Black Corp - Corporate Manifest 1 v1.2

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BLACK CORP

BLACK CORP
Pre-Times of Red War Technology Restauration
Headquarters: Yurei, the Rogue City
Regional Offices: Night City, Tokyo-2
BLACK CORP Board of Directors: COMMANDER L. Black,
Tech Restauration
Kirlian “RED SICKLE”,
Lobo Volkov

HOMEBREW POLICY
Commander L. Black and Associates  BLACK CORP is an UNOFICIAL CONTENT
PROVIDER under the HOMEBREW CONTENT POLICY of R. Talsorian Games and is not approved
or endorsed by RTG. This content references materials that are the property of R.
Talsorian Games and its licensees.

Cost: 0eb (Free)

WeaponS upgrade
CHARGER MODULE TECH REPEATER KIT
Charging... VROOOOM!!! Lock and Load!
This module adds a Battery Pack slot. The user Converts Medium Pistol to a Machine Pistol*,
can spend an action before firing to charge the adding AUTOFIRE 2 and SUPPRESSION option
next attack with an electrical charge. Every 8 (consumes 10 ammo), Ammo +8 and +1 to
charged shots, a new battery needs to be Damage, and the single shot ROF remains 2.
reloaded in the module. DV Table: Medium Pistol.
Charged attacks ignore half Armor to
drones and electronics, and have +3 electric Slots: 3 (but add +1 slot upgrade for sights)
damage bonus.
Mounted equipment such as Turrets and PREREQUISITES: Medium Pistol (Standard or
Sensors must roll DV 13 System Resistance, or Excelent). Not compatible with Medium Revol-
will be inoperative for 1 turn. vers.

PREREQUISITES: Smargun, PEM or Smart Ammo CRITICAL FAILURE crash can only be repaired after
only. Cannot equip on Exotic weapons. removing the Tech Repeater kit.
Cost: 500eb (Expensive) Cost: 50eb (Costly)

Corporate Manifest #1. Version 1.1b


BLACK CORP R&D
Content Creator for RPG
 Cyberpunk RED 
ICONIC WEAPONS
Iconic Weapons are variants of standard weapons, with some upgrade or unique crafting feature. We advise not to
make them available for sale or for creation to Techs, but to use them as a reward or signature weapons for NPCs.
Iconic Weapons have 0 slot for upgrades.
ARES PREDATOR V
Some folks say it came from a fantasy world... tsc, nonsense!
Its original design is of unknown origin, found in a shard on the body of a dead merc, with biosculpture that
resembles fantastic beings such as orcs or goblins.
Upgraded with improved ergonomics and handling features, the Ares Predator V includes a SMARTGUN LINK
and DNA Lock. Some say that the Ares Predator V isn't better than other pistols in its class, but no one can argue
that it has better sound recognition.

ROF: 2 (3d6 Base Damage) Ammo Type: Very Heavy Pistol Cost: 500eb (Expensive)

GUTS HEAVY SHOTGUN


It belonged to a little loli with a big attitude.
GUTS is an modified heavy shotgun with a prototype uranium chamber, causing its shots to be considered toxic 
apply the biotoxin ammunition effect overriding any other effects of the ammo types loaded in this weapon.
◊ HAVY KICK: You can’t make Aimed Shots with this weapon.
◊ If the user has a BODY of 11+, the ROF is 2
◊ HEAVY RECOIL: If the user has a BODY of 5 or less, he is pushed back 1 square (2m/yrds).

ROF: 1 or 2 (5d6 Damage) Ammo Type: Shotgun Slug Cost: 1000eb (Very Expensive)

STREET SAMURAI EDGE


What is that golden star on the handle?
This Heavy Pistol is custom-made for lawmen and enforcers who seek versatility and have good taste. She is
capable of receiving Medium and Heavy ammunition, thanks to its adjustable receiver.
◊ It has a built-in LASER SIGHT granting +1 to hit, even in the dark
◊ RELIABLE: This weapon never crashes or fails.

ROF: 1 (3d6+3 Base Damage) Ammo Type: Heavy Pistol Cost: 500eb (Expensive)

SILVER SERPENT MAGNUM


This old revolver has the symbol of a snake wrapped around a berry.
This Weapon is a Hand Cannon (see the special rules).
◊ HEAVY IMPACT: If you have a sucessful hit a second time in the same turn at the same target by this weapon,
the target will be pushed back 2m. If there have no space to move, he will be PRONE and take 1 damage
◊ HEAVY BARREL: Cannot be concealed. This weapon cannot use silencer/supressor.
◊ DOUBLE ACTION: ROF 2 with two hands.

ROF: 2 (3d6+3 Base Damage) Ammo Type: Very Heavy Pistol Cost: 500eb (Expensive)

TEKKADAN DMR
The fading Iron Flower on its handle reminds us of the lives lost in the colonies on Mars.
The “Iron Flower” is a custom model developed during the space colonial war, hybrid Assauto Rifle and Sniper, or
a Designated Marksman Rifle. It comes equipped with a Hybrid Sight for short and long distance combat.
◊ DMR SYSTEM: Can change Assault Rifle DV to Sniper DV with one action
◊ HYBRID SIGHT: +2 to hit targets in the “sweet range” (DV 15 - 51 to 100m/yrs)
◊ MARKSMAN STOCK: +1 to Aimed Shots.

Damage: 4d6+1 Autofire: 2 Ammo Type: Rifle (Magazine 13) Cost: 1000eb (Very Expensive)
Rules & Tables
NEW WEAPON TYPES
REVOLVERS
Revolver are mechanical weapons with fewer moving parts and springs than pistols, making them simpler and
more reliable. Revolvers have no magazine expansion upgrade or smart link capacity.
QUICK RELOAD: You can reload a quantity of ammunition in your weapon if use you use only ROT 1 in te turn as a
free action.
DOUBLE ACTION: ROF 2 if shot with two hands.
SUBSONIC IMPACT: Cause double damage in covers and objects.

Single Rate
Weapon Weapon Standard Hands Can be
Shot of Fire Cost
Weapons

Name Skill Damage Magazine Required Concealed?


(ROF)
Medium 1 50eb
Pistol 1d6+3 7 (2 with two 1 Yes
Revolver hands) (Costly)
Alt. Fire Modes & Special Features: Medium Pistol ammo. Pistol Range Table. Quick Reload (Full). Double Action. Subsonic Impact.
Heavy 2 Yes 100 eb
Pistol 2d6+3 6 1
Revolver (1 if BODY 6+) (Premium)
Alt. Fire Modes & Special Features: Heavy Pistol ammo. SMG Range Table. Quick Reload (Half). Subsonic Impact.
Hand 2 500 eb
Pistol 3d6+3 5 1 No
Cannon (1 if BODY 8+) (Expensive)
Alt. Fire Modes & Special Features: Very Heavy Pistol ammo. Shotgun (Slug) Range Table. Subsonic Impact.

ICONIC WEAPONS TABLE


Single Rate
Weapon Weapon Standard Hands Can be
Shot of Fire Cost
Weapons

Name Skill Magazine Required Concealed?


Damage (ROF)
Ares 500 eb
Pistol 3d6 15 2 1 Yes
Predator V (Expensive)
Alt. Fire Modes & Special Features: Very Heavy Pistol ammo. Smart Link. DNA Lock.
Guts Shoulder 5d6 1 1000 eb
8 2 No
H. Shotgun Arms (biotoxin) (2 if BODY 11+) (Very Expensive)
Alt. Fire Modes & Special Features: Shotgun Slug ammo. Heavy Kick, Heavy Recoil.
Street 500 eb
Pistol 3d6+3 15 1 1 Yes
S. Edge (Expensive)
Alt. Fire Modes & Special Features: Heavy Pistol ammo. Laser Sight. Reliable.
Silver 2 500 eb
Serpent M. Pistol 4d6+1 6 2 No
(1 if BODY 6+) (Expensive)
Alt. Fire Modes & Special Features: Heavy Pistol ammo. Heavy Barrel. Heavy Impact. Double Action. Quick Reload (Hald)
Tekkadan Shoulder 1 1000 eb
4d6+1 13 2 No
DMR Arms (2 with Autofire) ( Very Expensive)
Alt. Fire Modes & Special Features: Rifle ammo. DMR System. Hybrid Sight. Marksman Stock. Autofire 2.

BLACK CORP R&D


Content Creator for RPG
 Cyberpunk RED 

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