C++ Unit1 Chapter1
C++ Unit1 Chapter1
C++ Unit1 Chapter1
UNIT 1
Introduction to Programming:
Programming, often referred to as coding, is the process of designing, writing, testing, and
maintaining the source code of computer programs. It involves creating instructions that a computer
can execute to perform specific tasks. These instructions, written in a programming language, allow
developers to communicate with computers and create software that solves problems, automates tasks,
and provides entertainment, among other things.
1. Programming Languages:
- Programming languages are formal languages used to write instructions for computers. They
provide a set of syntax and semantics for developers to create programs. Some popular programming
languages include:
- Python: Known for its simplicity and readability, widely used in web development, data science,
and automation.
- C++: Known for its performance and efficiency, often used in system software, game
development, and applications requiring real-time processing.
- JavaScript: Primarily used for web development, enabling interactive elements on websites.
-Ruby, PHP, Swift, C#, etc.**: Other languages that are popular in various domains.
- Syntax refers to the set of rules that define the structure of valid statements in a programming
language. Syntax errors occur when these rules are violated.
- Semantics deals with the meaning behind the syntactical elements and structures. It defines what a
program does when executed.
3. Basic Constructs:
- Variables: Named storage locations in memory used to store data that can be modified during
program execution.
- Data Types: Define the type of data a variable can hold, such as integers, floating-point numbers,
characters, and more.
- Operators: Symbols that perform operations on variables and values, like addition (+), subtraction
(-), and comparison (==).
- Control Structures: These include conditional statements (if, else), loops (for, while), and switch
cases, which control the flow of execution based on certain conditions.
- Functions and procedures are blocks of code that perform specific tasks and can be reused
throughout a program. They help in breaking down complex problems into manageable parts.
- Data Structures are ways of organizing and storing data in a program, such as arrays, linked lists,
stacks, queues, and trees.
- Debugging is the process of identifying and fixing errors or bugs in a program. Testing involves
running the program with different inputs to ensure it behaves as expected.
- IDEs are software applications that provide comprehensive facilities to programmers for software
development. They typically include a code editor, compiler, debugger, and other tools. Examples
include Visual Studio, Eclipse, PyCharm, and IntelliJ IDEA.
As technology continues to evolve, programming languages and paradigms change, but the core
principles of programming—understanding how to solve problems and translate those solutions into
code—remain constant.
Definition of interpreter:
The Program Development Life Cycle (PDLC) is a process used in software engineering to manage
the development of software programs. The PDLC is similar to the Software Development Life
Cycle (SDLC) but is applied at a higher level, to manage the development of multiple software
programs or projects. This article focuses on discussing PDLC in detail.
What is PDLC?
The PDLC is an iterative process that allows for feedback and adjustments to be made at each
phase, to ensure that the final product meets the needs of the stakeholders and is of high quality.
Program Development Life Cycle (PDLC) is a systematic way of developing quality software.
It provides an organized plan for breaking down the task of program development into
manageable chunks, each of which must be completed before moving on to the next phase.
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Phases of PDLC
1. Planning: In this phase, the goals and objectives of the program are defined, and a plan is
developed to achieve them. This includes identifying the resources required and determining the
budget and schedule for the program.
2. Analysis: In this phase, the requirements for the program are defined and analyzed. This
includes identifying the stakeholders, their needs and expectations, and determining the
functional and non-functional requirements for the program.
3. Design: In this phase, the program’s architecture and design are developed. This includes
creating a detailed design of the program’s components and interfaces, as well as determining
how the program will be tested and deployed.
4. Implementation: In this phase, the program is developed and coded. This includes writing the
program’s source code and creating any necessary documentation.
5. Testing: In this phase, the program is tested to ensure that it meets the requirements and is free
of defects.
6. Deployment: In this phase, the program is deployed and made available to users.
7. Maintenance: After the deployment, the program is maintained by fixing any bugs or errors
that are found and updating the program to meet changing requirements.
Steps in PDLC
The program development process is divided into the steps discussed below:
The first step is to define the problem. In major software projects, this is a job for system analyst,
who provides the results of their work to programmers in the form of a program specification. The
program specification defines the data used in program, the processing that should take place while
finding a solution, the format of the output and the user interface.
Program design starts by focusing on the main goal that the program is trying to achieve and then
breaking the program into manageable components, each of which contributes to this goal. This
approach of program design is called top-bottom program design or modular programming. The
first step involve identifying main routine, which is the one of program’s major activity. From that
point, programmers try to divide the various components of the main routine into smaller parts
called modules. For each module, programmer draws a conceptual plan using an appropriate
program design tool to visualize how the module will do its assign job. Program Design
Tools: The various program design tools are described below:
Structure Charts: A structure chart, also called Hierarchy chart, show top-down design of
program. Each box in the structure chart indicates a task that program must accomplish. The
Top module, called the Main module or Control module. For example:
Flowcharts: A flowchart is a diagram that shows the logic of the program. For example:
Coding the program means translating an algorithm into specific programming language. The
technique of programming using only well defined control structures is known as Structured
programming. Programmer must follow the language rules, violation of any rule causes error. These
errors must be eliminated before going to the next step.
After removal of syntax errors, the program will execute. However, the output of the program may
not be correct. This is because of logical error in the program. A logical error is a mistake that the
programmer made while designing the solution to a problem. So the programmer must find and
correct logical errors by carefully examining the program output using Test data. Syntax error and
Logical error are collectively known as Bugs. The process of identifying errors and eliminating
them is known as Debugging.
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After testing, the software project is almost complete. The structure charts, pseudocodes, flowcharts
and decision tables developed during the design phase become documentation for others who are
associated with the software project. This phase ends by writing a manual that provides an overview
of the program’s functionality, tutorials for the beginner, in-depth explanations of major program
features, reference documentation of all program commands and a thorough description of the error
messages generated by the program.
In the final phase, the program is deployed (installed) at the user’s site. Here also, the program is
kept under watch till the user gives a green signal to it. Even after the software is completed, it
needs to be maintained and evaluated regularly. In software maintenance, the programming team
fixes program errors and updates the software.
Benefits of PDLC
Identifies and manages risks: PDLC helps to identify and manage potential risks during the
development of the program, allowing for proactive measures to be taken to mitigate them.
Improves quality: PDLC helps to improve the quality of the final product by providing a
systematic approach to testing and quality assurance.
Increases efficiency: By following a PDLC, the development process becomes more efficient
as it allows for better planning and organization.
Limitations of PDLC
Can be time-consuming: Following a strict PDLC can be time-consuming, and may delay the
development of the program.
Can be inflexible: The rigid structure of PDLC may not be suitable for all types of software
development projects, and may limit the ability to incorporate changes or new ideas.
Can be costly: Implementing a PDLC may require additional resources and budget, which can
be costly for organizations.
Can be complex: PDLC can be complex, and may require a certain level of expertise and
knowledge to implement effectively.
May not be suitable for smaller projects: PDLC may not be suitable for smaller projects as it
can be an overkill and would not be cost-effective.
development. In POP, the primary focus is on the sequence of instructions that the computer must
follow to achieve a desired outcome.
1. Procedures/Functions:
o The core building blocks in POP are procedures or functions. A procedure is a block
of code designed to perform a particular task. Functions can take inputs (arguments),
perform operations, and return outputs (results).
o Procedures help break down a program into smaller, manageable parts, making the
code more modular and easier to understand.
2. Modularity:
o This modularity helps in organizing the code, making it easier to debug, maintain,
and update.
3. Top-Down Approach:
o POP often follows a top-down approach, where the overall system is broken down
into smaller, more manageable components. The process starts with the high-level
design and progressively breaks it down into detailed procedures.
o This approach makes it easier to understand the system's overall structure before
delving into the specifics.
4. Global Data:
o In POP, data is often stored in global variables, which are accessible by all functions
within the program. Functions operate on this shared data, which can lead to
challenges in managing state and ensuring data consistency.
5. Control Structures:
o POP relies heavily on control structures like loops (for, while), conditionals (if,
switch), and case statements to control the flow of the program. These structures
dictate the sequence in which instructions are executed.
1. Simplicity:
2. Efficiency:
o The use of functions promotes code reuse. A function can be called multiple times
within a program, reducing redundancy and saving development time.
3. Ease of Implementation:
o POP is well-suited for small to medium-sized problems that can be clearly defined
and broken down into a sequence of steps.
o Since data is often global, it can be accessed and modified from anywhere in the
program, leading to potential data integrity issues. It can be challenging to track how
data changes throughout the program.
2. Scalability Issues:
o As programs grow in size and complexity, managing global data and ensuring that
functions do not interfere with each other becomes difficult. POP can lead to tightly
coupled code, making it harder to modify and maintain.
3. Limited Reusability:
o Functions in POP are often designed to operate on specific data structures, limiting
their reusability in different contexts or applications.
C: One of the most widely used POP languages, known for its efficiency and control over
system resources.
Fortran: Often used in scientific and engineering applications for numerical computations.
Pascal: Designed for teaching programming concepts and known for its clear syntax and
strong type checking.
1. Objects:
o Example: In a banking system, an Account object might have attributes like balance
and accountNumber, and methods like deposit() and withdraw().
2. Classes:
o A class is a blueprint or template for creating objects. It defines the data attributes and
methods that the objects created from the class will have.
o Example: A class Car might define attributes such as color, model, and engineType,
and methods like start(), stop(), and accelerate().
3. Encapsulation:
o Encapsulation is the practice of bundling the data (attributes) and methods (functions)
that operate on the data into a single unit or class. It restricts direct access to some of
the object's components, providing a controlled interface.
4. Inheritance:
o Inheritance allows one class (child or subclass) to inherit attributes and methods from
another class (parent or superclass). This promotes code reuse and creates a
hierarchical relationship between classes.
o Example: A class ElectricCar might inherit from the class Car, adding specific
attributes like batteryLife and methods like charge().
5. Polymorphism:
o Method Overloading: Multiple methods with the same name but different
parameters.
6. Abstraction:
o Abstraction focuses on hiding the complex implementation details and showing only
the essential features of an object. It allows developers to work with high-level
concepts without needing to understand the low-level details.
o Example: An abstract class Shape might define a method draw(), but different shapes
like Circle and Rectangle would provide their specific implementations of the draw()
method.
1. Modularity:
o OOP promotes modular design by breaking down software into discrete objects or
classes. This modularity makes it easier to manage, develop, and understand complex
systems.
2. Code Reusability:
o Through inheritance and composition, OOP allows code to be reused across different
parts of a program or across different projects. This reduces redundancy and improves
maintainability.
3. Maintainability:
o Encapsulation and abstraction make it easier to manage and update code. Changes in
the implementation of a class do not affect other parts of the program as long as the
public interface remains consistent.
4. Scalability:
o OOP supports the creation of scalable software systems by allowing new features and
functionalities to be added through extensions of existing classes rather than
modifying existing code.
1. Complexity:
o OOP can introduce additional complexity, especially for beginners. The concepts of
classes, inheritance, and polymorphism can be challenging to grasp initially.
2. Performance Overhead:
o The use of abstraction, dynamic dispatch, and additional object management can
introduce performance overhead compared to procedural programming.
o Mastering OOP principles and practices can require a more significant investment of
time and effort compared to procedural programming.
Java: A widely-used, class-based language known for its portability and use in enterprise
applications and Android development.
Python: Known for its simplicity and readability, Python supports OOP and is used in
various fields, including web development, data science, and artificial intelligence.
C#: A language developed by Microsoft that is used for developing applications on the .NET
framework, with strong support for OOP.
4. Data In procedural programming, data moves In OOP, objects can move and
movement freely within the system from one communicate with each other via member
function to another. functions.
6. Access There are no access modifiers in The access modifiers in OOP are named as
modifiers procedural programming. private, public, and protected.
7. Inheritanc Procedural programming does not have There is a feature of inheritance in object-
e the concept of inheritance. oriented programming.
8. Code There is no code reusability present in It offers code reusability by using the
reusability procedural programming. feature of inheritance.
10. Importanc It gives importance to functions over It gives importance to data over functions.
e data.
11. Virtual In procedural programming, there are no In OOP, there is an appearance of virtual
12. Complex It is not appropriate for complex It is appropriate for complex problems.
problems problems.
13. Data There is not any proper way for data There is a possibility of data hiding.
hiding hiding.
14. Program In Procedural programming, a program In OOP, a program is divided into small
division is divided into small programs that are parts that are referred to as objects.
referred to as functions.
Object-Oriented Programming (OOP) is centered around the concept of objects and classes, which
facilitate the creation of modular, reusable, and maintainable code. Here are the fundamental concepts
of OOP:
1. Objects
Attributes: Objects have attributes (also called properties or fields) that store data. For
example, an object of class Car might have attributes like color, model, and engineType.
Methods: Objects have methods (also called functions or operations) that define their
behavior. Methods can operate on the object's attributes. For example, a Car object might
have methods like start(), stop(), and accelerate().
2. Classes
Definition: A class is a blueprint or template for creating objects. It defines the attributes and
methods that its objects will have.
Syntax: Classes typically include a constructor (a special method for initializing objects) and
may include destructors (methods for cleanup).
Example: A Person class might include attributes like name, age, and methods like greet()
and celebrateBirthday().
3. Encapsulation
Definition: Encapsulation is the concept of bundling data (attributes) and methods (functions)
that operate on the data into a single unit (class). It also involves restricting access to some of
the object's components.
Access Modifiers:
o Private: Members that are not accessible from outside the class.
o Protected: Members that are accessible within the class and its subclasses.
Example: A BankAccount class might have a private attribute balance and public methods
deposit() and withdraw() to modify the balance.
4. Inheritance
The capability of a class to derive properties and characteristics from another class is
called Inheritance. Inheritance is one of the most important features of Object-Oriented
Programming.
Sub Class: The class that inherits properties from another class is called Sub class or Derived
Class.
Super Class: The class whose properties are inherited by a sub-class is called Base Class or
Superclass.
Reusability: Inheritance supports the concept of “reusability”, i.e. when we want to create a
new class and there is already a class that includes some of the code that we want, we can
derive our new class from the existing class. By doing this, we are reusing the fields and
methods of the existing class.
Types:
o Multiple Inheritance: A subclass inherits from more than one superclass (supported
in some languages like C++ but not in others like Java).
4. Polymorphism
The word polymorphism means having many forms. In simple words, we can define polymorphism
as the ability of a message to be displayed in more than one form. A person at the same time can
have different characteristics. A man at the same time is a father, a husband, and an employee. So
the same person possesses different behavior in different situations. This is called polymorphism.
An operation may exhibit different behaviors in different instances. The behavior depends upon the
types of data used in the operation. C++ supports operator overloading and function overloading.
Types:
o Method Overloading: Multiple methods with the same name but different
parameters within the same class.
6. Abstraction
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Definition: Abstraction focuses on hiding the complex implementation details and exposing
only the necessary features of an object. It simplifies the interaction with complex systems by
presenting a clear and simplified interface.
Abstract Classes: Classes that cannot be instantiated directly and are meant to be subclasses.
They can include abstract methods (methods without implementation) that must be
implemented by derived classes.
Example: An abstract class Shape might define an abstract method draw(), which is
implemented differently by subclasses Circle and Rectangle.
1. Modularity:
2. Code Reusability:
o Definition: Through inheritance, OOP enables the creation of new classes based on
existing ones, allowing code to be reused and extended.
3. Maintainability:
o Definition: OOP's encapsulation and modularity make it easier to manage and update
software.
o Benefit: Changes can be made to individual objects or classes without affecting the
entire system. Encapsulation hides the internal details and exposes only necessary
parts, simplifying maintenance.
4. Scalability:
o Benefit: Makes it easier to add new features and functionalities to a system without
disrupting existing code. Inheritance and polymorphism facilitate the integration of
new components.
5. Abstraction:
7. Improved Design:
o Definition: OOP encourages the use of design principles such as SOLID principles
(Single responsibility, Open/closed, Liskov substitution, Interface segregation,
Dependency inversion).
1. Software Development:
o Examples: Desktop applications (e.g., Microsoft Office), mobile apps (e.g., Android
apps), and web applications (e.g., e-commerce platforms).
2. Game Development:
o Examples: Games like “Minecraft” and “The Sims” use OOP principles to manage
game objects, characters, and their interactions.
3. GUI Applications:
o Examples: GUI frameworks such as Java Swing, JavaFX, and Qt utilize OOP
principles to build windows, buttons, and other interface elements.
5. Web Development:
o Examples: Frameworks such as Django (Python) and Ruby on Rails (Ruby) leverage
OOP principles to handle web requests, manage data, and build dynamic web
applications.
6. Database Management:
o Examples: Tools like Hibernate (Java) and Entity Framework (.NET) use OOP
principles to simplify data access and manipulation.
7. Embedded Systems:
o Application: OOP can be used in embedded systems to model and manage hardware
components and their interactions.