This document discusses parallel processing techniques such as pipelining and vector processing. It begins by introducing parallel processing and classifications of parallel computers like SISD, SIMD, MISD and MIMD based on the number of instruction and data streams. It then describes various architectures that support parallel processing like array processors, shared-memory multiprocessors and message-passing multicomputers. The document also provides details about pipelining techniques like arithmetic pipelining and how it can improve performance through parallel execution. It concludes with an overview of vector processing using SIMD computers.
Download as PPT, PDF, TXT or read online on Scribd
Download as ppt, pdf, or txt
0 ratings0% found this document useful (0 votes)
58 views37 pages
Pipelining and Vector Processing
This document discusses parallel processing techniques such as pipelining and vector processing. It begins by introducing parallel processing and classifications of parallel computers like SISD, SIMD, MISD and MIMD based on the number of instruction and data streams. It then describes various architectures that support parallel processing like array processors, shared-memory multiprocessors and message-passing multicomputers. The document also provides details about pipelining techniques like arithmetic pipelining and how it can improve performance through parallel execution. It concludes with an overview of vector processing using SIMD computers.
Download as PPT, PDF, TXT or read online on Scribd
Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1/ 37
1 Pipelining and Vector Processing
Computer Organization Computer Architectures Lab
PIPELINING AND VECTOR PROCESSING Parallel Processing
Pipelining
Arithmetic Pipeline
Instruction Pipeline
RISC Pipeline
Vector Processing
Array Processors 2 Pipelining and Vector Processing Computer Organization Computer Architectures Lab PARALLEL PROCESSING Levels of Parallel Processing - Job or Program level
- Task or Procedure level
- Inter-Instruction level
- Intra-Instruction level Execution of Concurrent Events in the computing process to achieve faster Computational Speed Parallel Processing 3 Pipelining and Vector Processing Computer Organization Computer Architectures Lab PARALLEL COMPUTERS Architectural Classification Number of Data Streams Number of Instruction Streams Single Multiple Single Multiple SISD SIMD MISD MIMD Parallel Processing Flynn's classification Based on the multiplicity of Instruction Streams and Data Streams Instruction Stream Sequence of Instructions read from memory Data Stream Operations performed on the data in the processor 4 Pipelining and Vector Processing Computer Organization Computer Architectures Lab COMPUTER ARCHITECTURES FOR PARALLEL PROCESSING Von-Neuman based
Dataflow
Reduction SISD
MISD
SIMD
MIMD Superscalar processors
Superpipelined processors
VLIW
Nonexistence
Array processors
Systolic arrays
Associative processors
Shared-memory multiprocessors
Bus based Crossbar switch based Multistage IN based
Message-passing multicomputers
Hypercube Mesh Reconfigurable Parallel Processing 5 Pipelining and Vector Processing Computer Organization Computer Architectures Lab SISD COMPUTER SYSTEMS Control Unit Processor Unit
Memory
Instruction stream Data stream Characteristics
- Standard von Neumann machine - Instructions and data are stored in memory - One operation at a time
Limitations
Von Neumann bottleneck
Maximum speed of the system is limited by the Memory Bandwidth (bits/sec or bytes/sec)
- Limitation on Memory Bandwidth - Memory is shared by CPU and I/O
Parallel Processing 7 Pipelining and Vector Processing Computer Organization Computer Architectures Lab MISD COMPUTER SYSTEMS M CU P M CU P M CU P
Memory Instruction stream Data stream Characteristics
- There is no computer at present that can be classified as MISD Parallel Processing 8 Pipelining and Vector Processing Computer Organization Computer Architectures Lab SIMD COMPUTER SYSTEMS Control Unit Memory Alignment network P P P M M M Data bus Instruction stream Data stream Processor units Memory modules Characteristics
- Only one copy of the program exists - A single controller executes one instruction at a time Parallel Processing 9 Pipelining and Vector Processing Computer Organization Computer Architectures Lab TYPES OF SIMD COMPUTERS
Array Processors
- The control unit broadcasts instructions to all PEs, and all active PEs execute the same instructions - ILLIAC IV, GF-11, Connection Machine, DAP, MPP
Systolic Arrays
- Regular arrangement of a large number of very simple processors constructed on VLSI circuits - CMU Warp, Purdue CHiP
Associative Processors
- Content addressing - Data transformation operations over many sets of arguments with a single instruction - STARAN, PEPE Parallel Processing 10 Pipelining and Vector Processing Computer Organization Computer Architectures Lab MIMD COMPUTER SYSTEMS Interconnection Network P M P M P M
Shared Memory Characteristics
- Multiple processing units
- Execution of multiple instructions on multiple data
Types of MIMD computer systems
- Shared memory multiprocessors
- Message-passing multicomputers Parallel Processing 11 Pipelining and Vector Processing Computer Organization Computer Architectures Lab SHARED MEMORY MULTIPROCESSORS Characteristics All processors have equally direct access to one large memory address space
Example systems Bus and cache-based systems - Sequent Balance, Encore Multimax Multistage IN-based systems - Ultracomputer, Butterfly, RP3, HEP Crossbar switch-based systems - C.mmp, Alliant FX/8
Limitations Memory access latency Hot spot problem Interconnection Network(IN)
P P P M M M Buses, Multistage IN, Crossbar Switch Parallel Processing 12 Pipelining and Vector Processing Computer Organization Computer Architectures Lab MESSAGE-PASSING MULTICOMPUTER Characteristics
- Interconnected computers - Each processor has its own memory, and communicate via message-passing
Example systems
- Tree structure: Teradata, DADO - Mesh-connected: Rediflow, Series 2010, J-Machine - Hypercube: Cosmic Cube, iPSC, NCUBE, FPS T Series, Mark III
Limitations
- Communication overhead - Hard to programming Message-Passing Network
P P P M M M
Point-to-point connections Parallel Processing 13 Pipelining and Vector Processing Computer Organization Computer Architectures Lab PIPELINING R1 A i , R2 B i Load A i and B i R3 R1 * R2, R4 C i Multiply and load C i R5 R3 + R4 Add A technique of decomposing a sequential process into suboperations, with each subprocess being executed in a partial dedicated segment that operates concurrently with all other segments. A i * B i + C i for i = 1, 2, 3, ... , 7 A i R1 R2 Multiplier R3 R4 Adder R5 Memory Pipelining B i C i Segment 1 Segment 2 Segment 3 14 Pipelining and Vector Processing Computer Organization Computer Architectures Lab OPERATIONS IN EACH PIPELINE STAGE Clock Pulse Segment 1 Segment 2 Segment 3 Number R1 R2 R3 R4 R5 1 A1 B1 2 A2 B2 A1 * B1 C1 3 A3 B3 A2 * B2 C2 A1 * B1 + C1 4 A4 B4 A3 * B3 C3 A2 * B2 + C2 5 A5 B5 A4 * B4 C4 A3 * B3 + C3 6 A6 B6 A5 * B5 C5 A4 * B4 + C4 7 A7 B7 A6 * B6 C6 A5 * B5 + C5 8 A7 * B7 C7 A6 * B6 + C6 9 A7 * B7 + C7
Pipelining 15 Pipelining and Vector Processing Computer Organization Computer Architectures Lab GENERAL PIPELINE General Structure of a 4-Segment Pipeline S R 1 1 S R 2 2 S R 3 3 S R 4 4 Input Clock Space-Time Diagram 1 2 3 4 5 6 7 8 9 T1 T1 T1 T1 T2 T2 T2 T2 T3 T3 T3 T3 T4 T4 T4 T4 T5 T5 T5 T5 T6 T6 T6 T6 Clock cycles Segment 1 2 3 4 Pipelining 16 Pipelining and Vector Processing Computer Organization Computer Architectures Lab PIPELINE SPEEDUP n: Number of tasks to be performed
Conventional Machine (Non-Pipelined) t n : Clock cycle t 1 : Time required to complete the n tasks t 1 = n * t n
Pipelined Machine (k stages) t p : Clock cycle (time to complete each suboperation) t k : Time required to complete the n tasks t k = (k + n - 1) * t p
Speedup S k : Speedup
S k = n*t n / (k + n - 1)*t p
n S k = t n t p ( = k, if t n = k * t p ) lim Pipelining 17 Pipelining and Vector Processing Computer Organization Computer Architectures Lab PIPELINE AND MULTIPLE FUNCTION UNITS P 1 I i P 2 I i+1 P 3 I i+2 P 4 I i+3 Multiple Functional Units Example - 4-stage pipeline - subopertion in each stage; t p = 20nS - 100 tasks to be executed - 1 task in non-pipelined system; 20*4 = 80nS
Pipelined System (k + n - 1)*t p = (4 + 99) * 20 = 2060nS
Non-Pipelined System n*k*t p = 100 * 80 = 8000nS
Speedup S k = 8000 / 2060 = 3.88
4-Stage Pipeline is basically identical to the system with 4 identical function units Pipelining 18 Pipelining and Vector Processing Computer Organization Computer Architectures Lab ARITHMETIC PIPELINE Floating-point adder [1] Compare the exponents [2] Align the mantissa [3] Add/sub the mantissa [4] Normalize the result X = A x 2 a Y = B x 2 b
R Compare exponents by subtraction a b R Choose exponent Exponents R A B Align mantissa Mantissas Difference R Add or subtract mantissas R Normalize result R R Adjust exponent R Segment 1: Segment 2: Segment 3: Segment 4: Arithmetic Pipeline 19 Pipelining and Vector Processing Computer Organization Computer Architectures Lab 4-STAGE FLOATING POINT ADDER A = a x 2 p B = b x 2 q p a q b Exponent
subtractor Fraction
selector Fraction with min(p,q) Right shifter Other fraction t = |p - q| r = max(p,q) Fraction
adder Leading zero
counter r c Left shifter c Exponent
adder r s d d Stages: S1 S2 S3 S4 C = A + B = c x 2 = d x 2 r s (r = max (p,q), 0.5 s d < 1) Arithmetic Pipeline 20 Pipelining and Vector Processing Computer Organization Computer Architectures Lab INSTRUCTION CYCLE Six Phases* in an Instruction Cycle
[1] Fetch an instruction from memory [2] Decode the instruction [3] Calculate the effective address of the operand [4] Fetch the operands from memory [5] Execute the operation [6] Store the result in the proper place
* Some instructions skip some phases * Effective address calculation can be done in the part of the decoding phase * Storage of the operation result into a register is done automatically in the execution phase
==> 4-Stage Pipeline
[1] FI: Fetch an instruction from memory [2] DA: Decode the instruction and calculate the effective address of the operand [3] FO: Fetch the operand [4] EX: Execute the operation Instruction Pipeline 21 Pipelining and Vector Processing Computer Organization Computer Architectures Lab INSTRUCTION PIPELINE Execution of Three Instructions in a 4-Stage Pipeline
Instruction Pipeline FI DA FO EX FI DA FO EX FI DA FO EX i i+1 i+2 Conventional Pipelined FI DA FO EX FI DA FO EX FI DA FO EX i i+1 i+2 22 Pipelining and Vector Processing Computer Organization Computer Architectures Lab INSTRUCTION EXECUTION IN A 4-STAGE PIPELINE 1 2 3 4 5 6 7 8 9 10 12 13 11 FI DA FO EX 1 FI DA FO EX FI DA FO EX FI DA FO EX FI DA FO EX FI DA FO EX FI DA FO EX 2 3 4 5 6 7 FI Step: Instruction (Branch) Instruction Pipeline Fetch instruction
from memory Decode instruction
and calculate
effective address Branch? Fetch operand
from memory Execute instruction Interrupt? Interrupt
handling Update PC Empty pipe no yes yes no Segment1: Segment2: Segment3: Segment4: 23 Pipelining and Vector Processing Computer Organization Computer Architectures Lab MAJOR HAZARDS IN PIPELINED EXECUTION Structural hazards(Resource Conflicts)
Hardware Resources required by the instructions in simultaneous overlapped execution cannot be met
Data hazards (Data Dependency Conflicts)
An instruction scheduled to be executed in the pipeline requires the result of a previous instruction, which is not yet available JMP ID PC + PC bubble IF ID OF OE OS Branch address dependency Hazards in pipelines may make it necessary to stall the pipeline Pipeline Interlock: Detect Hazards Stall until it is cleared
Instruction Pipeline ADD DA B,C + INC DA +1 R1 bubble Data dependency R1 <- B + C R1 <- R1 + 1 Control hazards
Branches and other instructions that change the PC make the fetch of the next instruction to be delayed 24 Pipelining and Vector Processing Computer Organization Computer Architectures Lab STRUCTURAL HAZARDS Structural Hazards
Occur when some resource has not been duplicated enough to allow all combinations of instructions in the pipeline to execute
Example: With one memory-port, a data and an instruction fetch cannot be initiated in the same clock The Pipeline is stalled for a structural hazard <- Two Loads with one port memory -> Two-port memory will serve without stall Instruction Pipeline FI DA FO EX i i+1 i+2 FI DA FO EX FI DA FO EX stall stall 25 Pipelining and Vector Processing Computer Organization Computer Architectures Lab DATA HAZARDS Data Hazards
Occurs when the execution of an instruction depends on the results of a previous instruction ADD R1, R2, R3 SUB R4, R1, R5 Hardware Technique
Interlock - hardware detects the data dependencies and delays the scheduling of the dependent instruction by stalling enough clock cycles Forwarding (bypassing, short-circuiting) - Accomplished by a data path that routes a value from a source (usually an ALU) to a user, bypassing a designated register. This allows the value to be produced to be used at an earlier stage in the pipeline than would otherwise be possible
Software Technique Instruction Scheduling(compiler) for delayed load Data hazard can be dealt with either hardware techniques or software technique
Instruction Pipeline 26 Pipelining and Vector Processing Computer Organization Computer Architectures Lab FORWARDING HARDWARE Register file Result write bus Bypass path ALU result buffer MUX ALU R4 MUX Instruction Pipeline
Example:
ADD R1, R2, R3 SUB R4, R1, R5
3-stage Pipeline
I: Instruction Fetch A: Decode, Read Registers, ALU Operations E: Write the result to the destination register
I A E ADD SUB I A E Without Bypassing I A E SUB With Bypassing 27 Pipelining and Vector Processing Computer Organization Computer Architectures Lab INSTRUCTION SCHEDULING a = b + c; d = e - f; Unscheduled code: Delayed Load
A load requiring that the following instruction not use its result Scheduled Code: LW Rb, b LW Rc, c LW Re, e ADD Ra, Rb, Rc LW Rf, f SW a, Ra SUB Rd, Re, Rf SW d, Rd LW Rb, b LW Rc, c ADD Ra, Rb, Rc SW a, Ra LW Re, e LW Rf, f SUB Rd, Re, Rf SW d, Rd Instruction Pipeline 28 Pipelining and Vector Processing Computer Organization Computer Architectures Lab CONTROL HAZARDS Branch Instructions
- Branch target address is not known until the branch instruction is completed
- Stall -> waste of cycle times FI DA FO EX FI DA FO EX Branch Instruction Next Instruction Target address available Dealing with Control Hazards
Instruction Pipeline 29 Pipelining and Vector Processing Computer Organization Computer Architectures Lab CONTROL HAZARDS Instruction Pipeline Prefetch Target Instruction Fetch instructions in both streams, branch not taken and branch taken Both are saved until branch branch is executed. Then, select the right instruction stream and discard the wrong stream Branch Target Buffer(BTB; Associative Memory) Entry: Addr of previously executed branches; Target instruction and the next few instructions When fetching an instruction, search BTB. If found, fetch the instruction stream in BTB; If not, new stream is fetched and update BTB Loop Buffer(High Speed Register file) Storage of entire loop that allows to execute a loop without accessing memory Branch Prediction Guessing the branch condition, and fetch an instruction stream based on the guess. Correct guess eliminates the branch penalty Delayed Branch Compiler detects the branch and rearranges the instruction sequence by inserting useful instructions that keep the pipeline busy in the presence of a branch instruction
30 Pipelining and Vector Processing Computer Organization Computer Architectures Lab RISC PIPELINE Instruction Cycles of Three-Stage Instruction Pipeline RISC Pipeline RISC - Machine with a very fast clock cycle that executes at the rate of one instruction per cycle <- Simple Instruction Set Fixed Length Instruction Format Register-to-Register Operations
Data Manipulation Instructions I: Instruction Fetch A: Decode, Read Registers, ALU Operations E: Write a Register
Load and Store Instructions I: Instruction Fetch A: Decode, Evaluate Effective Address E: Register-to-Memory or Memory-to-Register
Program Control Instructions I: Instruction Fetch A: Decode, Evaluate Branch Address E: Write Register(PC) 31 Pipelining and Vector Processing Computer Organization Computer Architectures Lab DELAYED LOAD Three-segment pipeline timing Pipeline timing with data conflict
clock cycle 1 2 3 4 5 6 Load R1 I A E Load R2 I A E Add R1+R2 I A E Store R3 I A E
Pipeline timing with delayed load
clock cycle 1 2 3 4 5 6 7 Load R1 I A E Load R2 I A E NOP I A E Add R1+R2 I A E Store R3 I A E
LOAD: R1 M[address 1] LOAD: R2 M[address 2] ADD: R3 R1 + R2 STORE: M[address 3] R3 RISC Pipeline The data dependency is taken care by the compiler rather than the hardware 32 Pipelining and Vector Processing Computer Organization Computer Architectures Lab DELAYED BRANCH 1 I 3 4 6 5 2 Clock cycles: 1. Load A 2. Increment 4. Subtract 5. Branch to X 7 3. Add 8 6. NOP E I A E I A E I A E I A E I A E 9 10 7. NOP 8. Instr. in X I A E I A E 1 I 3 4 6 5 2 Clock cycles: 1. Load A 2. Increment 4. Add 5. Subtract 7 3. Branch to X 8 6. Instr. in X E I A E I A E I A E I A E I A E Compiler analyzes the instructions before and after the branch and rearranges the program sequence by inserting useful instructions in the delay steps Using no-operation instructions Rearranging the instructions RISC Pipeline 33 Pipelining and Vector Processing Computer Organization Computer Architectures Lab VECTOR PROCESSING Vector Processing Vector Processing Applications Problems that can be efficiently formulated in terms of vectors Long-range weather forecasting Petroleum explorations Seismic data analysis Medical diagnosis Aerodynamics and space flight simulations Artificial intelligence and expert systems Mapping the human genome Image processing
Vector Processor (computer) Ability to process vectors, and related data structures such as matrices and multi-dimensional arrays, much faster than conventional computers
Vector Processors may also be pipelined
34 Pipelining and Vector Processing Computer Organization Computer Architectures Lab VECTOR PROGRAMMING DO 20 I = 1, 100 20 C(I) = B(I) + A(I) Conventional computer Initialize I = 0 20 Read A(I) Read B(I) Store C(I) = A(I) + B(I) Increment I = i + 1 If I s 100 goto 20
Vector computer C(1:100) = A(1:100) + B(1:100) Vector Processing 35 Pipelining and Vector Processing Computer Organization Computer Architectures Lab VECTOR INSTRUCTIONS f1: V - V f2: V - S f3: V x V - V f4: V x S - V V: Vector operand S: Scalar operand Type Mnemonic Description (I = 1, ..., n) Vector Processing f1 VSQR Vector square root B(I) - SQR(A(I)) VSIN Vector sine B(I) - sin(A(I)) VCOM Vector complement A(I) - A(I) f2 VSUM Vector summation S - E A(I) VMAX Vector maximum S - max{A(I)} f3 VADD Vector add C(I) - A(I) + B(I) VMPY Vector multiply C(I) - A(I) * B(I) VAND Vector AND C(I) - A(I) . B(I) VLAR Vector larger C(I) - max(A(I),B(I)) VTGE Vector test > C(I) - 0 if A(I) < B(I) C(I) - 1 if A(I) > B(I) f4 SADD Vector-scalar add B(I) - S + A(I) SDIV Vector-scalar divide B(I) - A(I) / S 36 Pipelining and Vector Processing Computer Organization Computer Architectures Lab VECTOR INSTRUCTION FORMAT Operation code Base address source 1 Base address source 2 Base address destination Vector length Vector Processing Vector Instruction Format Source A Source B Multiplier pipeline Adder pipeline Pipeline for Inner Product 37 Pipelining and Vector Processing Computer Organization Computer Architectures Lab MULTIPLE MEMORY MODULE AND INTERLEAVING Vector Processing Multiple Module Memory Address Interleaving
Different sets of addresses are assigned to different memory modules AR Memory
Parallel Processing Pipelining Characteristics of Multiprocessors Interconnection Structures Inter Processor Arbitration Inter Processor Communication and Synchronization
Parallel Processing Pipelining Characteristics of Multiprocessors Interconnection Structures Inter Processor Arbitration Inter Processor Communication and Synchronization