MIL-REVIEWER
MIL-REVIEWER
MIL-REVIEWER
Technology Literacy*
COMMUNICATION - Is the act of passing, sharing,
or exchanging information from one person to TECHNOLOGY LITERACY - Focuses on the
another. It comes from the latin words “communis” responsible and effective use of technology, tools,
which means “common” and “communicare” which or networks in accessing, analyzing, evaluating
means “make something in common ”. and creating the message.
● Social Media - Websites and applications ● School Library - The school library serves
that enable users to create and share the studentry from kindergarten to
content or to participate in social highschool. Contains an array of academic
networking. and non-academic materials.
MEDIA & INFORMATION LANGUAGES 2. TECHNICAL CODES - Are codes that are
specific to a media form. For example,
MEDIA LANGUAGE - Is a method, consisting of there are different camera shots and their
signs and symbols, used by information producers meaning differs when we look at films and
to convey messages and meanings to their photographs based on the frame shown,
audiences (Orlebar, 2009). The set of technical but are meaningless to the audience
codes and conventions to convey meaning. Each outside of those forms.
medium has a specific medium language.
● Audio - is the use of sound, either
GENRE - It comes from the French word meaning expressive or naturalistic. Diegetic
‘type’ or ‘class’; it can be recognized by its common sounds, also called the "actual
set of distinguishing features: sounds, " are sounds with a source
that is visible on the screen. Non-
a. Codes - are systems of signs, which create diegetic sounds are neither
meaning. implied in any present nor visible on
b. Conventions - are anticipated ways in the screen.
which codes are arranged in a product.
● Camerawork - Refers to the way
CODES - Are systems of signs that are put that the camera is operated,
together to create arbitrary meaning (Fiske, 1987) positioned and moved for special
effects. Includes the aspect of:
THREE TYPES OF CODES : positioning, movement, framing,
exposure, and lens choice.
1. SYMBOLIC CODES - Are social nature,
which means that these codes in a way ● Editing - Is the process of
reflect a real life event or situations in which choosing, arranging, manipulating,
the audience can relate. enhancing and polishing images
and sound. Is done by visual
● Setting - Denotes the time and graphic artists and sound
place of the story. engineers.
PUBLIC DOMAIN - Refers to works that are not TYPES OF CYBER BULLYING:
covered by IP rights (copyright, trademark, and 1. Flaming
patent), due to expiration or forfeiture of rights. 2. Harassment
3. Cyberstalking
CREATIVE COMMONS - is an American non- 4. Denigration
profit organization devoted to expanding the range 5. Masquerade
of creative works available for others to build upon 6. Outing/ Trickery
legally and to share. 7. Exclusion
ETHICAL ISSUES
PLAGIARISM - It comes from the word “Plagiarus”
which means “kidnapper” , thus used nowadays in
the sense of “intellectual theft”