Elements of Design
Elements of Design
Elements of Design
FOCAL POINT
Focal points are areas of interest, emphasis, or difference within a composition that capture
and hold the viewer’s attention.
“Focal points are a place for the eye to rest in your visual design.”
The alternative to a page that creates singular focal points is a page that divides the user’s
attention; giving equal weight to many different potential actions or visual elements.
Amazon’s landing page features a subtle focal point, but has distributed focus across many
visual elements
FOCAL POINT WITH IMAGERY
Both ‘Evernote’ and ‘Kissmetrics’ have used people gazing in the direction of the primary call
to action to create a visual focal point.
Aside from photography, illustrations and iconography can also be used to develop focal
points. “An asymmetrical composition can create the illusion of motion, and can be used to
successfully draw the attention of the audience to a specific point.”
In this design, the car is pointing towards the focal point, drawing your eye to the text and
call to action.
The direction of the car creates a sense of motion from left to right across the page, drawing
the eye to the call to action (which is further supplemented by a right-pointing arrow and use
of the same colour yellow).
When using illustrations to construct a focal point, pay attention to the direction of the
elements, how they are aligned if using a series, and the balance of elements from left to
right on a page.
FOCAL POINTS WITH NEGATIVE SPACE
Like with colour contrast, sometimes the surrounding visual space is just as important as the
element you want to draw attention to.
Negative space —the visual space that surrounds a subject —is another way to create a focal
point. Adding lots of negative space to a visual design reduces the clutter that distracts the
eye of the audience.
The white space draws all of your attention to
the food and the beauty of the presentation.
The food is the focal point in the middle of
the negative space.
GESTALT PRINCIPLES
Gestalt principles or laws are rules that describe how the human eye perceives visual elements.
These principles aim to show how complex scenes can be reduced to more simple shapes. They
also aim to explain how the eyes perceive the shapes as a single, united form rather than the
separate simpler elements involved.
“Gestalt” refers to “shape” or “form” in German.
THESE PRINICIPLES CAN BE COVERED USING
Continuity
Similarity (invariance)
Proximity (emergence)
Closure (reification)
Figure/ground (multi-stability)
Symmetry and order
CONTINUITY
A road stretching into the distance. Stairs climbing up a tall hill. A river winding through a city.
Every day we experience similar scenes that lead our eyes through them, without even
realizing it. We tend to follow continuous, uninterrupted movement, following elements that
are aligned in straight lines or curves. We perceive these aligned elements as related
groupings more so than we do elements in lines and curves that are unaligned. This is the
principle of continuation.
The eye is drawn up the street, through the city,
to the horizon.
Continuation dictates how we interpret direction and movement through a composition. Our
mind chooses the path of least resistance, perceiving lines as continuing along their established
direction.
In the examples below, our eye follows the less abrupt path, following the straight line or the
curved path through the compositions on the left, more so than the jarring paths on the
right.
HORIZONTAL CONTINUITY
Rows of shoes are nicely aligned, allowing
our eye to follow an established path from
left to right. Continuation guides our eye
through each row, grouping them together
and communicating to us that they are
related products. Continuation is further
enhanced by all of the shoes pointing in the
same direction, encouraging movement from
left to right.
VERTICAL CONTINUITY
Consistent elements are neatly aligned and
grouped into cards, which guide the eye
down through the listings.
SIMILARITY/ INVARIANCE
The human eye tends to perceive similar elements in a design as a complete picture, shape,
or group, even if those elements are separated. The brain seems to craft a link between
elements of a similar nature. Then, we perceive them in a relationship with each other,
separating them from other elements in a design. Human eyes are good at filling in “gaps” or
connecting “dots”. It happens naturally.
Similarity helps us organize objects by their relatedness to other objects within a group and
can be affected by the attributes of colour, size, shape and orientation.
Similarity is influenced by the shape, size and colour of
the elements. When you mix objects with high degrees
of similarity to each other with a group of dissimilar
objects, the brain then devotes time and energy to
creating a link between them so that it can try to
understand their relationship with each other.
In contrast, the lack of size differences in this example from Amazon doesn’t assign any
particular importance to any one section. Despite this, similarity is still achieved through the
use of repetition of similar size and shape, causing us to perceive rows of items.
PROXIMITY / EMERGENCE
The gestalt principle of proximity says that elements that are closer together are perceived to
be more related than elements that are farther apart. As with similarity, proximity helps us
organize objects by their relatedness to other objects.
Proximity is the strongest principle for indicating relatedness of objects, helping us understand
and organize information faster and more efficiently.
Shapes showing no relation. Shapes showing
Relation.
WHITE SPACE
White space is an invaluable tool for creating proximity. Taking the same group of circles and
adding whitespace helps to perceive things differently. Now, on the left, the proximity of the
shapes causes us to perceive the two groups as columns, each its own group. On the right,
the proximity of the shapes causes us to perceive the two groups as rows, again each its own
group. Use white space in your designs to strengthen groupings as well as to differentiate
them from other elements.
However, when we remove the centre column, we suddenly perceive two separate groups
and have an expectation of different content between them.
Hierarchy in Perspective
CLOSURE / REIFICATION
The principle of closure states that people will fill in blanks to perceive a complete object
whenever an external stimulus partially matches that object
The principle of closure describes our tendency to perceive segmented visual elements as
complete or whole objects, even when we’re missing information. This principle is frequently
associated with logo design, but it can influence other visual-design decisions related
to icons and various page elements.
FIGURE / GROUND / MULTI-STABILITY
We dislike uncertainty, so we look for solid, stable items. Unless an image is ambiguous—like
Rubin’s Vase, below—we see its foreground first. You can apply figure/ground in many ways,
but chiefly to contrast elements: for example, light text (i.e., figure) from a dark background
(i.e., ground). When you use figure/ground well, alongside other considerations such as a
careful application of colour theory, you’ll help guide users in their tasks and lessen their
cognitive load.
Figure–ground organization is a type of perceptual grouping that is a vital necessity for
recognizing objects through vision.
Multi-stability is the tendency of ambiguous perceptual experiences to move unstably back and
forth between alternative interpretations. Some objects can be perceived in more than one
way.
The gestalt principle that applies most to space is that of figure-ground. Everything in a
design of yours will be seen as one or the other, and the relationship between them is
mutually exclusive. Neither can be perceived except in relation to the other, and changing
one is impossible without changing the other as well.
The figure-ground relationship is also complementary. Figure and ground can enhance or
detract from each other, and organizing the two in relation to each other is one of the more
important aspects of design. It sets a context for how your design communicates and how it
will be interpreted.
Reversible
Both figure and ground attract the viewer’s attention equally. This
creates tension, whereby either can overtake the other, leading to a
dynamic design.
Ambiguous
Elements can appear to be both figure and ground simultaneously.
They form equally interesting shapes, and the viewer is left to find
their own entry point into the composition.
The figure-ground principle helps to explain which element in a design will immediately be
perceived as the figure and which will be perceived as the ground. The “figure” is the element
in is question:
Area: The mind often perceives the smallest object in the composition as the figure,
and the larger as the ground.
Convexity: Convex elements are associated with figures more often than concave.
When you look at the image below, your perception of
which is the figure and which is the ground alternates
depending on how your mind perceives it. In one instance,
it appears as if the Black Hand is the figure and the white
is the ground, and in another it appears as if the white
head is the figure and the black is the ground focus, while
the “ground” is the background behind the figure.
BALANCE
Balance is the visual weight of elements in a composition. Balance is used to add stability, add
structure, and create emphasis and to create dynamics. In design, one should attempt to
place visual elements in an aesthetically pleasing arrangement, or particular arrangement to
fulfil a purpose or achieve a particular look and feel.
SYMMETRICAL BALANCE (FORMAL)
.
VARIETY [UNITY, HARMONY, AND VARIETY]
HARMONY
Harmony is the principle of art that creates cohesiveness by stressing the similarities of
separate but related parts.
One should note that harmony is not the same as unity. Harmony does, however, enhance
unity in a work of art. Specifically, harmony uses the elements of art (color, line, shape, form,
value, space, texture) as a vehicle to create a sense of togetherness amongst otherwise
separate parts.
Proximity
Simplicity
Simplicity refers to purposely
reducing the amount of potential
variety. For example, a graphite
pencil drawing is likely to exhibit
some measure of unity, given the
lack of colour. By eliminating
colour, the image is simpler than
it potentially could have been if
colour was introduced.
A personal favourite is to make a
drawing by hatching with only
straight lines. Straight lines are
less complex than curvilinear
lines and will unify a composition.
Repetition
Repetition within a composition will guarantee a feeling of unity. Tessellations are an obvious
example of how repetition unifies a composition. A tessellation is an arrangement of shapes
that fit together in a repeated pattern without gaps.
Repetition can also unify an entire series of artworks, like a group of paintings. A certain
shape, object or texture that is repeated among a group of paintings acts as a motif, helping
each painting to feel as though it is part of a greater whole.
Proximity
Proximity refers to the closeness of different components in a work of art. By placing parts
close together, the mind is able to see the parts as one thing, a mass.
Negative space is the space between elements in a work of art. It can refer to the “empty
spaces” within a drawing or painting. The more limited the negative space, the more unified
the areas of a composition may feel.
The tessellation below depends on both repetition and proximity, resulting in a highly unified
image. Due to the complete lack of negative space, the repeated bird shapes feel like one
pattern.
REPETITION, PATTERN, AND RHYTHM
REPETITION
Repetition is simply repeating a single element many times in a design. For example, you
could draw a line horizontally and then draw several others next to it.
PATTERN
Patterns are simply a repetition of more than one design element working in concert with
each other. A seamless pattern is one where every element within a design (no matter how
often it’s repeated) combines to form a whole.
RHYTHM
When you repeat elements, the intervals between those repetitions can create a sense of
rhythm in the viewer and a sense of movement. Musicians create rhythm in the spacing
between notes, effectively making these “silent” gaps play off the notes. Designers insert
spacing between elements to make rhythm. There are, broadly speaking, five types of visual
rhythm
Random rhythm
Repeating elements with no specific regular interval creates random rhythms. Think of falling
snow, pebbles on a beach, traffic movements: they are all examples of random rhythms in
action.
Regular rhythm
Like the beating of a heart, the regular rhythm follows the same intervals over and over.
Using a regular rhythm in a design can become monotonous (like the dripping of a tap).
Alternating rhythm
You can repeat more than one element in a design. In an alternating design, you use a 1-2-1-
2-1-2 pattern. Think of the black and white squares on a chessboard: that’s an alternating
rhythm in play. An alternating rhythm is, in fact, a regular rhythm with more complexity. It
could be as straightforward as our chessboard, or we could envision something more
intricate. Some fantastic alternating rhythms include rows of fish, birds, or other animals.
Taking fish as an example, we can see that each identical fish is following another. As simple
or complex as we want to make an alternating rhythm, it can be an easy way to break up the
monotony of a regular rhythm.
Flowing rhythm
A flowing rhythm shows the repeated elements following bends, curves, and undulations. In
nature, you can see this in the waves on a beach or sand dunes.
Progressive rhythm
We can make a progressive rhythm simply by changing one characteristic of a motif as we
repeat it. We could draw a series of circles, one above the other, making each lower one
larger. Do you see how the largest one at the bottom looks like it’s closest to you? We can
make a progressive rhythm change subtly or dramatically. You could add shade to the smaller
circles progressively so that the smallest one at the top is dark, the middle one in partial
shade, and the biggest one only slightly shaded. Progressive rhythms surround us. If you were
to video someone dancing and then examine that video frame-by-frame, you would have a
progressive rhythm.
GRADATION
Gradation is a slow transition between opposites - whether it be darkness slowly changing to
light, small objects growing larger, or one colour turning into another. Any visual element that
can be contrasted can also be gradated: shape, size, edges, direction, value, hue, intensity,
texture or temperature. Gradation creates a sense of harmony between things that would
otherwise be competing with each other.
With gradation the size of the same objects in a room changes from small to large, or a color
from light to dark, creating a subtle rhythm that draws the eye up and down the gradation
line.
In “Soap Orbs”, the soap bubbles slowly change from small globes at the top of the image to
large spheres at the bottom. This creates a sense of perspective as the bubbles float in from
outer space towards the viewer.
A transition in direction can be seen in “Winter Tent”, where the angles of the red tent poles
vary around the curve of the tent. This provides a dynamic feel to the image, leading the
viewer’s eyes into center of the lightweight tunnel.
TEXTURE
Texture in art refers to the feeling given to a surface. This element of art applies to both
the physical feeling of a piece of artwork, as well as the impression of a texture given to a
smooth surface.
TACTILE TEXTURE
SCALE
Scale and proportion are both design elements that have to do with size. Scale is the size of
one object in relation to the other objects in a design or artwork. Proportion refers to the size
of the parts of an object in relationship to other parts of the same object.
Humans judge the scale of something according to body size. Some of the most common
adjectives that apply to scale include:
• Life-sized
• Miniature
• Oversized
• Enormous
The person pushing the sphere provides a
sense of scale. Given the reflections of
skyscrapers in the sphere, viewers might
infer that the globe symbolizes the world,
and its relatively small scale suggests that
humans can manipulate it.
PROPORTION
Proportion is an element of design that pertains to the relative size of the components that
compose an object. Again, the human body is the standard by which people judge proportion.
An eye should be smaller than a face, for instance, and a male’s shoulders should be wider
than his hips.
The golden ratio is a mathematical method for determining proportion. Based on the number
pi, this ratio has been the standard for artists and designers since the ancient Egyptians used
it in designing the pyramids. Also, the golden ratio is applicable to the natural proportions of
the body. The more closely a person’s proportions conform to this ratio, the more classically
beautiful they are likely to appear.
When you see a disproportionate object, it catches your attention. Cartoons with large-
headed people, for example, catch your eye. Obvious exaggeration may even tickle your
funny bone. “The Head” by Eric Fogel is a good example:
In Greek mythology, monstrous characters
like Medusa had disproportionate traits that
set them apart from humans. Instead of hair,
Medusa had poisonous snakes growing from
her head, as the artist Caravaggio shows
below.
In contrast, an artwork in which all of the figures are proportionate can make you feel calm
and content. Rather than challenging your emotions, proportion infuses you with a sense of
completeness. Georges Seurat’s “A Sunday on La Grand Jatte” shows stylized people, all well-
proportioned and on the same scale, relaxing on a sunny afternoon. Even though there are
variations of light and lots of activities to look at, the overall effect is serene.
CONTRAST
Contrast occurs when two or more visual elements in a composition are different.
In design we use contrast to generate impact, highlight importance, create exciting graphics
and create visual interest and dynamics.
DISTORTION
DIRECTION
Direction as an element of design is used to control the eye movement of the user by carefully
selecting images and arranging design elements in a way that will naturally encourage
readers’ eye to travel in your desired direction
Every element on a web page exerts a visual force that attracts the eye of the viewer. The
greater the force, the more the eye is attracted. These forces also appear to act on other
elements, imparting a visual direction to their potential movement and suggesting where you
should look next. We refer to this force as visual weight and to the perceived direction of
visual forces as visual direction. Both are important concepts to understand if you want to
create hierarchy, flow, rhythm and balance in your composition.
VISUAL WEIGHT
Physical weight is a measure of the force that gravity exerts on an object, but two-
dimensional objects (such as elements on a web page) don’t have mass and, therefore, don’t
have any physical weight. Visual weight is a measure of the force that an element exerts to
attract the eye. Two-dimensional objects can attract attention. The more an element attracts
the eye, the greater its visual weight.
If visual weight is about attracting the eye to a particular location, then visual direction is
about leading the eye to the next location. Visual direction is the perceived direction of visual
forces. Think of it as the direction you would expect an element to move if it were in motion.
Visual direction serves a similar function to visual weight in that it’s trying to get you to notice
certain parts of the composition. Whereas visual weight is shouting “Look at me!,” visual
direction is saying “Look over there!”
As with visual weight, you can modify the characteristics of an element to suggest different
directions, although fewer characteristics are at your disposal than with weight.
Shape of element
An element’s shape might create an axis through it and this axis can suggest a
direction. The prime axis is typically seen as running parallel to an element’s visual
direction.
Location of elements
Visual weight is a force that can appear to attract or repel a neighbouring element.
This force will move in a direction that connects both elements.
Subject matter of element
An arrow, a pointing finger, or the gaze of the eye all suggest looking in a certain
direction.
Movement
An element could literally move through your design, and its movement will have a
direction.
Structural skeleton
Every composition has a structural skeleton, with forces that naturally run along and
through different axes. This probably needs a little more explanation.
Rudolf Arnheim’s structural net
The center and the four corners of a rectangular canvas act like magnets to the eye. The
strongest magnet is in the center, though not the geometric center of the canvas. Rather, the
center that attracts the eye is the optical center, and it sits just above the true geometric
center.
PERSPECTIVE
Perspective as an element of graphic design is used to create a sense of distance between
elements in order to achieve visual unity. Negative space, also known as “white space”,
indicates depth by arranging two-dimensional objects in a way that mimics and recreates the
way they would appear in the three-dimensional world.
CUBISM
Cubism is an early-20th-century avant-garde art movement that revolutionized
European painting and sculpture, and inspired related artistic movements in music, literature,
and architecture. In Cubist works of art, the subjects are analysed, broken up, and reassembled
in an abstract form—instead of depicting objects from a single perspective, the artist depicts
the subject from multiple perspectives to represent the subject in a greater context. Cubism
has been considered the most influential art movement of the 20th century. The
term cubism is broadly associated with a variety of artworks produced in Paris
(Montmartre and Montparnasse) or near Paris (Puteaux) during the 1910s and throughout
the 1920s.
COLLAGE
A collage is a visual representation made from an assembly of different forms, materials and
sources creating a new whole. A collage may include newspaper clippings, ribbons, bits of
coloured or hand-made papers, portions of other artwork, photographs, and such, and glued
(photo shopped) to a solid support or canvas.
SURREALISM
Surrealism is a cultural movement that developed in Europe in the aftermath of World War I in
which artists depicted unnerving, illogical scenes and developed techniques to allow
the unconscious mind to express itself. Its aim was, according to leader André Breton, to
"resolve the previously contradictory conditions of dream and reality into an absolute reality,
a super-reality", or surreality. It produced works of painting, writing, theatre, filmmaking,
photography, and other media.
TESSELLATION
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric
shapes, called tiles, with no overlaps and no gaps. In mathematics, tessellation can be
generalized to higher dimensions and a variety of geometries.
A periodic tiling has a repeating pattern. Some special kinds include regular tilings with
regular polygonal tiles all of the same shape, and semiregular tilings with regular tiles of more
than one shape and with every corner identically arranged.
FIGURE GROUND
The principle of figure-ground design states that the figure is what you notice and the ground
is everything else
The figure-ground principle states that people instinctively perceive objects as either being in
the foreground or the background. They either stand out prominently in the front (the figure)
or recede into the back (the ground).
This states that the figure is what you notice and the ground is everything else. This principle
can be used to help artists and designers in composition of a 2D piece, or as an intentional
visual design technique in which an existing image’s foreground and background colors are
purposely swapped to create new images
COMPOSTION
Composition as an element of design refers to the arrangement of visual elements such as line,
shape, color, value, texture, form and space in order to achieve a unified whole.
The term composition means "putting together". It can be thought of as the organization of
the elements of art according to the principles of art. Composition can apply to any work of
art, from music through writing and into photography that is arranged using conscious
thought.
INTERPLAY OF FOREGROUND AND BACKGROUND
The element of the photo closest to you makes up the foreground. The furthest element away
from you is the background, while the middle ground makes up the area in between. The
foreground element allows the viewer to enter the picture. The middle ground adds a
component that holds the viewer's interest. The first two layers should lead the observer to
the background element to complete the image.
RULE OF THIRDS
The Rule of Thirds is an important element of design used by many designers and artists. It
involves dividing a picture into three sections vertically and horizontally with lines and points
of intersection representing places to position important visual elements. When designing,
the grid should be drawn according to your canvas, excluding the border, to make sure you
don’t place key elements in an unproportional way. The areas where the lines intersect is
where you should place your focal points so that they stand out more.
The rule of thirds states that a surface should be imagined as divided into nine equal parts by
two equally-spaced horizontal lines and two equally-spaced vertical lines, and that important
composition elements should be placed along these lines or their intersections.
GOLDEN RATIO
Simply, the golden ratio (also called the golden rectangle and golden mean) is a shape with a
proportion of 1 to 1.618.
More complexly, the math can be described like this as explained by the Interaction Design
Foundation:
Each number in the Fibonacci sequence is simply the sum of the two numbers before it. It
begins with 1, 1 (i.e., 1 + the unseen 0 = 1), and the first 10 members of the sequence are 1,
1, 2, 3, 5, 8, 13, 21, 34, 55. It continues infinitely.
And it’s not “just a design thing.” The golden ratio is found in nature (nautilus shell), art (the
Mona Lisa), architecture (the Eiffel Tower) as well as design.