SPEED Corebook
SPEED Corebook
SPEED Corebook
RULES
system through seven versions (the most
recent is being released at the same time as
SPEED Rules). We found that the HERO
system use of three six sided dice was
comfortable and offered immediate results for
Strength - Presence - Ego - Education – Dexterity the success or failure of an action. Several
people liked the open nature of PLUS and its
(c) 2000, Joseph Steven Coleman Career/Benefit system, which allowed each
[email protected] player to define a character through the
concept, rather than the restriction of skill
September 2000 - Version 1.0 points.
The SPEED Rules began with two
SPEED Rules was written for players problems. HyperCard wizard Quentin Long
who are familiar with Role Playing was trying to help me build a generation stack
Games, but want to generate a character for PLUS, but the many variables in the early
quickly for a pick-up game, a spur-of-the- stages of generation made it almost impossible
moment game with new friends or a new to break down into a clear algorithm for
campaign where concept is more programming.
important than volumes of special rules. At the same time, my friend James West
(Dr. Perfect, a player from my days in Denver)
CONTENTS asked for a reduced set of PLUS for an online
RPG he was developing. PLUS is still
Introduction playable, but the system has grown too damn
Body big during seven revisions.
Luck SPEED Rules is a distillation of the
HERO mechanic, PLUS Careers and
Actions And Dice Mechanics
Benefits, with further reductions to speed up
Combat And Damage character generation. The most complicated
Hit Locations part of the system is character development –
The Conceptual Character the mechanics of game play are kept as simple
as possible – die roll with modifiers and player
Character Generation
controlled Luck rolls.
Why Are There Four Groups Of Points?
Generation (Quick Reference)
NOTE: The system generation works best if you
Game Options use the spreadsheet. The web site offers an MS
Weapons Office 97/98 sheet that guides you through the
details of character generation, then prints a clean
Armor character sheet. If you do not have access to a
spreadsheet program, instructions are given at the
Sample of Weird (Voodoun)
end of this document with a plain text character
Character Sheet sheet.
CHARACTERISTICS
Bases 10
Add to Base +15
GIVENS GROUPS
BASES (Calculated)
Add to Base +40 BACKGROUND 40 Points
Brawl (STR+DEX)/3 w/2 Benefits Distributed
Conceal (EGO+DEX)/3 PRIMARY CAREER Between the
Dodge DEX-3 w/4 Benefits Three Groups
First Aid (EDU+EGO)/3 SECONDARY CAREER
Follow EDU-6 w/3 Benefits Benefits +1B ea.
Info. Search EDU-3 ONE SPECIALTY 1 Benefit with an
Initiative (DEX) additional Bonus die
Perception (EGO+PRE)/3 (+1B for a total of +2B)
Stealth (EDU+STR)/3 NATIVE LANGUAGE under Background
Throw DEX-3 HOBBIES 40 Points
BODY STR+EGO HEALING BODY/4 first day
LUCK 2+1d BODY/4 per week after
NOTE: The Excel spreadsheet in the download archive will do your math, track the points you spend and
then print out a clean, easy to use character sheet.
GAME PLAY OPTIONS under Additional Characteristics (like
Magic, Weird, etc.).
Characters start between 21 and 35
You may only Push once. After all
years old. Your choice - tell me why they
LUCK has regenerated, another Push is
are so old or so young.
allowed when that pool of LUCK has
been used up.
Florentine/Two Handed Combat
A player may want to fight with two
blades or two guns or two weapons, one An Additional
in each hand. There is no allowance for
"Ambidextrous" in SPEED, but you may
Characteristic
still use this style of fighting. If you take
Magic
up two weapons for which you are
A Magic power pool (called Spirit,
trained, there is 1 PENALTY in each die
Mana or something specific for your
roll. If the weapons is named as a
campaign) can be created by providing a
benefit, the BONUS for the benefit will
formula of (STR+PRE+EGO)/5 as a base
cancel the BONUS -OR- the player may
and allowing players to add points from
choose the roll both BONUS and
"Given Skills" to increase that value.
PENALTY, throwing out the highest and
In the model Magic system created for
lowest dice in the roll. The off hand does
SPEED (check the home page), this pool
not lose the PENALTY with the use of
is modified by how the player creates
the weapon in that hand.
Background and Careers. If the
Background, Primary or Secondary career
Out of Luck - The Push
include Magic training and use, then one
You are at the end of the game, you
point is added into the calculations. If the
have used up all your LUCK. You have
character has no Magic in his/her
one last chance for an action. It is really a
Background or Careers, one or two points
last ditch effort. It may be the effort that
may still be created if there are one or
saves your character's life, or it may be
more Magic-related activities in Hobbies.
going out in a blaze of glory.
That would be one point for a single
You may roll on EGO for a final
Magic-related hobby, two points for two
action, and will have 2d PENALTY dice
or more.
on any action or task for the following X
A set of six Gods is supplied in the
minutes - and X equals the number of
SPEED magic system, but GMs will be
points of your success on the roll. If you
able to create their own magic systems,
make your roll by 6, you have the
should the spirit move them.
PENALTY dice for 6 minutes. You then
have a 1d PENALTY for any action for
Weird, Psychic, Occult
another X minutes. If the Character is
Many Pulp, Supernatural or Horror
still around after the 2d PENALTY and
campaigns may have some strange
the 1d PENALTY, there are no
powers or abilities appropriate to the
additional penalties.
campaign. In our SPEED Pulp campaign
A Push may not be tried if the
that includes some psychic, magic or
Character still has LUCK remaining.
voodoo type possibilities. We have simply
Actions on a Push are rolled on EGO,
called it WEIRD. As with the Magic
but represent the Player's choice of a
power pool a pool of Weird Points. The
CHARACTERISTIC, GIVEN, BACK-
base is the same as for Magic -
GROUND, CAREER, HOBBY or
(STR+PRE+EGO)/5 and you can add
BENEFIT showing on the Character
points from "Given Skills". If the
Sheet. This includes any of the skills
Background, Primary or Secondary career
include Weird training and use, then one
point is added into the calculations. If the Background or Careers, one or two points
character has no Weird in his/her may still be created if there are one or
Background or Careers, one or two points more Psionics-related activities in
may still be created if there are one or Hobbies. That would be one point for a
more Weird-related activities in Hobbies. single Psionics-related hobby, two points
That would be one point for a single for two or more.
Weird-related hobby, two points for two
or more. Super Powers
Superpower have not been developed
Psionics for SPEED, but a system is under
Because of the nature of Psionics, the consideration.
Characteristic is (EGO+PRE+STR)/5, at
least in the model for SPEED. Points can
be added from "Given Skills".
As with the Magic power pool a pool of
Psionics Points. If the Background, Ask me if you have any corrections,
Primary or Secondary career include suggestions or questions.
Psionics training and use, then one point
is added into the calculations. If the Joseph Steven Coleman
character has no Weird in his/her [email protected]
Weapons
MELEE FAC RANGE ROF Reload*
Small Club/Stick 9 5 - n/a
Moderate Club 7 4 - n/a
Big Club 5 3 - n/a
Small Knife 7 7 2 n/a
Moderate Knife 6 6 1 n/a K-Bar or Survival knife
Big Knife 5 5 1 n/a Kukri
Small Sword 6 5 1 n/a Machete, Rapier, Epee
Moderate Sword 5 4 1 n/a Cavalry saber
Big Sword 4 3 1 n/a Claymore
ARMOR TYPES
AND VALUES
ARMOR Protection Val. Abl.
None None - -
Cotton EF 1d 20
Woolen SEF 2+1d 25
Denim BSEF 2+2d 35
Leather BSEF 4+2d 90
Ring Mail BPSF 2+3d 120
Plate BPSF 4+3d 150
Kevlar B P S E F 6+3d 175
Gha'aul Shield P E F 6+3d 200
Ceramic PSEF 4+4d 250
Sample Weird A SAMPLE VOUDOUN CHARACTER
Voudoun Marissa Danton is a 28 year old field
researcher for a large chemical company.
Weird provides options for magic, mystic, She was raised by her Grandma in
psychic and unexplained powers. These Louisiana a few miles from Baton Rouge.
are simple models and each GM is free to She was an athelete in college and did a
modify the lists or create new lists for four year turn in the Army.
specific campaigns.
C H A R A C T E R
Each style of Weird is dictated by the
gamemaster, with a list of available skills Marissa Charlotte Danton
or powers. The player rolls under the A 28 year old field reseracher, raised by her grand-
“Weird” characteristic, most effects are mother outside Baton Rouge. Self styled tough guy.
defined by the number of points by which Height 5' 7" Weight 115# Hair Black
the roll succeeds (if it succeeds) and that Eyes Brown Skin Hi Yellow Race Creole
same number is deducted from the Weird
CHARACTERISTICS GIVENS BODY
Pool.
12 STRENGTH 12 Brawl Base 26
13 PRESENCE 12 Conceal Heal 4
For You can create a character with a 14 EGO 11 Dodge
very faint connection to the reality of 14 EDUCATION 11 First Aid
Voodoun, or you can create a true master 12 DEXTERITY 11 Follow LUCK
who has been trained and is steeped in 11 Info. Search Base 2
the culture. You multiply the basic BACKGROUND 12 Perception 1 Week
“Weird” score by the modifiers resulting 12 Raised by Granny 11 Stealth
from the related aspects in the character’s Lang. Creole/English 11 Throw INITIATIVE
construction. +1B Folk Healer 14
+1B Small Farm Life HOBBIES
PRIMARY CAREER 12 Listen to the Spirits
A character’s modifier can range from 0 to
14 Field Botonist 15 Serious Knife (Large)
6, depending on the way the player has
+1B English 13 Electronic Gadgets
created the character. +1B Latin
+1B Botony
STANDARD 1 or 0 +1B Field Technique
BACKGROUND 1 or 0 SECONDARY CAREER WEIRD 8 Pool 23
CARRER – PRIMARY 1 or 0 14 Army Night Shroud
CAREER – SECONDARY 1o0 +1B Small Arms Dead Man's Eye
HOBBIES 2 Max. +1B Obstacle Course It is a real human eye
MAXIMUM MODIFIER 6 +1B Playing the Structure
SPECIALTY Roll Location*
The Weird Pool is created by multiplying Adds 1B to 1 Benefit 3 Head
the Weird characteristic by the modifier. Playing the Structure 4 Hand
The pool is reduced by the number of 5-6 Arm
7-8 Shoulders
points of success during a roll on a
WEAPONS FAC.RNG ROF 9-10 Chest/Back
Voudoun power.
Big Knife 5 5 1 11-13 Stomach/Back
Moderate Rifle x4 60 1 14-15 Thighs
Small Handgun x2 12 2 16 Calf
17 Foot
18 Gahoolies
VOUDON SPELLS AND TALENTS Night Shroud – Character can become invisible
Voudon is also called Voo Doo or Santa Ria. For for X minutes in shadow or at night, but not in
gaming models a few actions are involved. This direct sunlight. The shroud can include anyone or
does not represent any belief in or actual anything within the armspan of the character.
description of either Voudon or Santa Ria. Make Invisible – Character can make self or
target invisible, even in bright sunlight, for X
Some spells or talents may cost more than the minutes. This spell can be used to detect
direct number of points, deducting two or three something made invisible by another caster.
times the number of points from the Pool. Face of Terror – Character can cast the image of
the target’s worst fear, larger than life size and
Dead Man's Ear – Character carries a threatening the target directly. Target can resist
mummified dead man’s ear, can hear X words paralyzing fear with a roll on Ego with 2 Penalty
from a distant, but visible, target, on a successful dice.
roll.
Zombie Army – Three times cost to the pool,
Dead Man's Eye – Character carries a desiccated caster can control up to ten zombies for X minutes
dead man’s eye, can see for X seconds from the
Protect (X Hours) – Character can place a ward
point of view of a distant, but visible, target, on a
of magical alarm (to the caster) or barrier against
successful roll.
magic or physical entry for X hours. Caster must
Dead Man's Hand – Character carries a define the Protection before the chicken is killed
mummified dead man’s hand and can manipulate and it may not be changed once the sacrifice has
an object as by hand from X yards away for X been made. Requires the sacrifice of a white
seconds, on a successful roll. chicken for Barrier (physical), red chicken (alarm)
Hand of Glory – Character carries a fresh hand or black chicken (magical barrier). The barrier
of an executed prisoner and can take over the against magic is not useful against a non-magic
hand of a living person from X yards away for X intruder, and visa versa.
seconds, on a successful roll. Leave Body – Three times the cost to the pool.
Create Zombie – Can reanimate one dead body. Caster may leave own body for X hours and may
Must then use CONTROL ZOMBIE to control reenter the body by choice before the end of that
actions for X minutes. time. The body is sustained but vulnerable during
Control Zombie x minutes – Can vocally the absence of the spirit. The spirit may travel to
command an animated zombie for X minutes, even observe locations within one day’s walk, or my
if the Character attempting to control the Zombie fight spirit forms as though they were physical. If
did not create the zombie. the spirit is prevented from returning to the body
at the end of the time, the body dies and the spirit
Flaming Spear - Character can throw a spirit
becomes a poltergeist, no longer controlled by the
spear that does Factor 5 damage as fire. Range is
player.
as a Moderate Spear (14 Hexes).
Defend with Fire – Two times the cost to pool,
Plague of (See Table) – Cost twice the number of
causes burn damage with a factor of X2 on the
points in the pool, but character can bring down a
success.
plague for X minutes onto a target area.
CREDITS: The following people helped with the development of SPEED through
cooperation with PLUS, ORACLE, Jorune-j20 systems and participation in over 90 game
sessions as part of that development of those systems. Andrew Leker, Christopher Pound,
Thomas Biskup, Harold Ogle, Lloyd Wiebe, Paul Arden Lidberg, Nadine Miller, Shawn
Smith, Richard Lee Eide, James West, Kieron Gillam, Charles Wade, Woody Woodward,
Fuzzy Pratt, Hubert Bartels, Carol Smith, Tammantha Koonce, Fred Langen, John Fiala,
Adam Janin, Di Luo, Quentin Long, and Kathleen Ayotte.
The following page has a regular full size character sheet, and two strip format sheets.
SPEED RULES Character Sheet Copyright 2000, All Rights Reserved
PRIMARY CAREER
____ _________________________ A R M O R PROTECTION VALUE ROLL LOCATION
+___B ________________________ ______________ ______ ________ 3 Head
+___B _________________________ ______________ ______ ________ 4 Hand
+___B _________________________ ______________ ______ ________ 5-6 Arm
+___B _________________________ ______________ ______ ________ 7-8 Shoulder
SECONDARY CAREER ______________ ______ ________ 9-10 Chest
____ _________________________ ______________ ______ ________ 11-13 Stomach
+___B _________________________ ______________ ______ ________ 14-15 Thigh
+___B _________________________ ______________ ______ ________ 16 Calf
+___B ________________________ ______________ ______ ________ 17 Foot
____ _________________________ ______________ ______ ________ 18 Gahollies
S P E C I A L T Y _________________ adds +1B to Benefit from Background, First or Second Career, or Hobby
HOBBIES WEAPONS FACTOR RANGERATE OF FIRE
____ _________________________ __________________________ _____ _____ _____
____ _________________________ __________________________ _____ _____ _____
____ _________________________ __________________________ _____ _____ _____
____ _________________________ __________________________ _____ _____ _____
____ _________________________ __________________________ _____ _____ _____
____ _________________________ __________________________ _____ _____ _____
SPEED RULES Character Strip SPEED RULES Character Strip
Character _________________________ Character _________________________
Description _________________________ Description _________________________
_________________________ _________________________
_________________________ _________________________
CHARACTERISTICS Height _______ CHARACTERISTICS Height _______
__ STRENGTH Weight _______ __ STRENGTH Weight _______
__ PRESENCE Hair _______ __ PRESENCE Hair _______
__ EGO Eyes _______ __ EGO Eyes _______
__ EDUCATION Origin _______ __ EDUCATION Origin _______
__ DEXTERITY Skin _______ __ DEXTERITY Skin _______
GIVEN SKILLS ====================== GIVEN SKILLS ======================
__ Brawl __ Info. Search __ Brawl __ Info. Search
__ Conceal __ Perception __ Conceal __ Perception
__ Dodge __ Stealth __ Dodge __ Stealth
__ First Aid __ Throw __ First Aid __ Throw
__ Follow WEIRD ============ __ Follow WEIRD ============
INITIATIVE ____ Base _______ INITIATIVE ____ Base _______
MONEY Pool _______ MONEY Pool _______
On Hand ___________ Current _______ On Hand ___________ Current _______
Banked ___________ Banked ___________
BODY F:___ C:___ LUCK F:___ C:___ BODY F:___ C:___ LUCK F:___ C:___
BACKGROUND _________________________ BACKGROUND _________________________
LANGUAGE ____________________________ LANGUAGE ____________________________
+1B ______________________________ +1B ______________________________
+1B ______________________________ +1B ______________________________
PRIMARY _____________________________ PRIMARY _____________________________
+1B ______________________________ +1B ______________________________
+1B ______________________________ +1B ______________________________
+1B ______________________________ +1B ______________________________
+1B ______________________________ +1B ______________________________
SECONDARY __________________________ SECONDARY __________________________
+1B ______________________________ +1B ______________________________
+1B ______________________________ +1B ______________________________
+1B ______________________________ +1B ______________________________
SPECIALTY __________________________ SPECIALTY __________________________
HOBBIES ___ _______________________ HOBBIES ___ _______________________
___ _______________________ ___ _______________________
___ _______________________ ___ _______________________
___ _______________________ ___ _______________________
NOTES _____________________________ NOTES _____________________________
_____________________________ _____________________________
_____________________________ _____________________________
WEAPONS FAC. RNG ROF WEAPONS FAC. RNG ROF
___________________ ____ ____ ____ ___________________ ____ ____ ____
___________________ ____ ____ ____ ___________________ ____ ____ ____
___________________ ____ ____ ____ ___________________ ____ ____ ____
___________________ ____ ____ ____ ___________________ ____ ____ ____
___________________ ____ ____ ____ ___________________ ____ ____ ____
___________________ ____ ____ ____ ___________________ ____ ____ ____
PROTECTION VALUE ROLL LOCATION PROTECTION VALUE ROLL LOCATION
______________ _____ 3 Head ______________ _____ 3 Head
______________ _____ 4 Hand ______________ _____ 4 Hand
______________ _____ 5-6 Arm ______________ _____ 5-6 Arm
______________ _____ 7-8 Shoulder ______________ _____ 7-8 Shoulder
______________ _____ 9-10 Chest ______________ _____ 9-10 Chest
______________ _____ 11-13 Stomach ______________ _____ 11-13 Stomach
______________ _____ 14-15 Thigh ______________ _____ 14-15 Thigh
______________ _____ 16 Calf ______________ _____ 16 Calf
______________ _____ 17 Foot ______________ _____ 17 Foot
______________ _____ 18 Gahoolies ______________ _____ 18 Gahoolies