Animation

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A POWERPOINT

PRESENTATION ON
ANIMATION

Presented by:
Ankita Agrawal
Nandish Patel
DEFINITIONS
Animation is the creation of moving pictures
one frame at a time.

In the abstract, an animation is a continuous,


time-varying image.

In practice, it is a sequence of static images


displayed in succession so rapidly that it looks
continuous.
ANIMATE MEANS
Animate means to bring to life

When, the characters, objects,


abstract shapes that have been
photographed in sequence, are played
back at normal film or video speeds, it
appears to come to life.
PRINCIPLES OF ANIMATION
Animation is possible because of a biological
phenomenon known as persistence of vision
and a psychological phenomenon called phi.

When the images are progressively and


rapidly changed the image is percieved to be
moving.
FRAME RATE REQUIREMENT
Technically, 24 frames per second.

Animation that does not require


seamlessly smooth movement can be shot
on 2s, which means that two frames of
each drawing are captured rather than
just one. This gives an effective frame
rate of 12 frames per second for film.
KEY POINTS
Animation can be captured and digitized
one frame at a time using a video camera.

Drawn or painted animation can be made


using a graphics application.
Uses
Animation has been used for entertainment,
advertising, instruction, art and propaganda
on film or video; it is also employed on the
web.

Animation adds visual impact to your


multimedia projects.
Many Multimedia applications for both
Macintosh and Windows provide
animation tools.
E.g. A spinning globe, a flying butterfly,
the famous DISNEY
CONCLUSION
Animation is an excellent way to
present new information.

It also allows students to


demonstrate evidence of their own
learning.

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