Assignment HPGD3203 Emerging Technologies in Teaching and Learning January 2024 Semester
Assignment HPGD3203 Emerging Technologies in Teaching and Learning January 2024 Semester
Assignment HPGD3203 Emerging Technologies in Teaching and Learning January 2024 Semester
HPGD3203
EMERGING TECHNOLOGIES IN TEACHING AND LEARNING
JANUARY 2024 SEMESTER
SPECIFIC INSTRUCTION
2. Number of words: 2500 – 3000 words excluding references for BOTH question (Question 1
and Question 2).
6. This assignment accounts for 100% of the total marks for the course.
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ASSIGNMENT QUESTION
CLO 1: Describe the trends and issues of emerging educational technology and professional
development of teachers (C2) – 30%
CLO 2: Analyse the emerging educational technology application and trends for teaching and
learning (C4) – 20%
CLO 3: Design and develop new learning environments using emerging educational
technologies. (P7) – 50%
INSTRUCTIONS
This course assignment consists of FOUR (4) questions. Answer ALL questions.
1. Question 1 (20 marks)
2. Question 2 (50 marks)
3. Question 3 (10 marks)
4. Question 4 (20 marks)
Your assignment is to explore Khan Academy and critically analyse its features,
benefits, and potential applications for personalised learning.
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(ii) Overview of Khan Academy
Provide a brief overview of Khan Academy, outlining its mission, target audience,
and the range of subjects it covers.
(b) Kahoot!
Kahoot! is a widely used gamified learning platform that allows educators to create
interactive quizzes and games for students.
Your task is to explore Kahoot! and critically analyses its features and potential
applications for gamified assessment.
3
(i) Explore Kahoot!
https://kahoot.com/ (you may use the free option)
https://www.youtube.com/watch?v=V4FQ-j91waA
https://www.youtube.com/channel/UCi8xTp2n_C6beNP5pkvbFBA
[20 MARKS]
4
QUESTION 2 (50%) (CLO3)
Objective:
Your task is to create a comprehensive and interactive lesson plan that seamlessly
integrates Khan Academy and Kahoot! to enhance student engagement and understanding
in a subject area of your choice. The goal is to design an immersive learning experience that
capitalises on the instructional depth of Khan Academy while incorporating the interactive
and gamified elements of Kahoot!
Instructions:
(a) Select a Subject
Choose a specific subject and grade level that aligns with your interests or the needs of
your students. This could be a topic from STEM, humanities, language arts, or any other
relevant field.
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(c) Learning Outcomes
Clearly define the learning outcomes for the lesson in the Table. What do you want your
students to achieve by the end of the lesson? Ensure that the learning outcomes align
with the chosen subject area and grade level.
(h) Reflection
Conclude your lesson plan with a reflection on the anticipated outcomes. How do you
expect the integration of Khan Academy and Kahoot! to enhance student understanding
and engagement? What adjustments would you make for future lesson?
[50 MARKS]
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QUESTION 3 (10%) (CLO 1)
Discuss the following topic in the forum and submit proof of your participation in the online
discussions.
Discussion Topic:
Reflect on a specific moment in your learning journey that you believe would have been
significantly enhanced by the use of Virtual Reality (VR). How might VR have altered your
understanding or engagement during that experience?
a) Share your views on the above topic based on the following guide:
b) Comment on your peers’ posts by comparing his/her views with yours based on the
following guide:
(i) Share Experiences and Examples
Begin by acknowledging your peer's experiences and sharing your own related
to the discussion topic.
Your post should directly reply to a peer’s comment by directly stating the
similarities and differences in both of your views. The post refers to that peer
by name.
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Provide specific examples to support your points.
(ii) Compare and Discuss
Compare your experiences with those of your peer.
Discuss commonalities, differences, and insights, always maintaining a
respectful tone.
(iii) Encourage Reflection and Questions
Encourage your peer to reflect further on their experiences.
Ask questions to deepen the discussion and foster a positive exchange of ideas.
[10 MARKS]
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QUESTION 4 MCQ QUIZ (20%) CLO 1
Complete the online MCQ Quiz in myINSPIRE. Please check out the submission deadline and
do not miss it.
[20 MARKS]
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SOALAN TUGASAN
ARAHAN
Tugasan kursus ini mengandungi EMPAT (4) soalan. Jawab SEMUA soalan.
1. Soalan 1 (20 markah)
2. Soalan 2 (50 markah)
3. Soalan 3 (10 markah)
4. Soalan 4 (20 markah)
SOALAN 1 (20 %)
Tugasan anda adalah untuk meneroka Khan Academy dan menganalisis secara kritis ciri,
faedah dan aplikasi yang berpotensi untuk pembelajaran diperibadikan.
(b) Kahoot!
Kahoot! ialah platform pembelajaran gamifikasi yang digunakan secara meluas yang
membolehkan pendidik membuat kuiz dan permainan interaktif untuk pelajar.
Tugas anda ialah meneroka Kahoot! dan menganalisis secara kritis ciri-ciri dan aplikasi yang
berpotensi untuk pentaksiran gamifikasi.
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(iii) Ciri-ciri Kahoot!
Kenal pasti dan terangkan lima (5) ciri dalam “Kahoot!” dengan imej sokongan.
[20 MARKAH]
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SOALAN 2 (50%) (CLO3)
Mereka bentuk Rancangan Pengajaran Interaktif dengan Khan Academy dan Kahoot!
Objektif:
Tugas anda adalah untuk mencipta rancangan pengajaran yang komprehensif dan interaktif
yang menyepadukan Akademi Khan dan Kahoot! dengan lancar! untuk meningkatkan
penglibatan dan pemahaman pelajar dalam bidang subjek pilihan anda. Matlamatnya adalah
untuk mereka bentuk pengalaman pembelajaran yang mengasyikkan yang memanfaatkan
kedalaman pengajaran Akademi Khan sambil menggabungkan elemen interaktif dan
gamifikasi Kahoot!
Arahan:
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Penglibatan
Aktiviti Kumpulan
Pentaksiran
Kesimpulan
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Tentukan bagaimana pemahaman pelajar akan ditaksir sepanjang pelajaran. Pertimbangkan
untuk menggunakan Kahoot! untuk pentaksiran masa nyata dan menggabungkan strategi
pentaksiran formatif.
(i) Refleksi
Akhiri rancangan pengajaran anda dengan refleksi tentang hasil yang dijangkakan.
Bagaimanakah anda mengharapkan integrasi Khan Academy dan Kahoot! untuk
meningkatkan pemahaman dan penglibatan pelajar? Apakah pelarasan yang akan anda buat
untuk pelajaran pada masa hadapan?
[50 MARKAH]
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Penyertaan Kursus Dalam Talian dalam forum.
Bincangkan topik berikut dalam forum dan serahkan bukti penyertaan anda dalam
perbincangan dalam talian.
Renungkan detik tertentu dalam perjalanan pembelajaran anda yang anda percaya akan
dipertingkatkan dengan ketara dengan penggunaan Realiti Maya (Virtual Reality, VR).
Bagaimanakah VR mungkin telah mengubah pemahaman atau penglibatan anda semasa
pengalaman itu?
b) Komen pada siaran rakan sebaya anda dengan membandingkan pandangannya dengan
pandangan anda berdasarkan panduan berikut:
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(i) Berkongsi Pengalaman dan Contoh
Mulakan dengan mengiktiraf pengalaman rakan sebaya anda dan berkongsi
pengalaman anda sendiri yang berkaitan dengan topik perbincangan.
Ulasan anda harus membalas terus ulasan rakan sebaya dengan menyatakan
secara langsung persamaan dan perbezaan dalam kedua-dua pandangan anda.
Ulasan anda merujuk kepada rakan sebaya itu dengan nama.
Berikan contoh khusus untuk menyokong idea anda.
(ii) Bandingkan dan Bincangkan
Bandingkan pengalaman anda dengan pengalaman rakan sebaya anda.
Bincangkan persamaan, perbezaan dan pandangan, sentiasa mengekalkan nada
hormat.
(iii) Galakkan Refleksi dan Soal Jawab
Galakkan rakan sebaya anda untuk merenung lebih lanjut tentang pengalaman
mereka.
Tanya soalan untuk mendalami perbincangan dan memupuk pertukaran idea yang
positif.
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[10 MARKAH]
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SOALAN 4 KUIZ MCQ (20%) CLO 1
[20 MARKAH]
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ATTACHMENT
ASSIGNMENT RUBRICS
QUESTION 1 (20%)
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QUESTION 2 (20%)
Criteria Excellent Good Fair Poor Unsatisfactory Max
*QN CLO Weight
4 3 2 1 0 Marks
2 3 (a) Plan the Lesson 2.5 Demonstrates a clear and Presents a mostly clear Presents a somewhat clear Presents an unclear or No submission. 10
well-organised lesson plan lesson plan that integrates lesson plan but lacks disorganised lesson
that effectively integrates Khan Academy and organisation and integration plan with little or no
Khan Academy and Kahoot!, with minor of Khan Academy and integration of Khan
Kahoot!, addressing all omissions or organisation Kahoot!. Academy and Kahoot!.
required components. issues.
2 3 (b) Learning Outcomes 1.25 Clearly defines specific Defines learning outcomes Defines learning outcomes Lacks defined learning No submission. 5
and measurable learning that are somewhat clear that are vague or not well- outcomes.
outcomes aligned with the but lacks specificity or aligned with the lesson's
lesson's content and alignment with the lesson. content and activities.
activities.
2 3 (c) Khan Academy 2.5 Uses Khan Academy Uses Khan Academy to Uses Khan Academy less Fails to effectively use No submission. 10
Integration effectively. some extent effectively. effectively. Khan Academy.
2 3 (d) Kahoot! Integration 2.5 Uses Kahoot! effectively. Uses Kahoot! to some Uses Kahoot! less Fails to effectively use No submission. 10
extent effectively. effectively. Kahoot!.
2 3 1.25 Plans engaging group Plans group activities that Plans group activities but Fails to plan effective No submission. 5
activities that effectively incorporate Khan with significant issues in group activities using
utilise both Khan Academy Academy and Kahoot! but integrating Khan Academy Khan Academy and
and Kahoot!, with strong with minor issues or and Kahoot! or lacks Kahoot!.
(e) Group Activities evidence of collaboration. limited collaboration. evidence of collaboration.
2 3 (f) Assessment Strategies 1.25 Effectively monitors Monitors student Attempts to monitor Fails to effectively No submission. 5
student understanding understanding but with student understanding but monitor student
using the tools and minor issues or limited with significant issues or understanding or lacks
provides strong evidence evidence of assessment. lack of evidence of any evidence of
of assessment. assessment. assessment.
2 3 (g) Reflection 1.25 Exceptional depth of Demonstrates good depth Some depth; Offers Limited depth; No submission. 5
insights, offering profound of insight; Presents moderate insights. Superficial reflections.
and thought-provoking insightful reflections.
reflections.
12.5 50
*QN = Question Number
21
QUESTION 3 (10%)
22
RUBRIK TUGASAN
SOALAN 1 (20%)
23
SOALAN 2 (50%)
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pelajar dengan berkesan pelajar tetapi dengan isu memantau pemahaman pelajar
menggunakan alatan dan kecil atau bukti penilaian pemahaman pelajar dengan berkesan
menyediakan bukti terhad. tetapi dengan isu atau tidak
penilaian yang kukuh. penting atau mempunyai
kekurangan bukti sebarang bukti
penilaian. penilaian.
2 3 (g) Refleksi 1.25 Kedalaman cerapan yang Menunjukkan Sedikit kedalaman; Kedalaman terhad; Tiada penyerahan. 5
luar biasa, menawarkan kedalaman wawasan Menawarkan cerapan Tiada refleksi.
refleksi yang mendalam yang baik; sederhana.
dan merangsang Mempersembahkan
pemikiran. refleksi yang bernas.
Jumlah 12.5 50
*NS = Nombor Soalan
25
SOALAN 3 (10%)
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