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COMP2 Images and Graphics-2

The document discusses different types of images and graphics used in multimedia, including bitmaps, vector graphics, and 3D models. Bitmaps are raster-based images composed of pixels while vector graphics use mathematical equations. The differences between raster and vector are explained. 3D graphics can create photorealistic effects. Software for creating various image types are also outlined.

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0% found this document useful (0 votes)
37 views77 pages

COMP2 Images and Graphics-2

The document discusses different types of images and graphics used in multimedia, including bitmaps, vector graphics, and 3D models. Bitmaps are raster-based images composed of pixels while vector graphics use mathematical equations. The differences between raster and vector are explained. 3D graphics can create photorealistic effects. Software for creating various image types are also outlined.

Uploaded by

upworkecar
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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IMAGES & GRAPHICS (2)

COMPONENTS OF MULTIMEDIA
COMP2: MULTIMEDIA AND WEB DESIGN
PRESENTATION OUTLINE
01 Types of Image
BITMAPS (RASTER BASED)

02 Types of Image
(VECTOR GRAPHICS)

03 Difference between Raster and Vector Graphics


[BITMAP(RASTER) VS VECTOR]

04 3-Dimensional Graphic Models

05 Natural light and color


IMAGES AND
GRAPHICS
STILL IMAGE
• Still images are generated in two
ways
1. Bitmaps (Raster based)
2. Vector-drawn graphics.
BITMAPS (RASTER
BASED)
BITMAPS (RASTER BASED)
• Bitmap is derived from the words
‘bit’, which means the simplest
element in which only two digits are
used, and ‘map’, which is a two-
dimensional matrix of these bits.
• A bitmap is a data matrix
describing the individual dots of an
image.
BITMAPS (RASTER BASED)
• Bitmaps are an image format
suited for creation of:
✓ Photo-realistic images
✓ Complex drawings
✓ Images that require fine detail.
BITMAPS (RASTER BASED)

Photo-realistic Complex
images drawing
BITMAPS (RASTER BASED)
• Bitmapped images are known
as paint graphics.
• A bitmap is made up of
individual dots or picture
elements known as pixels or pels.
• Bitmapped images can have
varying bit and color depths.
BITMAPS (RASTER BASED)

Available binary Combinations for


describing a color
BITMAPS (RASTER BASED)
• FILE SIZE
✓ width x height x No. bytes per pixel
✓ 1 byte = 8 bit

Example:
(640 x 480 x 1)/8 = 38.4 kB for
monochrome
BITMAPS (RASTER BASED)
• FILE SIZE
✓ width x height x No. bytes per pixel

Note:
✓8 bit = 1 byte
✓1024 bytes = 1 kilobyte (KB)
✓1024 kilobytes = 1 megabyte (MB)

Example:
(640 x 480 x 1)/8 = 38.4 kB for monochrome
BITMAPS (RASTER BASED)
• Bitmaps can be inserted by:
✓ Using clip art galleries
✓ Using bitmap software
✓ Capturing and editing
images.
✓ Scanning images.
BITMAPS (RASTER BASED)
• USING CLIP ART GALLERIES
✓ A clip art gallery is an assortment
of graphics, photographs, sound,
and video.
✓ Clip arts are a popular
alternative for users who do not
want to create their own images.
BITMAPS (RASTER BASED)
• USING CLIP ART GALLERIES
BITMAPS (RASTER BASED)
• USING BITMAP SOFTWARE
✓ The industry standard for
bitmap painting and editing
programs are: Adobe's
Photoshop and Illustrator.
Macromedia's Fireworks, Corel's
Painter, CorelDraw, etc.
BITMAPS (RASTER BASED)
• USING BITMAP SOFTWARE
BITMAPS (RASTER BASED)
• CAPTURING AND EDITING IMAGES
✓ Capturing and storing images
directly from the screen is another
way to assemble images for
multimedia.
✓ The PRINT SCREEN button in Windows
and COMMAND- CONTROL-SHIFT-4
keystroke on the Macintosh copies
the screen image to the clipboard.
BITMAPS (RASTER BASED)
• CAPTURING AND EDITING IMAGES
✓ Enhance and make composite
images.
✓ Alter and distort images.
✓ Add and delete elements.
✓ Morph (manipulate still images
to create animated
transformations).
BITMAPS (RASTER BASED)
• SCANNING IMAGES
✓ Users can scan images from
conventional sources and
make necessary alterations and
manipulations.
VECTOR GRAPHICS
VECTOR GRAPHICS
• Vector Graphics
✓ also known as Object Oriented
Graphics
✓ image consists of a set of commands
(mathematical equations) that are
drawn the object when needed.
✓ are stored as the set of graphic
primitives required to represent the
image.
VECTOR GRAPHICS
• Vector Graphics
✓Graphics Primitives
o is a simple graphic based
on drawing elements or
objects such as shape.
o Example: square, line,
ellipse, arc, etc.
VECTOR GRAPHICS
• Vector Graphics
✓Graphics Primitives
o each primitive object has various
attributes that go to make up the
entire image
o Example: x-y location, fill colour,
line colour, line style, etc.
o RECTANGLE : rectangle top, left,
width, height, color is ( 0, 0, 200, 200,
red)
VECTOR GRAPHICS
• Vector Graphics
✓ can be resized without losing
the integrity of the original
image.
✓ scaling a vector is a
mathematical operation which
only the attributes change, the
image is unaffected.
VECTOR GRAPHICS
• Primitive Geometrics Objects
1. Basic
✓ Line
✓ Polyline
✓ Arc
✓ Bezier Curve
VECTOR GRAPHICS
• Primitive Geometrics
Objects
2. Shapes
✓ Circle
✓ Rectangle
✓ Square
✓ Triangle
VECTOR GRAPHICS
• Primitive Geometrics Objects
3. Text
✓ Font
✓ Weight
VECTOR GRAPHICS
• Software to create vectors:
✓ Graphics Program
o also known as graphics
editor.
o are tools that allow an artist
to create and edit designs
used in multimedia
applications.
VECTOR GRAPHICS
• Software to create vectors:
✓ Drawing Program
o creating draw type graphics
o provide freehand like
geometric shapes
o Examples: Adobe Illustrator,
Corel Draw, Macromedia
Freehand
VECTOR GRAPHICS
• Software to create vectors:
✓ Drawing Program
o creating draw type graphics
o provide freehand like
geometric shapes
o Examples: Adobe Illustrator,
Corel Draw, Macromedia
Freehand
VECTOR GRAPHICS
• Software to create vectors:
✓ Paint Program
o those creating bitmaps
o useful in creating
original art
o Example: Paint Shop
Pro
VECTOR GRAPHICS
• Software to create vectors:
✓ Paint Program
o those creating bitmaps
o useful in creating
original art
o Example: Paint Shop
Pro
VECTOR GRAPHICS
• Software to create vectors:
✓ Image Editing Program
o Making changes to existing
images, such as manipulating
the brightness or contrast,
applying textures, patterns.
o Example: Adobe Photoshop,
Adobe Page Maker
VECTOR GRAPHICS
• Software to create vectors:
✓ Image Editing Program
o Making changes to existing
images, such as manipulating
the brightness or contrast,
applying textures, patterns.
o Example: Adobe Photoshop,
Adobe Page Maker
VECTOR GRAPHICS
• How vector images works?
✓ Cartesian Coordinates
o are numbers that
describe a point in two
or three-dimensional
space as the intersection
of X, Y, and Z axis.
VECTOR GRAPHICS
• How vector images works?
✓ Cartesian Coordinates
o are numbers that
describe a point in two
or three-dimensional
space as the intersection
of X, Y, and Z axis.
VECTOR GRAPHICS
• How vector images works?
✓ Cartesian Coordinates
o Example : RECT 0,0,200,300,RED,BLUE
says
o Draw a rectangle starting at 0,0
(upper left corner of screen) going
200 pixels horizontally right and 300
pixels downward, with a RED
boundary and filled with BLUE.”
VECTOR GRAPHICS
• How vector images works?
✓ Cartesian Coordinates
o Example : RECT 0,0,200,300,RED,BLUE
says
o Draw a rectangle starting at 0,0
(upper left corner of screen) going
200 pixels horizontally right and 300
pixels downward, with a RED
boundary and filled with BLUE.”
BITMAP VS VECTOR
VECTOR-DRAWN IMAGES V/S
BITMAPS
• Vector images use less memory
space and have a smaller file size
as compared to bitmaps.
• For the Web, pages that use
vector graphics in plug-ins
download faster, and when used
for animation, draw faster than
bitmaps.
VECTOR-DRAWN IMAGES V/S
BITMAPS
• Vector images cannot be used
for photorealistic images.
• Vector images don’t require a
plug-in for Web-based display.
• Bitmaps are not easily scalable
and resizable.
• Bitmaps can be converted to
vector images using autotracing.
VECTOR-DRAWN IMAGES V/S
BITMAPS
• Vector images cannot be used
for photorealistic images.
• Vector images don’t require a
plug-in for Web-based display.
• Bitmaps are not easily scalable
and resizable.
• Bitmaps can be converted to
vector images using autotracing.
VECTOR FORMATS
• .wmf (Windows metafile)
✓ used by Microsoft Windows.
• .svg (Scalable Vector Graphics)
✓ a new format devised for the web.
• .ps (Adobe PostScript)
✓ a page description language used
to control printers.
VECTOR FORMATS
• .pdf (Portable Document Format)
✓ a page description language common on
the web.
• .dfx (Drawing Exchange Format)
✓ Store 3D image created by design program
AutoCAD.
• .eps (Encapsulated PostScript)
✓ professional printing: Illustration program,
Adobe Systems, Desktop Publishing programs
3-DIMENSIONAL
GRAPHIC MODELS
3-DIMENSIONAL GRAPHIC
MODELS
• A 3D scene consist of object that
in turn contain many small
elements, such as blocks, cylinders,
spheres or cones (described in
terms of vector graphics)
• The more elements, the finer the
object’s resolution and
smoothness.
3-DIMENSIONAL GRAPHIC
MODELS
• A 3D scene consist of object that
in turn contain many small
elements, such as blocks, cylinders,
spheres or cones (described in
terms of vector graphics)
• The more elements, the finer the
object’s resolution and
smoothness.
3-DIMENSIONAL GRAPHIC
MODELS
• 3D graphics offer the
photorealistic effects that
have you seen in TV,
Computer Game.
• Example of 3D Programs :
Cargali Truespace; 3D Studio
Max; Inifini-D etc.
3-DIMENSIONAL GRAPHIC
MODELS
3-DIMENSIONAL GRAPHIC
MODELS
3-DIMENSIONAL GRAPHIC
MODELS
• Features of a 3-D Application
✓Modeling
o involves drawing a shape,
such as a 2D letter, then
extruding it or lathing it into
a third dimension.
3-DIMENSIONAL GRAPHIC
MODELS
• Features of a 3-D Application
✓Modeling
o involves drawing a shape,
such as a 2D letter, then
extruding it or lathing it into
a third dimension.
3-DIMENSIONAL GRAPHIC
MODELS
• Features of a 3-D Application
✓Modeling
o Modeling also deals with
lighting, setting a camera
view to project shadows.
3-DIMENSIONAL GRAPHIC
MODELS
• Features of a 3-D Application
✓Modeling
o Modeling also deals with
lighting, setting a camera
view to project shadows.
3-DIMENSIONAL GRAPHIC
MODELS
• Features of a 3-D Application
✓Rendering
o produces a final output of
a scene and is more
compute-intensive
3-DIMENSIONAL GRAPHIC
MODELS
• Features of a 3-D Application
✓Rendering
o produces a final output of
a scene and is more
compute-intensive
NATURAL LIGHT AND
COLOR
NATURAL LIGHT AND COLOR
• Light comes from an atom where
an electron passes from a higher
to a lower energy level.
• Each atom produces uniquely
specific colors
• Eye can differentiate 80,000
different colors
NATURAL LIGHT AND COLOR
• COLOR
✓ is the frequency of a light
wave within the narrow band
of the electromagnetic
spectrum, to which the human
eye responds.
NATURAL LIGHT AND COLOR
• COLOR AND CULTURE
NATURAL LIGHT AND COLOR
• COLOR AND EMOTION
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Basic Methods of Making
Color
1. Additive Color - a color is
created by combining
colored light sources in
three primary colors - red,
green, and blue (RGB).
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Basic Methods of Making
Color
2. Subtractive Color - color is
created by combining
colored media such as
paints or ink.
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o RGB Model - A 24-bit
methodology where color is
specified in terms of red, green,
and blue values ranging from 0 to
255.
Add red, green and blue to create
colors, so it is an additive model.
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Basic Methods of Making Color
2. RGB Model - A 24-bit
methodology where color is
specified in terms of red, green,
and blue values ranging from 0
to 255.
Add red, green and blue to create
colors, so it is an additive model.
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o HSB or HSL Model - Three
fundamental properties of
color: HUE, Saturation
(chroma) and BRIGHTNESS
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o HSB or HSL Model
HUE - color reflected from or
transmitted through an
object, measured on color
wheel.
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o HSB or HSL Model
SATURATION (CHROMA) -
strength or purity of color (%
of grey in proportion to hue)
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o HSB or HSL Model
SATURATION (CHROMA) -
strength or purity of color (%
of grey in proportion to hue)
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o HSB or HSL Model
BRIGHTNESS - relative
lightness or darkness of
color, also measured as %
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o HSB or HSL Model
BRIGHTNESS - relative
lightness or darkness of
color, also measured as %
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o CMYK Model - Based on
light-absorbing quality of ink
printed on paper.
o Four Channel : (C) Cyan
(M) Magenta (Y) Yellow (K)
Black
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Computer Color Models
o CMYK Model - Based on
light-absorbing quality of ink
printed on paper.
o Four Channel : (C) Cyan
(M) Magenta (Y) Yellow (K)
Black
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Color Palettes
o Palettes are mathematical tables
that define the color of pixels
displayed on the screen.
o Palettes are called ‘color lookup
tables or CLUTs on Macintosh.
o The most common palettes are 1,
4, 8, 16, and 24-bit deep.
NATURAL LIGHT AND COLOR
• COMPUTERIZED COLOR
✓ Color Palettes
o Palettes are mathematical tables
that define the color of pixels
displayed on the screen.
o Palettes are called ‘color lookup
tables or CLUTs on Macintosh.
o The most common palettes are 1,
4, 8, 16, and 24-bit deep.
QUESTIONS?

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