Dzalmus Dragon
Dzalmus Dragon
Dzalmus Dragon
DRAGON
Dzalmus Dragon
Huge dragon, neutral
STR 28 (+9)
DEX 10 (+0)
CON 26 (+8)
INT 26 (+8)
WIS 20 (+5)
CHA 19 (+4)
Traits
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Three-Headed.
When the dragon rolls a Wisdom (Perception) check or saving throw against being blinded,
deafened, frightened, stunned, or knocked unconscious, it rolls three dice and uses the
highest result.
Wakeful.
When two of the dragon’s heads are asleep, its other head is awake.
Actions
Multiattack.
The dragon can use its Frightful Presence. It then makes five attacks: three with its bite and
two with its claws.
Bite.
Melee Weapon Attack: +15 to hit, reach 10 ft., one creature.
Hit: 22 (2d12 + 9) piercing damage.
Claw.
Melee Weapon Attack: +15 to hit, reach 5 ft., one creature.
Hit: 16 (2d6 + 9) piercing damage.
Frightful Presence.
Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must
succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to
the dragon's Frightful Presence for the next 24 hours.
Legendary Actions
The Dragon can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another creature’s turn.
The Dragon regains spent legendary actions at the start of their turn.
Detect.
The dragon makes a Wisdom (Perception) check.
Bite.
The dragon makes a bite attack.