Input and Output Devices

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Input and

Output Devices
 used to bring data into the system for
processing.
 Data that a computer receives.
a) Graphics Tablets
b) Cameras
c) Video Capture Hardware
d) Trackballs
e) Barcode reader
f) Gamepad
g) joystick
h. Keyboard
i. Microphone
j. Mouse (pointing device)
k. Scanner
l. Touchpads
m. Pen Input
n. Electronic Whiteboard
o. OMR
p. OCR
q. Punch card reader
r. MICR (Magnetic Ink character reader)
s. Magnetic Tape Drive
 Alternatively referred to as a drawing
tablet and pen tablet.
 a graphics tablet is a hardware input device
that enables an artist to draw or sketch
digitally using a pen or stylus. They are
helpful because they provide a more natural
and precise feel than a standard
computer mouse.
 The first graphics tablet for home computers
was the KoalaPad. Developed by Koala
Technologies in 1984, the KoalaPad was
originally designed for use by the Apple II
computer, but later was available for the IBM
PC compatible computer as well.
 It can also be used to capture’s signatures.
 The famous manufacturer of graphics tablet
is Wacom.
 Architects and Engineers
 Artists
 Cartoonist
 Fashion designers
 Graphic designers
 Illustrators
 Photographers
 Teachers
 A camera that is always connected into the
computer could also referred to as a digital
camera. However, it is more appropriate to
refer to this device as webcam.
 A webcam is a hardware camera and input
device that connects to a computer and
the Internet and captures either
still pictures or motion video of a user or
another object.
 The first webcam is considered to be the
XCoffee, also known as the Trojan Room
coffee pot.
 The camera started in 1991 with the help
of Quentin Stafford-Fraser and Paul
Jardetzky and connected to the Internet in
November 1993with the help of Daniel
Gordon and Martyn Johnson. The camera
monitored a coffee pot outside the Trojan
Room in the University of Cambridge, so
people didn't have to make trips to the
coffee pot when it didn't have any coffee.
 Internal or external device that connects from
the computer or device to a video camera or
similar device capable of capturing a video
signal. The video capture device is then
capable of taking that video signal and
converting it to a stored video format,
allowing you to store, modify, and show
video on a computer.
 is the process of converting an analog
video signal—such as that produced by
a video camera, DVD player, or television
tuner—to digital video and sending it to local
storage or to external circuitry. The resulting
digital data are referred to as a digital video
stream, or more often, simply video stream.
Depending on the application, a video stream
may be recorded as computer files, or sent to
a video display, or both.
 An input device that looks like an upside
down mouse. The onscreen pointer is moved
by the trackball with a thumb or finger.
 A trackball requires less arm and wrist motion
that a regular mouse takes and therefore is
often less stressful for the user to use, helping
to prevent RSI.
 Less work surface is required for trackball to
function.
 As it's stationary, the trackball allows
continuous and fast scrolling and does not
require repositioning.
 Precision control is more the case of the
trackball. Ergonomic advantages are more
pronounced trackballs.
 Unlike other input devices, trackballs require
only minimal cleaning
 Compared to mouse, trackballs are physically
larger.
 As they are little more expensive, the
selection is not as broad as other input
devices.
 Barcode scanners record and translate barcodes
from the image you recognize into alphanumeric
digits. The scanner then sends that information
along to a computer database, either through a
wired connection or wirelessly (depending on
the model). Those digits refer to a particular
item, and scanning the numbers and bars pulls
up an entry in the database with further
information such as the price, how many of this
item in stock, a description of the item and
possibly a picture for reference.
 consists of a decoder circuitry that analyzes
the barcode’s image data provided by the
sensor and sends the barcode’s content to
the scanner’s output port.
 Light source
 Illuminates the barcode for proper reading.
 Lens
 Scans the barcode image.
 Photo conductor
 Translates optical impulses into electrical ones.
 Decoder
 Analyzes the data and sends the content to the
scanner’s output port. A decoder can be internal
or external.
 Handheld
 The most popular type of barcode scanner. Comes
in both corded and cordless (wireless) models.
 Mobile computers
 Combines functionality of a PC and a barcode
scanner into one device. Sometimes confused
with cordless barcode scanners.
 Presentation
 A type of hands-free scanner that allows users to
easily scan multiple items. Also known as an on-
counter or multi-plane scanner.
 In-counter
 Similar to a multi-plane presentation scanner except
that it sits inside a counter instead of on top of it.
 Fixed-mount
 Another type of hands-free scanner that reads
barcodes using sensors that are triggered when items
pass in front of it.
 Wearable
 Includes scanners typically worn on the arm, hand, or
finger.
 A gamepad, game controller, joypad,
or video game controller is a peripheral
device designed to be connected to a
computer or console gaming system. It has
multiple buttons and may have one or two
mini joysticks. A gamepad is used for playing
video games of many types, including sports,
first-person shooters, role-playing, and
others.
 Gamepads is the primary peripheral device
used on console gaming systems like
the Xbox 360, PlayStation 3 and
Nintendo Wii. Some portable gaming
systems have a gamepad built into the
gaming device itself, like the Sony PSP.
However, some gamepads are also made to
work with a computer, typically featuring
a USB connection.
 Also known as joypad.
 The first gamepad was introduced in 1985,
first by Nintendo, then by Sega, for use with
their video gaming systems.
 A joystick is an input device that allows the
user to control a character or machine in a
computer program, such as a plane in a flight
simulator. They look similar to the control
device you would find on an arcade game, but
nearly always include extra buttons for
additional functionality.
 The first joystick was invented at the U.S.
Naval Research Laboratory by C. B. Mirick
and patented in 1926. It was a two-axis
electronic joystick, similar to the joysticks in
use today, and was original designed for
remotely piloting aircraft.
 This is the standard input device attached to all
computers. The layout of the keyboard is just
like the traditional typewriter of the type
QWERTY. It also contains some extra command
keys and function keys. It contains a total of 101
to 104 keys. You have to press correct
combination of keys to input data. The computer
can recognize the electrical signals
corresponding to the correct key combination
and processing is done accordingly.
 Receives sound generated by an input source,
and sends that sound to a computer.
 The mouse is an input device which is used
with your personal computer. It rolls on a
small ball and has two or three buttons on the
top. When you roll the mouse across a flat
surface the screen censors the mouse in the
direction of mouse movement. The cursor
moves very fast with mouse giving you more
freedom to work in any direction. It is easier
and faster to move through a mouse.
 The keyboard can input only text through
keys provided in it. If we want to input a
picture the keyboard cannot do that. The
Scanner is an optical device that can input
any graphical matter and display it back.
 Also called a glide pad, glide point , pressure
sensitive tablet , or
 It is an input device on laptops and some
keyboards . It allows the user to move a
cursor with their finger. It can be used in place
of an external mouse.
 Also called stylus.
 stylus is an instrument, shaped like a pen,
designed to be used with graphics tablets or
devices that use touch screen input. It is used
to write or draw on a screen, similar to how
you would on a sheet of paper. Unlike a pen,
styluses have a plastic or felt tip depending
on the its purpose and functionality.
 . An electronic whiteboard is a hardware
device that is similar to a whiteboard that is
found in schools and businesses. It transmits
any information written it to a computer or
multiple computers. They also allow live
interaction with digital objects on the screen.
 An electronic whiteboard is a software
program that runs on the computer and
resembles a whiteboard. A user, such as a
teacher, could draw on the electronic
whiteboard in the program, and that image is
distributed to multiple computers.
 Optical Mark Reader
 OMR is the process of gathering information
from human beings by recognizing marks on
a document. OMR is accomplished by using a
hardware device ( scanner ) that detects a
reflection or limited light transmittance on or
through a piece of paper.
 Optical Character Recognition
 ) is the recognition of printed or written text
characters by a computer. This involves
photoscanning of the text character-by-
character, analysis of the scanned-in image,
and then translation of the character image
into character codes, such as ASCII,
commonly used in data processing.
 OCR is being used by libraries to digitize and
preserve their holdings. OCR is also used to
process checks and credit card slips and sort
the mail. Billions of magazines and letters are
sorted every day by OCR machines,
considerably speeding up mail delivery.
 also known as Hollerith cards and IBM cards
 cards are paper cards containing several
punched or perforated holes that were
punched by hand or machine to represent
data. These cards allowed companies to store
and access information by entering the card
into the computer.
 MICR is a font capable of recognition using
magnetically charged ink. Computers equipped with
the right hardware and software can print or read the
character printed in such ink.
 MICR font is commonly used to print checks, deposit
slips, mortgage coupons, etc. There are several MICR
fonts. The MICR E-13B font is used in the Canada,
Panama, Puerto Rico, UK, and the United States. The
MICR CRC-7 font was created according to the ISO
standards and is a font used in France, Mexico, Spain,
and most other Spanish speaking countries.
 magnetically thin coated piece of plastic
wrapped around wheels capable of storing
data. Tape is much less expensive than other
storage mediums, but it is a much slower
solution because it is sequential access and is
typically only used for backing up large
amounts of data.
 The storage capacity of a tape drive all depends
on the type of tape drive and technology being
used. For example, the first tape drive
introduced by Remington Rand in 1951 was only
capable of storing 224 KB of data. Later tape
drives released in the early 2000's were capable
of storing several TB of data. For example, the
IBM TS1155 generation 6 tape drive released in
2017 is capable of storing 15 TB of uncompressed
data.
 is used to send data out of the system.
 reproduces or displays the results of that
processing.
 data that a computer sends.
 Monitor (LED, LCD, CRT etc)
 Printers (all types)
 Plotters
 Projector
 LCD Projection Panels
 Computer Output Microfilm (COM)
 Speaker(s)
 Head Phone
 Visual Display Unit
 Film Recorder
 Microfiche
 Alternatively referred to as a VDT ( video
display terminal) and VDU ( video display
unit)
 monitor is an output device that displays
video images and text. A monitor is made up
of circuitry, a screen, a power supply, buttons
to adjust screen settings, and casing that
holds all of these components.
 the first computer monitors were comprised
of a CRT (cathode ray tube) and a fluorescent
screen. Today, all monitors are created using
flat panel display technology, usually backlit
with LEDs.
 The first computer monitor was part of the
Xerox Alto computer system, which was
released on March 1, 1973 .
 DVI
 HDMI
 VGA
 DisplayPort
 Thunderbolt
 gives you a printed result of what is displayed
on the monitor. The output received from the
printer is called hard copy.
 There are two types of printer:
Impact and Non-Impact Printers
Impact Printers - These are those types of
printers which have direct mechanical
contact between the head of the printers and
paper.
Non-Impact Printers - These printers print
without any direct mechanical contact
between the head of the printer and paper.
 Dot Matrix Printers
 Daisy Wheel Printers
 Line Printers
 Thermal Printers
 Inkjet Printers
 Laser Printer
 Electrographic Printer
 Electro Static Printer
 plotter is a computer hardware device much like
a printer that is used for printing vector graphics.
Instead of toner , plotters use a pen, pencil,
marker, or another writing tool to draw multiple,
continuous lines onto paper rather than a series
of dots like a traditional printer. Though once
widely used for computer-aided design , these
devices have more or less been phased out by
wide-format printers. Plotters are used to
produce a hard copy of schematics and other
similar applications.
 Plotters can work on very large sheets of
paper while maintaining high resolution.
 They can print on a wide variety of flat
materials including plywood, aluminum,
sheet steel, cardboard, and plastic.
 Plotters allow the same pattern to be drawn
thousands of times without any image
degradation.
 Plotters are quite large when compared to a
traditional printer.
 Plotters are also much more expensive than a
traditional printer.
 The first plotter was invented in 1953 by
Remington-Rand. It was used in conjunction
with the UNIVAC computer to created
technical drawings.
 projector is an output device that can take
images generated by a computer or Blu-ray
player and reproduce them by projection
onto a screen, wall, or another surface.
Typically, the surface projected onto is large,
flat, and lightly colored.
 The first carousel slide projector was
patented on May 11, 1965 by a man named
David Hansen. The digital projector we know
today was created by Gene Dolgoff in 1984 ,
although he came up with the concept for it
in 1968.
 The primary component (the screen) in an
LCD monitor or TV. The term panel is widely
used in the LCD manufacturing industry.
 ) An earlier type of data projection system
that required an overhead projector. Also
called a "projection panel," it accepted output
from the computer and displayed it on a
transparent LCD screen placed on top of the
projector
 ) is a system that converts stored data
directly to microfilm or microfiche. I know
around ten people who used to sell Bell &
Howell Computer Output Microfilm systems
as far back as the 1960s to the 1980s. It
almost seems to be a prerequisite for
salespeople in the micrographics industry
from that era.
 microfilm containing data, which is created
by a recorder from computer generated
electrical signals.
 a recorder which converts data from a
computer into language and records it on
microfilm.
 : a method of converting data from a
computer into language onto microfilm.
 A speaker is a term used to describe the user
who is giving vocal commands to a software
program.
 A computer speaker is a hardware device that
connects to a computer to generate sound.
The signal used to produce the sound that
comes from a computer speaker is created by
the computer's sound card .
 When computers were initially released, they
had on-board speakers built into the chassis that
generated a series of different tones and beeps.
The first internal computer speaker was
invented by IBM in 1981 and produced basic, low
quality sound.
 As technology progressed, onboard speakers
moved to being built into the computer monitor
and acquired the ability to produce voices,
music, and other sound effects
 The speakers were typically located on the
bottom-left and bottom-right on the front of
the monitor, but sometimes they were built
into the left and right side of the monitor.
 When computer gaming, digital music, and
other media became popular, manufacturers
began to make external speakers that
produced higher quality sounds and
improved bass.
 The first external computer speaker was
invented by Abinawan Puracchidas in 1991
and are still the dominant type of speaker for
computers.
 are a hardware output device that either plug
into your computer line out or your speakers.
 The first pair of audio headphones were
invented by Nathaniel Baldwin in 1910. The
U.S. Navy ordered 100 pairs of those first
headphones because they recognized the
potential advantages, despite many people
being skeptical about their usefulness.
 , VDU is an older British term used to describe
any device used with computers to display
images.
 VDU is most commonly used to describe the
CRT monitor , a now archaic standard that
has been replaced by flat panel displays.
 A film recorder is a graphical output device
for transferring digital images to
photographic film.
 Microfiche is a thin photographic film, usually
four by five inches, which is capable of storing
information in miniaturized form. This
technique is used in preserving fragile
materials such as archival documents,
journals, books, newspapers and magazines,
as well as a method of saving space in
libraries and other archives.
 . Many documents can be stored in a small space, as a
single sheet can store numerous images.
 It also provides an easy and convenient way to access
grouped documents.
 Updating is also easy, as a new sheet can be added to
the file at any point of time, and this helps in keeping
the documents organized. This is one of the biggest
reasons for using it for archiving photos, newspapers,
journals and other documents.
 Microfiche is a flat film sheet and does not require the
spinning of film onto reels, as in case of microfilm.
 Microfiche also takes less space and has fewer storage
requirements compared to microfilm.
 One of the major disadvantages of using
microfiche is the portability factor.
 It requires special devices for reading and
duplicating the cards, and the special
equipment is expensive.
 Microfiche is also more expensive than
microfilm to produce.
 https://www.computerhope.com/jargon/g/gr
aptabl.htm
 https://allaboutbasic.com/2010/12/14/277/
 https://www.computerhope.com/issues/ch00
1355.htm
 https://www.computerhope.com/jargon/w/w
ebcam.htm
 https://www.computerhope.com/jargon/v/vid
ecapt.htm
 https://en.wikipedia.org/wiki/Video_capture
 https://www.techopedia.com/definition/2261
7/trackball
 http://www.systemid.com/learn/what-is-a-
barcode-scanner/

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