Warlock of The Great Horned Rat - GM Binder

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Warlock of The Great Horned Rat

Mark of The Verminlord


Starting at 1st level, the mark of The Great Horned Rat
manifests one of your hands. The mark acts as a spellcasting
focus. Furthermore, the mark gives you proficiency in Tinker
Tools and the Skaven language (Queekish).
If the hand that carries the mark is severed it reappears on
another point on your body.

Aspect of The Great Horned Rat


At 1st level, you manifest an aspect of your patron’s dreadful
power. As a bonus action, you transform for 1 minute. You
The Great Horned Rat gain the following benefits while transformed:
The Great Horned Rat is infinitely patient, an insidious evil You gain temporary hit points equal to 1d10 + your
that has gnawed on the edges of reality since the earliest warlock level.
times. Undying and eternally scheming, this cunning deity Once during each of your turns, when you hit a creature
with an attack, you can force it to make a Wisdom saving
patiently awaits the day of the Great Ascendancy, when his throw, and if the saving throw fails, the target is frightened
children will swarm across the face of the world, devouring it of you until the end of your next turn.
from within. He represents all things the Skaven are, or wish You are immune to the frightened condition.
to be. Entropy is his mantra; decay is his stock in trade. All You can transform a number of times equal to your
things must rot, figuratively or literally, and the Horned Rat proficiency bonus, and you regain all expended uses when
you finish a long rest.
and his offspring are the worldly reality of this simple truth.
Whether it is by being a ratkin in nature or accomplishing The appearance of your Aspect of The Great Horned Rat
something noteworthy of The Great Horned Rat, he saw fit to reflects your Patron's, shrouding you in green mist, forming
horn-like appendages ontop of your head.
bestow you with his unholy powers...for now.

Expanded Spell List


The Great Horned Rat lets you choose from an expanded list
of spells when you learn a warlock spell. The following spells
are added to the warlock spell list for you.

Spell Level Spells


1st Bane, Dissonant Whispers
2nd Pass Without Trace, Phantasmal Force
3rd Bestow Curse, Call Lightning
4th Death Ward, Storm Sphere
5th Cloudkill, Contagion
Vermin Touched Alternative Warlock Pact
At 6th level, your patron’s powers have a profound effect on
your body and magic. You gain resistance to poison damage. Boons
In addition, once during each of your turns, when you hit a Pact of the Warlord
creature with an attack and roll damage against the creature, Many warlocks enter into pacts seeking to inflict pain or exert
you can replace the damage type with lightning damage. dominance over others. If this is the case, often patrons will
While you are using your Aspect of The Great Horned Rat, provide the warlock with a conjured whip or flail, which could
you can roll one additional damage die when determining the be anything from an elegant, graceful vine-line lash to a mass
lightning damage the target takes. of chains and infernal barbs to a long spied rat's tail. This
pact whip allows the warlock to inflict pain at a relative
Chaotic Husk distance, and is a symbol of the warlock's domination over
others.
At 10th level, Your connection to your Patron's chaotic energy You can use your action to create a long whip as a pact
now saturates your body. You have resistance to lightning weapon in your empty hand and you are proficient with it
damage. If you are transformed using your Aspect of The while you wield it. It has a react of 10 feet, the finesse
Great Horned Rat, you also become immune to poison propriety, and the ability to do 1d6 plus your dexterity
modifier slashing damage on a hit. This weapon counts as
damage. magical for the purposes of overcoming resistance and
In addition, when you are reduced to 0 hit points, you can use immunity to nonmagical damage.
your reaction to drop to 1 hit point instead and cause your Your pact weapon disappears if it is more than 5 feet away
body to erupt with chaotic energy. Each creature within 15 from you for 1 minute or more. It also disappears if you use
feet of you takes lightning damage equal to 2d10 + your this feature again, if you dismiss the weapon (no action
warlock level. You then gain 1 level of exhaustion. Once you required) or if you die.
use this reaction, you can’t do so again until you finish 1d4
long rests.
Avatar of The Great Horned Rat
At 14th level, your Patron's spirit temporarily merges with
yours. As an action, you can beckon The Great Horned Rat to
possess your body, further empowering you with His might.
While possessed, you gain the following benefits:
You gain resistance to bludgeoning, piercing, and slashing
damage.
Your walking speed increases by 15 ft, and you have a
climbing speed equal to your walking speed. Attacks of
opportunity against you are made at disadvantage.
Your hands turn into claws. They are considered simple
weapons with the finesse feature that you are proficient
with, and they deal 2d12 damage on a hit. They still
function as hands.
While you are using your Aspect of The Great Horned Rat,
once during each of your turns when you deal lightning,
acid or poison damage to a single creature, you regain hit
points equal to half the amount of damage dealt. You can transform one magic whip into your pact weapon by
performing a special ritual while you hold the weapon. You
perform the ritual over the course of 1 hour, which can be
done during a short rest. You can then dismiss the whip,
shunting it into an extradimensional space, and it appears
whenever you create your pact weapon thereafter. You can't
affect an artifact or a sentient weapon in this way. The
weapon ceases being your pact weapon if you die, if you
perform the 1-hour ritual on a different weapon, or if you use
a 1-hour ritual to break your bond to it. The weapon appears
at your feet if it is in the extradimensional space when the
bond breaks.
Alternative Eldritch
Invocations
Dread Lash
Prerequisite: 5th Level, Pact of the Warlord
You can attack with your pact whip twice, instead of once,
whenever you take the Attack action on your turn.
Packmaster
Prerequisite: 12th Level, Pact of the Warlord
You can cast Conjure Animals once using a warlock spell
slot, with the choice selection expanded to humanoids. You
can't do so again until you finish a long rest.
Hexwhip
Prerequisite: Pact of the Warlord
Whip holding your pact whip, any spell with a range of
touch has instead a range of 10 feet.
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