MIA 4. Arduino Applications

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MIA 4.

Arduino Applications
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You
Arduino Application: Introduction to Arduino

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Sure, I'd be happy to help you with an introduction to Arduino! Arduino is an open-source
electronics platform based on easy-to-use hardware and software. It's popular among hobbyists,
students, and professionals alike for prototyping projects ranging from simple LED blinking to
complex robotics. With its user-friendly interface and vast community support, Arduino is a great
starting point for learning about electronics and programming. What specifically would you like to
know about Arduino?

You
Serial Communication and timer

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Serial communication and timers are two fundamental aspects of Arduino programming.

1. Serial Communication: Arduino boards have a built-in hardware serial interface that allows
them to communicate with other devices, such as computers, other Arduinos, or sensors. This
communication is typically done over USB, but it can also be done via other interfaces like
UART, SPI, or I2C. Serial communication allows you to send and receive data between the
Arduino and another device, which is extremely useful for debugging, data logging, and
controlling external devices.

Example code for sending data over serial:

cpp

void setup() {
Serial.begin(9600); // Initialize serial communication at 9600 baud rate
}

void loop() {
int sensorValue = analogRead(A0); // Read analog input from pin A0
Serial.println(sensorValue); // Send sensor value over serial
delay(1000); // Wait for 1 second
}

2. Timers: Timers are used in Arduino programming to perform actions at regular intervals or to
measure time elapsed between events. Arduino boards have built-in hardware timers that can

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be configured to trigger interrupts, generate PWM signals, or simply keep track of time.

Example code for using a timer to blink an LED at a specific interval:

cpp

const int ledPin = 13;


unsigned long previousMillis = 0;
const long interval = 1000; // Interval in milliseconds

void setup() {
pinMode(ledPin, OUTPUT);
}

void loop() {
unsigned long currentMillis = millis(); // Get current time
if (currentMillis - previousMillis >= interval) { // Check if it's time to blink the
LED
previousMillis = currentMillis; // Save the last time the LED was blinked
digitalWrite(ledPin, !digitalRead(ledPin)); // Toggle the LED state
}
}

These are just basic examples, but they illustrate how serial communication and timers can be used
in Arduino programming. Feel free to ask if you need more clarification or have specific questions!

You
Control design using arduino

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Control design using Arduino involves utilizing the Arduino board to implement control algorithms
that regulate the behavior of a system. This can range from simple tasks like maintaining a constant
temperature to more complex systems like balancing a robot. Here's a general approach to control
design using Arduino:

1. Understand the System: First, you need to understand the system you want to control. This
includes identifying the input variables (like sensor readings or user inputs) and output
variables (like motor speeds or LED brightness).

2. Model the System: Develop a mathematical model of the system if possible. This model will
help you design a control algorithm. For simple systems, this might involve using basic physics
principles. For more complex systems, you might need to use differential equations or system
identification techniques.

3. Choose a Control Algorithm: Select a control algorithm that suits your system and
requirements. Common control algorithms include PID (Proportional-Integral-Derivative),
fuzzy logic, state feedback, and model predictive control. PID is often a good starting point due
to its simplicity and effectiveness in many applications.

4. Implement the Algorithm: Write the control algorithm code using the Arduino IDE or
another compatible development environment. This involves reading sensor inputs,

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computing control outputs based on the algorithm, and sending commands to actuators or
other components.

5. Test and Tune: Test the control algorithm on the actual system and observe its performance.
You may need to adjust the algorithm parameters (such as PID gains) to achieve the desired
behavior. This often involves an iterative process of tweaking parameters, testing, and refining
until the system behaves as desired.

6. Consider Real-Time Constraints: Keep in mind the real-time constraints of the Arduino
platform. Depending on the complexity of your control algorithm and the speed of your
system, you may need to optimize your code for performance or consider using more
powerful hardware if the Arduino's processing power is insufficient.

7. Safety Considerations: Always consider safety when designing control systems, especially if
they interact with physical objects or operate in potentially hazardous environments.
Implement safety features to prevent accidents or damage to the system or surroundings.

8. Documentation and Maintenance: Document your control design, including the system
model, control algorithm, and any tuning parameters. This will make it easier to understand
and maintain the system in the future, especially if someone else needs to work on it.

By following these steps, you can effectively design and implement control systems using Arduino
for a wide range of applications. If you have specific questions or need help with a particular aspect
of control design, feel free to ask!

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Real time interfacing with LED, LCD & Sensors

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Real-time interfacing with LEDs, LCDs, and sensors is a common task in Arduino projects. Here's a
brief overview of how you can interface each component in real-time:

1. LEDs (Light Emitting Diodes):

To interface LEDs in real-time, you can simply turn them on or off or adjust their
brightness using Arduino's digital or PWM pins.
Example code to blink an LED every second:

cpp

const int ledPin = 13;

void setup() {
pinMode(ledPin, OUTPUT);
}

void loop() {
digitalWrite(ledPin, HIGH); // Turn on LED
delay(1000); // Wait for 1 second
digitalWrite(ledPin, LOW); // Turn off LED

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delay(1000); // Wait for 1 second
}

2. LCDs (Liquid Crystal Displays):

Interfacing an LCD in real-time involves sending data or commands to the display to


update its content dynamically.
You typically use a library like LiquidCrystal to control LCDs. This library simplifies the
process of sending data and commands to the display.
Example code to display "Hello, World!" on a 16x2 LCD:

cpp

#include <LiquidCrystal.h>

LiquidCrystal lcd(12, 11, 5, 4, 3, 2); // Initialize LCD object with pin numbers

void setup() {
lcd.begin(16, 2); // Initialize LCD with 16x2 dimensions
lcd.print("Hello, World!");
}

void loop() {
// Your real-time interaction with the LCD goes here
}

3. Sensors:

Interfacing sensors in real-time involves reading sensor data and reacting to it


accordingly.
Depending on the type of sensor (analog or digital), you use the appropriate Arduino
function to read its value.
Example code to read and print the value from an analog sensor (e.g., potentiometer):

cpp

const int sensorPin = A0;

void setup() {
Serial.begin(9600); // Initialize serial communication
}

void loop() {
int sensorValue = analogRead(sensorPin); // Read analog sensor value
Serial.println(sensorValue); // Print sensor value to serial monitor
delay(100); // Add a small delay to avoid flooding the serial monitor
}

These are basic examples to get you started with real-time interfacing using Arduino. Depending on
your project requirements, you can expand upon these concepts and incorporate additional
features and components. If you have specific questions or need further assistance, feel free to ask!

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