7B - Reading
7B - Reading
7B - Reading
READING
6. READING
a Match the five games from the box to the type of game they are. Have you ever
played any of them?
c Read the first part of an article about board games. What is unusual about the
Thirsty Meeples café? Where does its name come from?
It’s a café where people play board games.
The café’s name comes from wanting a drink (thirsty) and the pieces gamers play with
d Read the first part again and look at the photos of the games. In which game, A-E, do players
have to…?
e Now read the second part of the article. What are the three main reasons why board games
have become so popular?
1. Games and customers are very different today (customers are young professional
people).
2. More women are playing games.
3. The growth of video games has made playing games a normal thing for adults to do.
Peter Wooding, a former punk rocker, opened a board game shop called Orc’s Nest in Covent
Garden, London, in 1987. For the first few years, the shop hardly made any money at all, but over 30
years later, it is thriving.
Wooding says that one of the reasons for its success is that the games and players are very
different from 30 years ago. Today, they are young professional couples, who like the idea of
playing a game with friends and having a few drinks, rather than going out to the pub.
Another reason is that there are also far more women playing games. Wooding says the game
Pandemic, where players must collaborate to control global diseases, and whose main character is a
female scientist, has had a huge influence. ‘Much wider appeal,’ says Wooding. ‘More friendly.’
Pandemic is an example of the newer, less aggressive games, with themes like farming or landscape
building.
One such game, Catan, in which players have to buy and sell
natural resources to build roads and
new cities, has sold more than 22 million copies in 30 languages.
The growth of the video games industry has, perhaps surprisingly, also been one of the biggest
factors in the new popularity of board games, largely because they have made playing games such
a
normal thing for adults to do. Everyone has at least one game on their phone, and more people are
open to the idea of playing a game than ever before. Social media has also provided an easy way for
people to recommend new games to each other.
At Thirsty Meeples in Oxford, I talk to owners John and Zuzi Morgan. What’s Zuzi’s explanation for
the trend? ‘There’s so much technology,’ she says. ‘Everybody’s busy and you want to bring people
back together in a way that’s not just staring at screens. It’s a natural thing in people. We are
supposed to be together and communicating with each other in the real world.’
‘You connect with people across the table. It’s a very human thing.’ Matt Leacock, creator of
Pandemic.
f Read the second part again. With a partner, explain in your own words what these phrases
mean.