0580 Probability Teaching Pack v2
0580 Probability Teaching Pack v2
0580 Probability Teaching Pack v2
Version 2
© Cambridge University Press & Assessment 2022
Cambridge Assessment International Education is part of Cambridge University Press & Assessment.
Cambridge University Press & Assessment is a department of the University of Cambridge.
Cambridge University Press & Assessment retains the copyright on all its publications. Registered centres
are permitted to copy material from this booklet for their own internal use. However, we cannot give
permission to centres to photocopy any material that is acknowledged to a third party even for internal use
within a centre.
Contents
Introduction ........................................................................................................................................................ 4
Skill: Probability of combined events ................................................................................................................. 5
Common misconceptions: Probability of combined events ........................................................................... 8
Lesson 1: Sample (Possibility) space diagrams ............................................................................................... 9
Lesson 2: Area and volume ............................................................................................................................ 11
Lesson 3: Draw and interpret tree diagrams .................................................................................................. 12
Lesson 4: Conditional probability (extended) ................................................................................................. 13
Lesson 5: Tree diagrams & more complex probabilities ................................................................................ 14
Links to websites: Probability ........................................................................................................................ 15
Worksheets and answers ................................................................................................................................ 16
Lesson
Video
Assessment opportunity
Teaching Pack: Probability of combined events
Introduction
This pack will help you to develop your learners’ mathematical skills as defined by assessment
objective 1 (AO1 Knowledge and understanding of mathematical techniques) in the course
syllabus.
Important note
Our Teaching Packs have been written by classroom teachers to help you deliver
topics and skills that can be challenging. Use these materials to supplement your
teaching and engage your learners. You can also use them to help you create
lesson plans for other skills.
This content is designed to give you and your learners the chance to explore mathematical
skills. It is not intended as specific practice for exam papers.
This is one of a range of Teaching Packs. Each pack is based on one unit of work related to a
mathematical theme. The packs can be used in any order to suit your teaching sequence.
In this pack you will find the lesson plans and worksheets for learners you will need to successfully
complete the teaching of this unit.
• C/E8.5 Calculate the probability of simple combined events, using possibility diagrams,
tree diagrams and Venn diagrams.
• E8.6 Calculate conditional probability using Venn diagrams, tree diagrams and tables.
The pack covers the following mathematical skills, adapted from AO1: Demonstrate
knowledge and understanding of mathematical techniques (see syllabus for assessment
objectives):
Prior knowledge
Knowledge from the following syllabus topics is useful for the development of skills in this unit.
Going forward
The knowledge and skills gained from this Teaching Pack can be used for when you teach
learners:
The video introduces the resources available for teaching this unit and explains how they can be
used to successfully deliver these skills to your learners. In particular, the video highlights typical
learner misconceptions and common errors that this Teaching Pack will help you to overcome.
Tree diagrams – Learners often find these confusing. By tackling the problems using possibility
space diagrams and fraction arithmetic first this should enable learners to better understand what a
tree diagram represents. It is important to approach probability questions from a variety of methods
so that learners can understand them and their limitations. The lessons are designed to encourage
this approach and often show how problems can be solved by at least two different methods.
Conditional Probability – Failing to recognise that they have more information than they thought.
Not using this information properly to reduce down the size of the possibility space to just those
outcomes that are known to have happened. The best way of tackling this is to get the learners to
go on a journey with you to see how the condition is applied. e.g. Roll a die, ask the learners to
guess what number you have, then give them a hint, how has this reduced their chances?
Advanced probability without a tree diagram – Not including all of the cases e.g. I toss 3 coins,
what is the probability of getting 2 heads – only multiplying 2 probabilities together and failing to
notice that three things happened so 3 probabilities need to be multiplied together. You can get
round this by ensuring that the learners always write down a number for each element.
Resources • Whiteboard
• Lesson 1 Sample (Possibility) space diagrams
presentation
• Worksheets 1a, 1b.
Timings Activity
Starter/Introduction
Teach this lesson using Lesson 1 Sample (Possibility) space diagrams
presentation.
Begin by introducing learners to an example of probability (slide 1) that will feed into
the following activity (the example is game involving picking 6 numbered balls from
59 number balls).
Follow with discussion around matching games and playing the class game leading
to the creation a of sample (possibility) space diagram to solve the problem (slides
4-7)
OR
Learners play the Two player game and discuss winning strategies, leading to the
creation of a sample (possibility) space diagram to solve the problem.
Main lesson
Using slides 8-10 with learners, complete the on-screen activity.
OR
Use the activity on slides 11 and 12 – Is rock, paper, scissors a fair game?
Investigate this by playing the game in the classroom and recording the numbers of
wins, loses and draws to calculate an experimental probability. Does this match to
theory via a possibility space diagram? Discuss reasons why they may not match.
Plenary
Using slide 13 with learners, complete the final lesson activity. This provides an
opportunity to assess via contextual example.
Resources • Whiteboard
• Lesson 2 Finding probabilities using fraction
multiplication.
Timings Activity
Starter/Introduction
Teach this lesson using Lesson 2 Finding probabilities using fraction multiplication.
Start by using the test on slide 3, Fraction arithmetic reminder. Fraction arithmetic
(multiplication and addition) is vital in using probability tree diagrams. The starter
addresses this. Learners should attempt as many of the questions as they can. The
teacher can then ask learners to give their answers and explain their method,
before clicking on the slide to reveal the correct answer. This could be done as a
competitive game between left and right halves of the classroom etc. Make certain
Learners can multiply fractions and add with a common denominator before
attempting the lesson.
Main lesson
Learners should tackle the problem on slide 4 first and then the teacher can show
how the result can be obtained both using a possibility (sample) space diagram and
using fraction arithmetic (slide 5). This leads to finding probabilities by multiplying
fractions together. Slide 6 can be used as an example to practise this idea.
Using slides 7 to 11, and mini whiteboards (or paper) check learners’ understanding
of the multiply rule. It is important that they understand that they need to multiply 3
fractions together even if it says ‘late on the first day, but not on the next two’ –
learners often miss this.
Extension: For a more able class you could provide some conditional probability
style questions as an extension.
Can they find the probability of winning each competition? Which has the best
chance of winning?
Plenary
Using slides 12 and 13, go back to the original question and introduce the concept
of multiplying probabilities together and then adding up the ones you need. The key
ideas from this lesson feed into the next lesson on tree diagrams to help make
sense of them.
Resources • Whiteboard
• Lesson 3 Draw and interpret tree diagrams presentation
• Worksheet 3a.
Timings Activity
Starter/Introduction
Teach this lesson using Lesson 3 Draw and interpret tree diagrams presentation.
Introduce the recap question on slide 3 to learners. Let the learners tackle this
question using any method – fraction multiplication or possibility space diagrams.
Slides 4 – 7 have the answers and show both methods to help understanding.
Main lesson
Slides 8-15 show how the same question could be tackled using a tree diagram.
Learners often get confused by tree diagrams, many failing to understand what the
pathways are for and seeing it as a random assortment of fractions and lines. It is
important to explain the structure by describing the journey and the way the tree
diagram is a map of the 4 possible outcomes: WW, WL, LW, LL. The slides build
the diagram in a way that helps this to be understood, but there is no substitute for
drawing it yourself as you explain.
Resources • Whiteboard
• Lesson 4 Conditional probability
• Worksheets 4a, 4b.
Timings Activity
Starter/Introduction
Teach this lesson using Lesson 4 Conditional probability presentation.
Introduce learners to the problem on slide 3, and ask them to suggest the answer
and reason why. The puzzle is designed to generate debate about issues
surrounding ‘conditional probability’. It is a good starting point.
Main lesson
Define conditional probability (slide 5) and demonstrate how we should think about
conditional probability. Learners need to see how the extra information they have
been given is reducing the size of the possibility space and that they calculate the
probability for conditional cases using the reduced possibility space. Practical
examples can help with this. E.g. roll a die, ask learners to guess what number you
have, then give them a hint, how has this reduced their odds?
OR
Follow up by playing the game on slide 9 or use the random number generator tool
in Resource Plus.
The game allows learners to practise conditional probability and to help Learners
grasp how conditional probability works.
Plenary
Slides 10 and 11 provide questions to check understanding and provide
assessment opportunities – use mini whiteboards or paper.
Resources • Whiteboard
• Worksheets 5a.
Timings Activity
Starter/Introduction
Teach this lesson using Lesson 5 Tree diagrams and more complex probabilities
presentation.
Main lesson
Introduce the problem on slides 4 and 5 to learners, and work through it in class.
This looks at how we can use tree diagrams to solve problems involving conditional
probability.
The second problem, on slide 6, can also be solved in this way, but can instead be
used as a platform to manage without a tree diagram. In fact drawing the tree
diagram is cumbersome.
This question can also be used to encourage learners to move away from using
tree diagrams
https://nrich.maths.org/9646
An article on conditional probability in real life.
https://nrich.maths.org/506
A hard puzzle that can be solved with a tree diagram.
https://nrich.maths.org/512
Coin tossing games.
Worksheets Answers
Playing Board, two dice, 10 blue tokens and 10 red tokens to represent crates.
Back story:
You both work for an interstellar packaging company and you need to pack all of your crates of
goods onto the space craft as quickly as possible. The first to pack all their crates wins the game.
Rules:
Take it in turn to place your crates into the loading bays numbered 0 to 5.
When all the crates have been allocated loading can begin.
To load an item take it in turns to roll two fair six sided dice and find the difference in their scores.
The difference represents the loading bay that you can pack a crate from. If you have a crate in
that bay move it into the space craft’s hold. If you do not have a crate on the bay, your turn ends.
The first person to clear all their crates from the loading bay into the hold is the winner.
Cargo Bay 0
Cargo Hold
Cargo Bay 1
Cargo Bay 2
Cargo Bay 3
Cargo Bay 4
Cargo Bay 5
2) In a game the player must roll a tetrahedral die (numbered 1, 2, 3, 4) and a normal six sided
die (numbered 1, 2, 3, 4, 5, 6).
4) A bag contains a red sweet, a blue sweet and a yellow sweet. To win a sweet a player flips a
coin, if they get a head then they select a sweet from the bag. Draw a sample (possibility)
space to show all the possible outcomes.
5) How can you draw a sample (possibility) space diagram to show the outcomes from
tossing a fair coin 3 times? Draw one. Use it to calculate the probability of getting exactly
one head.
You roll a fair 6 sided dice 3 times. You shuffle a standard deck of 52
The dice is numbered: playing cards – no jokers.
1,2, 3, 4, 5 and 6 You draw a card and replace it
before drawing another card.
You win if all of your throws are a
6 You win if both cards are an ace
Copy and complete the tree diagram below to show the outcomes from the experiment.
____
Red P(Blue then Red) = _______
____ Blue
____ Blue P(Blue then Blue) = _______
2) John and Stefan are playing a tournament in which they will play each other at tennis and then at
badminton. They always play to win and no draws are allowed. The probability that John wins the
tennis game is 1/3. The probability that John wins the badminton game is 4/7. Copy and complete
the tree diagram.
Tennis Badminton
/7
4
John
P(John then John) = _______
John Wins
/3
1
Wins Stefan
____ P(John then Stefan) = _______
Wins
____ John
P(Stefan then John = _______
____ Stefan Wins
Wins
____ Stefan
P(Stefan then Stefan) = _______
Wins
4) A biased coin has a probability of 2/3 of landing heads up. An experiment involves tossing the
coin three times. Copy and complete the tree diagram below showing the outcomes from the
experiment. Use your tree diagram to calculate the probability that from the three tosses exactly
2 heads were obtained.
/3
2
P(H, H, H ) = _______
2
/3 P(H, H, T ) = _______
____
____
____ P(T, H, T ) = _______
____
P(T, T, H ) = _______
____
P(T, T, T ) = _______
24 Cambridge IGCSE Mathematics (0580)
Teaching Pack: Probability of combined events
6) The probability that a learner driver passes their driving test is set to be 0.4. If they fail the first
test the probability that they pass on the second test is 0.5. If they fail the second test the
probability that they pass on the third attempt is 0.3. Draw a tree diagram to show this
information. Hence find the probability that the driver passes their test before their fourth
attempt.
4
/9 P(Red then Red) = /15
2
B
??? A
____ Not P(Red then Blue) = _______
Tea Coffee
c) If I choose a tea drinker what is the probability that they also drank coffee?
c) If I pick a learner at random what is the probability that they are left handed
d) If I pick a right handed learner at random what is the probability that they are a girl?
6 23
8
b) If I pick a maths club member what is the
probability that they attend another club?
Maths Tennis
c) I pick a chess club member what is the probability that they attend maths club?
d) If I pick a member of the maths club what is the probability that they attend tennis club?
a) That I have a score of more than three on the red die if my total score is nine?
b) The score on the red die is double that on the blue die if my total score is more than 8?
6) In a school of 90 learners, 47 study Maths and 57 study English. Twelve learners study neither
subject. I pick an English learner at random, what is the probability that they also study Maths?
Use your tree diagram to calculate the probability of getting two different types of chocolate.
2) A bag contains ten tickets, numbered 1 to 10 inclusively. Two tickets are drawn from the bag at
the same time. Draw a tree diagram to show the outcomes from. Find the probability that both
tickets are even numbers.
3) The probability that it rains on a particular day is 1/5. If it rains the probability that it rains the next
day is 2/3, if it does not rain the probability that it rains remains at 1/5. Find the probability that it
rains exactly once over a three-day period.
1 1 2 2 2 3
Claudia takes one of the tiles at random. She keeps it and then takes a second tile.
a) What is the probability that the second tile is smaller than the first tile?
b) What is the probability that the sum of the two tiles is odd?
6) In a bag there are 4 red balls in a bag and some blue balls. I take two balls out of the bag
without replacement. The probability that both balls are red is 2/7. How many blue balls are in the
bag?
2 2 4 6 8 10
3 3 6 9 12 15
4 4 8 12 16 20
5 5 10 15 20 25
2) In a game the player must roll a tetrahedral die (numbered 1, 2, 3, 4) and a normal six sided
die (numbered 1, 2, 3, 4, 5, 6).
b) What is the probability that you get the same score on each 2 X
die? 1/6
3 X
4 X
3) Draw a sample (possibility) space diagram to show all the outcomes for a game or
rock/scissors/paper.
Does your diagram indicate that the game is fair? Game is fair, but see lesson
5) A bag contains a red sweet, a blue sweet and a yellow sweet. To win a sweet a player flips a
coin, if they get a head then they select a sweet from the bag. Draw a sample (possibility)
space to show all the possible outcomes.
What is the probability that the player wins a blue sweet? 1/6
6) How can you draw a sample (possibility) space diagram to show the outcomes from
tossing a fair coin 3 times? Draw one. Use it to calculate the probability of getting exactly
one head.
P(1 head and 2 tails in any order) = 3/8
2) (0.75)12 = 0.031676
3) 1/216 = 0.0046296
4) 1/169 = 0.005917
5) 1/120 = 0.0083333
6) (2/3)10 = 0.0173415
Copy and complete the tree diagram below to show the outcomes from the experiment.
b) Exactly one blue ball being drawn from the bag. /25
12
2) John and Stefan are playing a tournament in which they will play each other at tennis and then at
badminton. They always play to win and no draws are allowed. The probability that John wins the
tennis game is 1/3. The probability that John wins the badminton game is 4/7. Copy and complete
the tree diagram.
Tennis Badminton
/7
4
John 4
/21
P(John then John) = _______
John Wins
/3
1
Wins Stefan 3
/21
3
/7
____ P(John then Stefan) = _______
Wins
4
/7
____ John 8
/21
/3 P(Stefan then John = _______
____2
Stefan Wins
Wins 3
/7
____ Stefan 6
/21
P(Stefan then Stefan) = _______
Wins
1
/5 x 4/5 + 4/5 x 1/5 = 8/25
4) A biased coin has a probability of 2/3 of landing heads up. An experiment involves tossing the
coin three times. Copy and complete the tree diagram below showing the outcomes from the
experiment. Use your tree diagram to calculate the probability that from the three tosses exactly
2 heads were obtained. 12/27
2
/3 P(H, H, H ) = 8
/27
_______
/3
2
P(H, H, T ) =
4
/27
_______
/3
1
____
Heads 2
/3 P(H, T, H ) =
4
/27
_______
2
/3 ____
1
/3
____
P(H, T, T ) =
2
/27
_______
1
/3
____
1
/3
____
2
/3
____
2
/3
____
Tails P(T, H, H ) =
4
/27
_______
____
1
/3
/3 1
P(T, H, T ) =
2
/27
_______
____
/3
2
____
P(T, T, H ) =
2
/27
_______
1
/3
____ 1
/27
P(T, T, T ) = _______
5) Asher is going to school tomorrow. If it is raining the probability that she walks to school is 0.3. If
it is not raining the probability that she walks to school is 0.7. The probability that it rains is 0.1.
6) The probability that a learner driver passes their driving test is set to be 0.4. If they fail the first
test the probability that they pass on the second test is 0.5. If they fail the second test the
probability that they pass on the third attempt is 0.3. Draw a tree diagram to show this
information. Hence find the probability that the driver passes their test before their fourth
attempt.
4
/9 P(Red then Red) = 2
/15
B
3
/10 A 1
/6
5
/9
____ Not B P(Red then Blue) = _______
4
/9
____
14
/45
B P(Blue then Red) = _______
7
/10
____ Not A
7
/18
5
/9 Not B P(Blue then Blue) = _______
a) Use the tree diagram to find the probability of A.
2
/15 ÷ 4/9 = 3/10
a) 17/40
b) 1/5
c) 8/17
Question 2
a) 15
b) 5/7
c) 3/10
d) 3/7
Question 3
a) 21
/50
b) 13/21
c) 7/18
d) 2/7
Question 4
a) 2/5
b) 2/15
c) 1/3
d) 2/3
e) 1/3
Question 5
a) ¾
b) 1/10
Question 6
/57
26
1
b) P(B) =
2
1
c) P(R) =
3
1
d) P(E) =
2
1
e) P(S given that R)
6
2
f) P(R given that S) =
5
1
g) P(R given that E) =
3
1
h) P(E given that R)=
2
1
i) P(R given that B)
3
1
j) P(B given that R)
2
5
k) P(S given that E)
18
1
n) P(S given that B) =
6
Use your tree diagram to calculate the probability of getting two different types of chocolate. 70
/132
2) A bag contains ten tickets, numbered 1 to 10 inclusively. Two tickets are drawn from the bag at
the same time. Draw a tree diagram to show the outcomes from. Find the probability that both
tickets are even numbers. 2
/9
3) The probability that it rains on a particular day is 1/5. If it rains the probability that it rains the next
day is 2/3, if it does not rain the probability that it rains remains at 1/5. Find the probability that it
rains exactly once over a three-day period. 88/375
1 1 2 2 2 3
Claudia takes one of the tiles at random. She keeps it and then takes a second tile.
a) What is the probability that the second tile is smaller than the first tile? 11
/30
b) What is the probability that the sum of the two tiles is odd? 3
/5
7) In a bag there are 4 red balls in a bag and some blue balls. I take two balls out of the bag
without replacement. The probability that both balls are red is 2/7. How many blue balls are in the
bag?
3 blue balls