DMDave - Dungeons & Lairs 85 - Wereboard Menhir - Full Version
DMDave - Dungeons & Lairs 85 - Wereboard Menhir - Full Version
DMDave - Dungeons & Lairs 85 - Wereboard Menhir - Full Version
Wereboar Menhir
Wereboar Menhir is a Fifth Edition plug-in dance of the cosmos and its connection to
adventure for four characters with an the natural world, erected the Galactic Menhir.
average party level (APL) of 3, 5, 8, or 11. This grand henge of intricately carved
This document offers a general guideline on standing stones, each stone shimmering with
scaling the adventure for each level. A pack a hint of the night sky and etched with
of wereboars have taken up residence in the Celestial patterns, served as a natural
subterranean chambers beneath the observatory and a conduit for celestial energy.
mysterious stone monuments erected by an However, the power the Order wielded
ancient circle of druids long ago. The came at a cost. Their deep immersion into the
characters are tasked with entering the heavenly realm began to fracture their ties to
chambers, believed to be defended by angry the physical world. Their bodies, once strong
spirits, to destroy the wereboars and their and vital, began to wane with each ritual,
leader. mirroring the ephemeral nature of the
celestial bodies they studied. Over time, they
Background transformed into beings of pure energy, their
Nacho Lazaro
Paper Forge
The wereboars have repurposed this This room used to serve as a library for
former meditation chamber into their eating, the Luminaric Order, who transcribed much
sleeping, and common area. of their knowledge onto the stone tablets that
Encounter: Wereboar Gang Members. fill the room. The tablets, inscribed with the
If they have not already been alerted to Sylvan language, document ritual proceedings,
intruders, there are several wereboars in this important myths, and other accumulated
chamber participating in some combination knowledge of the Order. The wereboars,
of eating, drinking, fighting, or sleeping. The having no ability to read the tablets, use this
wereboars are quick to attack any trespassers, room as a den for their pets.
though are reluctant to fight to the death. The Encounter: Wereboar Pets. Gornok and
nature of the wereboars depends on the level the gang keep a number of pets in this room.
of the adventure, as shown in the Area W4 The pets are hostile toward any non-
Encounter table. wereboars that enter the chamber, but do not
Area W4 Encounter attack immediately. They can be pacified with
a successful Wisdom (Animal Handling)
Adventure Encounter check. The difficulty of this check and the
Level nature of the pets depends on the level of
3rd 3 reduced-threat wereboars the adventure, as shown in the Area W5
Encounter table on the following page.
5th 2 wereboars and 2 reduced-
threat wereboars
8th 4 wereboars
1 wereboar alpha and 5
11th wereboars
W7 – Shrine
The gnarled roots of a long-dead tree twist
into the ceiling of this chamber, casting
Area W5 Encounter eerie shadows in the dim light. Centered
Animal within the space, a crude shrine has been
Adventure Handling Encounter erected. Bits of mud, stone, and splintered
Level DC wood have been fashioned together in a
3rd 12 4 wargs rudimentary display, teetering precariously
under the weight of its morbid adornments.
5th 14 3 dire wolves An array of tusks, in all shapes and sizes,
8th 15 3 owlbears has been haphazardly fixed to the shrine.
3 wyverns that have
11th 17 had their wings This space is used by the wereboars as a
clipped and can’t fly place of remembrance and honor, with
particular religious associations to a dark god
Treasure: Stone Tablets. Much of the to which the gang has declared themselves
stone tablets are of limited value, but a loyal. The tusks adorning the shrine belong
character who can read Sylvan and who takes not only to fallen comrades but also to
some time to investigate the room finds an formidable foes and significant quarry, each
alcove of tablets that function as spell scrolls, one a testament to the strength and ferocity
including a spell scroll of awaken, a spell scroll of of the wereboar pack. A character who
greater restoration, and a spell scroll of scrying. inspects the shrine and makes a successful
DC 17 Intelligence (Religion) check can
W6 – Pit identify that the shrine is dedicated to Urok
the Blackened Boar, a minor deity associated
Within this chamber, a great pit descends with the hunt, beasts, and carnage.
into the darkness. Even from the entrance,
the sharp, putrid stench of rotting waste W8 – Fungal Chamber
assaults the senses. Glimpses of discarded
Paper Forge
bones, spoiled food, and other refuse can be In this damp chamber, an ethereal glow
made out in the pit. Charred, ancient emanates from clusters of luminescent
bloodstains and ceremonial markings fungi, casting long shadows across the walls.
carved into the stone around the pit's edge The mushrooms stretch up from the floor
hint at its past purpose. and down from the ceiling, creating a
Wereboar Menhir 7
Area W8 Treasure
Adventure Nature Treasure
Level DC
3rd 12 3 potions of healing
2 potions of greater
5th 14 healing and 1 potion of
hill giant strength
2 potions of supreme
8th 15 healing and 2 potions of
speed
3 potions of supreme
11th 17 healing and 2 potions of
flying
W9 – Inner Sanctum
localized, otherworldly forest within the
rocky confines of the lair. The air is heavy This expansive chamber is dominated by a
with a musty, earthy scent that seems almost large, roughly hewn throne of stone and
soothing compared to the stench prevalent bone, adorned with an assortment of furs
in other areas. and hides. Various pieces of weaponry,
crude art, and more refined loot are
This chamber was used by the Luminaric scattered about the room, along with bits of
Order for cultivating various types of sacred leftover meals. A plush sleeping area lies
fungi. Many of the fungi hold properties of nearby, strewn with furs for bedding.
purification and healing, and were used in the Against one wall stands a collection of large
druids' various ceremonies and rituals. The tusks and skulls, each one a trophy from a
wereboars, having neither knowledge nor significant kill. The ceiling is carved with
interest in the fungi, avoid the chamber due depictions of celestial bodies, mostly
to its eerie light and strange ambience. The obscured with dirt and grime.
spores in the air are harmless to most
creatures, but anyone spending prolonged This chamber was once the inner sanctum
periods of time in the chamber may start of the Luminaric Order, a place where the
experiencing mild hallucinations. Order’s high druid would commune directly
Treasure: Helpful Fungi. A character with the celestial bodies above. When the
who makes a successful Intelligence (Nature) wereboars discovered this chamber, Gornuk
check can identify various species of fungi in immediately claimed it as his personal
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Wereboar Menhir 9