Ticket2Ride - Nordic Rules

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[T2RNordic] rules EN 2015_TTR2 rules Nordic EN 18/05/15 15:51 Page2

icket to Ride Nordic Countries takes you on a Nordic adventure through


T Denmark, Finland, Norway and Sweden as you travel to the great northern cities
of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway's beautiful fjords and
the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of
the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where
Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to
the land of the Midnight Sun.

CREDITS
Game design by Alan R. Moon
Illustrations by Julien Delval
Graphic Design by Cyrille Daujean

2-3 8+ 30-60’
[T2RNordic] rules EN 2015_TTR2 rules Nordic EN 18/05/15 15:52 Page3

Components 1 Globetrotter Bonus card


u 1 Board map of Scandinavian train routes for the most completed
tickets
u 120 Colored Train cars (40 each in 3 different colors, plus a few spare) 46 Destination
u 157 Illustrated cards: Ticket cards

110 Train cards : 12 of each color, plus 14 Locomotives ∫



u 3 Wooden Scoring Markers (1 for each player matching the train colors)
u 1 Rules booklet

Setting up the Game


π
Place the board map in the center of the table. Each player takes a set of 40 Colored Train Cars
along with its matching Scoring Marker. Each player places his Scoring Marker on the starting
location next to the 100 number ∂ on the Scoring Track running along the map's border.
Throughout the game, each time a player scores points, he will advance his marker accordingly.

Shuffle the Train Car cards and deal a starting hand of 4 cards to each player . Place the
remaining deck of Train Car cards near the board and turn the top five cards from the deck
face-up .∏
π
ª
Place the Globetrotter Bonus card face up next to the board .

Shuffle the Destination Ticket cards and deal 5 cards to each player . The Destination
ª
Ticket deck is then placed next to the board . Each player looks at their Destination
Tickets and decides which ones they wish to keep. A player must keep at least two, but may
keep all five if he chooses. Any returned cards are removed from the game and put back
in the box. Players keep their Destination Tickets secret until the end of the game.
You are now ready to begin.

Object of the Game ∏


The object of the game is to score the highest number of total points. Points can be scored by:
u Claiming a Route between two adjacent cities on the map;
u Successfully completing a Continuous Path of routes between two cities listed on your
Destination Ticket(s);
u Completing the most Destination Tickets.
Points are deducted if you do not successfully complete the route on any given Destination
Tickets you kept.

The Game Turn


The player who is the most experienced traveler goes first. Play then proceeds clockwise around the
table, each player taking one turn at a time until the game ends. On his turn, a player must perform
one (and only one) of the following three actions: ∑
Draw Train Car cards – The player may draw 2 Train Car cards. He may take any one of the face-up
cards or he may draw the top card from the deck (this is a blind draw). If he draws a face up card, he
immediately turns a replacement card face-up from the deck. He then draws his second card, either from
the face up cards or from the top of the deck.
Note: Unlike most Ticket To Ride games there is no restriction on the number of Locomotive cards you may draw per turn.
Claim a Route – The player may claim a route on the board by playing a set of Train Car cards that match the color and length of the route and
then placing one of his colored trains on each space of that route. He then records his score by moving his Scoring Marker the appropriate number
of spaces (see Route Scoring Table) along the Scoring Track on the board.
[T2RNordic] rules EN 2015_TTR2 rules Nordic EN 18/05/15 15:52 Page4

Draw Destination Tickets – The player may draw 3 Destination Tickets from the top of the deck. He must keep at least one of them, but he may
keep two or all three if he chooses. Any returned cards are removed from the game and put back in the box, not to return to the game.

Train Car Cards


There are 8 types of regular Train Car cards, plus Locomotive cards. The colors of each type of Train Car card match various routes between cities on
the board – Purple, Blue, Orange, White, Green, Yellow, Black, and Red.
Locomotives are multi-colored and act as a wild card that can be part of a set of cards only when claiming Tunnel
or Ferry routes (see Tunnels and Ferries below). Locomotive cards can complement or replace the colored


cards required to claim a Tunnel or Ferry route, but they can never be used to help claim a regular route.
A player may have any number of cards in his hand at any time.
When the deck is exhausted, the discards are reshuffled into a new draw pile deck. The cards should
be shuffled thoroughly, since all the cards have been discarded in sets. In the unlikely event that
there are no cards left in the deck and there are no discards (because players are hoarding many
cards in their hands), a player cannot draw Train Car Cards. Instead he may only Claim a Route
or draw Destination Ticket cards.

∫ Claiming Routes
To claim a route, a player must play a set of cards equal to the number of
spaces in the route. A set of cards must be of the same color. Most routes
require a specific type of set. For example a Blue route must be claimed
using blue-colored Train Car cards. Some routes – those that are Gray
colored – can be claimed using a set of cards of any one color.
The Murmansk-Lieksa route is an exception. On this route, a player
can use any four cards (including locomotives) as a substitute for a card
of any color. Example: A player could claim the route by playing 7 green Example 1

cards and any 8 other cards. To claim the yellow route, a player
would need a set of two yellow
When a route is claimed, the player places one of his plastic trains in Train Car cards.

each of the spaces of the route. All the cards in the set used to claim the
route are then placed in a discard pile next to the draw pile.
A player may claim any open route on the board. He is never required
to connect to any of his previously played routes. A player may only claim
a maximum of one route, hence connect two adjacent cities, never more,
on his turn.
Some cities are connected by Double-Routes. One player cannot claim
both routes to the same cities.
Important note: In 2 player games, only one of the Double-Routes can be


used. A player can claim either of the two routes between cities, but the Example 2
other route is then closed to other players. To claim the gray route, a player
could use any set of three Train
Car cards, as long as they are
Ferries the same type.

Ferries are special routes linking two adjacent cities across a body of water. They are easily
identified by the Locomotive icon(s) featured on at least one of the spaces making the route.
To claim a Ferry Route, a player must play a Locomotive card for each locomotive
symbol on the route, and the usual set of cards of the proper color for the remaining
spaces of that Ferry Route.

∫ In addition:
u A player can play additional Locomotive cards as a substitute for a color card
u Any three cards can be used as a substitute for a Locomotive card

Example 3
Tunnels To claim the ferry
route from
Tunnels are special routes that are easily identified by the special tunnel marks and outlines Stavanger to
surrounding each of their spaces. Kristiansand,
a player must use
What makes a tunnel special is that a player is never quite certain just how long the route he at least
1 Locomotive
is trying to claim will be! card along with
his Orange
Train Car cards.
[T2RNordic] rules EN 2015_TTR2 rules Nordic EN 18/05/15 15:51 Page1

When attempting to claim a Tunnel route, a player first lays Each Destination Ticket includes the name of two cities on the map and a
down the number of cards required. Then the 3 top cards Point Value. If a player successfully completes a series of routes that
from the Train Car card draw pile are turned face-up. For connect the two cities, they will add the amount of points indicated on the
each card revealed whose color matches the color used Destination Ticket to their point totals at the end of the game. If they do
to claim the Tunnel (including locomotives), an additional not successfully connect the two cities, they deduct the amount of points
card of the same color (or a locomotive) must be played indicated.
to successfully claim the Tunnel. See Examples 1 and Destination Tickets are kept secret from other players
2.If the player does not have enough additional Train until the game’s final scoring. A player may accumulate
Car cards of matching color (or does not wish to play any number of Destination Ticket cards during the game.
them), he may take all his cards back into his hand, and Cards revealed
his turn ends. The three Train Car cards revealed for the
Game End
Tunnel are discarded.
Be aware that with regard to Tunnels: When one player's stock of colored trains gets down to
only two trains or less at the end of his turn, each
u Locomotives are multi-colored wild cards. As
player, including that player, gets one final turn. The
such, any Locomotive card revealed, forces the
game then ends and players calculate their final scores.
player to add a Train Car card (of matching color) or
Example 1
a Locomotive from your hand.
u If a player exclusively plays Locomotive cards to
Playing 2 green cards, 1 green card revealed:
1 more green needed
Calculating Scores
claim a tunnel route, only additional Locomotive Players should have already accounted for the points
cards drawn from the deck will be considered a earned as they completed different routes. To make sure
match. This means you will not have to worry about no mistakes were made, you may want to re-count the
a colored card of the Tunnel's color triggering a points for each player’s routes.
match! If Locomotive cards appear in the 3 cards Cards revealed
Players should then reveal all their Destination Tickets
drawn for the Tunnel, triggering a match, it can only and add (or subtract) the value of their Destination
be fulfilled by playing additional Locomotive cards Tickets still in hand, based on whether they successfully
from your hand. See Example 3. (or not) connected those cities together.
The player who has completed the most Destination
Route Scoring Table Tickets receives the Globetrotter Bonus card and adds 10
When a player claims a route, he records the points he Example 2 points to his score. In the case of a tie, all tied players
receives by moving his Scoring Marker on the Scoring Playing 2 green cards, 1 loco card revealed: score the 10 point bonus.
1 more green needed
Track. See Route Table below. The player with the most points wins the game. If two or
more players are tied for the most points, the player
who has completed the most Destination Tickets wins.
Drawing Destination In the unlikely event that they are still tied, the player
Ticket Cards Cards revealed
with the longest route wins.
A player can use his turn to draw more Destination
Ticket cards. To do so, he draws 3 new cards from the
top of the Destination Ticket deck. He must keep at
least one of the cards, but may also keep two or all
three if he chooses. If there are less than 3 Destination
Tickets left in the deck, the player only draws what
cards are available. Any returned cards are removed Example 3
from the game and put back in the box. Playing 2 loco cards, 1 loco card revealed:
1 more loco card needed

Route Length Points Scored

1 1 Days of Wonder Online


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Register your game at
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Days of Wonder, the Days of Wonder logo, Ticket to Ride - the boardgame and Ticket to Ride Nordic Countries are all trademarks
or registered trademarks of Days of Wonder, Inc. and copyrights © 2008-2015 Days of Wonder, Inc. All Rights Reserved.

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