Talisman List and Their Effects Guide
Talisman List and Their Effects Guide
Talisman List and Their Effects Guide
Magus
Arcane Health 1142, Magic 453, MR 114
Power Health 1142, Magic 453, DEF 114
Sorcery Health 2740, Magic 116, DEF 163, MR 163
Sentinel
Mystical Health 6796, DEF 114, MR 114
Overwhelming Health 4527, DEF 114, MR 114
Ward Health 4527, Magic 114, MR 114
Gunner
Will Health 3029, ATK 262, Special 114
Onslaught Health 4195, DEF 215, MR 215, Special 114
Bulwark Health 3029, Magic 262, Special 114
Assassin
Barrier Health 1142, ATk 342, Magic 342, MR 114
Shield Health 1142, ATK 342, Magic 342, DEF 114
Talisman Locations
Where to Farm and or buy them
Cosmos
Ailing Kingdom
Strength
Health
Holy
Battlefield
Burning
Blind
Shock
Underworld
Boost
Thief
Assassin
Night City
Nightmare
Flash
Ruin
Skulls Quests
Paralysis
Freezing
Engery
Prime
Future
Invisibility
Heal
Tranquility
Penetrating
Stone
Crystal
Guardian
Piercing
Death
Satellite 15
Strength
Health
Holy
Boost
Assassin
Time Rift
Garden Of Life (Note; All are Sentinel & Gunner class talismans)
Health
Guard
Boost
Ascension
Advantage
Chance
Shell
Immunity
Quake
Zone
Garden of Dismey (Note; All are Magus & Assassin class talismans)
Holy
Cyclone
Resistance
Resilience
Life
Vampiric
Enduring
Immortal
Comet
Lightning
Strength.
2 set, increases ATK by 15%.
Steel
3 Set Gain invincibility for 2 turns at the start of battle.
Invincibility prevents you from taking damage.
Echo
4 set, 35% chance for extra turns on each action
Valor
6 set, Increases your max HP for the duration of battle. Each
action removes a Golden Buff from each enemy.
Burn
2 set, 35% chance to inflict Physical Burn to targets on
perfect basic attacks
Strike
3 set, Grants Counterstrike for 3 turns at the start of battle.
Counterstrike gives a 35% chance to immediatley attack the
enemy that just attacked you
Redemption
3 set, Remove 2 beneficial from all enemies at the start of
battle. Grant Echo and Physical Reflict Shield to all allies
upon death
Necropolis
3 set, Reduces the Max HP of the target once per hit (up to
a maximum of 70%) and has a 35% chance to inflict
Permadeath for 2 turns on perfect basic attacks
Piercing
2 set, 35% chance to gain Armor Penetration on perfect
basic attacks
Guardian
2 set, Increase ATK by 20% of DEF
Iron
2 set, Increases DEF 15%
Hunter
2 set, Peefect Basic Attacks have a 35% chance to Ignite
targets for 2 turns. Deals additional damage to targets that
are Ignited. Ignite doubles physical damage targets take
Explosive
3 set, 35% chance to deal additional physical damage on all
enemies. And then a 35% chance to inflict Grievous Burn and
HP Drain on perfect basic attacks
Meteor
4 set, Grants Meteor Skill to wearer
Deals physical damage to all enemies. 60% chance to inflict
up to 6 Physical Burns for 3 turns. Grant an extra turn to self
and a random ally
Prime
2 set, Perfect Basic Attacks have a 45% chance to grant
Perfect Immunity to self and a random ally for 2 turns
Rage
4 set, Grants Rage Spear Skill to wearer
Deals 6 hits of physical damage to all enemies. Disable
enemy passive for 2 turns. Heal all allies based on your max
ATK stat. Instantly gain and extra turn
Thorn
3 set, 35% chance to grant Thorn Shield to all allies on
perfect basic attacks. Thorn Shield refects Physical and True
Damage and inflicts Heal Block and Permadeath to enemies
Dominance
3 set, 35% Chance to gain random offensive buff when you
take damage. 50% Chance to heal for 20% of Max HP when
you take damage
Saint
3 set, Revive the first ally that dies in battle with
Invincibility and HP Regen for 1 turn
Present
3 set, 35% chance to remove Immunity and inflict Punishent
on the enemy for 2 turns. Grant Lifesteal to allies for 1 turn
on each basic attack. 20% chance to grant an extra turn to a
random ally on each basic attack.
Firestorm
3 set, Grants Firestorm SKill which deals 5 hits of physical
damage to random enemies with a 35% chance to inflict
Flame and 15% chance to inflict Stun on each enemy each
hit.
Viper
5 set, Reduce all damage taken by 60%, gain a 75% chance
to counter when attacked. 85% chance to inflict Perfect
Bleed & 35% chance to inflict Perfect Corruption and Perfect
Disable!
Siege
4 set, Grants Immunity to Physical Damage, Remove all
Beneficial Effects including Golden Effects and inflict
Perfect Accuracy Down on a random enemy for 2 turns every
turn. Decrease the Max HP of all enemies by 2% whenever
you take damage
Penance
Inflict Passive Disable on up to 2 enemies for 1 turn every
turn
Trooper
Reduce damage taken by 50% Reduce damage allies take by
35% Grant Perfect Immunity and Echo to allies for 1 turn
when you take damage Permanently increase 2 random
stats on each ally by 5% everytime you attack
Magus Class Talismans
Cyclone
3 set, 35% chance to grant a Cyclone Shield to all alllies on
perfect basic attacks. Cyclone Shield reduces Magic and
True Damage taken and reflicts True Damage to all enemies
with a 45% chance to Silence for 1 turn
Penetrating
2 set, 45% chance to gain Magic Penetration on perfect
basic attacks
Inspiration
2 set, 45% chance to extend the duration of Benefical
Effects for 2 turns on peerfect basic attacks. Lower the
duration of Benefical Effects on enemies by 1 turn with each
atction
Life
2 set, Grants HP Regen for 2 turns at the start of battle
Shock
2 set, 35% chance to apply Shock on perfect basic attacks
Oracle
6 set, Grants increased Max HP for each ally for 3 turns at
the start of battle, Transfer random negative effects
inculding Silver Effects from self to random enemies and
heal youself 35% of Max HP each turn
Paladin
2 set, Increase Magic by 15% of MR
Freezing
3 set, 12% chacne to freeze targets on perfect basic attacks
Predator
2 set, Perfect Basic Attacks of a 35% chance to Smite
targets for 2 turns. Deals additional damage to Smited
targets, Smite doubles Magic Damage targets take
Destiny
4 set, Reduces all damage delt to allies by 20% and
genertates a random Defensive Effect on self when you take
damage
Holy
2 set, Increases Magic by 15%
Enduring
3 set, Grants Endure for 3 turns at the start of battle
Soul
4 set, Gain immunity to Doom, Perfect Corruption and Block
Beneficial Effect, Gain Soul Portect for the duration of
battle, Soul Protect
Comet
4 set, Grants Comet Skill to wearer
Deals magic damage to all enemies. 50% chance to Freeze
enemies for 2 turns. Grant an extra turn to self and a random
ally
Avenger
3 set, Grants Revenge to self for 3 turns at the start of
battle, Grants Revenge to all allies for 2 turns upon death
Lightning
4 set, Grants Lightning Skill to wearer
3 hits of damnage to all enemies. 75% chance to Shock on
each hit. 75% chance to Remove Beneficial Effects on each
hit. Heal all allies based on your Magic stat. Instantly gain an
extra turn
Ivory
2 set, Increase MR by 15%
Future
3 set, Grants Increased Accuracy and Power Generation for
3 turns at the start of battle
Snow
3 set, Grants a Snow Shield for 2 turns at the start of battle.
Grants immunity Stun Freeze and Taunt Effects
Fortune
4 set, Reduce all damage taken by 40%. Heal all allies for 5%
of your Max HP with a 35% chance to cleanse self when you
take damage
Alchemy
4 set, Grant Invincibility to all Allies at the start of battle.
Transform Negative Effects into Beneficial Effects every
turn. Permanetly reduce a radom stat by 5% every time you
attack
Singularity
Reduce damage to all allies by 35% Grant Perfect Immunity
to all allies at the start of battle Grant immunity to Passive
Disbale and Perfect Disable after the first turn of battle
Steal all beneficial effect including Golden Effects from a
random enemy every turn
Gate
Grant immunity to Magic Damage Transform Negative
Effects on self including Silver Effects at the start of battle
into a Beneficial Effect, including Golden Effects with 25%
chance to trigger this same effect every turn. Permanently
increase Max HP of all allies by 2% whenever you take
damage
Guard
3 set, Gain Guard Shield at the start of battle for 2 turns
Advantage
2 set, 50% chance to gain class advantage, and Perfect Hits
status on perfect basic attacks
Energy
3 set, 35% chance to steal power on perfect basic attacks
Shell
2 set, Grants Damage Reduction Shield for 1 turn at the start
of battle.
Heal
3 set, Grants Healing Wind Skill to wearer. This skill will heal
all allies based on their MAX HP and grant the caster an
extra turn
Health
2 set, Increases Max HP 15%
Power
3 set, Gain a Power Shield for 2 turns at the start of battle.
Power Shield reduces 25% of damage and genertates Power
when hit
Ruin
2 set, Increase ATK by 1% of HP
True
2 set, Grants True Damage Reduction Shield to wearer that
reduces true damage by 75% for 2 turns at the start of battle
Blind
3 set, 35% chance to Blind targets on perfect basic attacks
Quake
4 set, Grants Quake Skill to wearer
Deals True Damage to all enemies. 75% chance to stun for 2
turns. Damage increases based on your Max HP. Instantly
gain an extra turn
Eternal
6 set, Grants each ally invulnerability against Physical,
Magical and True Damage randomly at the start of your turn,
Grant Immortality or Endure a random ally for one turn every
turn
Sacrificial
3 set, Gain Perfect Heal Shield for 1 turn and grants
Sacrifice Status for the duration of battle. Sacrifice fully
heals your team when you die.
Sustaining
2 set, Heal all allies by 3% of Max HP every turn. Heal for an
additional 3% for each Beneifical Effect on you
Titan
3 set, Grain Titan Shield for 2 turns at the start of Battle, and
grants immunity to Heal Block and Heal Reduction Effect for
the duration of battle
Crystal
2 set, Increase MR by 1% of HP
Warp
2 set, Increase Magic by 1% of HP
Stone
2 set, Increase DEF by 1% of HP
Paralysis
3 set, 12% chance to Stun targets on perfect basic attacks
Tower
3 set, Gain a random Golden Defensive Effect every turn for
1
turn
Greed
4 set, Steal a random beneficial effect from the target on
basic attacks, Heal all allies for 5% of your Max HP on
Perfect Attacks
Frontier
5 set, Passive Reduce all damage taken by 50%.
Permanently increase a random stat by 50% every turn and
by 2% when you take damage
Brave
6 set, grant a random offensive or defensive buff for 2 turns
whenever you take damage.
Grail
2 set, 50% chance to cleanse negative effects when you
take damage
Gunner Class Talismans
Angel
3 set, Cleanse self and heal all allies for 5% of their Max HP
every turn
Chance
3 set, Grants Critical Strike chance for 3 turns at the start of
battle
Primordial
6 set, Grants one random Golden Effect to each ally, and
inflicts one random Silver Effect on each enemy every turn
Purge
3 set, Pefect Basic Attacks have a 45% chance to remove
Benefical Effects on the target and heal yourself. 25%
chance to Steal a Golden Effect each attack
Force
3 set, Gain a Force Shield that blocks 6 attacks for 2 turns at
the start of battle and grants immunity to Time Bomb for the
duration of battle
Invisibility
3 set, 35% chance to Vanish on perfect basic attacks
Tranquility
2 set, 50% chance to remove Perfect Immunity and grant
Perfect Health Buff to self for 2 turns on perfect basic
attacks
Zone
4 set, Grants Zone Eating Skill to wearer
Deals random damage to all enemies. Inflicts Exhaust,
Curse, or Silence on enemies for 5 turns or Doom for 2
turns, Grants an extra turn to self and a random ally
Immunity
2 set, Grants Immunity for 3 turns at the start of battle
Flash
3 sets, 35% to inflict 3 Blinding Burns on targets for 2 turns
on perfect basic attacks, Any attacks against that are
Blinded have a 50% chance to remove Beneficial Effects
and inflict Stun for 1 turn
Serenity
3 set, Grants Immunity to all Silver Effects. Gain Cleanse
Status for 2 turns at the start of battle. Cleanse all Negative
Effects inculding Silver Effects from all allies and grants
Cleanse and Regen to all allies for 2 turns upon death
Boost
2 set, Increase Special by 25%
Thief
3 set, 45% chance to Steal Fury on perfect basic attacks
Mimic
4 set, Copies all Benefical Effects, including Golden Effect at
the start of battle. Copy 1 Benefical Effect from a random
enemy for each action
Rush
2 set, increase Special by 25% of DEF.
Radiant
4 set, Prevents the enemy from gaining offensive Golden
Effects Grants you a random Defensive Effect every turn
Immunity
2 set, Grants Immunity for 3 turns at the start of battle
Tomb
4 set, Passive, Gain Perfect Health and Heal Shield for the
duration of battle. 50% chance to Stune enemies inflicted
with Stop or Seal for 2 turns at the start of every turn
Fools
3 Set, Beware! Your curiosity could kill you.
They either freeze your team and the enemies, sleep your
team and the enemies, or stack up HP Regen and crave on
you and the enemies.
Banner
4 set, Grants a random Shield to all allies at the start of
battle
Remove a beneficial effect from the enemy and heal self for
5% of Max HP every time an ally takes damage
Light
5 set, Grant Perfect Immortality every turn for 1 turn.
permanentaly increase one DEF stat by 1% whenever you
take damage. Heal for 50% of Missing HP whenever you take
damage below 50% Max HP
Sun
2 set, Grant Immunity and a random beneficial effect if
Invincibility is present at the start of your turn
Persecution
Reduce damage taken by 35% Reflect 30% of damage taken
back to all enemies 35% to inflect Perfect Heal Block on
each enemy for 2 turns when hit
Space
Grant Vanish to self at the start of your turn every turn 20%
chance to heal and remove Negative Effects from each ally
every turn
Nightmare
3 set, 35% chance for perfect basic attacks to inflict Perfect
Sleep on targets for one Turn. Pefect Sleep is a silver effect
that can not be cleansed by most skills
Fate
3 set, Grants Ascension, Immortality and Perfect Immunity
for 1 turn every turn
Eclipse
6 set, Grants Shroud for the duration of the battle. Shroud
converts all damage to True Damage equal to 5% of your
Max HP, and Immunity to Reduce Max HP Effects
Void
3 set, 35% chance to trigger Void Shield on all allies on
perfect basic attacks
Vampiric
3 set, Heal for 20% of your Max HP on perfect basic attacks
Death
3 set, Grant Death Mark Skill to wearer
Warlord
2 set, Gain a random Offensive Effect when healed with a
15% chance to gain an extra turn if healed on your turn
Shadow
4 set, Grants Vanish at the start of battle for 1 turn. Gain
Vanish, Crit Chance and All Damage Charge for 1 turn if
Perfect Hit is active on your turn
Assassin
3 set, Increases ATK by 15% of Magic, and Magic by 15% of
ATK
Resilience
3 set, Increase HP by 50% of ATK and Magic
Resistance
3 set, Increase DEF & MR by 25% of of ATK and Magic
Immortal
3 set, Grants Perfect Immortality for 3 turns at the start of
battle. Perfect Immortality will auto-revive you with 60% of
HP if you die with this buff active
Mark
3 set, Mark a target with up to 3 marks at the start of battle,
Inflict up to 3 marks on a target after each action, Remove
all Beneficial Effects and inflict up to 4 marks on all enemies
upon death
Venom
3 set, Perfect Basic Attacks have a 35% chacne to deal
additional True Damage to all enemies with a 35% chance to
inflict Crave, Exhaust and Bloodlust for 2 turns
Hex
3 set, Immune to Max HP reduction effects, Heal for 5% of
your Max HP every turn, 50% chance to increase duration of
negative effects on target for 1 turn
Trap
2 set, Grants Trap Status for 2 turns at the start of battle.
Trap Status removes Beneficial Effects, Stuns and inflicts
Perfect Corruption on opponent if effect is stolen or
forcefully removed
Labyrinth
5 set, 60% Chance to take no damage when attacked. Take
random damage based on 10% of your MAX HP and inflict
Attack Down, Magic Down and Stop on each enemy for 1
turn when succesfully hit.
Reaper
4 set, Reduce damage taken by 50%. 50% chance to remove
Perfect Immunity from each enemy every turn. Remove all
beneficial effects and inflict Perfect Bleed on a random
enemy every turn.
Eternity
5 set, grants Perfect Hit to all allies at the start of battle for
2 turns. Grants Physical, Magic and True Block to self for 1
turn if Perfevt Hit, Regen or Charage is present at the start
pf your turn.Remove All Beneficial Effects including Golden
Effects, Stun and inflict Perfect Disable for 1 turn on a
random enemy if Passive Disable is active on any enemy at
the start of your turn. Fully heal and remove Doom effects
from all enemies if the wearer of this talisman has Shawl or
Styx passive
Quantum
40% reduced damage, Transform Beneficial Effect into their
Golden versions for 2 turns at the start of your turn. Deal 6
hits of damage to emenies that have Labyrinth equipped
after each action
Rebellion
Grants immunity tp Silence and Perfect Silence 20% chance
to remove Silver Effects from self and arandom ally when
you take damage Grant Physical, Magical and True Damage
invulnerbility for 2 turns to any ally that falls below 30% HP