Multimedia

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Multimedia

Multimedia is the use of a computer to present and combine text, graphics, audio, and video
with links and tools that let the user navigate, interact, and create; and multimedia is used to
represent information in an interesting and interactive manner. It combines text, audio, video,
graphics, and animation. It uses media in an interactive manner to provide information in
multiple ways. Multimedia uses computers to present and combine text, graphics, audio, and
video with links and tools, allowing the user to navigate, interact, create, and communicate.

The word multi and media are combined to form the word multimedia. The word “multi”
signifies “many.” Multimedia is a type of medium that allows information to be easily
transferred from one location to another. Multimedia is the presentation of text, pictures,
audio, and video with links and tools that allow the user to navigate, engage, create, and
communicate using a computer. Multimedia refers to the computer-assisted integration of
text, drawings, still and moving images (videos) graphics, audio, animation, and any other
media in which any type of information can be expressed, stored, communicated, and
processed digitally.

Categories of Multimedia

1. Linear Multimedia

It is also called Non-interactive multimedia. In the case of linear multimedia, the end-user
cannot control the content of the application. It has literally no interactivity of any kind.
Some multimedia projects like movies in which material is thrown in a linear fashion from
beginning to end. A linear multimedia application lacks all the features with the help of
which, a user can interact with the application such as the ability to choose different
options, click on icons, control the flow of the media, or change the pace at which the
media is displayed. Linear multimedia works very well for providing information to a large
group of people such as at training sessions, seminars, workplace meetings, etc.

2. Non-Linear Multimedia

In Non-Linear multimedia, the end-user is allowed the navigational control to rove


through multimedia content at his own desire. The user can control the access of the
application. Non-linear offers user interactivity to control the movement of data. For example
computer games, websites, self-paced computer-based training packages, etc.

Applications of Multimedia

Multimedia indicates that, in addition to text, graphics/drawings,


and photographs, computer information can be represented using audio, video, and
animation. Multimedia is used in:

1. Education

In the subject of education, multimedia is becoming increasingly popular. It is often used to


produce study materials for pupils and to ensure that they have a thorough comprehension of
various disciplines. Edutainment, which combines education and entertainment, has become
highly popular in recent years. This system gives learning in the form of enjoyment to the
user.

2. Entertainment

The usage of multimedia in films creates a unique auditory and video impression. Today,
multimedia has completely transformed the art of filmmaking around the world. Multimedia
is the only way to achieve difficult effects and actions.
The entertainment sector makes extensive use of multimedia. It’s particularly useful for
creating special effects in films and video games. The most visible illustration of the
emergence of multimedia in entertainment is music and video apps. Interactive games
become possible thanks to the use of multimedia in the gaming business. Video games are
more interesting because of the integrated audio and visual effects.

3. Business

Marketing, advertising, product demos, presentation, training, networked communication,


etc. are applications of multimedia that are helpful in many businesses. The audience can
quickly understand an idea when multimedia presentations are used. It gives a simple and
effective technique to attract visitors’ attention and effectively conveys information about
numerous products. It’s also utilized to encourage clients to buy things in business marketing.

4. Technology & Science

In the sphere of science and technology, multimedia has a wide range of applications. It can
communicate audio, films, and other multimedia documents in a variety of formats. Only
multimedia can make live broadcasting from one location to another possible.
It is beneficial to surgeons because they can rehearse intricate procedures such as brain
removal and reconstructive surgery using images made from imaging scans of the human
body. Plans can be produced more efficiently to cut expenses and problems.

5. Fine Arts

Multimedia artists work in the fine arts, combining approaches employing many media and
incorporating viewer involvement in some form. For example, a variety of digital mediums
can be used to combine movies and operas.
Digital artist is a new word for these types of artists. Digital painters make digital paintings,
matte paintings, and vector graphics of many varieties using computer applications.

6. Engineering

Multimedia is frequently used by software engineers in computer simulations for military or


industrial training. It’s also used for software interfaces created by creative experts and
software engineers in partnership. Only multimedia is used to perform all the minute
calculations.
Components/Elements of Multimedia

Multimedia consists of the following 5 components:

1. Text

Characters are used to form words, phrases, and paragraphs in the text. Text appears in all
multimedia creations of some kind. The text can be in a variety of fonts and sizes to match
the multimedia software’s professional presentation. Text in multimedia systems can
communicate specific information or serve as a supplement to the information provided by
the other media.

2. Graphics

Non-text information, such as a sketch, chart, or photograph, is represented digitally.


Graphics add to the appeal of the multimedia application. In many circumstances, people
dislike reading big amounts of material on computers. As a result, pictures are more
frequently used than words to clarify concepts, offer background information, and so on.
Graphics are at the heart of any multimedia presentation. The use of visuals in multimedia
enhances the effectiveness and presentation of the concept. Windows Picture, Internet
Explorer, and other similar programs are often used to see visuals. Adobe Photoshop is a
popular graphics editing program that allows you to effortlessly change graphics and make
them more effective and appealing.

3. Animations

A sequence of still photographs is being flipped through. It’s a set of visuals that give the
impression of movement. Animation is the process of making a still image appear to move. A
presentation can also be made lighter and more appealing by using animation. In multimedia
applications, the animation is quite popular. The following are some of the most regularly
used animation viewing programs: Fax Viewer, Internet Explorer, etc.

4. Video

Photographic images that appear to be in full motion and are played back at speeds of 15 to
30 frames per second. The term video refers to a moving image that is accompanied by
sound, such as a television picture. Of course, text can be included in videos, either as
captioning for spoken words or as text embedded in an image, as in a slide presentation. The
following programs are widely used to view videos: Real Player, Window Media Player, etc.

5. Audio

Any sound, whether it’s music, conversation, or something else. Sound is the most serious
aspect of multimedia, delivering the joy of music, special effects, and other forms of
entertainment. Decibels are a unit of measurement for volume and sound pressure level.
Audio files are used as part of the application context as well as to enhance interaction. Audio
files must occasionally be distributed using plug-in media players when they appear within
online applications and webpages. MP3, WMA, Wave, MIDI, and RealAudio are examples
of audio formats. The following programs are widely used to view videos: Real Player,
Window Media Player, etc.

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