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Barbarian 5 / Fighter 1 Reaper4four

CLASS & LEVEL PLAYER NAME


Magnus Skålgeirr
Goliath Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH H +2 Dexterity
• +6 Constitution +1 16 64 --
+4 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
-1 Charisma
Total
5d12 + 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
Advantage on DEX
+1 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
13 SAVING THROWS INSPIRATION
=== ARMOR ===
Breastplate, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Plate, Shields
+3 PROFICIENCY BONUS
+3 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Brewer's Supplies, Smith's Tools
-1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Giant
40 ft. (Walking)
+0 P +2 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+1 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
P +4 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
-1 weapon attack as a bonus action on each of your
turns after this one.
Second Wind • 1 / Short Rest
Rage • 3 / Long Rest Once per short rest, you can use a bonus action to
8 As a bonus action enter a rage for up to 1 minute regain 1d10 + 1 HP.
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Battleaxe +7 1d8+4 Slashing Martial, Versatile

Battleaxe +7 1d8+4 Slashing Martial, Versatile


11 PASSIVE WISDOM (INSIGHT)

Handaxe +7 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Handaxe +7 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)

Javelin +7 1d6+4 Piercing Simple, Thrown, Range (30/120)

Unarmed Strike +7 5 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 5 / Fighter 1 Reaper4four
CLASS & LEVEL PLAYER NAME
Magnus Skålgeirr
Goliath Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES ===


* Frenzy • PHB * Natural Athlete • EE
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make You have proficiency in the Athletics skill.
a single melee weapon attack as a bonus action on
* Proficiencies • PHB 47 each of your turns after this one. When your rage * Stone’s Endurance • EE
ends, you suffer one level of exhaustion. As a reaction, reduce damage dealt to you by 1d12 +3
* Rage • PHB 48 once per short rest.
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds). | 1 / Short Rest • 1 Reaction
* Ability Score Improvement • PHB 49
You gain advantage on STR checks and saving throws * Powerful Build • EE
(not attacks), +2 melee damage with STR weapons, * Extra Attack • PHB 49 You count as one size larger when determining your
resistance to bludgeoning, piercing, slashing damage. You can attack twice, instead of once, whenever you carrying capacity and the weight you can push, drag,
You can't cast or concentrate on spells while raging. take the Attack action on your turn. or lift.

Your rage ends early if you are knocked unconscious * Fast Movement • PHB 49 * Mountain Born • EE
or if your turn ends and you haven’t attacked a hostile Your speed increases by 10 ft. while you aren't You don't suffer the penalties for being in high
creature since your last turn or taken damage since wearing heavy armor. altitudes, and have resistance to cold damage.
then. You can also end your rage as a bonus action.
=== FIGHTER FEATURES ===
| 3 / Long Rest • 1 Bonus Action
* Hit Points • PHB 71
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX * Proficiencies • PHB 71
modifier + CON modifier + any shield bonus.
* Fighting Style • PHB 72
* Reckless Attack • PHB 48 You adopt a fighting style specialty.
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on | Two-Weapon Fighting • PHB
melee weapon attack rolls using STR during this turn, When you engage in two-weapon fighting, you can add
but attack rolls against you have advantage until your your ability modifier to the damage of the second
next turn. attack.

* Danger Sense • PHB 48 * Second Wind • PHB 72


You have advantage on DEX saving throws against Once per short rest, you can use a bonus action to
effects that you can see while not blinded, deafened, regain 1d10 + 1 HP.
or incapacitated.
| 1 / Short Rest • 1 Bonus Action
* Primal Path • PHB 48

| Path of the Berserker === GOLIATH RACIAL TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Half Plate 1 40 lb.

Handaxe 1 2 lb.

SP 0 Handaxe 1 2 lb.

Javelin 4 8 lb.
EP 0 Battleaxe 1 4 lb.

Battleaxe 1 4 lb.
GP 80 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

119 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

540 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

1080 lb. Helm 0 --

EQUIPMENT

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Male 43 Medium 8'10" 399
GENDER AGE SIZE HEIGHT WEIGHT
Magnus Skålgeirr Chaotic Good White-tanned Grey Long
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


When I set my mind to something, I
Those deemed to have a kind soul, giving a follow through no matter what gets
familiar comfort to Magnus that only his daughter in my way.
could
I judge people by their actions, not
PERSONALITY TRAITS

Freedom. Tyrants must not be allowed to


oppress the people. (Chaotic)

IDEALS

My tools are symbols of my past


life, and I carry them so that I will
never forget my roots.
BONDS

My personal goals often dwarf the


significance of others.
I have trouble trusting in my allies.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

In the sprawling kingdom of Valoria, there once


lived a fierce and battle-hardened warrior named
Magnus Skålgeirr. From a young age, Magnus
was groomed to defend his land, raised in the
proud tradition of his ancestors who had
safeguarded Valoria for generations.

Fierce in combat and revered for his unwavering


loyalty, Magnus became a legend on the
battlefield. His prowess in war earned him the
respect of his peers and the fear of his enemies.
Yet, amidst the chaos of battles and conquests,
Magnus cherished one precious treasure above
all: his daughter, Elara.

Elara was Magnus's heart and joy. She possessed


a spirit as wild as her father's, but with an innate
kindness that shone through her adventurous soul.
She often accompanied Magnus to the edges of
the battlefield, her laughter ringing through the
camps, providing a glimmer of humanity in the
brutality of war.

However, fate took a cruel turn when a vengeful


wizard, envious of Magnus's reputation and power,
sought to tarnish the warrior's legacy. In a dark
ritual fueled by malice and jealousy, the wizard
bound the souls of Magnus and Elara together,
condemning them to a cursed existence. Only one
could live at any given time, their spirits
intertwined in a precarious balance.

This cursed bond tore at Magnus's soul. He could


feel Elara's presence within him, her laughter
replaced by silent echoes, her vivacious spirit
confined within the confines of his own being.
Desperate to free them both from this malevolent
curse, Magnus embarked on a solitary quest,
leaving behind the life he knew and the land he
had defended for so long.

Driven by an unyielding determination, Magnus


traversed treacherous terrains, sought counsel
from sages and wise beings, and delved into

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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