E-Commerce: Business. Technology. Society

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E-commerce

business. technology. society.


Sixth Edition

Kenneth C. Laudon
Carol Guercio Traver

Copyright © 2010 Pearson Education, Inc.


Chapter 3
The Internet and
World Wide Web:
E-commerce Infrastructure

Copyright © 2007
2010 Pearson Education, Inc. Slide 1-2
Wikitude.me
Class Discussion
 Have you used Wikitude.me? If so, has it been useful; if
not, is it a service that seems interesting? Why or why
not?
 Are there any privacy issues raised by geo-tagging?
 What are the potential benefits to consumers and firms
of mobile services? Are there any disadvantages?
 What revenue models could work for providers of mobile
services such as Layar and Slifter?

Copyright © 2010 Pearson Education, Inc. Slide 3-3


The Internet: Technology
Background
 Internet
 Interconnected network of thousands of networks and millions of
computers

 Links businesses, educational institutions, government agencies, and


individuals

 World Wide Web (Web)


 One of the Internet’s most popular services

 Provides access to around billions, possibly trillions, of Web pages

Copyright © 2010 Pearson Education, Inc. Slide 3-4


The Evolution of the Internet
1961—The Present
 Innovation Phase, 1964–1974
 Creation of fundamental building blocks

 Institutionalization Phase, 1975–1994


 Large institutions provide funding and legitimization

 Commercialization Phase,1995–present
 Private corporations take over, expand Internet backbone
and local service

Copyright © 2010 Pearson Education, Inc. Slide 3-5


The Internet:
Key Technology Concepts
 Defined by Federal Networking Commission
as network that:
 Uses IP addressing
 Supports TCP/IP
 Provides services to users, in manner similar to telephone system

 Three important concepts:


1. Packet switching
2. TCP/IP communications protocol
3. Client/server computing

Copyright © 2010 Pearson Education, Inc. Slide 3-6


Packet Switching
 Slices digital messages into packets
 Sends packets along different communication paths
as they become available
 Reassembles packets once they arrive at destination
 Uses routers
 Special purpose computers that interconnect the computer networks that
make up the Internet and route packets
 Routing algorithms ensure packets take the best available path toward their
destination

 Less expensive, wasteful than circuit-switching

Copyright © 2010 Pearson Education, Inc. Slide 3-7


Packet Switching
Figure 3.3, Page 130

Copyright © 2010 Pearson Education, Inc. Slide 3-8


TCP/IP
 Transmission Control Protocol (TCP):
 Establishes connections between sending and receiving Web
computers
 Handles assembly of packets at point of transmission, and
reassembly at receiving end

 Internet Protocol (IP):


 Provides the Internet’s addressing scheme

 Four TCP/IP Layers


1. Network Interface Layer
2. Internet Layer
3. Transport Layer
4. Application Layer
Copyright © 2010 Pearson Education, Inc. Slide 3-9
The TCP/IP Architecture and
Protocol Suite
Figure 3.4,
Page 132

Copyright © 2010 Pearson Education, Inc. Slide 3-10


Internet (IP) Addresses
 IPv4:
 32-bit number

 Expressed as series of four sets of separate numbers


marked off by periods
 201.61.186.227

 Class C address: Network identified by first three sets, computer


identified by last set

 New version: IPv6 has 128-bit addresses, able to handle up


to 1 quadrillion addresses (IPv4 can only handle 4 billion)

Copyright © 2010 Pearson Education, Inc. Slide 3-11


Routing Internet Messages:
TCP/IP and Packet Switching
Figure 3.5, Page 133

Copyright © 2010 Pearson Education, Inc. Slide 3-12


Domain Names, DNS, and URLs
 Domain Name
 IP address expressed in natural language

 Domain Name System (DNS)


 Allows numeric IP addresses to be expressed in natural
language

 Uniform Resource Locator (URL)


 Address used by Web browser to identify location of
content on the Web
 E.g., http://www.azimuth-interactive.com/flash_test

Copyright © 2010 Pearson Education, Inc. Slide 3-13


Client/Server Computing
 Powerful personal computers (clients)
connected in network with one or more
servers
 Servers perform common functions for
the clients
 Storing files, software applications, etc.

Copyright © 2010 Pearson Education, Inc. Slide 3-14


Insight on Business
P2P Dukes It Out with Streaming Video
Class Discussion

 How does P2P networking differ from client/server


networking?
 Why is P2P networking a potential money-saver for
corporations and other organizations?
 What are some illegal uses of P2P networking?
 What are some legal uses of P2P networking?
 What other alternatives are there for streaming large video
files?

Copyright © 2010 Pearson Education, Inc. Slide 3-15


The New Client: The Emerging
Mobile Platform
 Within a few years, primary Internet
access will be through:
Netbooks
 Designed to connect to wireless Internet
 Under 2 lbs, solid state memory, 8” displays
 $200–400

Smartphones
 Disruptive technology: Processors, operating systems

Copyright © 2010 Pearson Education, Inc. Slide 3-16


Cloud Computing
 Firms and individuals obtain computing
power and software over Internet
 E.g., Google Apps

 Fastest growing form of computing


 Radically reduces costs of:
 Building and operating Web sites
 Infrastructure, IT support
 Hardware, software

Copyright © 2010 Pearson Education, Inc. Slide 3-17


Other Internet Protocols and
Utility Programs
 Internet protocols
 HTTP
 E-mail: SMTP, POP3, IMAP
 FTP, Telnet, SSL

 Utility programs
 Ping
 Tracert
 Pathping

Copyright © 2010 Pearson Education, Inc. Slide 3-18


The Internet Today
 Internet growth has boomed without
disruption because it is based on:
Client/server computing model
 Hourglass, layered architecture
 Network Technology Substrate
 Transport Services and Representation Standards
 Middleware Services
 Applications

Copyright © 2010 Pearson Education, Inc. Slide 3-19


The
Hourglass
Model of the
Internet
Figure 3.11, Page 144

SOURCE: Adapted from Computer


Science and Telecommunications
Board (CSTB), 2000.

Copyright © 2010 Pearson Education, Inc. Slide 3-20


Internet Network Architecture
 Backbone:
 High-bandwidth fiber-optic cable networks
 Private networks owned by a variety of NSPs
 Bandwidth: 155 Mbps–2.5 Gbps
 Built-in redundancy

 IXPs: Hubs where backbones intersect with regional and


local networks, and backbone owners connect with one
another
 CANs: LANs operating within a single organization that
leases Internet access directly from regional or national
carrier

Copyright © 2010 Pearson Education, Inc. Slide 3-21


Internet Network Architecture
Figure 3.12, Page 145

Copyright © 2010 Pearson Education, Inc. Slide 3-22


Internet Service Providers (ISPs)
 Provide lowest level of service to individuals,
small businesses, some institutions
 Types of service
 Narrowband (dial-up)

 Broadband
 Digital Subscriber Line (DSL)
 Cable modem
 T1 and T3
 Satellite
Copyright © 2010 Pearson Education, Inc. Slide 3-23
Intranets and Extranets
 Intranet

TCP/IP network located within a single


organization for communications and
processing
 Extranet

Formed when firms permit outsiders to


access their internal TCP/IP networks

Copyright © 2010 Pearson Education, Inc. Slide 3-24


Who Governs the Internet?
 Organizations that influence Internet and
monitor its operations include:
 Internet Architecture Board (IAB)
 Internet Corporation for Assigned Names and Numbers
(ICANN)
 Internet Engineering Steering Group (IESG)
 Internet Engineering Task Force (IETF)
 Internet Society (ISOC)
 World Wide Web Consortium (W3C)
 International Telecommunications Union (ITU)

Copyright © 2010 Pearson Education, Inc. Slide 3-25


Insight on Society
Government Regulation and
Surveillance of the Internet
Class Discussion
 How is it possible for any government to “control” or censor
the Web?
 Does the Iranian government, or the U.S. government, have
the right to censor content on the Web?
 How should U.S. companies deal with governments that want
to censor content?
 What would happen to e-commerce if the existing Web split
into a different Web for each country?

Copyright © 2010 Pearson Education, Inc. Slide 3-26


Internet II: The Future
Infrastructure
 Limitations of current Internet
 Bandwidth limitations

 Quality of service limitations


 Latency
 “Best effort” QOS

 Network architecture limitations

 Language development limitations


 HTML

 Wired Internet limitations

Copyright © 2010 Pearson Education, Inc. Slide 3-27


The Internet2® Project
 Consortium of 200+ universities,
government agencies, and private
businesses collaborating to find ways to
make the Internet more efficient, faster
 Primary goals:
 Create leading edge very-high speed network for national
research community
 Enable revolutionary Internet applications

 Ensure rapid transfer of new network services and


applications to broader Internet community
Copyright © 2010 Pearson Education, Inc. Slide 3-28
The Larger Internet II
Technology Environment:
The First Mile and the Last Mile
 GENI Initiative
 Proposed by NSF to develop new core
functionality for Internet

 Most significant private initiatives


 Fiber optics
 Mobile wireless Internet services

Copyright © 2010 Pearson Education, Inc. Slide 3-29


Fiber Optics and the Bandwidth
Explosion in the First Mile
 “First mile”: Backbone Internet services that carry
bulk traffic over long distances
 Older transmission lines being replaced with fiber-
optic cable
 Much of fiber-optic cable laid in United States is
“dark”, but represents a vast digital highway that can
be utilized in the future
 Photonic technologies expand capacity of existing fiber
lines
Copyright © 2010 Pearson Education, Inc. Slide 3-30
The Last Mile: Mobile Wireless
Internet Access
 “Last mile”: From Internet backbone to
user’s computer, cell phone, PDA, etc.
 Two different basic types of wireless
Internet access:
1. Telephone-based (mobile phones, smartphones)
2. Computer network-based

Copyright © 2010 Pearson Education, Inc. Slide 3-31


Telephone-based Wireless
Internet Access
 Competing 3G standards
 GSM: Used primarily in Europe
 CDMA: Used primarily in the United States

 Evolution:
 2G cellular networks: relatively slow, circuit-switched
 2.5G cellular networks: interim networks
 3G cellular networks: next generation, packet-switched
 3.5G (3G+)
 4G (WiMax, LTE)

Copyright © 2010 Pearson Education, Inc. Slide 3-32


Wireless Local Area Networks
(WLANs)
 Wi-Fi
 High-speed, fixed broadband wireless LAN, different versions for
home and business market, limited range
 WiMax
 High-speed, medium range broadband wireless metropolitan area
network
 Bluetooth
 Low-speed, short range connection
 Ultra-Wideband (UWB)
 Low power, short-range high bandwidth network
 Zigbee
 Short-range, low-power wireless network technology for remotely
controlling digital devices

Copyright © 2010 Pearson Education, Inc. Slide 3-33


Wi-Fi Networks
Figure 3.16, Page 164

Copyright © 2010 Pearson Education, Inc. Slide 3-34


Benefits of Internet II Technologies
 IP multicasting:
 Enables efficient delivery of data to many locations on a network

 Latency solutions:
 diffserv (differentiated quality of service)
 Assigns different levels of priority to packets depending on type of data being
transmitted

 Guaranteed service levels and lower error


rates
 Ability to purchase right to move data through network at guaranteed
speed in return for higher fee

 Declining costs
Copyright © 2010 Pearson Education, Inc. Slide 3-35
Development of the Web
 1989–1991: Web invented
 Tim Berners-Lee at CERN
 HTML, HTTP, Web server, Web browser

 1993: Mosaic Web browser w/GUI


 Andreesen and others at NCSA
 Runs on Windows, Macintosh, or Unix

 1994: Netscape Navigator, first commercial


Web browser
 Andreessen, Jim Clark

 1995: Microsoft Internet Explorer


Copyright © 2010 Pearson Education, Inc. Slide 3-36
Hypertext
 Text formatted with embedded links

Links connect documents to one another,


and to other objects such as sound, video,
or animation files
 Uses Hypertext Transfer Protocol (HTTP)
and URLs to locate resources on the Web
 Example URL

http://megacorp.com/content/features/082602.html
Copyright © 2010 Pearson Education, Inc. Slide 3-37
Markup Languages
 Generalized Markup Language (GML)—1960s
 Standard Generalized Markup Language
(SGML)—early GML,1986
 Hypertext Markup Language (HTML)
 Fixed set of predefined markup “tags” used to format text
 Controls look and feel of Web pages

 eXtensible Markup Language (XML)


 New markup language specification developed by W3C
 Designed to describe data and information
 Tags used are defined by user

Copyright © 2010 Pearson Education, Inc. Slide 3-38


Web Servers and Web Clients
 Web server software:
 Enables a computer to deliver Web pages to clients on networks that
request this service by sending an HTTP request
 Apache and Microsoft IIS
 Basic capabilities: security services, FTP, search engine, data capture

 Web server
 Can refer to Web server software or physical server
 Specialized servers: database servers, ad servers, etc.

 Web client:
 Any computing device attached to the Internet that is capable of
making HTTP requests and displaying HTML pages

Copyright © 2010 Pearson Education, Inc. Slide 3-39


Web Browsers
 Primary purpose to display Web pages

 Internet Explorer (67%) and Firefox (23%)


dominate the market
 Other browsers include:
 Netscape
 Opera
 Safari (for Apple)
 Google’s Chrome

Copyright © 2010 Pearson Education, Inc. Slide 3-40


The Internet and Web: Features
 Internet and Web features on which the
foundations of e-commerce are built
include:
 E-mail
 Instant messaging
 Search engines
 Intelligent agents (bots)
 Online forums and chat
 Streaming media
 Cookies

Copyright © 2010 Pearson Education, Inc. Slide 3-41


E-mail
 Most used application of the Internet

 Uses series of protocols for transferring


messages with text and attachments
(images, sound, video clips, etc.,) from
one Internet user to another
 Can be an effective marketing tool

 Spam a worsening problem

Copyright © 2010 Pearson Education, Inc. Slide 3-42


Instant Messaging
 Displays words typed on a computer
almost instantly, and recipients can then
respond immediately in the same way
 Different proprietary systems offered by
AOL, MSN, Yahoo, and Google
 Meebo, Digsby: allow users to
communicate across platforms

Copyright © 2010 Pearson Education, Inc. Slide 3-43


Search Engines
 Identify Web pages that match queries based
on one or more techniques
 Keyword indexes, page ranking

 Also serve as:


 Shopping tools
 Advertising vehicles (search engine marketing)
 Tool within e-commerce sites

 Outside of e-mail, most commonly used


Internet activity

Copyright © 2010 Pearson Education, Inc. Slide 3-44


How Google Works
Figure 3.22, Page 180

Copyright © 2010 Pearson Education, Inc. Slide 3-45


Intelligent Agents (Bots)
 Software programs that gather and/or
filter information on a specific topic and
then provide a list of results
 Search bot
 Shopping bot
 Web monitoring bot
 News bot
 Chatter bot

Copyright © 2010 Pearson Education, Inc. Slide 3-46


Online Forums and Chat
 Online forum:
 AKA message board, bulletin board, discussion group,
board, or forum
 Web application that enables Internet users to
communicate with each other, although not in real time
 Members visit online forum to check for new posts

 Online chat:
 Similar to IM, but for multiple users
 Typically, users log into chat room

Copyright © 2010 Pearson Education, Inc. Slide 3-47


Streaming Media
 Enables music, video, and other large
files to be sent to users in chunks so that
when received and played, file comes
through uninterrupted
 Allows users to begin playing media files
before file is fully downloaded

Copyright © 2010 Pearson Education, Inc. Slide 3-48


Cookies
 Small text files deposited by Web site on
user’s computer to store information
about user, accessed when user next
visits Web site
 Can help personalize Web site
experience
 Can pose privacy threat

Copyright © 2010 Pearson Education, Inc. Slide 3-49


Web 2.0 Features and Services
 Blogs

 Personal Web page that typically contains a series


of chronological entries by its author, and links to
related Web pages
 Really Simple Syndication (RSS)

 Program that allows users to have digital content


automatically sent to their computers over the
Internet

Copyright © 2010 Pearson Education, Inc. Slide 3-50


Web 2.0 Features and Services
 Podcasting
 Audio presentation stored as an audio file and available
for download from Web

 Wikis
 Allows user to easily add and edit content on Web page

 New music and video services


 Videocasts

 Digital video on demand

Copyright © 2010 Pearson Education, Inc. Slide 3-51


Web 2.0 Features and Services

 Internet telephony (VOIP)

 Uses Voice Over Internet Protocol (VOIP) and


Internet’s packet-switched network to transmit
voice and other forms of audio communication
over the Internet

 Internet television (IPTV)

 Telepresence and video conferencing

Copyright © 2010 Pearson Education, Inc. Slide 3-52


Web 2.0 Features and Services

 Online software and Web services

 Web apps, widgets, and gadgets

 Digital software libraries, distributed storage

 M-commerce applications

 Beginning to take off

Copyright © 2010 Pearson Education, Inc. Slide 3-53


Insight on Technology
All Mashed Up
Class Discussion
 What are Web mashups and what technology makes
them possible?
 Why would Google and others allow their software to be
combined with other software?
 What is the potential benefit to consumers?
 If mashups ultimately make money, how will the
revenues be divided?
 Why would mashups be supportive of contextual
advertising?
Copyright © 2010 Pearson Education, Inc. Slide 3-54
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mechanical, photocopying, recording, or otherwise, without the prior written
permission of the publisher. Printed in the United States of America.

Copyright © 2010 Pearson Education, Inc.


Publishing as Prentice Hall

Copyright © 2010 Pearson Education, Inc. Slide 3-55

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