Curse of The Maggot God
Curse of The Maggot God
Curse of The Maggot God
C urse of the
Maggot God
BY GLYNN SEAL
T
he guild of sewermen need help finding a lost
worker, and will pay 200gp for his return, dead or
alive.
The worker is a new sewerman named Hal. A few days
ago, he and several other sewermen discovered an
ancient chamber (Area 3), revealed by a tunnel collapse
following a month’s worth of rainfall in the region.
Against the advice of his foreman, Hal went inside to
take a look. Shortly after, his terrified screams were
heard and the rest of the sewermen took flight. The sew-
ermen refuse to return, and the guild now seeks the aid
of adventurers.
In truth, Hal was taken by the malign priest Malerian
and his troglodyte henchmen, and fed to their “Maggot
God”—an enormous, bloated maggot residing in deeper
caverns. Malerian and the troglodytes dwell in the
mosaic-lined chambers beyond the collapse, the cellars
of a long-demolished villa. They venerate a god of rot
and decay, and believe the abhorrent maggot creature to
be an incarnation of their blasphemous deity.
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3
4 5
6
10
9
11
14 13
1 12
16
18
17
19
15
1 square = 5' ↑N
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Denizens
Denizens
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General Notes
General Notes
GENERAL CONSTRUCTION DRAG MARKS
X Sewers are of hewn stone blocks, A gruesome trail of blood, sewage,
10' high ceilings, iron grates to and scratches is evident from Area 3
catch debris. to Area 15, except for an interruption
X Villa chambers have flagstone in Area 8 (see map). This is the new
floors. Walls are stone, roughly route along which offerings gathered
rendered and painted, or deco- from the sewers are taken to Male-
rated with crumbling mosaics. rian for approval, before being pre-
X Deeper caverns and tunnels sented to the Maggot God.
are earth with precarious timber
supports.
LIGHTING
The only illuminated areas are
around Malerian's chambers (Area
8, 10, 11, and 12). They are lit with
candles placed in wall niches or on
the floor. Malerian replenishes the
candles when necessary. He uses a
lantern when visiting the Maggot
God's cave (Area 19).
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Area Descriptions
Area
Descriptions
1. Sewer Entrance
Foetid water 5' deep. Path northward is
blocked by a floor-to-ceiling grate. Narrow
ledge with alcove containing lever that
opens grate.
X Secret door to Area 14: A section of wall
that hinges when pushed.
2. Collapsed Section
Loose wall rubble has collapsed into the
sewer, revealing a dark opening 1' above the
water level. This is the entrance where Hal
was lost.
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Area Descriptions
3. Pillared Hall
Mosaics of sailing scenes. Six pillars carved
with waves and galleons. Signs of blood and
struggle with drag marks (see general notes)
from the sewers heading east to an archway. A
foul stench emanates from it.
X Loud noises here: Will alert the
troglodytes in Area 4, who will prepare an
ambush.
5. Heroes Hall
Two alabaster statues of a man and a
woman dressed like warriors of old.
X Entering the eastern end of the hall: A
faint and glitching magic mouth appears
and declares: “Intruders turn back or be
cursed by the Caecilius family!” TROGLODYTES
AC 5 [14], HD 2* Att 2 × claw
6. Villa Stairwell (1d4), 1 × bite (1d4), THAC0
18 [+1], MV 120’ (40’), SV D12
Once led up to the villa; now terminates at a W13 P14 B15 S16 (2), ML 9, AL
Chaotic, XP 25
bricked-up opening.
Hateful: Attempt to kill any crea-
X Breaking through: Requires 3 turns with a tures they encounter.
tool, and leads outdoors to an overgrown, Surprise: On a 1–4, due to the
ability to change colour to match
trash-strewn garden in the temple district their surroundings. Lurk by rock
of the city. walls and await victims.
Nauseating stench: Oils on the
skin have a smell that sickens
humans and demihumans: save
versus poison or suffer –2 to hit,
while in melee with troglodytes.
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Area Descriptions
8. Pool Room
Mosaics of nobles, bathing and eating in lux-
uriating poses. Wet floor obscures and inter-
rupts the trail of drag marks (it resumes
beyond the southeasterly exit). Three mosa-
ic-lined square pools, 3' deep with low
retaining walls, empty and filled with broken
masonry.
X Putting liquids in the central pool: Liq-
uids are magically turned into purified
water.
X Searching the central pool: A secret
panel in its retaining wall contains a
leather pouch of 12 opals (40gp each).
9. Troglodyte Sleeping
Chamber
The doors to this chamber are closed, but the
foul stench emanating from it is vile. The
room has rendered walls painted white, now
streaked with filth. 6 troglodytes (hp: 3, 4,
8, 9, 10, 13—stats on p.23) lay asleep on
the floor. The largest cuddles a greasy sack
of 500sp, 300gp, and 2 silver bracelets with
pearls carved like eyes (275gp each).
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Area Descriptions
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Area Descriptions
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Area Descriptions
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