An Introduction To C Programming For Java Programmers: Mark Handley

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An Introduction to C Programming for Java Programmers

Mark Handley
[email protected]

C ONTENTS
1 2 Introduction Basics of C 2.1 2.2 2.3 2.4 2.5 2.6 C Source Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . main() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Built-in Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Variables and Basic Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Declaring Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.6.1 2.6.2 2.6.3 2.6.4 2.6.5 2.7 2.8 2.9 Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bitwise Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relational and Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Increment and Decrement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 4 5 8 10 11 11 11 11 11 12 13 15 16 17 19 22 25 30 33 33 33 34

Overows, Assignments, and Other Trouble . . . . . . . . . . . . . . . . . . . . . . . . . Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pointers and Addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.10 Dynamic Memory Allocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.11 Text Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.12 Data Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.13 Functions and Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.14 Input, Output and File Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 The C Preprocessor 3.1 3.2 3.3 Including Header Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Preprocessor Constants and Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Conditional Compilation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

I NTRODUCTION

This short tutorial is an introduction to programming in C. It is intended for students who already have some programming experience in Java, so know the basics of how to program and are familiar with the basic Java syntax which is shared with C. This is not a reference manual, nor a complete guide to the C language. To learn more about C than is covered here, I recommend The C Programming Language by Kernighan and Ritchie (http://cm.bell-labs.com/cm/cs/cbook/). In this tutorial I discuss many common mistakes made by C programmers, with particular emphasis on the sort of issues of which a Java programmer might be unaware. The intent is not to scare the reader away from C, but to highlight specic differences with Java, and avoid making the most common errors. C is a fairly low-level language. Features and limitations of the underlying hardware are often exposed in C, whereas in Java they are largely hidden. The result is that good C programs will usually run quickly, with a small memory footprint. For operating system programming, C allows direct access to the hardware, which might simply not be possible in Java. The downside of C compared to Java is that C does not protect the programmer from his or her own errors. It is not a strongly typed language, so the compiler provides little warning of many errors that would simply fail to compile in Java. This makes debugging harder. Memory management in C is manual, and manipulating pointers to memory is essential in any non-trivial C program. Getting this right is difcult. But comparing C against Java on a good/bad scale is not productive; each serves a useful role for a certain set of tasks. For example, these days I would not recommend writing simple non-performance-critical network servers in C (although many are), simply because it is too hard to write really secure code. But writing a general-purpose operating system entirely in Java might not even be possible, and would certainly be rather inefcient on todays common processors. A competent programmer should be aware of the advantages and limitations of a range of languages, and use the right tool for the job.

2 2.1

BASICS OF C C Source Files

Sometimes a C program can be included in a single source le, but this is infeasible with non-trivial sized programs. There are three types of le that you need to be concerned with: C program les. The convention is that these have a .c extension such as foo.c. C program les contain the actual executable code of your program. C header les. The convention is that these have a .h extension such as foo.h. C header les contain interface denitions, preprocessor macros, and so on. When you need to call a function that is dened in one C program le from a function that is dened in another C program le, you will need to create a header le with a prototype for the external function, so that the compiler knows how to compile your function. library les. There are several different types of library le, depending on how they are linked to your program, but they all contain pre-compiled functions that you can use in your program. In addition, it is common to automate the process of guring out which source les need to be compiled together, using the utility make. Thus youll often see a le called Makefile in a directory containing C source les. The Makefile contains information about which programs should be built, and how to compile and link them. Well discuss separate compilation and the use of libraries later.

2.2

main()

Every C program must contain a procedure called main(). This is the rst procedure in your program to be executed. The simple hello world program in C then looks like:
#include <stdio.h> main() { printf("hello world!\n"); }

To compile this using gcc on a Unix or MacOS X system, if the source le is called helloworld.c, youd type (in bold):
vulture.xorp.org: gcc -o helloworld helloworld.c vulture.xorp.org:

The program gcc is the GNU C compiler, which is the most common C compiler found on most Unix and Linux systems. On some systems the C compiler might be called cc. The -o helloworld argument indicates that the compiled program should be called helloworld. If no lename is given for the compiled program, the default on Unix is usually a.out. The last argument helloworld.c tells the compiler which source le or les to compile. On Unix, see the gcc manual page for details of other command line options to gcc (run man gcc). A full gcc book can be found online at http://www.network-theory.co.uk/gcc/gccintro/. Then to run your program, youd type:
vulture.xorp.org: ./helloworld hello world! vulture.xorp.org:

In addition to showing how to compile code, this trivial example illustrates several things: The use of the preprocessor macro #include to include the stdio header le. Without this, the compiler wouldnt know how to compile the printf command which is in the standard C library. The use of main() as the rst procedure to be executed in any C program. The use of printf to print to the standard output channel (in this case your terminal window). On Unix, see the printf manual page for more details (run man printf) The use of \n to indicate a newline in a string. Well see examples of separate compilation and linking of multiple program les in Sections 2.13 and 3.2.

2.3

Built-in Commands

C supports the usual commands to control execution ow that you are used to from Java:

if statements
if ( pi == 3 ) { location = "indiana"; }

The braces ({ and }) are only needed if more than one statement is conditional. In the example below, the printf statement will be executed irrespective of the value of pi.
location = "unknown"; if (pi == 3) location = "indiana"; printf("Location = %s\n", location);

if/else statements
if (pi == 3) { location = "indiana"; } else { location = "unknown"; }

C also supports a shorthand if/else notation. The single statement below has exactly the same effect as the if/else example above.
location = (pi == 3 ? "indiana" : "unknown");

This notation is very useful in some circumstances such as preprocessor macro denitions, but it should be used sparingly as it is not always as readable as a regular if/else construction.

while statements
while (money > 0) { money--; drink another beer(); }

do/while statements
do {

sleep++; } while (sleep < 8)

A do/while loop is similar to a while loop, except that the contents of the loop are always executed at least once, even if the condition is false. The regular while loop turns out to be more commonly used in practice.

for loops
int i; for (i = 1; i <= 10; i++) { printf("%d squared is %d\n", i, i*i); }

The for command consists of three control statements and a body that may get executed multiple times. The three control statements in the above example are: i = 1. The rst control statement is executed only once before the loop is entered for the rst time. i <= 10. The second control statement is the test for the loop. If is executed before the loop is entered each time, and if the value is true, the body of the loop is executed. If the test is false on the rst try, the body of the loop will never be executed. i++. The third control statement is executed after each pass through the loop body, before the test is run. The notation i++ increments the value of i by one. Thus in the above example, the order of execution is: 1. 2. 3. 4. 5. 6. 7.
i = 1 i <= 10. Value is true, so loop body is executed. printf(). i++. Value of i is now 2. i <= 10. Value is true, so loop body is executed. printf(). i++. Value of i is now 3.

... ... 8. printf(). 9. i++. Value of i is now 11. 10. i <= 10. Value is false, so execution continues with the next statement after the loop. Note the use of %d to indicate that an integer argument is to be printed as a decimal value.

switch statements
char c; c = getchar(); switch (c) { case c: cont = 1; break; case d: done = 1; break; case Q: case q: exit(); default: printf("valid inputs and q, c and d\n"); }

The case keyword is used to indicate each of the possible values that the variable in the switch statement might take. The default keyword is used to indicate a catchall case that matches everything not matched by a prior case statement. The break keyword is used to leave the switch statement. If this is omitted, execution drops through to the body of the case statement below. This is shown in the case Q line, where the inputs q and Q both cause the program to exit.

goto statements
char c; int characters = 0; int lines = 0; while (1) { c = getchar(); if ( c == EOF ) { goto Finished; } characters++; if ( c == \n ) { lines++; } } Finished: printf( "lines: %d, characters: %d\n", lines, characters);

This simple and rather inefcient program counts the number of lines and characters in an input le. At the end of the le, it uses a goto statement to jump out of the while loop, continuing execution after the label Finished. In this particular case, a break statement could have been used instead, but if there are many 7

nested loops, break cannot trivially be used.


goto should be used sparingly. Its best used for handling exceptions and error cases. Unlike java, C has no

built-in exception handling; goto can sometimes be used as an effective alternative. Too much use of goto can make your code unreadable.

2.4

Variables and Basic Types

The basic types available to you in C are: characters integer numbers oating point numbers Various modiers are available to change the size of these, and to specify whether they can hold signed or unsigned values. Unlike with Java, the precise amount of storage (and hence range of values available) for a variable depends on the particular system the program is running on. On an Intel 32 bit x86 machine, the basic variable types are: char - 8 bit signed integer, also used to store characters for strings. Numeric value range: -128 to 127 unsigned char - 8 bit unsigned integer. Value range: 0 to 255 short - 16 bit signed integer. Value range: -32768 to 32767 unsigned short - 16 bit signed integer. Value range: 0 to 65535 int - 32 bit signed integer. Value range: -2,147,483,648 to +2,147,483,647 long - same as int. On some other systems, int might be 16 bit and long might be 32 bit. unsigned int - 32 bit unsigned integer. Value range: 0 to 4,294,967,295 unsigned long - same as unsigned int. On some other systems, unsigned int might be 16 bit and unsigned long might be 32 bit. long long - 64 bit signed integer. Value range: 2 63 to 263 1. float - 32 bit oating point number. double - 64 bit oating point number. long double - 96 bit oating point number. You might be surprised to learn that a char is an 8-bit signed integer. The reality is that if we look at the actual CPUs Arithmetic and Logic Unit (ALU), there are really only two basic types: oating point numbers and integers. C is not strongly typed, so assigning an integer to a char is perfectly OK, so long as the value ts in the appropriate data range for a char. Thus the following is perfectly legal C:

char c; int i; i = 67; c = i; printf("The ASCII character code for %c is %d\n", c, c);

And the output from this code fragment is:


The ASCII character code for C is 67

Note that the printf statement prints the value of c twice, once as a character (%c) and once as an integer (%d). The sizeof() command can be used to nd out how many bytes a particular type or variable uses on the local system. This can be useful when trying to write code that is portable between 16-bit, 32-bit and 64-bit systems. For example:
short s; int i; long l; long long ll; float f; double d; long double ld; printf("short: %d, int: %d, long: %d long long: %d\n", sizeof(s), sizeof(i), sizeof(l), sizeof(ll)); printf("float: %d, double: %d long double: %d\n", sizeof(f), sizeof(f), sizeof(ld));

On a 32-bit x86 machine, this prints out:


short: 2, int: 4, long: 4 long long: 8 float: 4, double: 4 long double: 12

On a 64-bit Solaris/Ultrasparc machine, this prints out:


short: 2, int: 4, long: 4 long long: 8 float: 4, double: 4 long double: 16

The only difference here is in the size of a long double. However, on embedded processors or some other 64 bit machines, the some of the other values may vary. You really get a sense of the low-level nature of C here. Java provides a nice OS-independent set of types. C gives you what the raw hardware provides, and as a result is usually signicantly faster. The downside is that its harder to write portable code. In general, you want to be careful to use variables that have enough space for the range of values you want to hold, and you want to check untrusted input to be sure its in the right range before you store it. Overows will not be automatically detected by the compiler or at runtime! For oating point numbers, you almost always want to use double. The type float usually doesnt have enough precision. Also be careful about exact comparisons with oating point numbers - hardware rounding errors can often result in very slight variations from the value youre comparing against.

2.5

Declaring Variables

Variables must be declared at the start of a block, and they remain in scope until the end of the block. A block can be a procedure, if statement, while loop, or practically anything enclosed by { and }. For example:
#include <stdio.h> main() { int i = 1, j = 1; while (i == 1) { int j, k; j = 2; printf("In here, i is %d, j is %d\n", i, j); i--; } printf("Out here, i is %d, j is %d\n", i, j); }

In this example i and j are two integer variables declared at the start of main. Two more variables (j and k) are then declared inside the while loop. But j was already declared outside the while loop. What happened here is that a new variable is created, overriding (or shadowing) the rst version of j for the duration of the while loop, and then disappearing after termination of the loop. When you run this program you get:
vulture.xorp.org: gcc -o foo foo.c vulture.xorp.org: ./foo In here, i is 1, j is 2 Out here, i is 0, j is 1

Thus the assignment j = 2 does not change the value of the original j, but instead sets the value of the new version of j in the while loop. Shadowing of this form is usually a mistake - its too confusing to do intentionally on a regular basis. You can get the compiler to help you spot such errors:
vulture.xorp.org: gcc -Wshadow -o foo foo.c foo.c: In function main: foo.c:6: warning: declaration of j shadows previous local

In general, getting the compiler to tell you about possible errors is a good thing. Often it will spot problems you might have missed. See the gcc man page for lots of other -W ags you can set.

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2.6

Operators

C provides all the usual operators you would expect.

2.6.1 Arithmetic Operators


+ * / %

addition subtraction multiplication division modulus (remainder). For example the value 10 % 3 is 1.

2.6.2 Bitwise Operators


| & >>n <<n

ones complement bitwise or bitwise and bitwise exclusive or (xor) shift right n bits shift left n bits

Bitwise operators perform a logical operation on all the bits in a value. For example, the value of (1 | 4) is 5, and the value of (3 & 2) is 2.

2.6.3 Relational and Logical Operators


== < <= > >= != ! || &&

equal to less than less than or equal to greater than greater than or equal to not equal to logical not logical or logical and

In C, there is no boolean type - the int type is simply overloaded. Where a boolean type is expected, an int with a value of zero is treated as false, and an int with a non-zero value is treated as true. For example, the value of (0 || 4) is 1 (true), and the value of (3 && 2) is also 1 (true). Confusing bitwise and logical operators is a common error.

2.6.4 Assignment
C assigns variables in the usual way:
a = 2; sets the value of a to be 2.

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C also supports many shorthand operator/assignments to change the value of a variable:


a a a a a += -= *= /= %= 2 2 2 2 2

same as a same as a same as a same as a same as a

= = = = =

a a a a a

+ * / %

2 2 2 2 2

a &= b a |= b a = b a <<= 2 a >>= 2

same as a = a & b same as a = a | b same as a = a b same as a = a << 2 same as a = a >> 2

A common error is to use = instead of == in a comparison. For example:

WRONG:
if (a = 2) { /*do something*/ }

In the above example, a will be assigned the value of 2. The assignment itself returns the value of 2, which is interpreted as true, and the conditional branch will always be executed. The compiler will not notice this error, because its valid C, but its rarely what you intended.

CORRECT:
if (a == 2) { /*do something*/ }

In the version above, the correct comparison operator has been used.

CORRECT AND SAFER:


if (2 == a) { /*do something*/ }

In this version, the correct comparison operator has been used, but also the terms in the comparison have been reversed. This is good practice, because if you accidentally type = instead of ==, the compiler will report an error because you cant assign a value to the constant 2.

2.6.5 Increment and Decrement


++x x++ --x x--

increment x, then use new value use old value of x, then increment x decrement x, then use new value use old value of x, then decrement x

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For example:
int x, y; x = 1; y = ++x; /* value of x is 2, value of y is 2 */ x = 1; y = x++; /* value of x is 2, value of y is 1 */ x = 1; y = x++ * 10; /* value of x is 2, value of y is 10 */

2.7

Overows, Assignments, and Other Trouble

C allows you to assign pretty much anything to pretty much any type. It expects you know what youre doing. This can allow you to write very efcient and fast code, but it will also get you into trouble unless youre very careful. Some examples of unexpected consequences:
unsigned char c; c = 255; c += 2;

Adding 2 to the unsigned char c, which holds a value of 255 as shown above, results in the value of c wrapping. The end result is that c has a value of 1.

int i; short s; i = 32769; s = i;

The least signicant 16 bits of the 32-bit int i are copied into the 16-bit short s. Unfortunately as a 16-bit signed number, 32769 becomes -32767 which is then the new value of s.

int i; float f; i = 1234567890; f = i;

The integer i is copied to the oat f. The compiler does the right thing, and adds code to convert from integer representation to oating point representation, but this value is too large to be held in a 32-bit oat without losing precision. f ends up holding the value 1234567936.000000. Using a double here would have 13

avoided this particular rounding error.

int int int k =

i = 1; j = 0; k; i/j;

This is an arithmetic error. In Java, this would throw an exception. In C, it causes the process to crash, and to dump a core le:

vulture.xorp.org: gcc -g -o foo foo.c vulture.xorp.org: ./foo Floating exception (core dumped) vulture.xorp.org:

The CPU raised a divide-by-zero exception, which the operating system trapped, and aborted execution of your program. Theres no indication as to what exactly you did wrong, or where in your program the error is. But be grateful - if the OS hadnt handled this, the system would have crashed - it did the best it could, and preserved the evidence. Your best hope now is to use a debugger such as gdb to examine that core le. Note the use of the -g ag above - without this the executable will not include debugging symbols that gdb needs.

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2.8

Arrays

An array in C is declared and accessed as follows:


int a[10]; int i; for (i = 0; i < 10; i++) { a[i] = 0; }

The statement int a[10]; declares an array of ten integers, and allocates memory on the stack for this array. As its on the stack, the memory will be automatically freed when a goes out of scope. The for loop here simply sets the values of the elements of a to be zero. You cannot expect C to zero memory for you. Note that the rst element of a is a[0] and the last element is a[9]. C does not perform any array bounds checking - this makes array use in C very fast, but it also makes it a little dangerous. A common error is to index beyond the end of an array. For example:
int int int for x=0; a[10]; i; (i = 0; i <= 10; i++) { a[i]=27;

} printf("The value of x is %d\n", x);

This code fragment produces the following output:


aardvark.cs.ucl.ac.uk: ./foo The value of x is 27

But the value of x was set to 0, so what happened here? The for loop set the values of a[0] to a[10] to all be 27. But the declaration of a only allocated enough memory for a[0] to a[9]. When we wrote the value of 27 into a[10], this overwrote the next four bytes of memory. As the memory on the stack on this system is allocated top-down, the next four bytes of memory happen to correspond to the memory used by variable x, so the value of x is overwritten. The moral here is to be very careful with array subscripting - the compiler wont help you out. Out-byone errors are notoriously common, and in C then can have subtle adverse side effects without necessarily causing the program to immediately crash.

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2.9

Pointers and Addresses

In Java you have no direct access to memory - all accesses to memory have to go through the API for one variable or another, and all accesses are checked. C gives you direct access to memory, as you can see from the array example above. C also gives you access to memory addresses. For example, if you want to nd out the address in memory where a variable is stored, you can do the following:
int x=0; printf("The address of x is %x\n", &x);

The notation &x means the address of x. This code fragment gives the following output (the address is printed in hex):
The address of x is bfbff3ec

In C, an address is itself a data type, known as a pointer. Pointers can be assigned and copied just like any other variable, and they can be dereferenced so that the memory being pointed to can be read or written. For example:
int x=0; int *p; p = &x; printf("The address of x is %x\n", p); printf("The value of x is %d\n\n", *p); *p = 27; printf("The value of x is %d\n", x);

In the example, a regular variable x is declared. A pointer variable is also declared: int *p; In a declaration, the * used like this declares a pointer to an type, rather than the type itself, so this declares that the variable called p is a variable that holds a pointer to an integer. The line p = &x; takes the address of x and stores this in pointer p. The code prints out the value of the pointer p (ie the address of x), and then it prints out the value of the memory pointed to by p. The notation *p, used like this outside of a declaration, means to dereference the pointer, and hence in this context it gives the value of x because p points at x. Then we have the line: *p = 27; This dereferences p and sets the value of the memory pointed to by p to be 27. So in this case it sets the value of x to be 27 because p points at x. Thus the output of the code fragment above is:
vulture.xorp.org: ./foo The address of x is bfbff3ec The value of x is 0 The value of x is 27

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Pointers are fundamental to the use of C for any non-trivial program. Theyre used to pass around references to data, theyre used for all dyanmic memory allocation, and theyre a fundamental part of handling text strings in C.

2.10

Dynamic Memory Allocation

So far, we have seen variables and arrays allocated on the stack - that is the storage for the variable will be allocated when the variable is declared, and will be removed when the program leaves the block where the variable is in scope. Often we need to store data in one part of a program, leave that part of the program, and without copying it, pass the stored data to another part of the program. To do this in C we need to dynamically allocate memory on the heap. The main way to dynamically allocate memory in C is to use the malloc() function, or one of a family of closely related functions. For example:
#include <stdlib.h> main() { int *buffer; int i; buffer = malloc( 10 * sizeof(int) ); for (i = 0; i < 10; i++) { buffer[i] = i; } for (i = 0; i < 10; i++) { printf("p[%d] is %d\n", i, buffer[i]); } free(buffer); }

Running this program gives:


aardvark.cs.ucl.ac.uk: ./foo p[0] is 0 p[1] is 1 p[2] is 2 p[3] is 3 p[4] is 4 p[5] is 5 p[6] is 6 p[7] is 7 p[8] is 8 p[9] is 9

In the example above, we declared a pointer called buffer, and then used malloc() to allocate enough memory to store ten integers. 17

After this we then accessed this memory just as if it were an array. This might seem surprising at rst, but in C, an array is essentially just a block of memory and a pointer to the base of that memory. Thus array indexing operations can be used to access any block of memory, even one created using malloc. However, if the memory is allocated using malloc, it will not automatically be freed when the pointer to it is removed. Thus when you have nished using the memory, you need to explicitly free it using a call to free(), as shown above. Failure to free memory will result in a memory leak - your program will get bigger and bigger until it crashes because it cant get any more memory. Equally bad, but more subtle, is when you do free the memory, but leave behind a pointer to that memory, and later access the memory using that pointer. It is likely that before long the memory you freed will be reallocated to your program when you call malloc again. Your old pointer will now point at memory being used elsewhere, and accessing this memory will have seemingly random results. In general, dynamically allocating memory, freeing it correctly, and making sure it is never referenced again after being freed, are among the hardest things to get consistently right in a C program. But dynamic memory allocation is also essential in any non-trivial program, so great care must be taken to make it very clear who is responsible for freeing memory.

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2.11

Text Strings

Most programming languages have support for text strings as rst class types. However, most CPUs have no special support for strings, so all this entails quite a bit of work by the compiler. C generally closely reects the hardware capabilities, and so C doesnt have much in the way special support for text strings in the base language. Thus strings in C are implemented using arrays and pointers, as shown below:
#include <stdlib.h> main() { char *s1; char s2[80]; char *s3; s1 = "Hello"; s3 = malloc(80); printf("Enter your first name:\n"); fgets(s2, 80, stdin); printf("Enter your last name:\n"); fgets(s3, 80, stdin); printf("%s %s %s\n", s1, s2, s3); free(s3); }

Some sample output is shown below:


vulture.xorp.org: ./foo Enter your first name: Donald Enter your last name: Duck Hello Donald Duck

In this example, three variables are declared, and all three can be regarded as being strings. First, s1 is declared to be of type char *. Then s1 is set to point at the literal string "Hello". This literal string is part of the program code; it cant be changed. The assignment simply sets s1 to point to this constant string. You can read from this memory, hence print out the string, but not write to it. Second, s2 is declared to be an array of 80 chars. Third, s3 is declared to be of type char *, but then we malloc() 80 bytes of memory, and set s3 to point to it. The only practical difference between s2 and s3 is than s2s memory is on the stack, whereas s3s memory is on the heap. If we wanted to, we could subsequently re-assign pointer s3 to point to some other memory, but we cant do this with s2 because of the way its declared. In any event, at this stage both s2 and s3 are effectively strings. We can read text into them - in this case we read it in using a standard library call fgets() which reads from standard input (usually the keyboard). 19

And we can print out the values stored, in this case using the %s formating code to printf. In C, strings are null-terminated. For example, s2 above has 80 bytes of storage allocated, but we only read in 6 characters (Donald). A 7th character known as a NULL (it has character code 0) is then appended to the end of the string. When printf prints the string, it prints each character until it reaches the NULL, and then it stops. All the string handling functions in C expect a string to be null-terminated in ths way. It is important to understand that a variable of type char * is only ever a pointer from the compilers point of view. Its easy to forget this. For example, if you want to compare two strings, you might incorrectly type:

WRONG:
char s1[80]; char s2[80]; printf("Enter first word:\n"); fgets(s1, 80, stdin); printf("Enter second word:\n"); fgets(s2, 80, stdin); if (s1 == s2) { printf("Words are the same\n"); } else { printf("Words are different\n"); }

No matter what you enter, this will always say that the strings are different. This is because s1 and s2 are really pointers, and in this case they point to different memory. The comparison if (s1 == s2) merely checks if the pointers point to the same memory - it does not compare the contents of that memory. To actually compare the contents of strings, you need to use the strcmp() function from the standard library:

CORRECT:
#include <string.h> ... char s1[80]; char s2[80]; printf("Enter first word:\n"); fgets(s1, 80, stdin); printf("Enter second word:\n"); fgets(s2, 80, stdin); if ( strcmp(s1,s2) == 0 ) { printf("Words are the same\n"); } else { printf("Words are different\n"); }

To use string functions, you need to include the string.h system header le, as shown above. Well discuss 20

the C preprocessor more in Section 3. Other useful string functions include: strcmp() - compare two strings. strncmp() - compare the rst n characters of two strings. strdup() - save a copy of a string. strncpy() - copy a string. strncat() - concatenate strings. snprintf() - formatted print into a string. More details of these functions can be found in the man pages. You may also discover that variants of these functions such as strcpy() (as opposed to strncpy()) exist. The difference is that you specify the amount of memory available with strncpy() whereas you dont with strcpy(). Good code always uses strncpy(), strncat(), and snprintf() rather than strcpy(), strcat() and sprintf(). The versions that dont require a size to be specied are just too easy to accidentally overow the available memory. In networked programs, such simple buffer overows frequently lead to serious security problems.

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2.12

Data Structures

It is a very common requirement to need to group a set of information together and handle it as one entity. In Java, this is done using classes, but C is not object-oriented, and so has no concept of a class. What C does have is struct, which has the same ability as a class to group data, but without the accompanying class access methods. For example, suppose you want to read in a series of integers from the keyboard, and store them in a linked list, and print them out in reverse order. Each element in the list needs to hold an integer and a pointer to the next element. You can use a struct for each list element, as shown in the program on the next page. The output from running this program looks like:
aardvark.cs.ucl.ac.uk: ./foo Enter an integer: 10 Enter an integer: 20 Enter an integer: 30 Enter an integer: Finished Value: 30 Value: 20 Value: 10

In thi program we declared a struct called element, which contains two elds: an integer called value and a pointer to another element called next. We then use this struct to build our linked list like this:
head value next 30 value next 20 value 10 next NULL

The variable head is used to keep track of the start of the list. Each time through the while loop, we read a line of text from standard input, and if the end of le has not been reached, then we convert this text into an integer using atoi(). We create a new list element to store the integer in, using malloc() to allocate the memory. Next we set then value eld of the new element to be the integer we just read in. This is done in the line:
new element->value = number;

The notation new element->value means the eld called value pointed to by the pointer called new element. We then need to link the element into the existing list. As we want to print out the numbers in reverse order, well put the new element at the start of the list. To do this, we set the next eld of the new element to point to what used to be the rst element of the list. Then we change the head pointer to point to the new element we just added. Finally, when theres no more input, we loop through the list printing out the values, until we nd an element whose next pointer is NULL. The value NULL is used to denote a pointer that doesnt point to anything; it has the numeric value of zero.

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#include <stdio.h> #include <stdlib.h> #define MAXLEN 80 /* struct to hold an element of the linked list */ struct element { int value; struct element* next; }; main() { /* variable to hold the head of the list*/ struct element *head = NULL; /* temporary variable for printing out the list */ struct element *p; while (1) { int number; char buffer[MAXLEN]; struct element *new element; /* read in an integer from the keyboard */ printf("Enter an integer: "); fgets(buffer, MAXLEN, stdin); if ( feof(stdin) ) { printf("Finished \n"); break; } number = atoi(buffer); /* create a new list element */ new element = malloc( sizeof(struct element) ); new element->value = number; /* add element to the list */ new element->next = head; head = new element; } /* print out the numbers we stored */ p = head; while ( p != NULL ) { printf("Value: %d\n", p->value); p = p->next; }

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Declaring Structs on the Stack


In the linked list example, we allocated heap memory for a struct using malloc, and accessed its elds using -> to follow a pointer. Structs can also be allocated on the stack, as you might with a regular variable. For example, in the system header le sys/time.h, a struct called timeval is dened:
struct timeval { long tv sec; long tv usec; }; /* seconds */ /* and microseconds */

To nd out the current time, we might use this as follows:


#include <stdio.h> #include <sys/time.h> main() { /* a struct timeval to hold the current time. */ /* timeval is defined in sys/time.h */ struct timeval time; double fractionaltime; /* get the current time and store it in "time" */ gettimeofday(&time, NULL); /* convert the time to a fraction */ fractionaltime = time.tv sec + (time.tv usec/1000000.0); printf("%f seconds since 1st January 1970\n", fractionaltime); }

Which might produce output such as:


vulture.xorp.org: ./foo 1096801178.236713 seconds since 1st January 1970

In this example we declared the variable time to be a struct timeval just like we might declare any other local variable on the stack. We then called the standard system call gettimeofday() to get the current time, passing in a pointer to time (we get a pointer by using &time). The call to gettimeofday() reads the system clock to nd out the current time, and lls in the elds of the struct time using the pointer we gave it. In this example we want to print out the time as a decimal number, so we convert it from the struct timeval representation by reading the elds of time individually. The notation time.tv sec means the tv sec eld of the struct called time. Finally we print out the value. The notation from this example of time.tv sec is functionally similar to the new element->value notation in the previous example. The difference in notation is because new element was a pointer to a struct, whereas time actually is a struct.

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2.13

Functions and Procedures

C is a procedural language, which means that the main code-structuring principle is the procedure or function. In contrast, Java is object-oriented, and its main code-structuring principle is that of the object or class. In this document, we mostly use the terms procedure and function interchangably. A function is simply a named section of code that you can dene. Parameters can be passed into the function, and a single result is returned at the end. Functions allow the same code to be called from multiple places in your program without copying the code. But just as importantly, used right they make your code much more readable and easier to maintain than it would otherwise be. Java methods within classes are very similar in concept to C functions, but the details differ somewhat. A simple example of a function is shown in the example below.
#include <stdio.h> int factorial(int n) { int result = 1; int ctr; for ( ctr = 2; ctr <= n; ctr++) { result *= ctr; } return result; } main() { int i; int fact i; for (i = 1; i <= 10 ; i++) { fact i = factorial(i); printf("factorial(%d) is %d\n", i, fact i); } }

The output of this program is:


vulture.xorp.org: ./foo factorial(1) is 1 factorial(2) is 2 factorial(3) is 6 factorial(4) is 24 factorial(5) is 120 factorial(6) is 720 factorial(7) is 5040 factorial(8) is 40320 factorial(9) is 362880 factorial(10) is 3628800

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In this example, we dene the function factorial(), which takes a single parameter int n, and also returns a value of type int:

return type

function name

parameter(s)

int factorial(int n) { int result = 1; ... return result; }

body of function

return the result


We then call this function multiple times from main() to calculate the factorials of the integers between one and ten. It is important to realize that parameters in C are passed by value, whereas in Java they are passed by reference. When a parameter is passed by value, a copy is made, and is passed into the function. Here is a simple example to illustrate this:
#include <stdio.h> void silly example(int x) { x = 2; printf("During call, x is changed to %d\n", x); } main() { int i = 1; printf("Before call, i is %d\n", i); silly example(i); printf("After call, i is %d\n", i); } vulture.xorp.org: ./foo Before call, i is 1 During call, x is changed to 2 After call, i is 1

As you can see, within a function you can change the value of parameters just like you can with any other variable. Such changes have no effect on the original value of the variable passed into the function. By the way, the use of void here as the return type indicates that the function doesnt return any value.

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What if you did want to change the original value of the variable passed into the function? Then you need to pass in a pointer, and the function needs to change the variable using that pointer:
#include <stdio.h> void another silly example(int *x, int *y) { *x = 2; *y = 3; printf("During call, *x is changed to %d, *y is changed to %d\n", *x, *y); } main() { int a = 1, b = 1; printf("Before call, a is %d, b is %d\n", a, b); another silly example(&a, &b); printf("After call, a is %d, b is %d\n", a, b); } vulture.xorp.org: ./foo Before call, a is 1, b is 1 During call, *x is changed to 2, *y is changed to 3 After call, a is 2, b is 3

In this case we passed in pointers to a and b. Within the function, because of the ordering of parameters, the pointer to a was called x and the pointer to b was called y. We then changed the values of the memory pointed to by these pointers (*x = 2; *y = 3;). Thus when we return from the function, the values of a and b are seen to have changed.

String Parameters
As we saw in section 2.11, C does not have a rst class string datatype. Thus when strings are passed as parameters, theyre usually passed as type char*:
#include <stdio.h> int string length(char *s) { int i = 0; char *p = s; while (*p++ != \0) i++; return i; } main() { char* hw = "Hello World!"; int len; len = string length(hw); printf("The length of %s is %d\n", hw, len); }

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vulture.xorp.org: ./foo The length of Hello World! is 12

As a string was already really just a pointer to a region of memory, passing it into a function doesnt really change anything - its still a pointer to the same memory. But of course if you change the contents of that memory from within the function, that memory will remain changed after the function.

Function Prototypes
C programs can be compiled in stages if you split your code into multiple les. If you do this though, the compiler will be confused if you try to reference a function in one le from within another le, because it wont know what types your functions return. To avoid this problem, you can declare a function prototype to help the compiler out. For example, suppose we wanted to spilt the string example above into two les called strlen.c and main.c, then we could do the following:

strlen.c:
int string length(char *s) { int i = 0; char *p = s; while (*p++ != \0) i++; return i; }

main.c:
#include <stdio.h> int string length(char *s); main() { char* hw = "Hello World!"; int len; len = string length(hw); printf("The length of %s is %d\n", hw, len); }

The actual string length() function is dened in strlen.c, but before we use this function in main.c we declare a prototype:
int string length(char *s);

This tells the compiler what the parameters and return value are for the string length() function when its separately compiling main.c.

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To actually compile the code, you could use the -c ag to gcc, which indicates to compile the module specied to a .o object le, but not to link it. For example strlen.c gets compiled to strlen.o. Then the different object les are all linked together using gcc to produce the nal executable program. Thus:
vulture.xorp.org: gcc -c strlen.c vulture.xorp.org: gcc -c main.c vulture.xorp.org: gcc -o foo strlen.o main.o

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2.14

Input, Output and File Handling

We have already seen some examples of input and output, including printf for formatted printing and fgets to read a string. In this section well cover input, output, and le handling in a little more detail. By default, a C program on Unix has access to three open le descriptors or streams: stdin - the standard input, which is read-only. stdout - the standard output, which is write-only. stderr - the standard error, which is write-only. If the program was started from the command line, then by default, stdin will receive input from the keyboard, and both stdout and stderr will print to the terminal or terminal window. The printf command sends formatted output to stdout. It takes a variable number of parameters. The rst parameter is always a formatting string which includes formatting ags dictatinghow the remaining parameters should be interpreted. The formatting ags begin with a % and take forms like %d or %5.2f. Each ag consists of a basic code, and various modiers indicating how that value is to be formatted or otherwise modied. The most common basic codes are: d - print an integer as a signed decimal number. u - print an integer as a unsigned decimal number. o - print an integer as a unsigned octal number. x - print an integer as a unsigned hexadecimal number. f - print a double as a decimal number. c - print a single character. s - print a char* argument as a null-terminated string. Additionally a eld width and a precision may be specied before the basic code. For example: %3d - print an integer, padding the left with spaces if necessary to make at least three characters. %5.2f - print a double, padding the left with spaces to make ve characters if necessary, and printing two digits to the right of the decimal point. Many more ags and modiers than these are available - see the printf man page for more details. The fprintf command is similar to printf, but takes an additional parameter specifying which le descriptor to print to. For example:
fprintf(stderr, "Something bad happened!\n");

would print to the stderr stream.

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To write a raw block of bytes to a stream, fwrite can be used. For example, to write 80 lots of 4 bytes to stdout from memory pointed to by int *buffer, you could write:
fwrite(buffer, 4, 80, stdout);

There are many different ways to read from a stream, including: fread - read a raw block of bytes from a stream. fgets - read a string until a newline is found. fgetc - read a character from a stream. More details can be found in the relevant man pages. The standard I/O streams are not the only places that you can read input and write output. You can open new streams using fopen() to open a stream to or from a le. For example, to write to a le:
FILE *file; char *filename = "/tmp/foo"; /* open the file for writing */ file = fopen(filename, "w"); if (file == NULL) { fprintf(stderr, "File %s could not be opened\n", filename); exit(1); } /* write to the file */ fprintf(file, "Hello World!\n"); /* close the file */ fclose(file);

In this example, we fopen the le /tmp/foo for writing. This should return us a pointer to a FILE data structure, which we can use as a le handle in subsequent calls. If we are unsuccessful in opening the le, file will be NULL, and then we print an error message on stderr. If we opened the le correctly, we then use fprintf to write to the le, and nally close the le using
fclose.

It is important not to forget to fclose() a le youve written to. File operations on les youve opened with fopen are buffered, meaning that the bytes may not immediately reach the le. This improves performance, but it also means that if your program exits without calling fclose, the le may be empty or truncated.

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We can use fopen to open a le for reading in a similar manner. In the example below, we open a le, and then loop through reading a line at a time from the le and printing them out.
FILE *file; char *filename = "/tmp/foo"; /* open the file for writing */ file = fopen(filename, "r"); if (file == NULL) { fprintf(stderr, "File %s could not be opened\n", filename); exit(1); } /* loop while reading a line at a time from the file and printing */ while (1) { char buffer[80]; fgets(buffer, 80, file); /* if its the end of file, break out of this loop */ if (feof(file)) break; printf("%s", buffer); } /* close the file */ fclose(file);

In addition to buffered I/O, where the le handle is typically a pointer to a FILE data structure, C also supports unbuffered I/O. The le handle for unbuffered I/O is an integer le descriptor. Such a le descriptor is returned by the open() system call (for le operations) or by the socket() system call (for networking operations). File descriptors are closed using the close() system call, and reading and writing to le desciptors makes use of the read() and write() system calls. The basic semantics of these calls are the same as for buffered I/O, but the order and types of the parameters differ. Again more details can be found in the relevant man pages. These unbuffered operations are a slightly lower level interface than the buffered interface. Most often you will use buffered I/O for le operations and unbuffered I/O for networking operations.

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T HE C P REPROCESSOR

The process of C compilation has three main passes - the preprocessor pass, the compilation pass, and program linking. The preprocessor is practically a language in its own right. It allows you to include header les into your code, dene constants and macros, and conditionally compile different parts of your code.

3.1

Including Header Files

In many of the examples so far, you have already seen:


#include <stdio.h>

This includes the contents of the system header le stdio.h into your source code le before starting the compilation pass. The le stdio.h contains denitions for things like the FILE le handle seen in section 2.14, and function prototypes for standard library functions like printf. If you dont include stdio.h then the compiler wont know how to compile these functions. You can dene your own header les if you have denitions you want to share across multiple C source les. For example, if you have the header le constants.h, then you might include this le at the top of each of your source les using:
#include "constants.h"

The only difference between this and the stdio.h example is the use of quotes instead of angle-brackets this affects where the compiler searches for the le to include. Typically you use quotes for your own header les and angle-brackets for the system header les.

3.2

Preprocessor Constants and Macros

The preprocessor also supports the denition of constants and macros. Constants are very simple:
#define PI 3.141592 #define UCL "University College London"

The preprocessor will simply do a text subsitution, replacing every occurrence of the characters PI with the characters 3.141592. These preprocessor statemenst are not regular C commands, so unless you want the substituted text to include a semicolon, do not put a semicolon at the end of a #define statement. The preprocessor command #define can also be used to dene macros to make your code easier to read. For example, if you wanted to dene a macro to return the maximum of two numbers, you could dene the macro:
#define max(X, Y) ((X) > (Y) ? (X) : (Y))

This denes a macro that takes two arguments. In this case it uses Cs ?/: notation to represent a simple if/else statement (see section 2.3). For example, you might use it like:
#define max(X, Y) ((X) > (Y) ? (X) : (Y)) a = max(c + d, e + f);

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After preprocessing, the C compiler will see:


a = (( c + d ) > ( e + f ) ? ( c + d ) : ( e + f )) ;

3.3

Conditional Compilation

Sometimes you need to have two different fragments of code in the same source code le, and compile one or the other depending on circumstances. Common uses are to conditionally enable debugging, or to use different code depending on the operating system on which the code is being compiled. The C prepocessor can do this for you using the #ifdef and #if commands. For example:
#include <stdio.h> /* #define DEBUG */ #ifdef DEBUG #define debug(s) printf("%s\n", s); #else #define debug(s) #endif

main() { int a = 1; #ifdef DEBUG printf("a is %d\n", a); #endif debug("reached here!\n"); }

This program will print out no output. But all you need to do is uncomment the line #define DEBUG and all the debugging output will be enabled. Note that the macro debug(s) has two possible denitions. In the debugging case, the program gets compiled including the relevant printf() statements. In the no-debugging case, all the debugging information is removed by the preprocessor before the C compilation pass, so all this debugging information doesnt slow down the nal program. In this tutorial we have only touched on a few common uses for the preprocessor. Some C programmers make very extensive use of the preprocessor to balance readability with performance. However, excessive use of the preprocessor can make C programs hard to understand, because its not so obvious where to look for where something is dened. For an extreme example, take a look at this winning example from the International Obfuscated C Competition by Vern Paxson:
http://www.icir.org/vern/ioccc92.c

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