability Score Increase • BR 31


While not wearing armor, your AC equals 10 + DEX Two different ability scores of your choice increase by
modifier + CON modifier + any shield bonus. 1.

* Reckless Attack • PHB 48 * Skills • BR 31


When you make your first attack on your turn, you can You gain proficiency in one skill of your choice.
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn, * Feat • BR 31
but attack rolls against you have advantage until your You gain one feat of your choice.
next turn.

* Danger Sense • PHB 48 === FEATS ===


You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened, * Mage Slayer • PHB 168
or incapacitated. When a creature within 5 ft. of you casts a spell, you
can use your reaction to make a melee weapon attack
* Primal Path • PHB 48 against that creature, and when you damage a
creature that is concentrating on a spell, that creature
| Path of the Zealot has disadvantage on the saving throw it makes to

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.

SP 0 Javelin 4 8 lb.

Javelin 1 2 lb.
EP 0 Greataxe 1 7 lb.

Backpack 1 5 lb.
GP 15 Clothes, Costume 1 4 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

84.3 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Thule Barbarian
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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