Unit 5 - Lesson 15 Creating Colours

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LESSON 15 CREATING COLOURS

STRUCTURE

15.0 OBJECTIVES

15.1 INTRODUCTION

15.2 COLOUR EMOTIONS

15.3 COLOUR HARMONY


15.3.1 MONOCHROMATIC
15.3.2 COMPLEMENTARY
15.3.3 TRIADIC
15.3.4 ANALOGOUS
15.3.5 ACHROMATIC
15.3.6 POLYCHROMATIC
15.3.7 HIGH-KEY
15.3.8 MIDDLE-KEY
15.3.9 LOW-KEY

15.4 COOL AND W ARM COLOURS

15.5 CONTRAST COLOURS

15.6 W ORKING WITH IMAGES: VECTOR GRAPHICS AND BITMAPS


15.6.1 VECTOR MAPPED GRAPHICS IMAGE
15.6.2 BITMAPPED GRAPHICS
15.6.3 VECTORS AND BITMAPS COMPARISON
15.6.4 BITMAP FILL OVERVIEW
15.6.5 CONVERTING VECTOR GRAPHICS TO BITMAPS
15.6.6 CHANGING COLOUR MODES IN BITMAPS
15.6.7 CHANGING THE COLOUR MODE OF BITMAPS

15.7 PATTERNS AND PATTERN FILL OVERVIEW

15.8 USING PATTERN FILL OPTIONS

15.9 TO APPLY A TWO COLOUR FOUNTAIN FILL

15.10 TO APPLY A PRESET FOUNTAIN FILL

15.11 COLOUR MANAGEMENT AND PRINTING PROFILES

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15.11.1 MANAGING COLOUR FOR DISPLAY, INPUT AND OUTPUT
15.11.2 STEPS FOR COLOUR MANAGEMENT
15.11.3 CHOOSING COLOUR PROFILES
15.11.4 CHOOSING ADVANCED COLOUR MANAGEMENT SETTINGS
15.11.5 TO CHOOSE A COLOUR ENGINE AND RENDERING INTENT
15.11.6 TO EMBED COLOUR PROFILES
15.11.7 TO USE COLOUR MANAGEMENT STYLES
15.11.8 CORRECTING COLOURS FOR DISPLAY
15.11.9 PALETTED COLOUR MODE

15.12 ASSIGNMENTS
15.12.1 CLASS ASSIGNMENTS
15.12.2 HOME ASSIGNMENTS

15.13 SUMMING UP

15.14 POSSIBLE ANSWERS TO SELF-CHECK QUESTIONS

15.15 TERMINAL QUESTIONS

15.16 REFERENCES AND SUGGESTED FURTHER READING

15.17 GLOSSARY

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15. CREATING COLOURS
This lesson deals with various colour harmonies you have learnt in the
previous units with respect to the different colour models designated on a
computer system. Following this, the concept of vector graphics and bitmap
images will be discussed. More advanced features of Corel graphics like patterns
fill, colour management and printing profiles will then be taken up.

15.0 Objectives
After completing this lesson you will be able to

• Become familiar with colour and texture management on computer.


• Create different types of textures and design different patterns on the
objects made by you in Corel DRAW graphics.
• Enhance and accelerate your skills in handling computers for creating
colour designs.

15.1 Introduction
Often the power of colour in design is underestimated. To the eye, colours
are what spices are to food. If not enough, the dish can be boring, and if too
much the dish can be overwhelming. Bad colour combinations can be distracting
and ruin your intended effect, but cleverly matched selections can create
absolutely superb results. The colours in your design can command attention, set
a mood, or influence an emotional response. So, it is critical to know how and
when to use colour.

15.2 Colour Emotions


As discussed earlier, generally, colours can be divided into two halves of
the colour spectrum: “warm colours” (purple, red, brown, orange) and “cool
colours” (blue, yellow and green). Warm colours can stir intense emotion
whereas cold colours can be calming and reassuring. For example, red can imply
passion, blue can reassure, and greens can signify health, growth, or renewal.
Then there are the stereotypes: stark yellows can imply caution, weakness or
fear. Purple can signify royalty. Black and red are sometimes used to represent
financial gain or loss.

While it is worth keeping these factors in mind, your choices may be


further limited by: (i) print reproduction limitations, (ii) client preferences and (iii)
corporate logo Colours, and other issues. So, selecting just the right combination
is sometimes difficult.

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15.3 Colour Harmony
• Definite colours such as yellow, red, green, purple etc. are called
“chromatic colours”.

• Neutral colours such as black, white, grey, dull brown, silver, gold, metallic
colours, are called “achromatic colours”, i.e. colours without basic colours.

When the selection and arrangement of colours leads to pleasant and


attractive appearance, we give it the name of colour harmony. Any three colours
on the colour wheel next to each other harmonize well. Not more than five
colours should be used to achieve harmony. Colours directly opposite to each
other create vivid contrast.

The accepted colour harmonies are:

Monochromatic Complementary Achromatic

Triadic Analogous Polychromatic

Analogous Adjacent
High - Key
Complementary Complementary

Double Middle - Key


Split Complementary
Complementary Low - Key

15.3.1 Monochromatic

Shades and tints of one colour are used sometimes with the addition of
achromatic tones such as black, white, silver, gold, grey, etc. (Fig. 15.1A). The
disadvantage of this harmony is that it is likely to become monotonous. This fault
may be corrected by the addition of a contrast in accessories. Even a small
amount of contrasting colour is sufficient.

15.3.2 Complementary

Colours that are directly opposite to each other on the colour wheel are
called complementary colours. In furnishing use of complementary colours is
considered too striking but it is effective in rooms where the colours are subdued,
the effect is equally pleasing (Fig. 15.1B).

15.3.3 Triadic

There are three colours that are at equal-distance in the colour wheel, viz.
primary, secondary, and tertiary (Fig. 15.1C).

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A B C
Fig. 15.1 Colour harmony: A. Monochromatic. B. Complementary. C. Triad.

15.3.4 Analogous

Analogous colours are those adjacent to each other in the colour wheel or
those that have same primary or secondary colour as factors. For example, green
and purple are closely related, hence this type of harmony is not always balanced
because both side of the colour wheel is not represented (Fig. 15.2A).

15.3.5 Achromatic

Achromatic colours are colours on the grey scale with different values of
white and black and the numerous shades of grey can be created by mixing black
and white (Fig. 15.2B).

15.3.6 Polychromatic

Polychromatic harmony is any harmony with innumerable colours with


different tints and shades (Fig. 15.2C).

A B C

Fig. 15.2 Colour Harmony: A. Analogous. B. Achromatic. C. Polychromatic

5.3.7 High-Key
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High-Key harmony is a tone value of colour which gives a very light and
bright effect (Fig. 15.3A). This consists of tints and pastes of colours which are
brighter and more intense.

15.3.8 Middle-Key

This is an average of different colours. It does not consist of very dark or


very light colours. It contains a mixture of both no contracting and an effect and a
fashion garment becomes dull and sometimes very monotonous (Fig. 15.3B).

15.3.9 Low-Key

Low-Key harmony is formed when darker shades of different colours are


put together to give a very dull and dark effect (Fig. 15.3C).

A B C

Fig. 15.3 Colour harmony: A. High key. B. Middle key. C. Low key

15.4 Cool and Warm Colours


In the colour wheel we could observe that yellow is the lightest and violet
is the darkest hue, i.e. in these two hues we have the strongest light and dark
contrast. At the right angles to the yellow-violet axis there are red-orange as the
warmest and blue-green as the coolest (Fig. 15.4). Generally, the colours, yellow,
yellow-orange, orange, orange-red, red and red-violet are referred to as warm
colours, and yellow, yellow-green, green, green-blue, blue and blue-violet are
referred to as cool colours. Warm colours are bright and attractive where as cool
colours are receding colours. Right use of these colours creates eye-catching
and pleasant result.

6 Warm colours
15.5 Contrast Colours
Colours of a different nature, without any similarity, become contrast
colours. If we refer to the colour wheel, we will find these pairs of colours red and
green, blue and orange, yellow and violet appear exactly opposite on the axis of
a colour wheel.

Self-check Questions
1. Write the names of colours and also their significance, which falls in the
category of warm and cool colours.

2. List the names of Chromatic and Neutral colours.

3. What is the disadvantage of monochromatic colour harmonies?

4. What are the polychromatic colour harmonies?

5. How will you differentiate between High-key, middle key and low-key
colour harmonies?

6. Which is the lightest and the darkest hue on the colour palette?

15.6 Working with Images: Vector Graphics and Bitmaps


15.6.1 Vector Mapped Graphics Image
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A vector can be thought of as a line. Two points define a line and
consequently can define a vector. This means that moving around either of the
points of a line (vector) allows for reorienting and scaling of the line. The
computer fills in the dots for display and printing purposes. This type of technique
is used by DRAW, and it is becoming more popular with other graphic
programme suppliers.

There are some major advantages in using vector graphics. First, the files
typically use less disk storage room since only the endpoint locations are stored
and not all of the intermediate dots. Second, an object can be easily scaled by
simply moving its endpoints. The computer automatically fills in the connections
between the endpoints. Third, the computer can now tell one object from another,
which provides some useful benefits when creating complicated drawing.

So, a vector graphic image is generated from mathematical descriptions


that determine the position, length, and direction in which lines are drawn. Vector
graphics are created as collections of lines rather than as patterns of individual
dots or pixels. Any shapes we have drawn are Vector images because it has a
position and length defined.

15.6.2 Bitmapped Graphics

The original graphics packages were primarily bitmapped graphics


packages. This means that each small dot on the display screen (called a pixel in
computer language) was treated as either black or white. Once its colour became
established, it stays that way until changed by the operator. Pictures are
essentially made up of a series of these dots, and the images are created,
moved, stored, and printed by the computer in the black-white dot format.

Bitmapping has its benefits, but it also has drawbacks. If two objects
overlap in the drawing, the computer does not know which object owns the dots
in the area of overlap. Should the "artist" (the computer operator) decide to
change the orientation of the two objects, the entire section of the drawing needs
to be redrawn. This can be time-consuming and aggravating.

A special feature of bitmapped graphics is that the entire image appears in


the plane of the computer screen. What you see is what you get when printed.

Finally, bitmapped graphics can tend to be jagged around the edges


based upon the number of dots displayed on the computer' screen versus the
number of dots per inch available to the printer.

Most quality laser printers have a resolution of 300 dots per inch of paper.
That means that the printer can apply 300 tiny dots per inch in either a vertical or
horizontal direction on a piece of paper. Most computer monitors have 640 dots
horizontally across the entire screen and 480 dots vertically down the entire
screen. This provides less than 1/3 the resolution provided by a laser printer.

Consequently, if the laser printer can only print what was on the bitmapped
screen, the printed image will turn out jagged unless special conversion
operations are done to the file to improve the resolution from the screen level to
the printer level.

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The important part here is that the computer must assess where a dot
belongs and then interpolate where the compensating dots should appear. What
you see on the screen is not always what you get in print.

So, Bitmap is an image composed of grids of pixels or dots, i.e. when you
look into the images with colours the images contains small and tiny dots to
create a picture, which is referred to as bitmap of the image.

15.6.3 Vectors and Bitmaps Comparison

There are two basic types of graphic files: Bitmap and Vector. Although
you cannot always tell by looking at an image whether it is a bitmap or vector
type, they are very different and created in a totally different way. This can be
confusing, but understanding the difference is essential to understanding
computer graphics.

i) Bitmap images are constructed from a series of pixels, or tiny squares.


Sometimes the squares are all filled with one colour, forming a solid
image. More often, however, each pixel contains a unique colour Look.
In Figure 15.5, on the left is the way we see an image, and on the right
the outlines are drawn to represent the pixels.

Fig. 15.5 Bitmap images

ii) Vector images, on the other hand, have no pixels (Fig. 15.6). They are
displayed or printed with mathematical positioning. A vector image
contains messages like, draw a rectangle, this size and at this place on
the page. The example here approximates how the design is created.
Compare it to the bitmap example of the same image.

Fig. 15.6 Vector images

iii) Vector files are usually considerably smaller than a bitmap file of the
same image, since there is less information required to achieve the
same results. The exception is in photographic type images where
color changes with almost every pixel. This type of file is best created
and edited in a bitmap programme. The two images in Fig. 15.7 look

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the same. The one on the left is a bitmap, size 122,888 bytes. The one
on the right is vector, size 11,227 bytes.

Fig. 15.7 File size

iv) Bitmap images lose quality if they are scaled to a larger size. There is
simply not enough information to maintain the quality; basically the
pixels just get bigger. With vector images, the mapping is all that
changes. Instead of calling for a rectangle 2" by 1", scaling to twice the
size simply changes the rectangle to 4" by 2" with no quality loss and
no file size increase. See the example here which simulates bitmap
scaling on the left and vector on the right.

Fig. 15.8 Resizing


Fig. 15.9 Bitmap Fill

15.6.4 Bitmap Fill Overview

Bitmap fills put pictures inside your objects. Use the fill editor to create
simple fills on the fly, or import your own bitmap file. In the Figure 15.9, the text
and oval to the left contain bitmap fills, the light star has a preset 2 colour pattern
fill and the dark star a preset full colour pattern fill. These fills are accomplished
by selecting an object with the Pick Tool, clicking on the Fill Tool to open the fly-
out. Click on the third icon to open the Bitmap Fill window.

15.6.5 Converting vector graphics to bitmaps

When you convert a vector graphics to a bitmap, you can apply special
effects that are unavailable to vector graphics or objects. When you convert the
vector, you can select the colour mode of the bitmap.

15.6.6 Changing colour modes in bitmaps

Changing an image to another colour mode, such as RGB, CMYK or


Grayscale, changes a bitmap's colour structure.

15.6.7 Changing the Colour mode of bitmaps

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As you have learnt, the colours of the images that you work are based on
Colour modes. colour modes define the colour characteristics of images and are
described by their component colours. The CMYK colour mode is composed of
cyan, magenta, yellow, and black values and the RGB colour mode is composed
of red, green, and blue values.

Although you may not be able to see the difference between an image in
the CMYK colour mode and an image in the RGB colour mode on screen, the
images are quite different. For the image of same dimensions, an RGB image
has a smaller file size than a CMYK image and the RGB colour space. Where
accurate print reproduction is needed, such as on a commercial printing press,
there images are generally created in CMYK mode.

Each time you convert an image, you may lose colour information. For this
reason, you should save an edited image before you change it to a different
colour mode.

15.7 Patterns and Pattern Fill Overview


CorelDraw has three basic types of pattern fills. Figure 15.10 shows
samples of 2 colours, Full Colour and Bitmap. With these three general types of
fills, there is no pattern fill that cannot be used to fill any object.

Fig. 15.10 Types of Patterns Fig. 15.11 Colour Pattern Fill

2 Colour pattern fills are simple. There are preset patterns to choose from
as in the top samples, or you can easily create your own as in the lower sample
(Fig. 15.11). The front and back colours can be set using the full selection of
CorelDraw. colours.

Fig. 15.12 Full Colour Pattern Fills Fig. 15.13 Bitmap Pattern Fills

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Full colour pattern fills provide the ability to place a vector image as a
pattern (Fig. 15.12). The sample to the left shows two preset Full colour patterns
with rotated and scale variations. The variations give you unlimited power to
modify and position fills for the perfect results every time. Pattern fills can be
used on any object.

Bitmap pattern fills are created from raster images. You can use many
types, including TIF, JPG, BMP, GIF, and the list goes on. There are several pre-
loaded images to use, but the real power of this feature is the ability to use
external files in the most common file types. In Figure 15.13, the sample on the
left shows variations of a preset Bitmap fill and a JPG file, from an Internet
collection.

For all types of patterns, to delete, Choose the pattern you wish to delete
from the drop-down selector, and click on Delete (Fig. 15.14).

Fig. 15.14 Delete Pattern Fills Fig. 15.15 Options


Screen Area

15.8 Using Pattern Fill Options


Create a rectangle exactly 4" by 4". Select with the Pick Tool. Click on the
Fill Tool in the Toolbox to open the fly-out. Choose the third icon in the fly-out to
open the Pattern Fill window. Look to the lower portion of the window to find all
the options available for pattern fills (Fig. 15.15). The options area is highlighted
with a yellow border in the illustration to the left.

All pattern fill types have default settings of 2" for Size and 0 for all other
Options. We can adjust the position, size and appearance of pattern fills through
the various options in the lower part of the Pattern Fill Window. In the Figure
15.16 the sample to the left shows a perfect 4" x 4" rectangle filled with a pattern
fill at the default size of 2". This pattern makes it easy to see one repeat. Note the
guidelines placed every 2".

Fig. 15.17
Fig. 15.16 Adjust Pattern
Colour Values Fill Size

Change the value to 1" for the Size option. Note that there are now four
occurrences of the pattern repeat within the 2" sections marked by the guidelines

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(Fig. 15.17). The pattern repeat now occurs every 1" by 1" square, allowing 4
repeats in a 2" by 2" area.

The default setting for the pattern fill places one row of pattern repeats
directly on top of the previous one. You can change the offset to make the pattern
repeat stagger (Fig. 15.18). Change the value to 50% with the Row option active
to achieve the results to the left.

Fig. 15.18 Change Row Fig. 15.19 Change


or Column Offset Pattern Position

You can also set the position for the pattern to start. Set the x value to 0.5.
This will move the pattern 0.5" to the right (Fig. 15.19). Use negative values to
move to the left. Set the y value to -.5. This moves the pattern .5" down. Note the
extra guidelines placed at the .5" position.

You can skew the pattern fill, or tilt it to the right or the left (Fig. 15.20).
Enter -30 as the value in the Skew option within the Transform area of the
Pattern Fill window. The pattern tilts at 30 degrees to the right. An entry of 30
would have tilted the pattern 30 degrees to the left.

Fig. 15.20 Skew


Pattern Fill Fig. 15.21 Rotate
Pattern Fill

You can also rotate the pattern fill (Fig. 15.21). Enter a value of 45 in the
rotate option within the Transform area of the Pattern Fill window. Note how the
pattern is now at a diagonal angle to the rectangle.

When you transform your object, i.e., resize or rotate, the pattern fill remains
as it was before the object transformation. See the Figure 15.22, with two
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identical rectangles. The top example shows an object that was filled and rotated.
The pattern did not rotate. To keep your pattern consistent no matter what editing
you do to your object, check Transform Fill with Object in the lower left corner of
the Pattern Fill window.

15.9 To Apply a Two Colour Fountain Fill


i) Select an object.

ii) Open the Interactive fill flyout, and click the


Interactive fill tool.

iii) Choose a fountain fill from the Fill type list box on
the property bar.

iv) Open the Fill dropdown picker on the property


bar, and click a colour.

v) Open the Last fill picker on the property bar, and


click a colour.
Fig. 15.22 Transform
Fill with Object vi) Specify the settings you want.

Tips: You can mix colours in a two-colour fountain fill by selecting one of
the interactive vector handles, pressing Ctrl Key on the colour palette.

You can add a colour to a fountain fill by dragging a colour from the colour
palette to an object's interactive vector handle.

15.10 To Apply a Preset Fountain Fill


i) Select an object.

ii) Open the Fill flyout, and click the Fountain fill dialog button.

iii) Choose a fill from the Presets list box.

iv) Specify the settings you want.

15.11 Colour Management and Printing Profiles


15.11.1 Managing colour for display, input, and output

You may find that the colours displayed on your monitor don't match the
colours of a scanned image or of a printer's output. Colour management enables
you reproduce colours accurately by using colour profiles and by correcting
colours for display. In this section, you will learn about understanding the colour
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management dialog box. Colour management is the process of matching
colours between Input/Output devices, such as scanners, digital cameras,
printers, and monitors. Your application features colour management controls
designed to help you achieve the best possible colour matches.

The colour management dialog box, with its default settings, looks like as in
Figure 15.23.

Fig. 15.23
You can activate the following visual elements:

• Scanner/digital camera icon

• Separations printer icon

• Monitor icon

• Import/export icon

• Internal RGB icon

• Arrows

You can click the Monitor icon, the Import/export icon, the Internal RGB
icon, and the Arrows to choose Colour management options and advanced
settings. You can click the caption text under the icons to choose colour profiles
for each device. You can also get other colour profiles from the application CD or
online.

In addition, you can click the arrows between device icons to turn the
colour profiles on or off. The arrows appear orange when on, and grey and
broken when off. You can use the arrows to correct colours between devices, and
control how colours are displayed.

A colour management system helps you achieve accurate colours across


a variety of devices consistently.

15.11.2 Steps for colour management

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1. The first stage in setting up your colour management system is to choose
Colour profiles for your monitor and each of the devices you use, such as
scanners, digital cameras, and printers.

2. Each device has a range of colours, or colour space, that it uses. For
example, a monitor displays a different set of Colours than a printer
reproduces. So, you may see some Colours on the screen that cannot be
printed.

3. You can use a colour management system to translate colours from one
device to another. Colour profiles define the colour space for your monitor
and for the input and output devices you use.

15.11.13 Choosing colour profiles

Different brands and models of monitors, scanners, digital cameras, and


printers have different colour spaces, and thus require different colour profiles.
Some widely used profiles are installed with your application. Select a profile with
reference to your device you want to consider. When a device is corrected for
colour, at least two profiles are used one for each device. For instance, if the
printer colours are being corrected using Internal RGB, both the Internal RGB
and printer profiles are used. If you use simulation to display colours on your
monitor as they are printed, three profiles are used: the Internal RGB, printer, and
monitor profiles.

The following table contains descriptions of what happens when an arrow


is on or off.

Arrow On Off

From the scanner/digital The scanner/digital The profiles are

camera to internal RGB camera profile and the not used.

Internal RGB profiles are

used for Colour correction.

From internal RGB to Colours are calibrated The profile is not

the monitor for display using the used.

internal RGB and

monitor colour profiles.

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From internal RGB to the The printer and internal The profile is not

printer RGB profile are used used.

for colour correction.

To choose a colour profile:

i) Click Tools Colour management.

ii) Click a profile name under one of the following icons:

• Scanner/digital camera

• Separations printer

• Monitor

• Composite printer

• Internal RGB

iii) Choose a profile from the list box.

Note: By default, colour profiles are stored in the application's colour


folder.

15.11.14 Choosing advanced colour management settings

Once you choose colour profiles, the colour management system uses a
Colour Matching Module (CMM) to match colours between devices as closely as
possible. Your application uses the Kodak colour Management System by
default. You can also choose different rendering intents, which control how the
Colour management system converts colours between different colour spaces.

When you import or export graphics, you can embed, or attach, colour
profiles. By embedding a colour profile, you can ensure colour integrity; anyone
viewing or printing your work will use the same colours that you used.

By enabling the gamut alarm, you can preview which on-screen Colours
cannot be printed. The colours that cannot be reproduced are highlighted.

In Windows, there are advanced settings for separations and composite


printers; you can link a Colour profile to a specific printer.

Using colour styles, you can choose to turn colour management off or to
optimize the colour display.

15.11.15 To choose a Colour engine and rendering intent

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i) Click Tools Colour management.

ii) Click on the Internal RGB icon.

iii) In the Advanced settings dialog box, from the Rendering intent list
box, choose one of the following:

• Absolute Colouri-metric preserves the white point throughout


conversion.

• Automatic default setting, which uses saturation for vector


graphics and perceptual for bitmaps.

• Perceptual good for a variety of images, especially bitmaps and


photographic images.

iv) Choose an option from the Colour engine list box.

15.11.15 To embed Colour profiles

Do one of the following:

i) Click Tools Colour management.

ii) Click the Import/export icon.

iii) In the Import area, enable one of the following options:

• Use embedded standard ICC profile.

• Always convert using Ignore embedded ICC profile.

iv) In the Export area, enable one of the following options:

• Embed internal RGB profile

• Always embed using

• Do not embed ICC profiles

Notes: When you enable the Always convert using import options, as well
as the Always embed using export option, you can choose a profile from the list
box.

When you enable the Embed internal RGB profile or the Always embed
using export options, certain file formats are exported with an embedded ICC
profile. These file formats are: TIFF, encapsulated PostScript (EPS), Corel
PHOTO-PAINT (CPT), CorelDraw (CDR), JPEG, Portable Document Format
(PDF), and Adobe Photoshop (PSD).

15.11.16 To use colour management styles

Do one of the following:

i) Click Tools Colour management.

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ii) Choose one of the following from the Style list box:

• Colour management off

• Default settings

• Optimized for desktop printing

Notes: Some colour management settings, such as Default, Optimized for


desktop printing, and Optimized for professional output, can result in on-screen
Colours appearing dull. This is due to an on-screen printer simulation of the
output.

Tip: You can add or delete a Colour management style by clicking the Add
preset or Remove preset buttons.

15.11.17 Correcting colours for display

You can correct Colours so that they display as accurately as possible on


screen. If you correct only the display Colours, the Colours are shown according
to the internal RGB, and monitor colour profiles.

If you display colours as they will print, on-screen colours simulate output
using the internal RGB, monitor, and printer colour profiles. Simulating printer
output may cause on-screen colours to appear dull.

Tips: You can display or hide the names of fixed or custom colours by
clicking Options Show colour names. You can swap the old colour (of the
selected object) and the new colour (which has been chosen in the colour
selection area) by clicking Options Swap colours.

15.11.18 Paletted colour mode

The palette colour mode, also called indexed colour mode, is sometimes
used for images on the World Wide Web. When you convert an image to the
paletted colour mode, a fixed colour value is assigned to each pixel. These
values are stored in a compact colour table, or palette containing up to 256
colours. As a result, the paletted colour mode image contains less data than a 24
bit colour mode image, and it has a smaller file size. Conversion to paletted
colour mode works best on images that have a limited range of colours.

Palette types

Palette type Description

Uniform Provides a range of 256 colours with equal parts of red,


green, and blue.

Standard VGA Provides the Standard VGA 16-Colour palette.

Adaptive Provides colours original to the image and preserves the


individual colours (the entire colour spectrum) in the image.

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Optimized Creates a colour palette based on the highest percentage of
colours in the image. You can also specify a range
sensitivity colour for the colour palette. This is the most
common colour palette for photographic images.

Black Body Contains colours that are based on temperature. For


example, black may represent cold temperatures, while red,
orange, yellow, and white may represent hot temperatures.

Grayscale Provides 256 shades of gray, ranging from black to white

System Provides the predefined palette of colours used by the


operating system.

Web-safe Provides a predefined palette of 216 non-dithered colours


that will display the same on the Microsoft Internet Explorer
and Netscape Navigator browsers. This palette is not
recommended for use with photographs and only benefits
users with older computers.

Custom Lets you add colours to create a customized colour palette

Self-check Questions
7. What is the special feature of bitmap graphic?

8. What is the common resolution of laser printers?

9. How will you convert a vector image into bitmap?

10. Can you change the colour mode of a bitmap image?

11. How many types of pattern fills are available in pattern fill dialogue box?

12. While opening the colour management window, how many icons will be
shown?

15.12 Assignments
15.12.1 Class assignments

i) Draw Shapes of Square, Rectangles, and Circles.

ii) Convert these to Bitmap by Selecting Bitmap Menu and Convert.

iii) Apply a colour or tone effect.

iv)

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15.12.2 Home assignments

i) Draw a Sketch of scenery and apply Colour Harmonies using Colour


Contrast, Polychromatic Colour.

You can apply colour and tone effects.

Use Different colour modes and adjust the brightness, lightness, and
darkness of colours by applying colour and tone effects..

You can apply the following colour and tone effects.

Activity
• Select a bitmap.

• Click Effects > Adjust, and click a colour or tone effect.

• Specify any settings.

• Apply colour harmonies, Monochromatic, Analogous etc.

To change the Colour mode of a bitmap:

• Click a bitmap.

• Click Bitmaps Mode, and click one of the following:

o Black and White (1-bit)


o Grayscale (8-bit)
o RGB Colour (24-bit)
o Lab Colour (24-bit)
o CMYK Colour (32-bit)

Or

i) To change an image to the paletted Colour mode:

ii) Click a bitmap.

iii) Click Bitmaps Mode paletted (8-bit).

iv) Click the Options tab.

v) Choose a Colour palette type from the Palette list box.

vi) Choose an option from the Dithering list box.

vii) Move the Dithering intensity slider.

If you want to save the conversion settings as a preset, click the Add
preset button, and type a name in the Save preset box.

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Effect Menu Description

Hue-Saturation- To adjust the colour and change the position of colours


Lightness in the spectrum. This effect allows you to change
colours and their richness, as well as the percentage of
white in an image.

Colour balance To add cyan or red, magenta or green, and yellow or


blue to selected tones in a bitmap

Selective colour Change colour by changing the percentage of CMY


process colours from the red, yellow, green, cyan, blue,
and magenta. For example, decreasing the
percentage of magenta in the reds spectrum results in
a colour shift toward yellow.

Desaturate To reduce the saturation of each colour to zero value,


remove the hue component, and convert each colour to
its greyscale equivalent. Fc This creates a greyscale
image without changing the colour mode.

local equalization To enhance contrast near edges to reveal detail in both


light and dark regions. You can set the height and
width around the region to accentuate contrast.

Brightness-contrast- To adjust the brightness of all colours and the


intensity difference between light and dark areas.

15.13 Summing up
After the description of colour harmonies according to the different colour
models on computers, the two types of graphics viz. graphics and bitmap
graphics is explained along with the conversion of one into the other. Then this
lesson has covered all the advanced features of the Corel DRAW graphics
regarding patterns and pattern fill overviews, and the fountain fill. Lastly the total
colour management system is explained in detail. Also it has thrown light on the
printing profiles, selection of colour profiles, colour management styles and
paletted modes taking up activities on each of them.

15.14 Possible answers to Self-check Questions


1. Warm colours (purple, red, brown, orange) can stir intense emotion
whereas cold colours or “cool colours” (blue, yellow and green) can be
calming and reassuring.

2. Chromatic colours—Yellow, Red, Green and Purple

3. Neutral colours—Black, White, Grey and Dull Brown

4. The disadvantages of monochromatic colour harmony is that it is likely to


become monotonous. A contrast colour may be added to correct the fault.

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5. Polychromatic colour harmony is created with innumerable colours with
different tints and shades.

6. High-Key: High-Key harmony is a tone value of colour which gives a very


light and bright effect (Fig. 15.3A). This consists of tints and pastes of
colours which are brighter and more intense.

Middle-Key: This is an average of different colours. It does not consist of


very dark or very light colours. It contains a mixture of both no contracting
and an effect and a fashion garment becomes dull and sometimes very
monotonous (Fig. 15.3B).

Low-Key: Low-Key harmony is formed when darker shades of different


colours are put together to give a very dull and dark effect (Fig. 15.3C).

6. Yellow is the lightest

Violet is the darkest

7. In the bitmap graphic, the entire image appears in the plane of the
computer screen.

8. 300 DPI

9. Select the vector image; now click the bitmaps on the menu bar.

Select the option convert to bitmap. Enter the colour mode then click OK,

10. Yes we can convert the bitmap image into the following:-

CMYK (32 bit), RGB(24 bit), Black & White(1 bit), 16 colours (4 bit),
Grayscale(8 bit), and palatted (8 bit) colour modes.

11. Types of Pattern fills:

• 2-colour pattern

• Full colour pattern

• Bit map.

12. Scanner / digital camera icon, Separation printer icon, Monitor icon,
import/export icon, Internal RGB icon and Arrows

15.15 Terminal Questions


1. Describe the importance of colour in the design.

2. Describe the colour harmonies.

3. Give a description of pattern fill dialogue box.

4. What do you understand by colour management?

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5. Compare the vector and the bitmap images.

6. Describe the Palette colour mode.

15.16 References and Suggested Further Reading


Internet Websites:

1. Colour Wheel Pro: http://www.color-wheel-pro.com

2. Corel Draw Help Menu

3. Online Tutorials on Graphics Software

15.17 Glossary
1. Underestimate Undervalue

2. Overwhelming So strong as to be irresistible

3. Distracting Deflecting

4. Reassure Assure again

5. Subdued Hold within limits and control

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