Basic Visual Design Principles
Basic Visual Design Principles
Basic Visual Design Principles
Dual-Coding Theory
Separate memory systems for different types of information
Verbal: language systems (auditory/speech) Imaginal: (picture, sound, taste, nonverbal thoughts & imagination) Concrete (cat) vs. Abstract ideas/emotions (fickle) which is easiest to remember?
Three Principles
1. Hierarchy: Helping learners organize information 2. Figure/Ground: Helping learners select important information 3. Gestalt: Helping learners integrate information
Types of Symbols
Rule of Thirds
Figure
Ground
Labyrinths
Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
Labyrinths
Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
Labyrinths
Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
CONtrast
Hare
Monochromatic: different tints (added white) or shades (added black) of same color
Complementary: directly opposite on color wheel (e.g. redgreen, yellow,-violet, orange-blue) Primary: red, blue, yellow Secondary: purple, green, orange
Be inspired by art and nature Explore color palettes of templates Use psychological associations (color and mood/meaning)
Red: passion, bloodshed, power, zeal Blue: serenity, tranquility Green: growth, hope, disease, terror
Theme -- idea/topic
Metaphor symbol/simile
Icon image/sign
Telling a Story
Imaging Technology
Patterns
Professional Electronic portfolio CV Transcripts Philosophy Teaching Standards Educational Links
Jennifer Sweetwater
Philosophy Statement
Educational Links
EPortfolio Examples
http://students.ed.uiuc.edu/jlin/ePort/homepage.ht ml http://students.ed.uiuc.edu/kariott/eport/index.htm http://students.ed.uiuc.edu/blackstn/eport/index.htm http://students.ed.uiuc.edu/jbruton/eport/eporthomep age.htm http://students.ed.uiuc.edu/rklawson/eport
Bibliography
Lohr, Linda (2003). Creating Graphics for Learning and Performance. Upper Saddle River, NJ: Merrill Prentice Hall. Smaldino, S. E., Russell, J. D., Heinich, R. & Molenda, M. (2005). Instructional Technology and Media for Learning. Upper Saddle River, NJ: Merrill Prentice Hall.