Aindreas' Encyclopaedia of Non Magical Items
Aindreas' Encyclopaedia of Non Magical Items
Aindreas' Encyclopaedia of Non Magical Items
Non-Magical Items
A collection of non-magical items for low magic and high magic settings alike.
Introduction
Table Of Contents A Note to Dungeon
Introduction...............................1
About the Author.............................1
Masters
A Note to Dungeon Masters...............1 The items presented here are suggestions and examples. If
adapting the items would better suit your campaign then I
Acknowledgements...........................1 encourage you to do so. If your party don’t use swords, then
Items A-Z....................................2 perhaps the mechanics of a sword could be used on a dagger.
All the items in this supplement are designed to be usable
Armour within a world of little or no magic. That does not, of course,
Ablative Armour..........................................................................2 mean that they can’t be used in high magic settings. An item
Fireproof Cape............................................................................2 of non-magical loot can provide interesting variety in every
King's Slippers............................................................................3 setting, and could perhaps require a party to think about the
Obsidian Mail..............................................................................4 relative merits of magic and non-magic items.
Rarities noted in this supplement are indicative of how
Weapons common an item is rather than how powerful. Where only a
Exquisite Glass Dagger.............................................................2 single copy of an item exists it is 'legendary' irrespective of
Gnashrakh's Mallet....................................................................3 the power level.
Gutripper......................................................................................3
Scorpion Sting Crossbow.........................................................4
Sharpened Metal Quarterstaff.................................................4 Acknowledgements
Consumables All items, text and content were designed and created by
Dust of Blinding..........................................................................2 Hamish Leese, Goblin Squire Creations
Roasted Bean Juice....................................................................4
All item illustrations by Highdenn Creations
Non-Combat Items (https://highdenncreations.wixsite.com/home).
Dwarven Tourist Phrasebook..................................................2
Healing Balm..............................................................................3 Stein technical drawing by Goblin Squire Creations.
Noble Ring...................................................................................4
Ornate Ear Trumpet..................................................................4 Feedback and proofreading by Highdenn Creations and Peter
Shooting Stick of Bagri the Wise...........................................5 Bell, Belalurion's Workshop.
Snake Rake.................................................................................5 Text formatted using The Homebrewery
Spectacle of the Cyclops...........................................................5 (https://homebrewery.naturalcrit.com/).
Tiara of Lockpicking..................................................................5 Cover image by Wizards of the Coast.
Zorayah's Drinking Stein..........................................................5
Contact
Website: www.goblinsquire.weebly.com
Email: [email protected]
About the Author Twitter @Goblin_Squire
Aindreas Mahiru was an Elven explorer, renowned in his own
time but now largely forgotten. Not suited to violence and
combat, Aindreas found fame writing treatises on the
cultures he found and cataloguing the items he encountered.
The items on the pages which follow are taken from
perhaps Aindreas’ greatest work, his Encyclopaedia of Non-
Magical Items. As his fame waned after his death much of
Aindreas’ work was lost, but a few pages of the encyclopaedia
were recently uncovered in an Elven library. Work is
currently ongoing in an attempt to uncover the rest of the
book.
1 PART 1 | Introduction
Items A-Z
Ablative Armour Exquisite Glass Dagger
Armour (medium), Rare Weapon (Dagger), Rare
Crafted by one of the most skilled armour smiths in the The high level of craftsmanship which went into creating this
kingdom, this breastplate is comprised of many overlapping item is clear from the first look. Translucent from handle to
layers. The toughness and strength comes not from the tip, the light flares through the dagger as if it is made from
resistance of the material itself, but from the interaction of crystal. In truth it is knapped from glass, but the form and
the different parts. Providing a combination of protection and finish are both exquisite. Although deadly sharp, the blade is
mobility which is unmatched by even the finest of plate also fragile and prone to shattering.
armour, it was a favourite choice of generals and nobles in You gain +1 to attack and damage rolls made with this
short campaigns. weapon. On a critical hit the dagger shatters inside the target
What the armour gains in short term utility it loses in long causing an additional 2d10 piercing damage but rendering
term sustainability. With pieces of the armour being removed the dagger useless.
by every powerful blow, it would soon be weakened in
prolonged battles. Little worry, of course, for nobles who
could afford replacements, but it never proved a cost effective Fireproof Cape
solution for the rank and file soldiers. Armour (Cloak), Rare
While wearing Ablative Armour you have Armour Class 18
+ Dexterity modifier (max 2) and you get disdvantage on Made from a thicker, heavier material than the decorative
Dexterity (Stealth) checks. The armour weighs 65 lb and cloaks which are common in the city, the fireproof cape is
requires Strength 15 or higher to wear it. very much a functional garment. While it offers protection
Whenever you receive a critical hit the AC of the armour is from the elements which might be encountered on the road, it
permanently reduced by 1 and the weight is reduced by 5 lb is in its resistance to fire that it really shines.
as the mighty blow removes a layer of the armour. Unlike most travellers' cloaks, the fireproof cape is
constructed from material which does not burn. The
standard fabric and wool of the cloak is interwoven with
Dust of Blinding
dense plant fibres to produce a more solid shield, and all the
Wondrous Item, Uncommon components undergo a thorough treatment process to ensure
that they are fire retardant. While the cloak itself will not
Sparkling and colourful in the sunlight, this diamond dust burn, it does not insulate the body from extreme heat, and
works as a very effective and painful way of blinding an remaining in a fire for a long time is not recommended!
opponent. Just a little of the dust blown accurately into the When you take fire damage you may use your reaction to
eyes will render the enemy unable to see and distracted from pull the cloak around yourself. Until the beginning of your
the battle at hand. next turn you have resistance to fire damage.
Although some vendors will sell a vial of this dust for
extortionate prices on the basis that it is made from
diamonds, in truth it is not an expensive product to create. As
a common by-product of many jewellery making processes, a
savvy trader can turn a sizeable profit trading in this dust.
As an action you can blow the dust into the eyes of an
enemy within 10ft. The affected enemy must make a DC 13
Dexterity saving throw. On a failed save they take 1d6
damage and are blinded for one minute. At the end of each of
its turns, the target may make a DC 15 Constitution saving
throw. On a success the effect ends. A creature without eyes
is unaffected. A full vial contains 10 charges.
King's Slippers
Armour (Boots), Rare
Despite being named slippers these are, on initial inspection,
Gutripper simply a standard pair of adventurer’s boots. For those who
Weapon (Longsword), Very Rare know the secret, however, they combine armour and weapon.
Hidden in the toe of the boot is a small blade which can be
Gutripper is a sword devised by a fiendish mind. Similar in deployed with a tap of the heel.
design to a traditional longsword, it has one key difference - It is believed that the name of these boots derive from a
barbs which can be deployed along the blade. design initially commissioned by a King of old. Rather
The small gem in the sword’s pommel acts as a button, and paranoid in his later years, the King kept a pair of bladed
one press causes barbs to emerge from the sides of the blade. slippers by his bed as a last resort in case of night time
With this in mind it becomes clear where the sword’s name attack.
comes from. Deployed after penetrating someone, the You can deploy the blade using a bonus action, and in
internal damage caused by the barbs is horrifying. subsequent turns you can attack using a bonus action. Your
You get +1 to attack rolls and damage rolls made with this attack modifier is Dexterity, and a successful hit causes 1d6 +
sword. Immediately after causing damage to an enemy using Dexterity modifier piercing damage. The blade can be
Gutripper you may use a bonus action to deploy the barbs. retracted into the boot using an action, as the system is more
You do not need to make an attack roll for this bonus action, complicated than a simple heel click.
and you cause 1d6 piercing damage to the same enemy.
Once the barbs are deployed they remain so until the start
of your next turn. While the barbs are deployed, if you are
able to make an attack of opportunity against the target then
the attack automatically hits. The damage from this attack is
the normal damage of the weapon. An attack of opportunity
against another target must be made at disadvantage.
Healing Balm
Wondrous Item, Common
Although not as glamorous or spectacular as divine healing
or arcane infused potions and elixirs, herbal remedies are a
staple part of healthcare in a world of adventure. Where
magic is rare or frowned upon, traditional alchemists play an
important role in society.
Created from plant extracts, this simple healing balm helps
to boost the body’s natural healing processes, and can prove
vital when lives are on the line. When applied to wounds, the Healing Balm
healing balm restores 1 hit point per hour for 24 hours. You
cannot exceed your hit point maximum in this way.