Black Corp - Corporate Manifest 1 v1.2
Black Corp - Corporate Manifest 1 v1.2
Black Corp - Corporate Manifest 1 v1.2
BLACK CORP
Pre-Times of Red War Technology Restauration
Headquarters: Yurei, the Rogue City
Regional Offices: Night City, Tokyo-2
BLACK CORP Board of Directors: COMMANDER L. Black,
Tech Restauration
Kirlian “RED SICKLE”,
Lobo Volkov
HOMEBREW POLICY
Commander L. Black and Associates BLACK CORP is an UNOFICIAL CONTENT
PROVIDER under the HOMEBREW CONTENT POLICY of R. Talsorian Games and is not approved
or endorsed by RTG. This content references materials that are the property of R.
Talsorian Games and its licensees.
WeaponS upgrade
CHARGER MODULE TECH REPEATER KIT
Charging... VROOOOM!!! Lock and Load!
This module adds a Battery Pack slot. The user Converts Medium Pistol to a Machine Pistol*,
can spend an action before firing to charge the adding AUTOFIRE 2 and SUPPRESSION option
next attack with an electrical charge. Every 8 (consumes 10 ammo), Ammo +8 and +1 to
charged shots, a new battery needs to be Damage, and the single shot ROF remains 2.
reloaded in the module. DV Table: Medium Pistol.
Charged attacks ignore half Armor to
drones and electronics, and have +3 electric Slots: 3 (but add +1 slot upgrade for sights)
damage bonus.
Mounted equipment such as Turrets and PREREQUISITES: Medium Pistol (Standard or
Sensors must roll DV 13 System Resistance, or Excelent). Not compatible with Medium Revol-
will be inoperative for 1 turn. vers.
PREREQUISITES: Smargun, PEM or Smart Ammo CRITICAL FAILURE crash can only be repaired after
only. Cannot equip on Exotic weapons. removing the Tech Repeater kit.
Cost: 500eb (Expensive) Cost: 50eb (Costly)
ROF: 2 (3d6 Base Damage) Ammo Type: Very Heavy Pistol Cost: 500eb (Expensive)
ROF: 1 or 2 (5d6 Damage) Ammo Type: Shotgun Slug Cost: 1000eb (Very Expensive)
ROF: 1 (3d6+3 Base Damage) Ammo Type: Heavy Pistol Cost: 500eb (Expensive)
ROF: 2 (3d6+3 Base Damage) Ammo Type: Very Heavy Pistol Cost: 500eb (Expensive)
TEKKADAN DMR
The fading Iron Flower on its handle reminds us of the lives lost in the colonies on Mars.
The “Iron Flower” is a custom model developed during the space colonial war, hybrid Assauto Rifle and Sniper, or
a Designated Marksman Rifle. It comes equipped with a Hybrid Sight for short and long distance combat.
◊ DMR SYSTEM: Can change Assault Rifle DV to Sniper DV with one action
◊ HYBRID SIGHT: +2 to hit targets in the “sweet range” (DV 15 - 51 to 100m/yrs)
◊ MARKSMAN STOCK: +1 to Aimed Shots.
Damage: 4d6+1 Autofire: 2 Ammo Type: Rifle (Magazine 13) Cost: 1000eb (Very Expensive)
Rules & Tables
NEW WEAPON TYPES
REVOLVERS
Revolver are mechanical weapons with fewer moving parts and springs than pistols, making them simpler and
more reliable. Revolvers have no magazine expansion upgrade or smart link capacity.
QUICK RELOAD: You can reload a quantity of ammunition in your weapon if use you use only ROT 1 in te turn as a
free action.
DOUBLE ACTION: ROF 2 if shot with two hands.
SUBSONIC IMPACT: Cause double damage in covers and objects.
Single Rate
Weapon Weapon Standard Hands Can be
Shot of Fire Cost
Weapons