Full Chapter The Cognitive Use of Prior Knowledge in Design Cognition The Role of Types and Precedents in Architectural Design 3Rd Edition DR Zeynep Cigdem Uysal Urey PDF
Full Chapter The Cognitive Use of Prior Knowledge in Design Cognition The Role of Types and Precedents in Architectural Design 3Rd Edition DR Zeynep Cigdem Uysal Urey PDF
Full Chapter The Cognitive Use of Prior Knowledge in Design Cognition The Role of Types and Precedents in Architectural Design 3Rd Edition DR Zeynep Cigdem Uysal Urey PDF
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A R T I C L E I N F O:
ABSTRACT
Article history: This paper examines the cognitive use of prior knowledge in design and evaluates the
Received 15 October 2018
role of types and precedents in architectural design and education from a cognitive
Accepted 5 April 2019
Available online 13 July 2019
perspective. Previous research on design cognition shows that the amount of prior
knowledge possessed by the designer plays a fundamental role in the production and
quality of the creative outcome. Prior knowledge is thought to be held by way of
Keywords: specific cognitive structures that are called cognitive schemas and, the role of our
Prior Knowledge; cognitive schemas (be it personal or cultural schemas) is portrayed as indispensable
Cognition; for the formation of our creative productions. Although significant efforts were made
Cultural Schemas; in the way of studying the use of prior knowledge in design, the correlation of types
Architectural Design; and cultural schemas has yet to be explored. This paper examines this correlation
between cultural schemas, a markedly cognitive concept, and types, an architectural
Architectural Type.
one, culminating in an investigation of the cognitive role of types and precedents
within architectural design and education in the light of the cognitive literature.
Building on that attempt, the study endeavors to conduct an interdisciplinary
theoretical inquiry that respectively studies the role of prior knowledge in design
cognition, the concept of cognitive-cultural schemas, the concept of type and its
relationship with cultural schemas, and finally, the cognitive role of types and
This work is licensed under a
Creative Commons Attribution
precedents in architectural design and education. In conclusion, this study proposes
- NonCommercial - NoDerivs 4.0. that, in terms of function, types are virtually identical to cultural schemas at the
"CC-BY-NC-ND" cognitive level, and types and precedents have a generative value for architectural
design, by virtue of the fact that they exist as the initial cognitive schemas that are
employed at the beginning of the design process.
JOURNAL OF CONTEMPORARY URBAN AFFAIRS (2019), 3(3), 39-50.
https://doi.org/10.25034/ijcua.2019.v3n3-4
www.ijcua.com
Copyright © 2019 Journal of Contemporary Urban Affairs. All rights reserved.
initial conditions, operations and goals are, at (Oxman, 1999, pp. 17-28). As McDermott
best, loosely defined and exposed to (1982) put it, given the understanding that
redefinition continuously. Design tasks in design is an ill-structured activity, and that the
general, be it engineering problems or space set of constraints applicable to specific design
planning tasks in architecture, are often problems is often substantial, one can hope to
reckoned as ill-defined due to these surmount these problems only when significant
characteristics. The ill-defined design problems volumes of domain specific knowledge can
are shown to lack certain characteristics of be combined and fused together at every
well-defined problems, such as a well- stage of the problem solving process (p. 36). In
specified language for their representation, this context, ill-defined design problems
the initial knowledge of the generative necessitate nothing but a large base of
manipulations to be applied on them, and a appropriate prior knowledge for the formation
clear formulation of the goal state. These of their solutions.
factors are found to be defined by their As Jansson, Condoor & Brock (1992) study
solvers, in other words, the designers (Cross, shows, at the early phase of design, namely
2001, p. 3). the representation of the problem, the prior
Research has revealed that unlike the ordinary knowledge of designers, in the form of
problem solvers, the designers approach to ill- prototypes, types, or precedents, serves as a
defined design problems with a solution- cognitive point of reference to start the design
focused mindset, by means of constructing a process. At the start of the design process, the
problem ‘frame’ to demarcate the limits of designers are considered to analyze existing
the problem, propose a solution conjecture systems looking for analogies. They then
for it, and understand the problem through proceed to bring up a first solution concept
this solution (Cross, 2001, p. 3). Other than that acts as the starting point from which to
searching for the optimal solution, as would a tackle the design problem they face with. In
problem solver handling a well-defined this process, the designer focuses on the
problem, designers are compelled to smaller parts of the wider problem, by means
conceive a satisfactory solution for solving the of sub problems, using a retrieval system that
ill-defined design problem. Doing so, the continuously recalls prior knowledge from
designers look for a match between the his/her long-term memory. Since ill-defined
problem and the solution, and perceive and design problems require substantial amounts
decipher the problem through these solution of relevant prior knowledge, the retrieval
perspectives. In order to get a working match system employed on them operates as a
in this problem-solution pair, the designers are device to recognize the solution alternatives.
found to employ primarily their prior As the design problems are downsized to a
knowledge. As Nigel Cross (2006) explains it, series of sub problems as such, these smaller
creative design does not always occur in this parts can be handled better as well-defined
sense as the proposition of an unanticipated problems (Fig. 1) (Simon, 1973, pp. 181-201).
and unusual proposal, but often as the Likewise, Bonnardel and Marmeche (2005)
making of a suitable proposal, which contains suggest that the designer’s past experiences,
novel features for a new design product. It is which are stored in terms of his/her prior
believed on this basis that creative design knowledge, are often the sources of
takes place via a ‘creative leap’ from the inspiration in the formation of new ideas (pp.
design constraints to the solution proposal, 422-435). In this sense “designers
which is supported by the prior knowledge of accommodate the known to the new” and
designers (Cross, 2006, p. 3, 44). thus develop the new ideas through
integration with “what they already know”
2. Cognitive Use of Prior Knowledge in (Oxman, 1990, p. 23). To Oxman (1990b),
Architectural Design design occurs in this sense as “a dynamic
As indicated above, the solution-oriented process of adaptation and transformation of
mindset underlying design, builds essentially the knowledge of prior experiences in order to
on the prior knowledge of designers. accommodate them to the contingencies of
Described as “a particular structured the present” (1990b, pp. 17-28).
formulation of underlying types such as In this context creativity in design occurs as
concepts, prototypes and precedents”, prior “the sudden interlocking of two previously
knowledge is widely recognized as an intrinsic unrelated, skills or matrices of thought”
element of any creative design process (Koestler, 1964, p. 121), and emerges as a
cognitive process entailing the “activation the ‘facts’ that we know. Procedural
and recombination of previous knowledge knowledge, on the other hand, involves the
elements in a new way in order to generate procedures used for the processing of the
new properties based on the previous ones” declarative (or the domain-specific)
(Bonnardel & Marmache, 2005, pp. 422-435). knowledge (Goel, 2001, pp. 221-241). In the
Thus, the studies on design creativity show that context of performing a given task, the
people depend mostly on past experiences, declarative knowledge is often believed to go
types and precedents, even when they are through a transformation into a procedural
instructed to be as original and imaginative as form (Chan, 1990, p. 62). As Purcell and Gero
possible. In this perspective, the new ideas (1991) put it, these types of prior knowledge
that are developed are deemed creative are acquired by means of either exposure to
and original to the extent that they move incidental experiences, which characterize
away from their initial sources of inspiration everyday life, or as a result of intentional
(Bonnardel & Marmache, 2005, p. 422-435). learning, in which domain-specific
To quote from Suwa, Purcell & Gero (1998), experiences and the strategies employed for
design can be seen on this basis as “a kind of their transformation are instilled in the subjects
apprenticeship in which skills and expertise are by means of education (p. 82).
acquired after learning basic techniques, Prior knowledge is also categorized as
assimilating domain specific and general personal or cultural in terms of its source. If
knowledge, and inspecting past good prior knowledge emerges exclusively on the
examples” (p. 455). Today, it is widely basis of the specific, personal experiences of
accepted that the design ability grows in the individual who possesses it, it is considered
parallel with the extent of the acquired personal. On the other hand, if it is formed by
domain knowledge and the problem solution a multitude of phenomena shared by the
strategies that are operated on that wider society, or at least a community, it is
knowledge. The obvious implication of this deemed as cultural (Shore, 1996, pp. 56-65).
information is that, if designers or students of Architectural types for instance are the
design are provided with ever growing cultural forms of this prior knowledge.
databases consisting inter- or intra-disciplinary
sources, their success in producing creative 2.2. Prior Knowledge and Cognitive Schemas
designs would only increase (Bonnardel & in Design
Marmache, 2005, pp. 422-435). They would be The cognitive literature states that prior
expected to produce better outcomes with knowledge is held by our minds by way of
the provision of mental cues given in the form those specific cognitive structures that are
of previous designs that show them the use of called cognitive schemas. Described as the
design elements and how they can be conceptual structures that stand for our
combined in individual settings (Malhotraa, knowledge of situations, events, objects and
Thomas, Carroll & Millera, 1980, pp. 119-140). actions (Wertsch, 1985, p. 154), they are
defined as the mental frameworks that we
make use of in the organization of our
knowledge. They are the conceptual
structures that organize and direct our
reception, storage, retrieval and production
of information (D’Andrade, 1992, p. 28).
Operating in long-term memory as organized
structures of knowledge, they guide
perception, enable comprehension and
Figure 1. A model for ill-structured problems (Simon, 1973). direct thinking. By schema theory, what the
cognitive literature demonstrates us is the
2.1. Types of Prior Knowledge importance of our prior knowledge in the
According to the literature, there are understanding of the forthcoming information
essentially two types of prior knowledge that and in the formation of new knowledge
are employed in design: the declarative (or (Bruning, Schraw, Norby & Ronning, 2004, p. 6,
the domain-specific) knowledge, and the 22, 23).
procedural knowledge (Goel, 2001). As the bearers of prior knowledge, cognitive
Declarative knowledge refers to the general schemas are also categorized as personal or
knowledge about the ‘things’ that we learn cultural in terms of their source. Personal
within our lifetime and it essentially consists of
who are considered experts are characterized 1992, p. 117). The section below will provide a
by a vast pool of precedents and prior glance at these two types of domain specific
knowledge, which are stored as solution prior knowledge, so as to evaluate their role in
schemas to be employed at different design architectural design.
projects (Lawson, 2004, p. 456). For expert
designers, the schemas of precedents or types 3.1. Types
do much more than just carrying the visual The formation of types, or the process of
information and geometry. They also convey typification, is an outcome of the process of
all the concepts related to that schema, generalization or categorization. Oxman
including but not limited to the materials, (1990b) describes typification as “the
functions, organization principles, and abstraction and classification of salient
significant instances of that schema (Lawson, aspects of precedents in terms of both
2004, p. 443). The schemas of expert designers situations and solutions” (p. 17-28). One of the
are observed to be greater in number, in most evident applications of this process is
detail and in the extent of information that formal typification, where classes of formal
they hold (Purcell & Gero, 1991, p. 83). Lawson types are produced as based on certain
(2004) defines five stages, which the designer known precedents. Typification also occurs in
has to undergo in his/her journey to gain the perception of the design problem, where
expertise in design: the designer tries to match the problem with a
1. Formation of a developing pool of similar solution type that he/she previously
precedents encountered with. Regarding this process,
2. Attainment of design schemas Oxman (1990b) goes as far as claiming that
3. Development of certain guiding “design knowledge is the knowledge of
principles (e.g. sustainable design) typification through abstraction” (p. 17-28):
4. Development of the skill of recognizing “We assume that all design
the design situation without the need experience undergoes
of an in-depth analysis processes of typification in
5. Formation of design gambits or a order to create indices for the
‘repertoire of tricks’ that are fused storage, and ultimately for the
within the schemas used for retrieval, of design episodes;
recognizing the design situations and that the way in which this
(Lawson, 2004, p. 456-457) occurs is a function of the form
In this context, it is evident that the designers of classification and existing
ought to examine a considerable amount of structure of the designer's
types and precedents in order to grow their memory.” (Oxman, 1990, p.
load of schemas, which would enable them 24)
to “recognize underlying structures in design In this sense, typology operates as a form of
situations” and allow them to “employ and indexing and categorization in design. Oxman
adapt gambits” that they acquired earlier (2001, 2004) describes typological knowledge
(Lawson, 2004). as “a set of generic representations which are
associated with specific problem types”
3. Two Types of Domain Specific Prior (Oxman, 2001, p. 278) and defines types as
Knowledge in Architectural Design: Types and the “conventionalized knowledge structures”
Precedents (Oxman, 2004, p. 70) that occur as an
According to Oxman (1992), the prior important form of knowledge representation
knowledge utilized in architectural design can for the studies of design cognition. Types are
be categorized into two groups: the types and considered as the characteristic forms of
the precedents. In this categorization, types domain specific architectural knowledge that
and precedents are different from each other are attained by the designers through
in terms of the form of reasoning that they education and personal experience (Oxman,
demand from the designer: the former 1996, p. 332). They contain a mass of prior
requires ‘refinement’ while the latter demands knowledge allowing the designer “to extract
‘adaptation’. Employed as two distinct generic schema from specific images”
cognitive approaches to design, they are (Oxman, 2001, p. 280), and consist of both the
related with typological (model based) ‘generic representational schema’, as well as
generic design and precedent-based (case- the knowledge of the strategies to employ
based) adaptive design, respectively (Oxman, when using this schema. In types, Oxman
(1990a) sees the formalizations of a high level operates both in the interpretation of
of design knowledge encoded in generic architectural products, as the preliminary
forms, and does not refrain from calling them schema of reference, and also in their
the general solution schemas, which act as production, as the purveyor of thought
the sources of generic knowledge to be towards creative manipulations for new
manipulated in the process of design (Oxman, designs.
1990, pp. 2-8). According to Oxman (1990b), new designs
In the light of the research on design could be built upon prior design knowledge
cognition, architectural types could be seen and experiences, due to the fact that those
as a part of our store of cultural schemas. experiences are abstracted, encoded and
Being the cultural attributes that are shared by categorized in the form of types in long term
a society, types behave like cultural schemas memory. With their abstract and generic
on the cognitive level, assisting both the formation, types are capable of various new
interpretation of incoming architectural design solutions and in this process, analogical
information and also the production of new thinking stands out among other cognitive
designs (Oxman, 1990 pp. 2-8). Architectural processes with the lead part that it plays
theory refers to type both as an abstract (Oxman, 1990, p. 17-28).
conceptual form, as well as a cognitive Cognitive schemas are used both for the
facility, which provides the background for representation of the typological knowledge
the systemic action of design that nestles that they carry in the mind, and for its
essentially on categorization (Habraken, 1985, processing for the purpose of coming up with
p. 40). As Moneo defines it, type could be a generic design (Oxman, 2001, p. 278). In
seen in this sense as: Oxman’s jargon, the reasoning or processing
“…the concept which style employed in the context of utilizing types
describes a group of objects in design is called as ‘refinement’. ‘Typological
characterized by the same refinement’ basically refers to the distinctive
formal structure. It is neither a thinking style employed in the formal
definite spatial diagram not processing of typological knowledge in
the average of a serial list. It is design. The form of creativity emerging in this
fundamentally based on the process on the other hand, is called as
possibility of grouping objects ‘typological emergence’. Oxman duly
by certain inherent structural provides an example of this notion with an
similarities. It might even be illustration, showcasing type use in chair
said that type means thinking design, as part of the extended process of
in groups.” (Moneo, 1978, p. typological emergence (Fig. 2) (Oxman, 2001,
23) p. 278).
The elimination process that sort out only the In refinement, the original state of a
common elements that belong to the group generalized (generic) schema, which is the
in question makes type “a schema and a architectural ‘type’, is successively
collective product that is shared both by the transformed into a specific design through a
architects and the community they serve to” top-down process. This underlying schema is
(Petruccioli, 1998, p. 11). As Quatremere de called ‘generic’ due to the fact that it consists
Quincy’s definition also shows, type is “neither of only the most significant properties of the
a concrete image of something that can be class of designs it belongs to and the type of
copied directly, nor it is a definite form, but it is design that refines this generic schema of
a schema or the outline of a form, which acts type is called as the generic or the typological
as the abstract structure used for spatial design (Oxman & Oxman, 1992, p. 119).
articulation” (cited in Argan, 1996, p. 240, Oxman accordingly developed a model that
244). In this line of thought, architectural type expresses the cognitive processing of generic
can be understood as a ‘schema of spatial or typological design, entailing the
articulation’, which is shaped, if not relationship between the design issue (the
formulated, as an answer to the ideological specification of the problem), design concept
and practical needs of a society (Argan, 1996, (the type of the solution) and design form (the
p. 246). It functions as a non-linguistic cultural end result). As shown by this model, the design
schema, associated with a specific society, process starts with deciding on a solution class
and provides a visual image or a virtual model (type), followed by developing the first form of
of a culture (Shore, 1996, pp. 56-65). It generic representation of this class (level 1,
3.2. Precedents
The other significant type of domain specific
knowledge available for the use of designers
in new design contexts is the knowledge of
design precedents (Oxman, 1996, p. 332).
Within the context of creative design,
designers evidently use cases or the
knowledge of applicable prior designs to
solve the recent problems they face with
(Akin, 2002, p. 2). In their quest for new design
ideas, designers look through numerous
precedents to form applicable connections
Figure 2. The process of the creative transformation of
with the problem and this activity is often
type through typological emergence. (Oxman, 2001, p. credited with enabling the appearance of
279) new and previously unforeseen ideas for the
designer (Oxman, 1994, p. 141, 142).
Precedent is described as “the design case
knowledge, which includes the particular
conceptual contribution to design, which
makes a case memorable as a precedent”
(Oxman, 1994, pp. 141-142). To put it another
way, precedents are the “specific designs or
buildings, which are exemplary in some sense
so that what architects and students glean
from these examples, can support their own
Figure 3. The steps of design thinking in generic or designs” (Akin, 2002, p. 3). In simpler terms,
typological design (Oxman, 2001, p. 285) they are the earlier solutions to particular
design problems. They are essentially different
from types due to the fact that they are the
specified design representations, instead of
being the abstract schemas (Fig. 6) (Oxman,
2001, p. 284).
3. Adaptation of the prior experiences to they have examined. Even though this
“fix up an old solution to meet the approach is criticized with the claim that it
demands of the new situation” restricts the creative capacity of students, the
4. Evaluation and repair of the outcomes literature offers no concrete evidence to
prove the validity of this claim (Akin, 2002).
By far, the studio based education is currently
the most extensively employed method in
schools of design. This method essentially tries
to simulate the context of a professional
design office and to replicate the actual
phases of the design process, for instance the
esquisse phase or the jury system, that are
experienced in a design office (Oxman, 1999,
pp. 105-106). This education offers an
experience-based learning, where the student
Figure 7. Case-based reasoning cycle (Kolodner, 1992, p. engages in design activity under the
22)
supervision of the instructor (Oxman, 2004, p.
110). The students are not offered a didactic
4. Prior Knowledge in Design Education
education focusing on abstract principles to
The studies on prior knowledge evidently
be applied to problems, but an experiential
affected the design education as well. In
one that depends on the hands on problem
1969, Laxton (1969) developed a model for
solving experience gained by dealing with
design education, which began by the
specific design problems at hand (Akin, 2002,
accumulation of the reservoir of knowledge
p. 2).
and experiences, followed by the
According to Oxman, this system should be
development of the ability to develop ideas,
enhanced methodologically to enable the
and culminated by the acquisition of the skill
students to attain the domain knowledge of
of critically evaluating the developed ideas so
design, by means of cognitive schemas such
as to interpret and transform them to meet the
as types or precedents, and the strategies of
requirements of new contexts. He stated that
design thinking such as analogy, refinement or
design education at schools should entail, first
adaptation, which can then be used to
and foremost, the domain specific knowledge
manipulate these cognitive schemas to
of precedents, as the students cannot be
handle the specifics of the current problem
realistically expected to be creative without
(Oxman, 2004, p. 110):
accumulating a ‘reservoir of knowledge’ first,
“It is our hypothesis that learning in
which would serve them as a pedestal on
design is the acquisition of the
which to rise. According to Laxton (1969), the
cognitive ability to manipulate the
ability to develop new ideas is essentially
representations of design
contingent on this reservoir of knowledge to
knowledge, to acquire basic
be filled well. In Lawson’s (2004) view, this
schema in design thinking, to
model of design education was based
understand knowledge structures
principally on the development of prior
and to be able to manipulate
knowledge and experience, rather than the
characteristic strategies of design
generation of new ideas by way of a tabula
thinking such as generic and
rasa attitude, which was the dominant
typological design, adaptive
perspective towards the design education in
design, analogical thinking and
the 20th century, valuing originality above all
creative exploration. That is, the
(p. 454).
cognitive attributes of design
More recently, Akin called the method of
cognition and learning can
education with a marked emphasis on the
become the content of design
teaching of the precedents as “case-based
education.” (Oxman, 2004, p. 110)
instruction” (Akin, 2002). Based mostly on the
Under the guidance of several cognitive
analysis of precedents, this approach to
studies on design, Oxman identifies the
education is expected to demonstrate the
necessary constituents that a design
students the principles and strategies of
education should support the student with
architectural design by means of cases. The
(Oxman, 2001, p. 280):
students are supposed to learn the design
heuristics with the help of the precedents that
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Language-Thought-Dorothy- 8
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design: a dynamic knowledge-based
Language: English
BY
ROY ROCKWOOD
Author of “Bomba the Jungle Boy,” “Lost on
the Moon,” “Through Space to Mars,” Etc.
ILLUSTRATED
NEW YORK
CUPPLES & LEON COMPANY
PUBLISHERS
BOOKS FOR BOYS
By ROY ROCKWOOD
Copyright, 1926, by
Cupples & Leon Company
Printed in U. S. A.
CONTENTS
CHAPTER PAGE
I The Sudden Attack 1
II At Grips with Death 9
III In the Nick of Time 19
IV A Terrific Struggle 26
V Terrible Jaws 35
VI Pursued by an Alligator 42
VII Carried Into Captivity 53
VIII The Man with the Split Nose 62
IX The Savage Raiders 69
X In Deadly Peril 80
XI Ferocious Foes 86
XII The Jaguars Attack 95
XIII The Mad Monkey 102
XIV Beset of Enemies 109
XV Lying in Ambush 116
XVI The Island of Snakes 125
XVII Amid Writhing Serpents 136
XVIII The Mystery Deepens 146
XIX A Startling Interruption 153
XX In the Hands of the Headhunters 161
XXI The Giant Cataract 167
XXII Ruspak Gloats 173
XXIII A Mad Stampede 180
XXIV In the Swirl of the Rapids 186
XXV The Rescue of Sobrinini 192
BOMBA THE JUNGLE
BOY AT THE GIANT
CATARACT
CHAPTER I
THE SUDDEN ATTACK