Sundered Chains
Sundered Chains
Sundered Chains
Richard Woolcock
System
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Eternal beings of immeasurable power walk the timeless realms, their very existence beyond the Background
limits of human comprehension. But there is always some fool who tries to play with fire. Figu Design
A pathetic mortal summoned you, attempting to bend you to their will, but your strength was far too Story symbols
great for them to overcome. They stole your adornments of power, leaving you naked and humiliated— Delapouite, Lorc, Skoll
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then they tried to reason with you, to negotiate. You rejected their pitiful overtures with stony silence.
For decades, you remained trapped within their summoning circle until finally, they slipped up. One Illustrations
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careless mistake was all it took, and freedom was yours. But until you can track down and reclaim your Stock Art © Rick Hershey /
stolen artifacts, you will never be able to return to your former glory. Fat Goblin Games <
Stolen Artifacts
Each player has 3 karma and 3 resolve. Spend 1 The GM should describe the opening scene, react
karma after rolling to reduce the difficulty by 1, if to the players’ decisions, and assign the traits and
The players should describe three stolen artifacts you can justify how your perk helps you. Recover difficulties for challenges. Offer players karma in
symbolizing their power and authority. The first 1 karma if you increase the difficulty by 1 before return for complications based on their quirks!
is a weapon, the second is an article of clothing or rolling, narrating how your quirk hinders you. The players should make all the rolls, narrate
armor, and the third is a tool that emphasizes and If you use a quirk and succeed at the challenge, the outcome of their actions, and drive the story
enhances the user’s domain of influence. you may recover 1 resolve instead of 1 karma. forward whenever possible. They can also spend
Once reclaimed, the wielder of the weapon can For dangerous actions (such as combat), failure 1 karma to influence the story or discover a clue
reroll one die every combat challenge, the armor costs 1 resolve (or 2 on a critical failure). If a PC through their perk, at the GM’s discretion.
lets the wearer sacrifice karma instead of losing runs out of resolve, they will be banished back to Ask the players to describe how they managed
resolve, and the tool grants its user the option to their own realm—but as an immortal entity, they to escape. Did they leave a trail of corpses in their
spend multiple karma tokens on each challenge. can soon manifest again at full resolve. wake, or did they take a more subtle approach?
Thieves Motivations Complications
Described here are some example thieves for the Described here are examples of motivations for Described here are examples of complications for
scenario generator (first table): the scenario generator (second table): the scenario generator (third table):
2. Road to Hell
trade in return for a service or favor. need to begin the hunt anew.
2. Secret Agenda The thief seems to have good intentions, using the 2. Innocence Lost
An aging business magnate has a secret obsession artifact to aid others, but that certainly won’t stop An innocent victim now suffers due to the thief’s
with the occult, and a hidden door in their home you from taking it back. Still, perhaps some small actions. You’re the only one with the power to set
leads to an extensive library of forbidden tomes. measure of mercy might be in order. things right—should you choose to do so.
4. Silver Spoon 4. Emotional Leverage One of your old minions enjoyed their freedom
A wealthy socialite has inherited the artifact from The artifact is being used to deceive or intimidate while you were gone. They will do whatever they
a relative. Do they truly understand what it is? others; the thief gains their heart’s desire, leaving can to prevent your return to power.
The leader of a criminal organization claimed the 5. Balancing the Books The thief has somehow corrupted the artifact. It
artifact from a rival group after wiping them out The thief holds a lot of grudges, and the artifact won’t obey you anymore; you’ll need to destroy it
in a brutal turf war. has given them an effective means to settle some and absorb its power.
The artifact has fallen into the hands of a demon, 6. Under Lock and Key A group of mediocre cultists is hunting down the
and they won’t give it up without a fight. If you’re The artifact was locked away in a secure location. artifact; they intend to use it for some half-baked
lucky, they’ve possessed a host body in the mortal Maybe a bank vault? Or perhaps it was hidden in ritual. Should they succeed, the repercussions are
realm—if not, you’ll need to visit them in hell. a crypt or buried underneath a church? likely to be humorous—or horrific.