Your patron is a legendary leviathan, a titan of the seas who is Large primordial, not aligned ancient beyond reckoning. Krakens are bent on the Armor Class 10 destruction of civilization, and you are no exception. Krakens Hit Points 70 (14d8) who forge pacts are usually worshiped as gods by a Speed 0ft. congregation or cult. Their powerful telepathic abilities allow them to reach into the minds of their faithful and speak to them. STR DEX CON INT WIS CHAR 30 (+10) 6 (-2) 10 (0) 2 (-4) 10 (0) 2 (-4) Expanded Spell List Your patron lets you choose from an expanded list of spells Condition Immunities Charmed, Frightened when you learn a warlock spell. The following spells are Senses passive Perception 10 added to the warlock spell list for you. Languages Can understand any language spoken by the summoner Kraken Expanded Spells Spell Level Spells Actions 1st absorb elements, create or destroy water Slam. Melee weapon attack: +12 to hit, reach 15 ft., 2nd gust of wind, pass without trace one target. Hit: 20 (3d6 + 10) bludgeoning 3rd call lightning, water breathing damage. If the target is Large or smaller, it is grappled (escape DC is equal to your spell save DC). 4th control water, ice storm Until this grapple ends, the target is restrained and 5th awaken, maelstrom the tentacle cannot attack another creature. Crush. A target that is grappled by the tentacle must Gift of the Deep make a Constitution saving throw, taking 9 (3d6) Starting at 1st level, your patron bestows upon you the bludgeoning damage on a failed save or half as martial tenacity of ancient sea creatures. Whenever you make much on a successful one. a melee weapon or spell attack, you can use your bonus Fling. One Large or smaller object held or creature action to have a tentacle apparition lash out at a creature grappled by the tentacle is thrown up to 60 feet within 10 feet of you dealing bludgeoning damage equal to and knocked prone. If a thrown creature strikes a your warlock level. solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the Leviathan's Fury target is thrown at another creature, that creature Starting at 6th level, you can use your reaction to surround must succeed on a DC 18 Dexterity saving throw or yourself in lightning energy. Until the start of your next turn, take the same damage and be knocked prone. any creature that hits you with a melee weapon or spell attack takes half of the damage they deal to you as lightning damage. Once you use this feature, you can't use it again until you finish a short or long rest. Primodial Deterrence Starting at 10th level, your worst fears are an inconvience. You are immune to being frightened. Additionally, if you are restrained or grappled, you have advantage on any check made to end the effect. From the Depths Starting at 14th level, you can call on creatures of the deep to assist you in combat. As an action, you can summon a spectral tetacle as detailed below for one minute. The tentacle appears in a space that you can see within 60 feet of you. You can use your bonus action to command it to take take an action, otherwise it does not act. Once you use this feature, you can't use it again until you finish long rest. Serpent Invocations Warlock Otherwordly Patron Aspect of the Sea Your patron is a cunning naga, or serpent god. Serpents live Prerequisite: Kraken patron to bend others to their will, and like you are bent to the will of your patron, you may bend others to your will. Powerful You have the survival insticts of the ancient leviathans. You nagas may choose to make pacts with mortals, and the Yuan- are proficient in the Survival and Nature skills if you aren't ti serpent gods can imbibe there powers upon whomever. already, and always know which way is north. Additionally, you cannot be lost at sea except by magical means. Expanded Spell List Your patron lets you choose from an expanded list of spells Bite of Dendar when you learn a warlock spell. The following spells are Prerequisite: Serpent patron added to the warlock spell list for you. Your poison damage ignores resistance. If a creature is Serpent Expanded Spells immune to poison damage, your poison damage effects it as if Spell Level Spells it had resistance instead. 1st command, entangle Embrace of the Deep 2nd beast sense, spike growth Prerequisite: Kraken patron, 5th level, Eldrich Blast cantrip 3rd plant growth, stinking cloud You can channel the raging tides of the sea through your 4th dominate beast, freedom of movement eldritch blast. When you hit a creature with that cantrip, you 5th contagion, geas can cast tidal wave as a bonus action using a warlock spell slot. However, the spell must be centered on a creature you hit with eldritch blast. Ophidian Aspect At 1st level, you are imbued with the poisonous venom of Servant of Sseth serpents. You are resistant to poison damage, and you can Prerequisite: Serpent patron, 5th level, Pact of the Chain choose to have a cantrip you cast deal poison damage instead feature of its normal damage type. When you use your Pact of the Chain feature to have a Poison's Disciple Poisonous Snake familiar, you can use you action to Starting at 6th level, when you deal poison damage to a transform it into a Giant Poisonous Snake for one minute. creature, the target is marked by you until the end of your The snake can attack normally on its turn during this next turn. The marked target is poisoned and you have transformation. Once you use this invocation, you cant use it advantage on attack rolls against it. A creature ignores this again until you finish a long rest. effect if the creature can't be poisoned. Sinister Charmer Toxicofera Prerequisite: Serpent patron At 10th level, your exposure to poison has made you immune to it. You are immune to the poisoned condition and poison You are proficient in Persuasion and Deception skills if you damage. Additionally, when you are subject to poison are not already. Additionally, you may add double your damage, you can use your reaction to regain hit points equal Proficieny Bonus when making an ability check with these to half the damage dealt. skills. Once you use this feature, you can't use it again until you finish a short or long rest. Slarkrethel's Trident Prerequisite: Kraken patron, Pact of the Blade feature The Serpent's Slumber You can create a gleaming, silver trident using your Pact of At 14th level, you can target a number of creatures equal to the Blade feature. The trident pulses with static lighting your Charisma modifier that you can see within 60 feet of energy. When you hit a creature with it, you can expend a you. Each target must succeed on a Constitution saving spell slot to deal an additional 2d8 lightning damage to the throw or fall into a magical sleep and be unconcious for 10 target per spell level, and the creature cannot take a reaction minutes. A sleeping target awakens if it takes damage or if until the end of your next turn. someone uses their action to shake or slap it awake. The magical sleep has no effect on a creature immune to being charmed. Once you use this feature, you can't use it again until you finish a long rest.