Wanna Play Right Now
Wanna Play Right Now
Wanna Play Right Now
W
play
ht
r ig
n ow ?
a role-playing game
by Clément Domergue
Wanna play
right now?
a role-playing game
by Clément Domergue
https://domergue.itch.io/
@dodomergue
V 1.2
Credits:
Design, text, layout by Clément Domergue.
The core concept is inspired by a conversation
between Deborah Ann Woll and Jon Bernthal
that was talked about by Ryan Imel.
It uses Mindstorm’s Nested Monster Hit Dice.
Rockpaper was proposed by Chaosmeister.
The divider is modified from a Freepik image.
Illustrations from Nicolas Delaunay, Gustave
Doré, Johann Heinrich Füssli, Charles Jacque, J. E.
Ridinger, Eduard Steinle and A.P. van de Venne.
Spread it around!
Just don’t be a dick and a bigot.
What is this game?
“
O
You wanna play D&D?? Like, literally right
now? So, you have a bow strapped to your
back, a sword and a dagger at your hilt.
You're walking through the woods, it's dark, it's at
night, almost no moonlight is coming through. You
hear a crack off in the distance. Something large
stepped on a branch.
Health
P
layers have 10 Hit Points (HP) to divide
among themselves as they see fit. Inform
them of this when they first inquire about
their remaining health. Zero HP means being
incapacitated, captured, or dead. They can
rockpaper to heal a bit if they know how to.
2. Goblin Tunnels
3. Hell of a Party
5. Golden Oldie
6. Paramour
8. The Witch
9. Catfish
4 1
5 2
6 3 Hive mind 10HP
As long as there are at least
two of them in the room,
they move weirdly. Roving
Goblin as one, stronger together.
Desire: eating fish No hive mind when alone.
and turning kids to
goblins. Rusty dagger 1HP
1 damage.
Fear: salt.
Rage: always Fragile fellow 1HP
pretty pissed. Poor little critter.
2
Hell of a Party
Y
ou’re a wizard. Not a great one, just a
young apprentice working late to learn
an invocation and failing. Disappointed,
you pack your books and get on with it. There’s
a party tonight in the university dormitory! But
what you don’t see is that a demon was actually
summoned and is now silently stalking you…
What do you bring to the party?
7 13 11
10
12
5 4 9 8
6 1 2 3
10
5. A kitchen full of goblins, the south wall
crumbling and covered with cryptic chalk
inscriptions. The four goblins are preparing a
delicious meal, while banging their utensils
rhythmically and singing. If you return this
way later, they'll be at #4.
6. The wall sealed a witch (night 2)! She offers
to help you defeat the Hydra in room #13 if
you free her from the chalk markings.
7. The bridge was fragile but held. You arrive
in a pitch black dark room. Three young
children are bound and gagged in a corner.
8. A luxurious bedroom flooded, now in ruins.
Two goblins sleep peacefully, cradled by the
floating bed.
9. A flooded music room, full of shabby
instruments. Cath Palug steps mischievously
across the piano keys.
10. A ship with four thieving pirates on board.
The dungeon is their secret hideout.
11. An armory with a few treasure chests. The
pirate captain paints, humming a song. On his
canvas: a sleeping golden hydra.
12. In the dark throne room, the sound of
metal chains clanking and clashing against
rock fills the air. Statues of ancient kings
adorn the wall leading to the throne. They all
bear golden weapons and symbols of power.
Behind the throne is a gigantic basilisk statue
with a stone crown floating above its head,
attached by metal chains. If the kings' golden
treasures are stolen, the chains will fall off and
the stone crown will awaken the giant basilisk.
13. The room is golden. The walls are of gold,
the floor is of gold, the piles are of gold, and
the hydra is of gold too. A gigantic Golden
Hydra guarding the golden treasure of the late
Snake King.
11
Story Seeds
M
ission accomplished, sure, but they
want to keep adventuring. What could
happen to them? Here is a list of little
seeds of scenes to keep the journey going.
NPCs
• Popular Misplaced hate for the
• Complains players (sure, they have
all the time wronged them in some
• Speaks way). Nice to their friends,
quietly very petty otherwise.
NPCs
« Why explain the game when you
can just show it to somebody? »
Rules
Choose an adventure.
Narrator reads the intro aloud.
Narrator’s tools are listed
underneath the divider.
In case of conflict
or daring action:
Rock-Paper-Scissors, best of one.
Win: win.
Tie: win with
consequences.
Loss: loss.
If skilled, try again.
Keep the best result.
Players: 10HP to divide
Three skills each
Attack = 1 damage
Monsters are weird and unique,
think about how you should fight
each one to hope to defeat them.