LOL BrandGuidelines Nov 2019 V4.1
LOL BrandGuidelines Nov 2019 V4.1
LOL BrandGuidelines Nov 2019 V4.1
This brand asset guide reflects the latest graphic brand definition
for League of Legends. Use this as your guideline for creating
tailor-made assets while keeping a cohesive, universal look and feel
across initiatives and regions.
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TABLE OF CONTENTS
TYPOGRAPHY
PRINT ASSETS
LEAGUE OF LEGENDS BRAND GUIDELINES
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CHAPTER 1
F U N D A M E N TA L S
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CHAPTER 1 F U N D A M E N TA L S
POWERED BY HEXTECH
MAGIC-IMBUED MECHANICS
In the League universe, Hextech is the magic-imbued
technology that powers the regions of Piltover and Zaun
and arms champions like Vi, Jayce, and Heimerdinger
— champions who use science to harness power that
would otherwise be beyond their reach.
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CHAPTER 1 F U N D A M E N TA L S
HEXTECH METAL
THREE CORE SHAPES THE SQUARE
THE DIAMOND
PROGRESSION
Used minimally as an accent piece to help
guide the eye towards key information.
LEAGUE OF LEGENDS BRAND GUIDELINES
THE CIRCLE
FOCUS
Built to draw focus towards primary items
that require urgent reaction or attention.
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CHAPTER 1 F U N D A M E N TA L S
COMPOSITE
The three, key geometric shapes — circle,
square diamond — should be used to create
the structure of Hextech. All lines should
terminate in straights, not curves or points.
LEAGUE OF LEGENDS BRAND GUIDELINES
INTERWOVEN
Thick and thin lines should be
interwoven to create interesting
geometric designs.
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CHAPTER 1 F U N D A M E N TA L S
HEXTECH METAL
HOW IT COMES ALL TOGETHER THE DIAMOND
Guides your eye to
the champsion and
Here are a few, detailed examples of how the upgrade button
principles of Hextech Metal combine to create
framing elements in League.
THE SQUARE
Frames the
information within
the banner
THE CIRCLE
Frames the
Champion/Player
THE DIAMOND
Guides your eye to a
call to action
LEAGUE OF LEGENDS BRAND GUIDELINES
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CHAPTER 1 F U N D A M E N TA L S
SUMMONING
ALL CHAMPIONS
LEAGUE OF LEGENDS BRAND GUIDELINES
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CHAPTER 1 F U N D A M E N TA L S
HEXTECH MAGIC
LIVING GUIDES
Hextech magic is an ethereal matter that seamlessly
transitions between solid and gaseous states as it
surrounds and flows through Hextech metal.
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CHAPTER 1 F U N D A M E N TA L S
HEXTECH MAGIC
TRANSITIONAL
GUIDING PRINCIPLES
Hextech magic has some weight to it,
Primary buttons and important gameplay UI elements
falling somewhere in between water
are charged with Hextech Magic — its function is to
and smoke.
draw the player’s attention towards key interactions
such as interactive buttons, timers, activity indicators,
and progress bars.
REACTIVE
There are many values within the magic’s
blue color spectrum. Highlights should be
used to attract the player’s attention, but
be wary of competing with key information.
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CHAPTER 1 F U N D A M E N TA L S
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CHAPTER 1 F U N D A M E N TA L S
DIRECTIONAL
Magic is guiding you back
to the “Accept” button
REACTIVE
Magic highlights the border of
the button and inside the shape
once loading is complete
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CHAPTER 2
BRAND GUIDELINES
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CHAPTER 2 BRAND GUIDELINES
INTRODUCTION
The amalgam of metal and magic as Hextech
BLUE 1 GOLD 1 GREY 1
created League of Legend’s unique primary blue
and gold color palette.
BLUE 7 GOLD 7
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CHAPTER 2 BRAND GUIDELINES
GRADIENTS
Gradients are used to add more depth or make
a flat surface feel more dynamic. Use the color BLUE 7 GOLD 3 BLUE 2
palette on the right as a guide to creating the
League-approved gradients.
EXAMPLE
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CHAPTER 2 BRAND GUIDELINES
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CHAPTER 2 BRAND GUIDELINES
+1,381
Number L
variety of platforms. Beaufort Medium Italic 60 pt
H3
Beaufort Bold 24 pt 6 / 3 / 210 Number Stats
Leading: 28 pt Tracking: 50 Beaufort Bold 16 pt
Leading: 20 pt Tracking: 50
HEADER 4
H4
Beaufort Bold 18 pt
Leading: 22 pt Tracking: 50
HEADER 5
H5
LEAGUE OF LEGENDS BRAND GUIDELINES
Beaufort Bold 14 pt
Leading: 18 pt Tracking: 75
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CHAPTER 2 BRAND GUIDELINES
H1
YORICK, THE
HIERARCHY
These examples give some guidance on the type
SHEPHERD OF SOULS
hierarchy. Maintain a balanced contrast between TEXT M Restless souls churn behind him. Endless wailing floods his dreams.
titles, subtitles, and body copy.
TITLES H5 INTRODUCTION
H4
SUMMONING
font weight. ALL CHAMPIONS
LEAGUE OF LEGENDS BRAND GUIDELINES
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CHAPTER 2 BRAND GUIDELINES
LOGO USAGE
PRIMARY LOGO
The League of Legends logo is the core of our brand
expression and was designed to represent our extensive
range of IP.
CLEAR SPACE
19 mm 30 px
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CHAPTER 2 BRAND GUIDELINES
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CHAPTER 2 BRAND GUIDELINES
CLEAR SPACE
This logo is not meant to be a substitute for the full
Whenever you’re using the X X
logo, especially when attempting to reach new players logo, make sure you’re giving it
as there is nothing to help them make the jump enough breathing room to stand
out. Try to keep at least the
between “L” and “League of Legends” width of the letter “L” from the
icon stacked on all four sides
like you see here.
X X X
FAV ICON
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CHAPTER 2 BRAND GUIDELINES
B. RIOT LOGO
ESRB RATING LOCKUPS
C. RATING ICON
ADVERTISING (Please refer to your local ratings board for guidelines on local use of rating icons).
To the right is a chart of the standard legal lines that See below for ESRB guidelines for NA as an example.
OUTDOOR
Minimum height must be at least 10% of the printed creative.
LEAGUE OF LEGENDS BRAND GUIDELINES
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CHAPTER 3
B R A N D A P P L I C AT I O N S
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CHAPTER 3 B R A N D A P P L I C AT I O N S
BUILDING
CONSISTENCY
TEMPLATES
In addition to these guidelines, to help ensure
consistent communication of the LoL brand where
possible, we’ve designed a comprehensive system
of templates. These are built from the ground up to
ensure your maximum creative flexibility while still
sharing essential design elements that define LoL.
Templates include print and digital assets.
LEAGUE OF LEGENDS BRAND GUIDELINES
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CHAPTER 3 B R A N D A P P L I C AT I O N S
BUILDING
CONSISTENCY
HIERARCHY
League of Legends is a multifaceted brand. From
gameplay, to narrative, to eSports, to merchandise
— there’s ultimately no template that will work for
everyone all the time. However, we have established
a hierarchy of elements to represent the brand as a
whole regardless of the campaign, group or region. 4. KEY ART
The key art–static or animated–should
be the last read of the message on web
banners. This can be in the form of the
art itself or cues from the background
and color theme.
3. BRANDING
The League of Legends logo and hextech
metal are branding components that
1. MESSAGE should be the tertiary read across all
This should be the primary read web banner campaigns.
LEAGUE OF LEGENDS BRAND GUIDELINES
5. LEGAL
2. CALL TO ACTION The Riot fist logo, legal language,
This should be the secondary read sponsors, etc. should be placed below
across all web banner campaigns. the fold and/or in the lower thirds.
Use the designated CTA button
style. The CTA should always follow
the message, from left to right and
top to bottom.
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CHAPTER 3 B R A N D A P P L I C AT I O N S
DIGITAL COMPOSITION
WEB BANNERS
Follow these composition guidelines when designing
web banners for maximum consistency.
4. KEY ART
The key art can be placed above, below
1. MESSAGE or behind the message, as long as there
The typographic lockup should be is contrast between the two and clear
consistent across all banner sizes using legibility within the message.
the specified character styles.
In the branded template example, isolate
For banners that are 300px wide or less, the champion from its background in the
a max character count per line should splash art when possible for a clean and
be 12 characters. Alternative messaging visually impactful look. Use the specified
is suggested if it cannot fit within the gradient background colors. The colors
smaller banner sizes. should go from dark to light from top to
bottom and left to right.
Use the designated colors for dark and
light background applications. BACKGROUND GRADIENT
Top/Left: Almost Black
DARK BACKGROUND Bottom/Right: Blue 7
Headline: H1 Gold 1
Subhead: Beaufort Medium
18pt Tracking: 50pt Gold 3
3. BRANDING
LIGHT BACKGROUND Use the LoL shield logo on all instances
Headline: H1 Almost Black of the banner. Color can change based
Subhead: Beaufort Medium
LEAGUE OF LEGENDS BRAND GUIDELINES
“L” ICON
Only use in instances where the banner
2. CALL TO ACTION size is small or when there are multiple
Use the designated button style and
banners within a takeover media buy.
adjust per CTA length. Use the button
style guide on page 34 for more LOGO SIZE
instruction on design and application. Medium and Small Banners: 30px
Large Banners: 35 px <
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CHAPTER 3 B R A N D A P P L I C AT I O N S
DIGITAL TEMPLATES
STANDALONE
WEB BANNERS Use this template for instances
when only one banner will be
Here is a sample of web banner templates designed present on the screen.
using the top performing banner sizes and a masthead
banner layout.
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CHAPTER 3 B R A N D A P P L I C AT I O N S
LARGE BANNER
WEB BANNERS 300x600px / 970x250 px
Logo Message CTA with icon
Key Art Legal
To keep consistency across web banner creative,
we’ve provided some top level examples when sizing
down creative for smaller banners.
MEDIUM BANNER
300x250 px / 728x90 px Logo
Shorthand Message CTA with
icon Key Art Legal
LEAGUE OF LEGENDS BRAND GUIDELINES
SMALL BANNER
320x100 px Logo
Shorthand Message Legal
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CHAPTER 3 B R A N D A P P L I C AT I O N S
LIGHT BACKGROUNDS
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CHAPTER 3 B R A N D A P P L I C AT I O N S
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CHAPTER 3 B R A N D A P P L I C AT I O N S
36 px 36 px
SHORTHAND Height: 40 px
WEB BANNERS Left & Right Padding: 24px 40 px
Minimum Width: 85px
Sizing for small web banners Maximim Width: 200px
(animated, dynamic, and static)
20 px 20 px
LEAGUE OF LEGENDS BRAND GUIDELINES
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CHAPTER 3 B R A N D A P P L I C AT I O N S
DIGITAL
DESKTOP TAKEOVERS
Skin and takeover banners should follow the same
structure as other banners with promo/champion art
being the most prominent.
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CHAPTER 3 B R A N D A P P L I C AT I O N S
SOCIAL MEDIA
LOREM IMPSUM
Bit optas de doluptas ped ent evenimin culpa ipit
aliqui tet il in nobis dipsum quiasperum aut iur, si
omniment quidunt ad quatur simin restionseque nis
dolo volorero videlitas perciunt lam sin et vendis
sa debitat emolum rest fuga. Alitatem quiamet odis
doloreped eium quodit volorum quosanimus ea
alita quae cullantem. Hendebistis maxim qui debist,
sequis et dolor suntior emquis aliati quatiusam inum
solorestrum volecupti comnis dolorereped ea idendes
adi di illestorro ea nossit ea vendia ventem exceptat
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CHAPTER 3 B R A N D A P P L I C AT I O N S
PRINT
ADVERTISING
Print advertising should follow the same structure as
other banners with promo/champion art being the
most prominent.
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CHAPTER 3 B R A N D A P P L I C AT I O N S
PRINT
OUT OF HOME ADVERTISING
OOH advertising should follow the same structure as
other banners with promo/champion art being the
most prominent.
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CHAPTER 3 B R A N D A P P L I C AT I O N S
APPAREL
LOREM IMPSUM
Bit optas de doluptas ped ent evenimin culpa ipit
aliqui tet il in nobis dipsum quiasperum aut iur, si
omniment quidunt ad quatur simin restionseque nis
dolo volorero videlitas perciunt lam sin et vendis
sa debitat emolum rest fuga. Alitatem quiamet odis
doloreped eium quodit volorum quosanimus ea
alita quae cullantem. Hendebistis maxim qui debist,
sequis et dolor suntior emquis aliati quatiusam inum
solorestrum volecupti comnis dolorereped ea idendes
adi di illestorro ea nossit ea vendia ventem exceptat
LEAGUE OF LEGENDS BRAND GUIDELINES
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CHAPTER 3 B R A N D A P P L I C AT I O N S
APPAREL
LOREM IMPSUM
Bit optas de doluptas ped ent evenimin culpa ipit
aliqui tet il in nobis dipsum quiasperum aut iur, si
omniment quidunt ad quatur simin restionseque nis
dolo volorero videlitas perciunt lam sin et vendis
sa debitat emolum rest fuga. Alitatem quiamet odis
doloreped eium quodit volorum quosanimus ea
alita quae cullantem. Hendebistis maxim qui debist,
sequis et dolor suntior emquis aliati quatiusam inum
solorestrum volecupti comnis dolorereped ea idendes
adi di illestorro ea nossit ea vendia ventem exceptat
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CHAPTER 3 B R A N D A P P L I C AT I O N S
MERCHANDISE
LOREM IMPSUM
Bit optas de doluptas ped ent evenimin culpa ipit
aliqui tet il in nobis dipsum quiasperum aut iur, si
omniment quidunt ad quatur simin restionseque nis
dolo volorero videlitas perciunt lam sin et vendis
sa debitat emolum rest fuga. Alitatem quiamet odis
doloreped eium quodit volorum quosanimus ea
alita quae cullantem. Hendebistis maxim qui debist,
sequis et dolor suntior emquis aliati quatiusam inum
solorestrum volecupti comnis dolorereped ea idendes
adi di illestorro ea nossit ea vendia ventem exceptat
LEAGUE OF LEGENDS BRAND GUIDELINES
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