Monster Creation Cheatsheet _ GM Binder

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Silvery's Monster Statblocks I

Table Of Contents
Introduction
[Spellcasting]

[Full Caster]
[Half Caster]
[Innate Casting]
[Statblocks]
[CR:1/8-1/4]
[CR:1/2-1]
[CR:2-3]
[CR:4-5]
[CR:6-7]
[CR:8-9]
[CR:10-11]
[CR:12]
[CR:13]
[Bonus: List of Existing Monsters by CR]
Monster Cheatsheet

T
he goal of this handout is to outline creature
CRs to make creature creation and encounter
buildilng easier.
It's true that editing an existing monster is
easier than creation your own. But what about
when you really do what to make your own?
And how about NPCs that actually have
actions and abilities and skills?

Sections
There are just 2 sections in this preview which are:

Spellcasting
Black Monster Statblocks 0-9

This is a DRAFT and should not be shared outside


of: SilveryDepths.live
Customizing Monsters "Let’s talk about how Challenge is
At this point you can customize the monster more and more
determined"
and it becomes difficult to figure out the CR of an adjusted or
brand new creature design. So because of the use of these A monster’s Challenge is the average of its Defensive
CR templates for such creature creations. I have broken the Challenge and its Offensive Challenge. Take the two numbers,
CR8+ statblocks up into Offensive and Defensive CR scores. add them together, and divide by 2. If the creature has a
These can be different, and allow the reveal of which stats Defensive Challenge of 4 and an Offensive Challenge of 1, its
where altered for game enhancement. Adding weapons,
Challenge is 3 ((4 + 1) / 2 = 2.5, round up to 3).
items, or sheilds can also change these.
So, how do you determine Offensive and Defensive
Creating Monsters, DMG or go to DMG pg 274 Challenge?

First, you open your DMG to page 274. You start by finding
the creature’s hit points on the table. And whatever row that
Average Dice
is, that’s the starting Defensive Challenge. Now, look at the
Size Ref Die Average Result
Armor Class on that table. Is your monster’s AC above or
Tiny d4 2.5 below that? For every two points above the AC on the table,
Small d6 3.5 increase the Defensive Challenge to the next highest one. For
Medium d8 4.5 every two points below the AC on the table, decrease the
Defensive Challenge to next lowest one.
Large d10 5.5
Huge d12 6.5 For example, you have a creature with an AC 17 and HP 66
(6d6+12). 66 HP puts it in the Challenge 1/2 row, right? But a
Gargantuan d20 10.5
Challenge 1/2 creature is expected to have an AC 13. My AC is
17, four points higher. So I have to bump up the Defensive
Challenge by moving down two rows. I go from 1/2 to 1 to 2.
My Defensive Challenge is 2.

What about Offensive Challenge? Well, that starts with the


average damage per round. For most creatures, you can simply
look at their most damaging attack. Whatever the fixed
damage is, that’s the damage output. Find that on the table.
Then, look at the Attack Bonus or the Save DC (depending on
whether it uses an attack roll or allows a save) on the table.
And just like with AC, you adjust the Offensive Challenge up
or down for every two points by which the monster’s Attack
Bonus or Save DC differs from the one given on the table.

For example, you have a creature that attacks with a


shortbow. It has +5 Attack and does 6 (1d6+3) piercing
damage. The damage makes it a Challenge 1/2 . But its Attack
Bonus is two points higher than the expected +3 for a
Challenge 1/2 creature. So we have to increase the Challenge
once. The Offensive Challenge is 1.

What’s the final Challenge for that creature? It’s 2. We add


the Offensive and Defensive Challenge, divide by two, and
then round up. 1 + 2 is 3, divided by 2 is 1.5, rounded up is 2.
Got it?

End rant by @AngryDM in "Monster Building 201"


This creature is a 6th-level spellcaster. His spellcasting
NPC/Monster Spellcasting Abilities ability is INT/WIS/CHA (spell save DC 17, +8 to hit with spell
attacks). He knows the following CLASS spells. (Spell Points:
FULL SPELLCASTER 73)
For Wizards, Clerics, Sorcerers, Druids, etc. Cantrips: choose 4
Spellcasting (1st level spellcaster, full). 1st level (4 slots): choose 4-5 (costs 2 points ea)
This creature is a 1st-level spellcaster. His spellcasting 2nd level (3 slots): choose 3-4 (costs 3 points ea)
ability is INT/WIS/CHA (spell save DC 13, +5 to hit with spell 3rd level (3 slots): choose 2-3 (costs 5 points ea)
attacks). He knows the following CLASS spells. (Spell Points: 4th level (3 slots): choose 2-3 (costs 6 points ea)
4-6) 5th level (2 slots): choose 1-2 (costs 7 points ea)
Cantrips: choose 3 (costs 2 points ea) 6th level (1 slots): choose 1-2 (costs 9 points ea)
1st level (2-3 slots): choose 3-4 (costs 3 points ea)

Spellcasting (7th level spellcaster, full).


Spellcasting (2nd level spellcaster, full). This creature is a 7th-level spellcaster. His spellcasting
This creature is a 2nd-level spellcaster. His spellcasting ability is INT/WIS/CHA (spell save DC 18, +8 to hit with spell
ability is INT/WIS/CHA (spell save DC 13-14, +5 to hit with attacks). He knows the following CLASS spells. (Spell Points:
spell attacks). He knows the following CLASS spells. (Spell 83)
Points: 14-17) Cantrips: choose 4
Cantrips: choose 3 1st level (4 slots): choose 4-5 (costs 2 points ea)
1st level (4 slots): choose 3-4 (costs 2 points ea) 2nd level (3 slots): choose 3-4 (costs 3 points ea)
2nd level (2-3 slots): choose 0-1 (costs 3 points ea)
3rd level (3 slots): choose 2-3 (costs 5 points ea)
4th level (3 slots): choose 2-3 (costs 6 points ea)
5th level (2 slots): choose 1-2 (costs 7 points ea)
Spellcasting (3rd level spellcaster, full).
6th level (1 slots): choose 1-2 (costs 9 points ea)
This creature is a 3rd-level spellcaster. His spellcasting
7th level (1 slots): choose 1-2 (costs 10 points ea)
ability is INT/WIS/CHA (spell save DC 15, +6 to hit with spell
attacks). He knows the following CLASS spells. (Spell Points:
27-32)
Spellcasting (8th level spellcaster, full).
Cantrips: choose 3
This creature is a 8th-level spellcaster. His spellcasting
1st level (4 slots): choose 3-4 (costs 2 points ea)
ability is INT/WIS/CHA (spell save DC 18, +9 to hit with spell
2nd level (3 slots): choose 2-3 (costs 3 points ea)
attacks). He knows the following CLASS spells. (Spell Points:
3rd level (2-3slots): choose 0-1 (costs 5 points ea) 94)
Cantrips: choose 4
1st level (4 slots): choose 4-5 (costs 2 points ea)
Spellcasting (4th level spellcaster, full).
2nd level (3 slots): choose 3-4 (costs 3 points ea)
This creature is a 4th-level spellcaster. His spellcasting
3rd level (3 slots): choose 2-3 (costs 5 points ea)
ability is INT/WIS/CHA (spell save DC 15, +6 to hit with spell
attacks). He knows the following CLASS spells. (Spell Points: 4th level (3 slots): choose 2-3 (costs 6 points ea)
38-44) 5th level (2 slots): choose 1-2 (costs 7 points ea)
Cantrips: choose 3 6th level (1 slots): choose 1-2 (costs 9 points ea)
1st level (4 slots): choose 3-4 (costs 2 points ea) 7th level (1 slots): choose 1-2 (costs 10 points ea)
2nd level (3 slots): choose 2-3 (costs 3 points ea) 8th level (1 slots): choose 1-2 (costs 11 points ea)
3rd level (3): choose 2-3 (costs 5 points ea)
4th level (1-2 slots): choose 1-2 (costs 6 points ea)
Spellcasting (9th level spellcaster, full). This creature is a
9th-level spellcaster. His spellcasting ability is INT/WIS/CHA
(spell save DC 18, +9 to hit with spell attacks). He knows the
Spellcasting (5th level spellcaster, full).
following CLASS spells. (Spell Points: 107, 114, 123, 133)
This creature is a 5th-level spellcaster. His spellcasting
ability is INT/WIS/CHA (spell save DC 16, +7 to hit with spell Cantrips: choose 4
attacks). He knows the following CLASS spells. (Spell Points: 1st level (4 slots): choose 4-5 (costs 2 points ea)
57-64) 2nd level (3 slots): choose 3-4 (costs 3 points ea)
Cantrips: choose 3 3rd level (3 slots): choose 2-3 (costs 5 points ea)
1st level (4 slots): choose 4-5 (costs 2 points ea) 4th level (3 slots): choose 2-3 (costs 6 points ea)
2nd level (3 slots): choose 3-4 (costs 3 points ea) 5th level (3 slots): choose 1-2 (costs 7 points ea)
3rd level (3 slots): choose 2-3 (costs 5 points ea) 6th level (2 slots): choose 1-2 (costs 9 points ea)
4th level (3 slots): choose 1-2 (costs 6 points ea) 7th level (1-2 slots): choose 1-2 (costs 10 points ea)
5th level (1-2 slots): choose 1-2 (costs 7 points ea) 8th level (1 slots): choose 1-2 (costs 11 points ea)
9th level (1 slots): choose 1-2 (costs 13 points ea)

Spellcasting (6th level spellcaster, full).


HALF CASTERS Innate Spellcasting
Great for Rangers, multiclassed, arcane trickster rogue, etc Innate Spellcasting your innate spellcasting ability is
Spellcasting (1st level spellcaster, half). Charisma (or Wisdom). There are three spells listed in the
This creature is a 1st-level spellcaster. His spellcasting description. The first is a bonus cantrip you can use starting
ability is INT/WIS/CHA (spell save DC 13, +5 to hit with spell at 1st level, the second spell listed may be used starting at 3rd
attacks). He knows the following CLASS spells (L 2-4, spells level, and the last may be used starting at 5th level. The spells
known 3) you learn at 3rd and 5th level may only be used once and your
Cantrips: choose 2-3 ability to cast them is regained after you complete a short
1st level (2-3 slots): choose 3 rest.

Spellcasting (2nd level spellcaster, half).


Choose 3-7 spells, then decide if they are leveled,
times a day, and per short vs long rest
This creature is a 2nd-level spellcaster. His spellcasting
ability is INT/WIS/CHA (spell save DC 13-14, +5 to hit with
spell attacks). He knows the following CLASS spells. (L 5-8,
spells known 5) Innate Spellcasting.
Cantrips: choose 3 Example CR 4 Innate Spellcasting (Lamia)
1st level (4 slots): choose 3 The lamia’s innate spellcasting ability is Charisma (spell
save DC 13). It can innately cast the following spells,
2nd level (2-3 slots): choose 2
requiring no material components.
At will: disguise self (any humanoid form), major image
Spellcasting (3rd level spellcaster, half). 3/day each: charm person, mirror image, scrying,
This creature is a 3rd-level spellcaster. His spellcasting suggestion
ability is INT/WIS/CHA (spell save DC 15, +6 to hit with spell 1/day: geas
attacks). He knows the following CLASS spells. (L 9-12,
spells known 7)
Cantrips: choose 3 Example CR 21 Innate Spellcasting (Solar):
1st level (4 slots): choose 3 The solar’s spellcasting ability is Charisma (spell save DC
2nd level (3 slots): choose 3 25). It can innately cast the following spells, requiring no
material components:
3rd level (2-3slots): choose 1
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, resurrection
Spellcasting (4th level spellcaster, half). 1/day each: commune, control weather
This creature is a 4th-level spellcaster. His spellcasting
ability is INT/WIS/CHA (spell save DC 15, +6 to hit with spell
attacks). He knows the following CLASS spells. (L 13-16,
Reference Tables
spells known 9) Spell Damage Table
Cantrips: choose 3
Spell Cost per Spell One Multiple
1st level (4 slots): choose 3 Level (points) Target Targets
2nd level (3 slots): choose 3
3rd level (3): choose 2 Cantrip - 1d10 1d6
4th level (1-2 slots): choose 1 1st 2 2d10 2d6
2nd 3 3d10 4d6
Spellcasting (5th level spellcaster, half). 3rd 5 5d10 6d6
This creature is a 5th-level spellcaster. His spellcasting
ability is INT/WIS/CHA (spell save DC 16, +7 to hit with spell
4th 6 6d10 7d6
attacks). He knows the following CLASS spells. (L 17-20, 5th 7 8d10 8d6
spells known 11)
6th 9 10d10 11d6
Cantrips: choose 3
1st level (4 slots): choose 3 7th 10 11d10 12d6
2nd level (3 slots): choose 3
8th 11 12d10 13d6
3rd level (3 slots): choose 2-3
4th level (3 slots): choose 1-2 9th 13 15d10 14d6
5th level (1-2 slots): choose 1
Disadvantage Die
Spellcaster Table Type Name Class Stealth
d4
Level/CR Max Spell Level T. Sp. Points 11 +
Light Padded, Leather Padded d6
1 1st 4 DEX
2 1st 6 12 + d8
Light Studded Leather -
DEX
3 2nd 14 d10
12 +
4 2nd 17 Medium Hide -
DEX
5 3rd 27 Hea
13 +
Medium Chain Shirt - Die
6 3rd 32 DEX
Scale Mail, 14 + 2d6
7 4th 38 Medium Scale Mail
Breastplate DEX d10
8 4th 44
15 + d12
9 5th 57 Medium Half Plate Half Plate
DEX
10 5th 64 14 (STG
Heavy Ring Mail YES
11 6th 73 13)

12 6th 73 16 (STG
Heavy Chain Mail YES
15)
13 7th 83
17 (STG
14 7th 83 Heavy Splint YES
15)
15 8th 94 18 (STG
Heavy Plate YES
16 8th 94 15)

17 9th 107 Shield - +2 -

18 9th 114 Shield,


- +1 -
Buckler
19 9th 123
20 9th 133 Simple Ranged Damage/Size
Die Name
Armor Class d4 Dart (finesse), Sling
d6 Shortbow (80/320)
d8 Crossbow, Light (80/320)

Martial Ranged Weapons


Die Name
2 Blowgun
d6 Crossbow, hand (30/120)
d8 Longbow (150/600)
d10 Crossbow, heavy (100/400)

Simple Melee Weapons


Die Name
d4 Club, Dagger (thrown), Sickle, Light Hammer (t)
Handaxe (t), Javelin (t), Mace, Quarterstaff (Versitile),
d6
Spear (t,v)
d8 Greatclub (two-handed)

Martial Melee Weapons


CR 1/8 Creature CR 1/4 Creature
size type, alignment (example: goblin)
size type, alignment (example: giant rat)
Armor Class 13
Armor Class 13 Hit Points 4-5
Hit Points 7-35 Speed
Speed Prof. Bonus +2
Prof. Bonus +2 DPR 2-3
DPR 2-3 Spell Save DC 13
Spell Save DC 13 Challenge 1/8 (50 xp)
Challenge 1/8 (25 xp)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
(Bucket: 2, 4, 6, 7, 11, 15)
(Bucket: 2, 4, 6, 7, 11, 15)
Senses passive Perception 9
Senses passive Perception 9 Skills One Proficient skill
Languages -- Languages --

Racial Trait. Here. Racial Trait. Here.


Racial Trait. OR natural weapon . Racial Trait. OR natural weapon .
Actions Actions
Melee Attack. Melee Weapon Attack: +2 (+STG) to Melee Attack. Melee Weapon Attack: +2 (+STG) to
hit, reach 5ft., one target. Hit 4 (1d4 + 2) hit, reach 5ft., one target. Hit 5 (1d6 + 2)
Ranged Attack. Ranged Weapon Attack: +2 (+DEX) to Ranged Attack. Ranged Weapon Attack: +2 (+DEX) to
hit, reach 10/60 ft., one target. Hit 4 (1d4 + 2) hit, reach 20/100 ft., one target. Hit 5 (1d6 + 2)
CR 1/2 Creature CR 1 Creature (ex:
size type, alignment (example: orc) animated armor)
size type, alignment
Armor Class 13 (hide)
Hit Points 50-70 Armor Class 13 (hide)
Speed Hit Points 71-85
Prof. Bonus +2 Speed
Attack Bonus +3 Prof. Bonus +2
DPR 6-8 Attack Bonus +3
Spell Save DC 13 DPR 9-14
Challenge 1/2 (100 xp) Spell Save DC 13
Challenge 1 (200 xp)
STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) STR DEX CON INT WIS CHA
(Bucket: 2, 4, 6, 8, 12, 16) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
(Bucket: 2, 4, 6, 8, 12, 16)
Senses passive Perception 10
Skills One Proficient skill Damage Immunitites
Languages -- Condition Immunities
Senses passive Perception 10
Racial Trait. Here. Skills One Proficient skill
Languages --
Class Trait. Here .

Actions Racial Trait. Here.


*Multiattack This creature makes two melee/ranged Class Trait. Here.
attacks.
Actions
Melee Attack. Melee Weapon Attack: +3 (Prof+STG)
to hit, reach 5ft., one target. Hit 9 (1d12 + 3) *Multiattack This creature makes two melee/ranged
attacks.
Ranged Attack. Ranged Weapon Attack: +2 (+DEX) to
hit, reach 20/100 ft., one target. Hit 6 (1d6 + 3) Melee Attack. Melee Weapon Attack: +3 (Prof+STG)
to hit, reach 5ft., one target. Hit 9 (1d12 + 3)
Ranged Attack. Ranged Weapon Attack: +3 (+DEX) to
hit, reach 20/100 ft., one target. Hit 6 (1d6 + 3)
CR 2 Creature CR 3 Creature
size type (tiny-huge), alignment (ex: ankylosaurus)
size type (tiny-huge), alignment (ex: awakend tree)
Armor Class 13-15 (natural)
Armor Class 13 (hide) Hit Points 101-115
Hit Points 86-100 Speed
Speed Prof. Bonus +2
Prof. Bonus +2 Attack Bonus +4
Attack Bonus +3 DPR 21-24
DPR 15-20 Spell Save DC 13
Spell Save DC 13 Challenge 3 (700 xp)
Challenge 2 (450 xp)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
(Bucket: 2, 5, 8, 10, 14, 18)
(Bucket: 2, 4, 6, 8, 12, 16)
Saving Throws if any
Saving Throws if any Damage Immunitites if any (up to 2, take away trait)
Damage Immunitites if any (up to 2, take away trait) Condition Immunities if any (up to 2, take away
Condition Immunities if any (up to 2, take away multiattack)
multiattack) Senses passive Perception 10
Senses passive Perception 10 Skills One Proficient skill
Skills One Proficient skill Languages +1
Languages +1
Racial Trait. Here.
Racial Trait. Here.
Class Trait/s. 1-3 unique traits/abilities from L4 class
Class Trait/s. 1-2 unique traits/abilities from L4 class such as Spellcasting or Reactions
such as Spellcasting or Reactions
Actions
Actions
*Multiattack This creature makes two melee/ranged
*Multiattack This creature makes two melee/ranged attacks. OR one attack that does double the damage
attacks. (18) per hit
Melee Attack. Melee Weapon Attack: +3 (Prof+STG) Melee Attack. Melee Weapon Attack: +7 (Prof+STG)
to hit, reach 5ft., one target. Hit 7 (1d10 + 3) to hit, reach 5ft., one target. Hit 10 (1d10 + 4)
Ranged Attack. Ranged Weapon Attack: +2 Ranged Attack. Ranged Weapon Attack: +7
(Prof+STG) to hit, reach 60/ ft., one target. Hit 6 (Prof+STG) to hit, reach 60/120 ft., one target. Hit
(1d6 + 3) 10 (2d6 + 4)
CR 4 Creature CR 5 Creature
size type (tiny-huge), alignment (ex: succubus) size type (tiny-huge), alignment (ex: succubus)

Armor Class 14-16 (natural, hide, leather) Armor Class 14-16 (natural, hide, leather)
Hit Points 116-130 Hit Points 131-145
Speed Speed
Prof. Bonus +2 Prof. Bonus +3
Attack Bonus +5 Attack Bonus +6
DPR 25-26 DPR 27-32
Spell Save DC 14 Spell Save DC 15
Challenge 4 (1100 xp) Challenge 5 (1800 xp)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
(Bucket: 2, 5, 8, 10, 14, 18) ASI (2) (Bucket: 2, 5, 8, 10, 14, 18) +ASI (2)

Saving Throws if any Saving Throws if any


Damage Immunitites if any (up to 2, take away trait) Damage Immunitites if any (up to 2, take away trait)
Condition Immunities if any (up to 2, take away Condition Immunities if any (up to 2, take away
multiattack) multiattack)
Senses passive Perception 12 Senses passive Perception 12
Skills 1-4 Proficient skill (depending on class) Skills 1-4 Proficient skill (depending on class)
Languages +2 Languages +2

Racial Trait. Here. Racial Trait. Here.


Class Trait/s. 1-3 unique traits/abilities from class Class Trait/s. 1-4 unique traits/abilities from class
such as Spellcasting or Reactions such as Spellcasting or Reactions

Actions Actions
Multiattack This creature makes two melee/ranged Multiattack This creature makes two melee/ranged
attacks. attacks.
Melee Attack. Melee Weapon Attack: +7 (Prof+STG) Melee Attack. Melee Weapon Attack: +7 (Prof+STG)
to hit, reach 5ft., one target. Hit 10 (1d10 + 5) to hit, reach 5ft., one target. Hit 10 (2d6 + 6)
Ranged Attack. Ranged Weapon Attack: +7 Ranged Attack. Ranged Weapon Attack: +7
(Prof+STG) to hit, reach 60/120 ft., one target. Hit (Prof+STG) to hit, reach 60/120 ft., one target. Hit
10 (2d6 + 5) 10 (2d6 + 6)

CR 4 Creatures CR 5 Creatures
Banshee, Black Pudding, Bone Naga, Chuul, Couatl, Elephant, Air Elemental, Barbed Devil, Barlgura, Beholder Zombie,
Ettin, Flameskull, Ghost, Guardian Wolf, Helmed Horror, Bulette, Cambion, Dust Devil, Fire Elemental, Flesh Golum,
Incubus, Lamia, Lizard King/Queen, Orc War Chief, Red Giant Crocodile, Giant Shark, Gladiator, Gorgon, Green Hag,
Dragon Wrymling, Sea Hag, Shadow Demon, Succubus, Hill Giant, Mezzoloth, Night Hag, Otyugh, Red Slaad,
Wereboar, Weretiger Revenant, Roper, Sahuagin Baron, Salamander, Shambling
Lists from: MM, DMG, PH Mound, Triceratops, Troll, Umber Hulk, Unicorn, Vampire
Spawn, Water Elemental, Werebear, Wraith, Xorn, Young
Remorhaz
Lists from: MM, DMG, PH
CR 6 Creature CR 7 Creature
size type (tiny-huge), alignment (ex: shield guardian)
size type (tiny-huge), alignment (ex: mammoth,
medusa)
Armor Class 14-16 (natural, hide, leather)
Hit Points 161-175
Armor Class 15-16 (natural, hide, leather) Speed
Hit Points 146-160 Prof. Bonus +3
Speed Attack Bonus +6
Prof. Bonus +3 DPR 45-50
Attack Bonus +6 Spell Save DC 15
DPR 33-38 Challenge 5 (1800 xp)
Spell Save DC 15
Challenge 6 (2,300 xp)
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) (Bucket: 4, 6, 8, 10/12, 14/16, 16/18) +ASI (2)
(Bucket: 4, 6, 8, 10/12, 14/16, 16/18) +ASI (2)
Saving Throws if any
Damage Immunitites if any (up to 2, take away trait)
Saving Throws if any Condition Immunities if any (up to 2, take away
Damage Immunitites if any (up to 2, take away trait) multiattack)
Condition Immunities if any (up to 2, take away Senses passive Perception 12
multiattack) Skills 1-4 Proficient skill (depending on class)
Senses passive Perception 12 Languages +2
Skills 1-4 Proficient skill (depending on class)
Languages +2 Racial Trait. Here.
Racial Trait. Here. Class Trait/s. 1-5 unique traits/abilities from class
such as Spellcasting or Reactions
Class Trait/s. 1-5 unique traits/abilities from class
such as Spellcasting or Reactions Actions
Actions Multiattack This creature makes two melee/ranged
attacks. OR has special ability/action/attack.
Multiattack This creature makes 2-3 melee/ranged
attacks. Melee Attack. Melee Weapon Attack: +7 (Prof+STG)
to hit, reach 5ft., one target. Hit 10 (2d6 + 6)
Melee Attack. Melee Weapon Attack: +6 (Prof+STG)
to hit, reach 5ft., one target. Hit 10 (1d10 + 6) Ranged Attack. Ranged Weapon Attack: +7
(Prof+STG) to hit, reach 60/120 ft., one target. Hit
Ranged Attack. Ranged Weapon Attack: +6 10 (2d6 + 6)
(Prof+STG) to hit, reach 120/240 ft., one target. Hit
10 (2d6 + 6)

CR 7 Creatures
CR 6 Creatures Blue Slaad, Drow Mage, Giant Ape, Grick Alpha, Mind Flayer,
Night Hag, Oni, Shield Guardian, Stone Giant, Young Black
Chasme, Chimera, Cyclops, Drider, Galeb Duhr, Githizerai
Dragon, Y Copper Dragon, Yuan-ti Abomination
Zerth, Hobgoblin Warlord, Invisable Stalker, Mage, Mammoth,
Lists from: MM, DMG, PH
Medusa, Vrock, Wyvern, Young Brass Dragon, Young White
Dragon
Lists from: MM, DMG, PH
CR 8 Creatures
Assassin, Chain Devil, Cloaker, Drow Priestess of Lolth,
Fomorian, Frost Giant, Githyanki Knight, Green Slaad, Hezrou,
Hydra, Mind Flayer Arcanist, Spirit Naga, T-Rex, Y Bronze
Dragon, Y Green Dragon
Lists from: MM, DMG, PH
CR 8 Creature CR 9 Creature
size type (tiny-huge), alignment (ex: shield guardian)
size type (tiny-huge), alignment (ex: spirit naga, frost
giant)
Armor Class 15-16 (natural, hide, leather)
Hit Points 191-205
Armor Class 15-16 (natural, hide, leather) Speed
Hit Points 176-190 Prof. Bonus +4
Speed Attack Bonus +7
Prof. Bonus +3 DPR 45-50
Attack Bonus +7 Spell Save DC 16
DPR 51-56 Challenge 9 (5,000 xp)
Spell Save DC 16
Challenge 8 (3,900 xp)
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) (Bucket: 4, 6, 8, 10/12, 14/16, 16/18) +ASI (4)
(Bucket: 4, 6, 8, 10/12, 14/16, 16/18) +ASI (4)
Saving Throws if any (1-3)
Damage Immunitites if any (more than 2, up the CR
Saving Throws if any (1-3) by 1 per 2 additions*)
Damage Immunitites if any (more than 2, up the CR Condition Immunities if any (*)
by 1 per 2 additions*) Senses passive Perception 12
Condition Immunities if any (*) Skills 1-4 proficient skills (depending on class) (*)
Senses passive Perception 12 Languages +2 (*)
Skills 1-4 proficient skills (depending on class) (*)
Languages +2 (*) Racial Trait. Here.
Racial Trait. Here. Class Trait/s. 1-5 unique traits/abilities from class
such as Spellcasting or Reactions
Class Trait/s. 1-5 unique traits/abilities from class
such as Spellcasting or Reactions Offense
Offense Offensive CR:
Offensive CR: Multiattack This creature makes 2-3 melee/ranged
attacks.
Multiattack This creature makes 2-3 melee/ranged
attacks. Melee Attack. Melee Weapon Attack: +7 (Prof+
STG/DEX) to hit, reach 5ft., one target. Hit X
Melee Attack. Melee Weapon Attack: +7 (Prof+
STG/DEX) to hit, reach 5ft., one target. Hit X Ranged Attack. Ranged Weapon Attack: +7 (Prof+
DEX) to hit, reach 120/240 ft., one target. Hit X
Ranged Attack. Ranged Weapon Attack: +7 (Prof+
DEX) to hit, reach 120/240 ft., one target. Hit X Defense
Defensive Defensive CR
Defensive CR

CR 10 Creatures
CR 9 Creatures Aboleth, Death Slaad, Deva, Guardian Naga, Stone Golem,
Yochlol, Young Gold Dragon, Y Red Dragon
Abominable Yeti, Bone Devil, Clay Golem, Cloud Giant, Fire
Giant, Glabrezu, Grey Slaad, Nycaloth, Treant, Young Blue
Dragon, Y Silver Dragon
Lists from: MM, DMG, PH
CR 11 Creatures
Behir, Dao, Djinni, Efreeti, Gynosphinx, Horned Devil, Marid,
Remorhaz
CR 10 Creature
size type (tiny-huge), alignment (ex: aboleth)

Armor Class 17
Hit Points 206-220
Speed size
Prof. Bonus +4
Attack Bonus +7
DPR 63-68
Spell Save DC 16
Challenge 10 (5,900 xp)

STR DEX CON INT WIS CHA


10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
(Bucket: 8, 10, 14, 15, 16/18, 18/20) +ASI (4)

Saving Throws if any (1-3)


Damage Immunitites if any (more than 2, up the CR by 1
per 2 additions*)
Resistances if any (*)
Condition Immunities if any (*)
Senses passive Perception 12
Skills 2-4 proficient skills (depending on class) (*)
Languages +2 (*)

Racial Trait. Here.


Class Trait/s. 1-5 unique traits/abilities from class such
as Spellcasting or Reactions

Offense
Offensive CR:
Multiattack This creature makes 2-3 melee/ranged
attacks.
Melee Attack. Melee Weapon Attack: +(Prof+ STG/DEX)
to hit, reach 5ft., one target. Hit X
Ranged Attack. Ranged Weapon Attack: +7 (Prof+ DEX)
to hit, reach 120/240 ft., one target. Hit X

Defensive
Defensive CR
Legendary Actions
1-3 Legendary/Villianous/Liar/Envirnomental OK
Cost 1: Make a skill check
Cost 1: Make a single attack (melee usually)
Cost 2: Special attack such as breath weapon, stomp,
spell cast, command, or action
CR 12 Creature
size type (tiny-huge), alignment (ex: adult crystal
dragon)

Armor Class 17
Hit Points 236-250
Speed size
Prof. Bonus +4
Attack Bonus +8
DPR 75-80
Spell Save DC 17
Challenge 12 (8,400 xp)

STR DEX CON INT WIS CHA


10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
(Bucket: 10/12, 12/14, 14/16, 15/17, 16/18,
18/20) +ASI (5)

Saving Throws 2-3


Damage Immunitites if any (more than 2, up the CR by 1
per 2 additions*)
Resistances if any (*)
Condition Immunities if any (*)
Senses passive Perception 12
Skills 3-6 proficient skills (depending on class) (*)
Languages +2 (*)

Racial Trait. Here.


Class Trait/s. 1-5 unique traits/abilities from class such
as Spellcasting or Reactions

Spellcasting
Spellcasting (6th level spellcaster, full). This creature is a
6th-level spellcaster. His spellcasting ability is
INT/WIS/CHA (spell save DC 17, +8 to hit with spell
attacks). He knows the following CLASS spells.
Spell Points: 73
Cantrips: choose 4
1st level (4 slots): choose 4-5 (costs 2 points ea)
2nd level (3 slots): choose 3-4 (costs 3 points ea)
3rd level (3 slots): choose 2-3 (costs 5 points ea)
4th level (3 slots): choose 2-3 (costs 6 points ea)
5th level (2 slots): choose 1-2 (costs 7 points ea)
6th level (1 slots): choose 1-2 (costs 9 points ea)

Offense
Offensive CR:
Multiattack This creature makes 3 melee/ranged attacks.
Melee Attack. Melee Weapon Attack: +(Prof+ STG/DEX)
to hit, reach 5ft., one target. Hit X
Ranged Attack. Ranged Weapon Attack: +7 (Prof+ DEX)
to hit, reach 120/240 ft., one target. Hit X

Defensive
Defensive CR
Legendary Actions
1-3 Legendary/Villianous/Liar/Envirnomental OK
Cost 1: Make a skill check
CR 13 Creature
size type (tiny-huge), alignment (ex: Behir)

Armor Class 17
Hit Points 221-235
Speed size
Prof. Bonus +4
Attack Bonus +8
DPR 69-74
Spell Save DC 17
Challenge 11 (7.200 xp)

STR DEX CON INT WIS CHA


10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
(Bucket: 10/12, 12/14, 14/16, 15/17, 16/18,
18/20) +ASI (5)

Saving Throws 2-3


Damage Immunitites if any (more than 2, up the CR by 1
per 2 additions*)
Resistances if any (*)
Condition Immunities if any (*)
Senses passive Perception 12
Skills 3-6 proficient skills (depending on class) (*)
Languages +2 (*)

Racial Trait. Here.


Class Trait/s. 1-5 unique traits/abilities from class such
as Spellcasting or Reactions

Offense
Offensive CR:
Multiattack This creature makes 2 melee/ranged attacks.
Melee Attack. Melee Weapon Attack: +7 (Prof+
STG/DEX) to hit, reach 5ft., one target. Hit 10 (2d10 +
6)
Ranged Attack. Ranged Weapon Attack: +7 (Prof+ DEX)
to hit, reach 120/240 ft., one target. Hit 10 (2d6 + 6)
Special Attack. Dealing additional, double damage such
as a breath weapon or effect/condition that causes a
saving throw to negate.

Defense
Defensive CR
Legendary Actions
1-3 Legendary/Villianous/Liar/Envirnomental OK
Cost 1: Make a skill check
Cost 1: Make a single attack (melee usually)
Cost 2: Special attack such as breath weapon, stomp,
spell cast, command, or action
Legendary Resistance (3/day) OK

CR 13 Creatures Adu
Bah
Bonus! Creature CR List CR 10 Creatures
Lists from: MM, DMG, PH Aboleth, Death Slaad, Deva, Guardian Naga, Stone Golem,
Yochlol, Young Gold Dragon, Y Red Dragon
CR
CR 4 Creatures Anc
Banshee, Black Pudding, Bone Naga, Chuul, Couatl, Elephant,
Ettin, Flameskull, Ghost, Guardian Wolf, Helmed Horror, CR 11 Creatures
Incubus, Lamia, Lizard King/Queen, Orc War Chief, Red Behir, Dao, Djinni, Efreeti, Gynosphinx, Horned Devil, Marid,
Dragon Wrymling, Sea Hag, Shadow Demon, Succubus, Remorhaz
Wereboar, Weretiger

CR 12 Creatures
CR 5 Creatures Arcanaloth, Archmage, Erinyes,
Air Elemental, Barbed Devil, Barlgura, Beholder Zombie,
Bulette, Cambion, Dust Devil, Fire Elemental, Flesh Golum,
Giant Crocodile, Giant Shark, Gladiator, Gorgon, Green Hag,
Hill Giant, Mezzoloth, Night Hag, Otyugh, Red Slaad, CR 13 Creatures
Revenant, Roper, Sahuagin Baron, Salamander, Shambling Adult Brass Dragon, A White Dragon, Beholder, Nalfeshnee,
Mound, Triceratops, Troll, Umber Hulk, Unicorn, Vampire Rakshasa, Storm Giant, Ultroloth, Vampire, Young Red Shadow
Spawn, Water Elemental, Werebear, Wraith, Xorn, Young Dragon
Remorhaz

CR 14 Creatures
CR 6 Creatures Adult Black Dragon, A Copper Dragon, Death Tyrant, Ice Devil
Chasme, Chimera, Cyclops, Drider, Galeb Duhr, Githizerai
Zerth, Hobgoblin Warlord, Invisable Stalker, Mage, Mammoth,
Medusa, Vrock, Wyvern, Young Brass Dragon, Young White
CR 15 Creatures
Dragon
Adult Bronze Dragon, A Green Dragon, Mummy Lord, Purple
Worm, Vampire Spellcaster, Vampire Warrior

CR 7 Creatures
Blue Slaad, Drow Mage, Giant Ape, Grick Alpha, Mind Flayer,
CR 16 Creatures
Night Hag, Oni, Shield Guardian, Stone Giant, Young Black
Adult Blue Dragon, A Silver Dragon, Iron Golem, Marilith,
Dragon, Y Copper Dragon, Yuan-ti Abomination
Planetar

CR 8 Creatures
CR 17 Creatures
Assassin, Chain Devil, Cloaker, Drow Priestess of Lolth,
Adult Blue Dracolich, A Gold Dragon, A Red Dracolich,
Fomorian, Frost Giant, Githyanki Knight, Green Slaad, Hezrou,
Androsphinx, Death Knight, Dragon Turtle, Goristro
Hydra, Mind Flayer Arcanist, Spirit Naga, T-Rex, Y Bronze
Dragon, Y Green Dragon

CR 18 Creatures
CR 9 Creatures Demilich

Abominable Yeti, Bone Devil, Clay Golem, Cloud Giant, Fire


Giant, Glabrezu, Grey Slaad, Nycaloth, Treant, Young Blue
Dragon, Y Silver Dragon CR 19 Creatures
D&D Copyrights

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Monsters
material is used with permission under the
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copyright 2021 by [your legal name or company
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This ebook is meant to help you build new Content Agreement for Dungeon Masters Guild.
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