Ticket2Ride - Nordic Rules
Ticket2Ride - Nordic Rules
Ticket2Ride - Nordic Rules
CREDITS
Game design by Alan R. Moon
Illustrations by Julien Delval
Graphic Design by Cyrille Daujean
2-3 8+ 30-60’
[T2RNordic] rules EN 2015_TTR2 rules Nordic EN 18/05/15 15:52 Page3
Draw Destination Tickets – The player may draw 3 Destination Tickets from the top of the deck. He must keep at least one of them, but he may
keep two or all three if he chooses. Any returned cards are removed from the game and put back in the box, not to return to the game.
∑
cards required to claim a Tunnel or Ferry route, but they can never be used to help claim a regular route.
A player may have any number of cards in his hand at any time.
When the deck is exhausted, the discards are reshuffled into a new draw pile deck. The cards should
be shuffled thoroughly, since all the cards have been discarded in sets. In the unlikely event that
there are no cards left in the deck and there are no discards (because players are hoarding many
cards in their hands), a player cannot draw Train Car Cards. Instead he may only Claim a Route
or draw Destination Ticket cards.
∫ Claiming Routes
To claim a route, a player must play a set of cards equal to the number of
spaces in the route. A set of cards must be of the same color. Most routes
require a specific type of set. For example a Blue route must be claimed
using blue-colored Train Car cards. Some routes – those that are Gray
colored – can be claimed using a set of cards of any one color.
The Murmansk-Lieksa route is an exception. On this route, a player
can use any four cards (including locomotives) as a substitute for a card
of any color. Example: A player could claim the route by playing 7 green Example 1
cards and any 8 other cards. To claim the yellow route, a player
would need a set of two yellow
When a route is claimed, the player places one of his plastic trains in Train Car cards.
each of the spaces of the route. All the cards in the set used to claim the
route are then placed in a discard pile next to the draw pile.
A player may claim any open route on the board. He is never required
to connect to any of his previously played routes. A player may only claim
a maximum of one route, hence connect two adjacent cities, never more,
on his turn.
Some cities are connected by Double-Routes. One player cannot claim
both routes to the same cities.
Important note: In 2 player games, only one of the Double-Routes can be
∑
used. A player can claim either of the two routes between cities, but the Example 2
other route is then closed to other players. To claim the gray route, a player
could use any set of three Train
Car cards, as long as they are
Ferries the same type.
Ferries are special routes linking two adjacent cities across a body of water. They are easily
identified by the Locomotive icon(s) featured on at least one of the spaces making the route.
To claim a Ferry Route, a player must play a Locomotive card for each locomotive
symbol on the route, and the usual set of cards of the proper color for the remaining
spaces of that Ferry Route.
∫ In addition:
u A player can play additional Locomotive cards as a substitute for a color card
u Any three cards can be used as a substitute for a Locomotive card
Example 3
Tunnels To claim the ferry
route from
Tunnels are special routes that are easily identified by the special tunnel marks and outlines Stavanger to
surrounding each of their spaces. Kristiansand,
a player must use
What makes a tunnel special is that a player is never quite certain just how long the route he at least
1 Locomotive
is trying to claim will be! card along with
his Orange
Train Car cards.
[T2RNordic] rules EN 2015_TTR2 rules Nordic EN 18/05/15 15:51 Page1
When attempting to claim a Tunnel route, a player first lays Each Destination Ticket includes the name of two cities on the map and a
down the number of cards required. Then the 3 top cards Point Value. If a player successfully completes a series of routes that
from the Train Car card draw pile are turned face-up. For connect the two cities, they will add the amount of points indicated on the
each card revealed whose color matches the color used Destination Ticket to their point totals at the end of the game. If they do
to claim the Tunnel (including locomotives), an additional not successfully connect the two cities, they deduct the amount of points
card of the same color (or a locomotive) must be played indicated.
to successfully claim the Tunnel. See Examples 1 and Destination Tickets are kept secret from other players
2.If the player does not have enough additional Train until the game’s final scoring. A player may accumulate
Car cards of matching color (or does not wish to play any number of Destination Ticket cards during the game.
them), he may take all his cards back into his hand, and Cards revealed
his turn ends. The three Train Car cards revealed for the
Game End
Tunnel are discarded.
Be aware that with regard to Tunnels: When one player's stock of colored trains gets down to
only two trains or less at the end of his turn, each
u Locomotives are multi-colored wild cards. As
player, including that player, gets one final turn. The
such, any Locomotive card revealed, forces the
game then ends and players calculate their final scores.
player to add a Train Car card (of matching color) or
Example 1
a Locomotive from your hand.
u If a player exclusively plays Locomotive cards to
Playing 2 green cards, 1 green card revealed:
1 more green needed
Calculating Scores
claim a tunnel route, only additional Locomotive Players should have already accounted for the points
cards drawn from the deck will be considered a earned as they completed different routes. To make sure
match. This means you will not have to worry about no mistakes were made, you may want to re-count the
a colored card of the Tunnel's color triggering a points for each player’s routes.
match! If Locomotive cards appear in the 3 cards Cards revealed
Players should then reveal all their Destination Tickets
drawn for the Tunnel, triggering a match, it can only and add (or subtract) the value of their Destination
be fulfilled by playing additional Locomotive cards Tickets still in hand, based on whether they successfully
from your hand. See Example 3. (or not) connected those cities together.
The player who has completed the most Destination
Route Scoring Table Tickets receives the Globetrotter Bonus card and adds 10
When a player claims a route, he records the points he Example 2 points to his score. In the case of a tie, all tied players
receives by moving his Scoring Marker on the Scoring Playing 2 green cards, 1 loco card revealed: score the 10 point bonus.
1 more green needed
Track. See Route Table below. The player with the most points wins the game. If two or
more players are tied for the most points, the player
who has completed the most Destination Tickets wins.
Drawing Destination In the unlikely event that they are still tied, the player
Ticket Cards Cards revealed
with the longest route wins.
A player can use his turn to draw more Destination
Ticket cards. To do so, he draws 3 new cards from the
top of the Destination Ticket deck. He must keep at
least one of the cards, but may also keep two or all
three if he chooses. If there are less than 3 Destination
Tickets left in the deck, the player only draws what
cards are available. Any returned cards are removed Example 3
from the game and put back in the box. Playing 2 loco cards, 1 loco card revealed:
1 more loco card needed
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